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Need Spell Ideas

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Level 8
Joined
Jan 23, 2008
Messages
334
Quick sum up: I need spells ideas I dont care if they are included in the world editor ability editor

Hey guys Im looking for ideas on spells, I need a lot of spell ideas. Although I need a variety of spell ideas, I need some that are normal hero abilities and some that are ultimates(I need a lot more normal hero abilities). I just need 1 level abilities. They can include all the parameters of WC3 like miss %, critical strike %, move speed and some special ones like hit ratio, spell hit ratio, Dark/Fire/Water/Electricity/Ice/Earth/Light Resistances, Spell Damage, Spell critical strike.

You can post a lot of info or you can just be like:


1.Double Slash: Slash your opponent twice dealing 75% strength.
Cooldown: 10
Mana: 75

2.Aura of Spell Damage: Increases all nearby units spell damage by 5.
Passive: Aura

3.Blood Frenzy(Ultimate):
Increases attack speed and movement speed by 5% for 1 minute, every unit killed increases the effect by 10%.

I need lots.. If you would like to see my heros for spell ideas go here
 
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Level 5
Joined
Aug 24, 2008
Messages
199
Yeah another chance to dish out insane spell ideas. I must also say I suck with balance so i won't even try.

Sun Flare

The Hero jumps into the air until he can no longer be seen giving him. A Burning Ray will then shoot down towards the place that hero has jumped from. This user of this spell can move this Ray in any direction he wishes up to 800 away from its starting position.

Crimson Gift

Buffs a Friendly or Hostile unit giving it 75% additional damage, both with spells and attacks at a terrible prize. The unit carrying this buff will receive damage equal to 25% of the damage he deals for the duration of the buff once the the buff runs out the unit will receive all damage it has taken during the buffs duration again.

Grand Fire Wave

This spell starts with a Small fire in front of the caster after. The Fire splits up and moves in a sickle moon like shape slowly outwards. Upon impact it will deal small damage and and apply a debuff which will deal further damage.

Gigas Flame

Once Activated the Hero will channel destructive power in an Area around him creating Burning spikes the area a spike hits is very small and vanishes fast, however the longer the spell is channeled the more flames appear.

Cataclysmic Ritual

The Hero will mark a area and begin channeling. While he is channeling a aura appears and starts to extend outwards. Once the Hero stops casting a explosion will appear as big as the aura was.

Black Rose Poison

This Poison will have different effects upon his running time. It can apply one effect every 3 seconds. Their are 3 possible effects.
1. Reducing the Targets Armor by 3 over 9 seconds. Stacks up to 5 times
2. Reducing the Targets Damage by 10% over 9 seconds. Stacks up to 5 times.
3. Dealing X damage over 9 seconds. Stacks up to 5 times.

Chaos Bolt.

The effect of this spell can not be foreseen. It has 4 possibilities.
It deals X damage and creates a Chain lightning that jumps towards other enemies. It applies soul burn. It stuns the enemy and deals minor damage or with a very small chance applies all effects at once.

Ritual of Heavens Wrath

The caster marks an enemy unit and begins channeling it does not matter if his targets runs then away the mark will not disappear the only way to stop it is to stun or silence the caster. After a max of 10 seconds a great Lightning strikes the target dealing damage based on the time the caster has channeled. If he has channeled more then 8 seconds a nova will also be unleashed upon impact.

Critical Flash

Creates a red lightning that will deal low damage. However it has a high crit chance which increases damage by 500%. The chance gets higher the lower the life of its target is.

Devouring Swamp

Creates a expanding swamp which will deal damage to enemies inside. Also it has a chance to root enemies.

Imploding Vortex

After the caster has marked a area or a unit. A Circle will be drawn around that position once it is finished it will implode dealing damage and knocking units within towards the center.

Nightmare Vision

A target unit will suffer under a terrifying vision of death and despair. Causing the unit to run rampart attacking friend and foe as well as taking damage. Once the effect is over their is a chance that through the regret of attacking his allies the unit can not attack for x seconds.

