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[Altered Melee] Need ideas for spell caster abilities for my map

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I need some ideas for spell caster abilities for my map, Age of Wonders. The map has custom races/factions and there two spell casters for each faction (Undead Empire has three) and some have abilities already. They are as follows:

Norsemen:
Wizard - Thunderstorm (fires a barrage of lightning blasts), Summon Fire Elemental, needs two more abilities
Druid - Healing Ward, Battle Lust(Blood Lust), needs two more abilities

Undead Empire:
Necromancer/Master Necromancer - Raise the Dead, Bind (freezes and enemy unit in place and deals damage over time), Unholy Fervor (Roar), needs one more ability
Shadow Caster (mounted spell caster) - Death Coil, Cripple, needs one more ability
Lich - Chill Touch (chance to freeze enemy units on attack), needs three more abilities

Drow:
Spell Weaver - Needs three or four abilities
Warlock - Void Disc (creates a disc of dark energy that damages nearby enemy units), needs three more abilities

Elf Templar (complete):
Priest/Bishop - Heal, Dispel Magic, Apostasy (convert an enemy unit to your side), Judgement (call down a beam of light to damage your foes), Martyrdom (drop a mine upon death)
Sorceress - Fireball, Holy Rage (increases a friendly unit's damage and armor), Conjure Golem, Ray of Light (summon a ray of light that heals nearby friendly units and damages nearby enemy units)
 
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Wizard:
* Rune Trap: Creates a rune that activates when enemies come nearby, inflicting damage or status effects (stun, reduce armor, slow...) on nearby units. Effect is chosen by the caster.
* Hymir's Finger: Impale with Earthquake effects.

Druid:
* Strengthen Resolve (AoE armor)
* Raging Storm: All flying units within the area have greatly reduced accuracy and movement speed.

Necromancer:
* Dance Macabre: Buffs undead and debuffs living units in the area.

Shadow Caster:
* Drain Vitality: Decreases target's movement speed, increases own movement speed by the same amount. Stacks up to X times.

Lich:
* Genius of the Cold: Target unit loses 20% of its move and attackspeed every 5 seconds. If not dispelled within a minute, unit is Frozen for 1 minute.
* Song of Decay: Target caster loses 5 mana/s.
* Phylactery: Creates a Phylactery with timed life. If the Lich is killed while the Phylactery is still alive, respawns with half health at the Phylactery's location, destroying it. Destroying the Phylactery while the Lich is still alive causes it to lose all its mana.

Spell Weaver:
* Harmonize: Channels potent magic into a target caster, allowing its spells to deal double damage.
* Enchant Blades: Affected units have Orb of Fire for the duration of the effect.
* Spellthief: When the caster attacks a unit, removes 1 buff from the target and applies it to the caster. If attacking a friendly unit, removes 1 debuff and restores 10 mana to the caster.
* Phantom: Temporarily becomes Ethereal and gains Spell Immunity, but cannot cast spells. Long cooldown.

Warlock:
* Felfire: Throws living fire at a target. Target now takes damage over time but has Permanent Immolation.
* Demon Portal: Creates a portal that repeatedly summons minor demons. Demons cannot be controlled.
* Baneshield: Enemy casters attacking the warlock lose 50 mana with every attack.
 
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