- Joined
- Mar 11, 2008
- Messages
- 84
I got very weird idea and dunno if its any good so i just post it here to see what people think.
Idea: Aos map. You start with hero (can choose ranged,melee + select few atrribute bonuses). Hero has few gategories of spells. (heal area, heal target, support spells, damage target, damage area, passive. Your gameplay will affect what kind of spells will your hero gain later levels.
By casting spells and differend types of gameplay would give you different abilities when you reach certain level --> evolution.
Example: If choose str as primary attribute, you can come either tank or damager. Killing lots of units and using destructive spells would give you spells like showckwave. Taking damage and using healing spells would give you spells like holy light or armor avatar. Also there could be possibility to have spells that damage and heal on later levels
What I think of this map:
pros:
+Unique
+Would have lots of spells
+Possibility to change heros spells to counter enemies.
cons:
-You always might not get type of hero you want
-Im not sure how good the system would turn out, but I thinkg it wont be too big problem.
-Lots of work if gona make customised spells.
Idea: Aos map. You start with hero (can choose ranged,melee + select few atrribute bonuses). Hero has few gategories of spells. (heal area, heal target, support spells, damage target, damage area, passive. Your gameplay will affect what kind of spells will your hero gain later levels.
By casting spells and differend types of gameplay would give you different abilities when you reach certain level --> evolution.
Example: If choose str as primary attribute, you can come either tank or damager. Killing lots of units and using destructive spells would give you spells like showckwave. Taking damage and using healing spells would give you spells like holy light or armor avatar. Also there could be possibility to have spells that damage and heal on later levels
What I think of this map:
pros:
+Unique
+Would have lots of spells
+Possibility to change heros spells to counter enemies.
cons:
-You always might not get type of hero you want
-Im not sure how good the system would turn out, but I thinkg it wont be too big problem.
-Lots of work if gona make customised spells.