Dark Knights Summoning

Summons the spirit of 6 dark warriors around a target enemy unit that unit is stunned by this time but it can also not be damaged from another source. The Warriors will then 1 by 1 attack in a fast series. Their attack can miss but it can also crit.

Wyvern Spit

Shoots an acid at up to 3 targets. These targets will have their armor reduced, take damage and be slowed gradually. Once they are slowed to 0 move speed they will be stunned.

Mindless Slaughter

This activated automatically after being victim of a critical attack however this can only be triggered every 20 seconds. The unit will go out of control and increase its attack speed by 50% and damage by 25%.

Rising Lightning Combo

The target will be thrown into the air by a heavy uppercut after this the hero will jump and attack the falling enemy, with a lightning, dealing damage and knocking him back. Both the damage and range of knock back increase with strength.

Wind Breaker

The caster creates a strong wind and fires it towards the enemy once it hits. The target will be caught in the blast which changes its direction towards the caster. Once the target is near the caster he will deal a heavy blow.

Dark Pulsing

After 2 seconds cast time the target will start to radiate every 2 seconds a dreadful nova for 10 seconds.

Facettlion Summoning

First the casters creates a shock field at the target area slowing and dispelling enemy units. 1 Second later their 4 crystalline spires rise from the ground. As long as their are enemy units withing the shock field the spires will shoot a lightning every second. After 15 seconds the 4 spires will shoot a grand lightning in the middle dealing heavy damage and with that damage the spires will crumble and the shock field will fade.

Thats all for now I hope some of this is useful.
 
Level 8
Joined
Jan 23, 2008
Messages
334
Thanks a lot guys you are making my job 100% times easier.

I also will write down some ideas

Molotov Cocktail: Throw a explosive potion at your enemy dealing x damage
Cooldown: 15
Mana: 80

Darkness Potion: Throws a potion that causes lowered hit ratio for x seconds
Cooldown: 15
Mana: 50

Flash Strike: (Ranger) When attacking with either a bow or sword deals damage equal to 50% of agility and 50% of strength
Cooldown: 12
Mana: 85

Freezing Arrows: Deals extra damage with every attack and has a chance to add 25 attack damage or freeze the target in place for 3 seconds.
Mana: 7

Flaming Arrows: Deals extra damage with every attack and has a chance to burn the target for more damage over time.
Mana: 7

Weedy Arrows: Has a chance to root target in place.
Mana: 7

Vanish: Stay invisible for 10 seconds in a random location around hero
Mana: 75

Fan of Knives(Ultimate):
Throws 5 waves of knives around hero each dealing damage equal to 75% of Strength.
Mana: 40 (rage)(40/100)
 
Level 7
Joined
May 11, 2008
Messages
576
Fire Wave:
Spits out a wave of fire, dealing X damage and setting enemies to fire. Damage can increase with spell damage.
Crow Mess:
Creates X crows that confuses the enemies. Yourself will also be turned into a crow.
Kiss Of Confuse:
The Hero kisses a enemy unit and confuses it so it attacks the Hero's enemies.
Wall Of Fire:
Creates a wall of fire. Enemies who pass it will be set to fire.
Disease:
Creates a disease cloud, that infects nearby enemies with disease.
 
Level 5
Joined
Aug 24, 2008
Messages
199
Since both of you use color I am forced to use it too damn peer pressure.

Raging Fire combo Blast

The Hero shoots out a random of 4-10 burning missiles at a location where a fire is created the fire grows with every missile hitting the place. Once this combo is finished a explosion will appear dealing damage based on the size of the fire.

Demon Vision

Activating this spell will grant you power at the cost of life points as long it is activated. A red eye will appear above the heros head. This Head has 2 effects it decreases armor and resistance of nearby enemies. Also it will shoot a red lightning towards nearby enemies.

