- Joined
- Jun 16, 2007
- Messages
- 415
I am working on a modern PvP Team Arena, namely Advanced Wars Arena. However, at the moment I have a mapper's block and simply cannot finish my classes with their 6 spells each.
For an overview:
There are 8 classes in the game, each with completely different roles which should work together to make a kick-ass team when working as one. Each class has 6 spells, like this: 4 Hero spells which can be leveled up to 4 times. 1 Normal spell which the unit starts off with and cannot be leveled and 1 ultimate which can be learned but not leveled past lvl 1.
However, I just can't come up with ideas to get all 6 spells done for all my classes...
I will rep you if your ideas help me and of course I greatly appreciate any help.
For an overview:
There are 8 classes in the game, each with completely different roles which should work together to make a kick-ass team when working as one. Each class has 6 spells, like this: 4 Hero spells which can be leveled up to 4 times. 1 Normal spell which the unit starts off with and cannot be leveled and 1 ultimate which can be learned but not leveled past lvl 1.
However, I just can't come up with ideas to get all 6 spells done for all my classes...
Classes that are finished...Sniper
Medic
Tech Mage
Classes that need to be finished...Assault Gunner
Shield Trooper
Commander
Assassin
Firebat
-Normal Spell: Translocate (Blink)
-1st Spell: Grenade Launcher (Area stun)
-2nd Spell: Call Medic (bonus healing received)
-3rd Spell: NEEDED
-4th Spell: High Morale (criticle hits while high hp)
-Ultimate: Call Airstrike (areal nuke)
-1st Spell: Grenade Launcher (Area stun)
-2nd Spell: Call Medic (bonus healing received)
-3rd Spell: NEEDED
-4th Spell: High Morale (criticle hits while high hp)
-Ultimate: Call Airstrike (areal nuke)
-Normal Spell: Energy Shield (Reduced Damage)
-1st Spell: Borrow Shield (Give Energy Shield to other unit)
-2nd Spell: I will Survive! (cannot die for X secs)
-3rd Spell: NEEDED
-4th Spell: Pain Killers (ignore X damage everytime you get healed)
-Ultimate: Barrier (block area)
-1st Spell: Borrow Shield (Give Energy Shield to other unit)
-2nd Spell: I will Survive! (cannot die for X secs)
-3rd Spell: NEEDED
-4th Spell: Pain Killers (ignore X damage everytime you get healed)
-Ultimate: Barrier (block area)
-Normal Spell: NEEDED
-1st Spell: Charge! (Temporary movement speed bonus to area)
-2nd Spell: Incoming! (Temporary armour bonus to area)
-3rd Spell: Battle Chant (Increase damage of target ally)
-4th Spell: NEEDED
-Ultimate: United Assault (You and ally go rampage)
-1st Spell: Charge! (Temporary movement speed bonus to area)
-2nd Spell: Incoming! (Temporary armour bonus to area)
-3rd Spell: Battle Chant (Increase damage of target ally)
-4th Spell: NEEDED
-Ultimate: United Assault (You and ally go rampage)
-Normal Spell: Battle Charge (Armour Bonus + Speed)
-1st Spell: In and Out (Two way blink)
-2nd Spell: Twin Slash (miniature omnislash)
-3rd Spell: Untouchable (temporarily dodge bullets)
-4th Spell: Haste (passive bonus movement and improves battle charge)
-Ultimate: NEEDED
-1st Spell: In and Out (Two way blink)
-2nd Spell: Twin Slash (miniature omnislash)
-3rd Spell: Untouchable (temporarily dodge bullets)
-4th Spell: Haste (passive bonus movement and improves battle charge)
-Ultimate: NEEDED
-Normal Spell: Afterburn (damage over time on attack)
-1st Spell: Inferno Medicine (Heal ally but set on fire)
-2nd Spell: Heat of the Battle (buff burning ally or weaken burning enemy)
-3rd Spell: NEEDED
-4th Spell: Burning Pain (deny healing to enemies on fire)
-Ultimate: Firestarter (set all nearby enemies on fire)
-1st Spell: Inferno Medicine (Heal ally but set on fire)
-2nd Spell: Heat of the Battle (buff burning ally or weaken burning enemy)
-3rd Spell: NEEDED
-4th Spell: Burning Pain (deny healing to enemies on fire)
-Ultimate: Firestarter (set all nearby enemies on fire)
I will rep you if your ideas help me and of course I greatly appreciate any help.
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