• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Need ideas for spells for 5 units! +Rep

Status
Not open for further replies.
Level 8
Joined
Apr 6, 2009
Messages
254
Hello viewers, im in troble (well not realy) and i need your help (ideas)!

What i am making now is a Instance based map that needs to have everything on it CUSTOM.

I need ideas for Heroes with 5 spells each (Hero spells) and then a normal spell they can use all the time (unit spell).


Here is a example:

Mage
Normal Spell: Frost Armor (+4 armor and stun when attack).
Spell 1: Fireblast (Ring of fire that deals damage over time to nearby enemy units).
Spell 2: Freezing Air (Slows nearby enemy and friendly units move speed by 90% and increases the mages).
Spell 3: Haste (Increase target friendly units attack speed by X%).
so on....


Requirements:

[R] All spells must be GUI triggered.
[R] Details about how the spell works.


Here is the 5 units:

--> Warrior (Tank)

--> Priest (Healer)

--> Archer (Ranged DPS)

--> Assassin (Melee DPS)

--> Elementalist (Support Healer, Ranged DPS)


And guys, please if you have ANY ideas... Post them and get +Rep!


My english is pretty bad, please respect the gramatik errors and so on......
 
Level 10
Joined
Mar 22, 2009
Messages
378
A priest idea;

Normal Spell: Rejuv Aura (Gives a 3 hp reg per sec aura and it also makes so that if a unit that has the rejuv aura buff on him, and he has less than 100 hp and gets attacked, then the attacker will be stunned for 0.5 sec. The stun thingy has 30 sec cooldown.)

Spell 1: Holy Lights (The priest says a spell wich does holy light on all allied units around the priest.)

Spell 2: Demanish (The priest picks 3 enemy or allied targets. Enemy targets will degain mana and hp, and allies will gain mana and hp. Lasts 25 sec)

Spell 3: Emlin (Calls a little "fairy sized" angel wich follows the priest. It has the holy light ability wich has 15 sec cd and the normal priest heal ability.)

Spell 4: Middle Wave (Sends a wave of magic to a target unit. The after coming to the target it jumps on to another target (allied or enemy). If the wave comes to an enemy it will deal damage and if it comes to an ally it will heal.)
 
Since the Warrior is a tank, he needs to have Taunt

Taunt - All nearby enemy units are forced to attack this unit.

he could also have abilities that work in synergy like Return attack

Return attack - When activated, all damage taken on the warrior will be returned back to the attackers.

but also he should have an ability that can save his buddies butt like, Jump slam

Jump Slam(you should probably search the GUI one by paladon) - Jumps up in the air and slams the ground at a targetted area, stunning enemy units for x seconds and dealing x damage.

for an ultimate i would just suggest giving him like, Avatar.

Avatar - Gives x health bonus and x damage bonus.



the Priest should be very general.

Heal - The same one that the regular priests have.

Chain heal - the one that the Shadow Shaman has.

Holy light - When casted on a unit, it will heal the unit for x hitpoints, and also give units around the casted unit a heal for x hitpoints.

Rays of Light - creates an opening from the sky, allowing pure light to be shined from above in a ray of light, healing units that stay within the light.



Archer. this will be fun to make.

A passive ability that gives him an increased attack speed

Strafe - Every attack has a chance to increase the archers attack speed by x%

Also a critical wounding ability like a crippling attack

Crippling arrows - Every attack has a chance to maim a target, dealing x% damage and lowering the enemy unit's armor, movement speed, and attack damage.

the archer should have some casting ability, so maybe

Tri-arrow(or Quad-Arrow, Pent-Arrow, Hect-Arrow, Oct-Arrow) - shoots x arrows in front of the archer, each can pierce through enemies and deal damage to enemies behind them.

For an ult.. Hmmm possibly just increased damage

Powered Arrows - When activated, will increase damage of all arrows by x% (including the Tri-Arrow arrows.)



Oh okay, for the Assassin.

All assassins need a Windwalk ability, but how about

Stalk - Turns the assassin invisible indefinably and when you strike, it will deal bonus damage as well as lower the enemies armor by x amount.

Poison daggers - Deals poison damage which is Lethal (so you have to make it a shadow strike)

Slash - Very short cooldown, but deals extra damage in a "Slash" infront of you

for an ult, i dont know.. hmm how about something to do with like, traps

Lightning Trap - Sets up a trap of lightning, when a unit walks over it, it will explode, stunning the unit and any unit around it, also creating a chain lightning that will bounce to nearby units. Traps may be activated 5 times before dissapearing.




And finally the Elementalist.

Fire: Burning Sphere - Conjures a burning sphere that will deal x damage per second to units around it, and is controllable. lasts x seconds.

Ice: Freeze Burn - Frosts a target to immovability and makes it so cold that any unit that touches it will also freeze burn.

Earth: Nature Shield - Attacks will be absorbed by the earth's shield, and once the earth shield wears off, it will heal the user by how much damage was absorbed.

Wind(ultimate): Tornado of Elements - Creates a tornado of elements which will randomly throw out Burning spheres, freeze burns, and nature shields to units. (freeze burns would only target enemies while nature shields would only target allies.)

anyway, these are just ideas. i can help you with some of the abilities when you make them.
 
Last edited:
Status
Not open for further replies.
Top