End time Spell

This is a multi level spell which will in the end devastate a large area. The First thing to happen is that an armor of earth builds itself around the caster greatly increasing armor and resistance. After this water will swamp the area around the hero rooting earthbound enemies. A Hot outbreak appears then from the underground vaporizing the water and releasing enemy units as well as dealing damage. A Strong wind begins to move the mist that has created and channeling it into a cyclone preventing enemies from leaving the area. As the Final step the power of all elements activate creating a greenish explosion dealing very heavy damage as well as minor damage to the caster itself as he is protected by earth.

Grand Darkness

The Hero channels a cloud of pure Darkness engulfing slowly the area around the hero. After 3 seconds of channeling the hero can move freely in this mist while area still increases itself for additional 7 seconds. Enemy units in this mist will have no vision and can't leave the mist also they loose the ability to defend them self increasing damage they take by 25%. After a total of 20 seconds the mist will vanish.

Void Blade Flurry

The Hero will channel the power of the Void through his blade. He will have an increase attack speed and every strike he does on an enemy will charge up the blade further if he manges to land 10 hits the blade has powered up to a maximum. The next strike he delivers will unleash a mighty explosion of dark energies dealing heavy area damage equal to 10 times the heros attack damage.

Lights Punishment

A ray of light will mark an enemy unit and save the amount of damage this unit does over a time of 10 seconds. Once this is over it will deal the exact damage to the marked unit.

Contract with Death

This Spell can only be activated if the hero is below 5% of his hp. It will heal him instantly for 75% of his hp. The hero will have then a strong buff that increases every aspect of his combat such as spell damage, attack damage and all the other stuff. But the hero will loose every 3 seconds 5% of his hp. Once the heros HP is below 5% again the hero will be stunned and loose all benefits of the buff and instead his armor and resistance will be reduced.

Hellfire Gate

The Hero will create a large portal infront of him. Once the Portal is opened completely it will unleash a giant beam of hellish energies dealing
heavy damage. To everything in front of the gate.

Holy Stone Creation

This will create a magical stone that will absorb 50% of all spell damage near it until it collapses it will also collapse after 30 seconds. Once it collapses it will release the stored energy in form of a Healing ray, that will ... of cause heal the hero.

Night Strike

A Sinister slash that will bonus deal 1,5 times melee damage + a bonus that will be greater the closer the time is to midnight.
 
Level 5
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Messages
199
Star Beacon

Grants a Powerful buff to a unit. This unit will have a 25% increased Spell damage, however this (like most of the buffs I thing of) comes with a prize. A shooting star will hit the buffed unit after 12 seconds this dispels the buff and deals medium damage to the unit itself all enemy units around.

Exploding Polymorph

Turns the target into a suicide sheep that will walk towards the closest enemy and explode. This will kill the morphed unit but it can only be cast on weak units (non-hero, non-boss)

Dance of the Bloody Blade

The Hero will jump from enemy to enemy (he cannot jump to the same target twice) and applying a wound debuff causing the unit to loose life over time. When this ends the hero will preform a spinning strike dealing damage based on his melee attack and the number of debuffs he has applied.

Cold Burn Shock

The Hero uses his power to create a combined bolt of frost, fire and lightning. When this the enemy it will be slowed, dispelled and take damage over time.

Orb of Evil Intend

This is some tricky spell. It will create a Orb that will attach itself on one enemy unit. It will use the darkness within this unit to create bolts of destructive energies and fire them at nearby targets these bolts get stronger the stronger the unit is.

Netherworld chant

The hero plays unearthy sounds. These will have different effects on enemy units. It can charm them for a short time, deal damage to them, daze them or with a lower chance then the 3 other effects drive them crazy increasing their attack damage but lowering their armor and max hp.

Unlimited Attack Power

Once activated the hero will increase his attack damage with every hit he takes for the next 30 seconds.

Dark Gift

The hero enchants his weapon granting it the power to blind the enemy. Every hit will increase the enemies chance to miss by 5% up to a maximum of 60%

Doomhammer

Materializes a great hammer above the enemy. Once this is done the Hammer smashes down and creates a thunder clap like effect. Slowing the enemy and dealing damage.

Stream Wind

Creates a protective barrier around the hero the lower its hp goes the higher his chance to dodge spells and melee attacks.

Spell woven arrow

Shooting an enchanted arrow the will make the target vulnerable to the next spell. Increasing the damage he will take by 90%.

Water Twister Ice Needle Barrage

A Twister made of water appears in front of the caster. After 2 seconds of channeling time the Twister will move on its own and while he moves he unleashes fine water spike which freeze themselves. Dealing damage to nearby units and slowing them.

Tornado Trap Circle

Creates a circle of an intense violating wind around a target area. Anyone who trys to pass is thrown back and damaged. This spell could be use for defense to place it around the hero itself or to keep enemies away from combat

Spellbound Stone

Creates a hovering Rune Stone above an enemy unit. The stone will then link it self to that unit and starts to drain mana from it, this will continue until the stone is full of energy or the target has left the reach of the stone. Once this spell has finished the stone will crush into the enemy unit no matter how far it got away. As long as the link holds the unit is slowed.

Crystallize

The caster will enclose himself into a pure crystal in this state the crystal will channel mana and life from nearby enemies towards the hero (who can not move or do anything). The Crystal itself has HP equal to 25% of the heros max mana and must be destroyed by force to touch the hero again. The Hero can cancel this at anytime.

Fel Spine Barrage

Spines shoot out from the earth around the caster and flying towards a random point within a radius of 400 around the caster.

Multiplying Frost

A Orb of frost is shoot towards a target direction. If it hits an opponent it will split itself into 2 new orbs and shoot again in random directions. The orbs will automatically vanish after 10 seconds the first hits.

Raging Onslaught

The Hero goes into rage and rams a target unit both the hero and the enemy will be knocked back a bit. The Hero will then with a 80% ram the enemy again. This will repeat but the chances lower by 20% each but it cannot be lowered then 40%.

Flame Sprayer Ward

Creates a Ward that will start to rotate as it starts to rotate it will unleash flames creating a burning ring around the Ward.

Mightning

The Hero has a chance with each strike to unleash a power lightning that will jump towards up to 5 targets. The damage is based on the strength of the hero.

Chaos Rot

A terrible disease will befall the enemy. Every second this spell has a chance of 10% to outbreak. The longer it last before it outbreaks they more damage it deals.

Angel Embrace

A holy shroud is placed upon the hero. Every enemy daring to hit the caster will have its attack damage reduced by 20%. Their is also a 40% chance that the damage will heal the hero instead of damaging it.
 
Level 7
Joined
May 11, 2008
Messages
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Chaos Grace
Increases your Strenght and Critical Strike chance, as well as changing your attack type to chaos for some time

Rolling Stone
Smashes a giant rock, so it rolls over your enemies and stunning them back as well

Scream
You lets out a terrifying scream, which Dazes the enemies, so they have higher miss chance and slower attack speed

Venom Gift
Trows a poisened dagger into your enemy. The poisen can spread to other enemies
 
Level 10
Joined
Jul 31, 2008
Messages
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Critterize
Turns an enemy unit/hero into a random lvl 1 (level doesnt matter) for a random number of seconds between 5-20 seconds. 1-10 for heroes.
Cooldown: ?
Manacost: ?


Hasitate
Orders an enemy unit/hero to hold position a several times to give you an advantage if you are chased.
Cooldown: ?
Manacost: ?


Helicopter
(Must be used by some kind of blademaster) Your blade masters spins so fast that he flies up in the air.
Cooldown: ?
Manacost: ?


Uppercut
Causes the hero to hit an uppercut at a target enemy hero. The uppercut strikes the target so hard that i flies a up in the air. When it lands it takes 75% of its strength.
Cooldown: ?
Manacost: ?


Negatation
Steals all positive buffs at a target unit. Also gives the target a 50% chance to miss.
Cooldown: ?
Manacost: ?


Evade
Causes a target to evade an attack/spell. The cooldown is decreased for every level.
(Passive)

Thats all i got for now ;)
 
Level 4
Joined
Sep 2, 2006
Messages
99
Ok, so the first one comes with a picture to make is easier to describe.

I modded this a tiny bit for your Mage (Elemental)

Four different elements shoot out of the mage doing damage then curving to close then each element explodes in the box dealing appropriate damage.
And a neat addition would be if anything was in the fire element they then take damage over time, water/frost slowed earth stunned or slowed (like thunderclap) and earth poisoned. I know the diagram looks like A LOT of things but no one will see most of they in game when the spells going off. (If the person if standing ON the caster they take all different effects. !


This one is pretty cool I think.

Kind cool for a Warlock I would say.

I warlock plants a seed of deceit into the units head which after a time will make the unit come under control of the Warlock, after this unit dies if there is an enemy unit in a certain range (like melee range) then they get taken hold and again the cycle continues.


Elemental Fury

Shoots out four different elements from the caster dealing damage.
Once the diamond is complete the elements surge and deals damage.
Enemy units in the surged area get different debuffs.
Fire - Line (#) Surge (#) (#) over time.
Water/Ice - Line (#) Surge (#) Slows % over # time.
Grass/Nature - Line (#) Surge (#) Posions dealing (#) damage slowing % movement speed % attack speed.
Earth/Rock - Line (#) Surge (#) stuns/concusses # time/% slows # time.

Seed of Deceit

Plants doubts into the enemy units mind.
Slows % attack % movement speed over # time to a maximum of -%/-%
After # time affected unit changed ownership to hero slowly regaining attack and movement speed over # time.
(If the affect unit dies before it is converted and there is an enemy unit within # range Seeds of Deceit form into this units mind.)

Cannot target heroes, if a hero is near a target afflicted by Seeds of Deceit and the afflicted unit dies the hero can have Seeds of Deceit planted into its mind, the hero will not change owners but will be affected by the attack and movement speed debuff.
The debuff will not go away unless dispelled or the hero dies.


If you do use the above ideas I don't want credit but I would like you to tell me when the map is available to test/download/play.
 
Level 10
Joined
Jul 31, 2008
Messages
477
Here's another idea i got but both spells must be needed for same hero.

Vurne(spell number 1)
Makes a target enemy extra vurneable against spells and magic attacks.
Cooldown: ?
Manacost: ?


Grow(spell number 2 (ulti))
The caster grows into a powerful ghost with extra hp and damage, the attack type of the ghost is magic so vurne makes it do extra damage.
Cooldown: ?
Manacost: ?



Lightning wave
Casts powerful lightning bolts from the caster. Each bolt deals 25% of the casters agility, and stuns the target chocks the target for 0.10% of the casters agility.
Cooldown: ?
Manacost: ?


Fear
Causes units within' an area of 200 to lose their minds for 5 seconds. When they are wild they can't attack, cast spells or control themselfs.
Cooldown: ?
Manacost: ?


Rage
The hero gets a rage attack. It has 500 + hp, 50 + damage, 15% increased movespeed and 20% increased attack rate but the hero goes out of control.
Cooldown: ?
Manacost: ?


Poiton Dove
A dove flies to you with a random potion (healing pot, mana pot, vampiric pot (gives you lifesteal), and maybe others).
Cooldown: ?
Manacost: ?


Random Arrows
Has a 50% chance to either stun, slow, entagle, silence, sleep or fairy fire the target.
Cooldown: 1.5
Manacost: 10
 
Level 7
Joined
May 11, 2008
Messages
576
Giant Rocket
A giant rocket is casted dealing damage and stuns nearby enemies for X seconds

War Machine
The Hero turns into a War Machine, using all of his bolts

Tinker Man
Lets you create a bolt, gold nugget or a banana
 
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