I'm just tinkering with a campaign with some custom sides (WC1'ish) and need some help for ideas of hero and unit spells ... I'd like to make most of them abit different from WC3's ... also if these are actually doable.
Arm-master Hero Abilities
Power Strike
An increased damage, armour ignoring activated melee attack.
Courage Aura
A beneficial aura, but different from the current ones (Devotion, Brilliance, Endurance, etc).
Shield Wall
An activated ability providing an armour boost to all within a radius of the hero.
Hero Reborn
Ultimate ability, just a renamed reincarnation at this point, any better ideas?
Chaplain Hero
Healing Circle
A healing spell that has an area of effect.
Holy Vision
Farsight like spell
Smite
An attack spell or possibly a passive damage ability?
Divine Intervention
Ultimate which is basically 'Big Bad Voodoo'
Wizard Hero
Summon Water Elemental
Rain of Fire
Can't think of his other two abilities.
Orc Warlord Hero
Warcry
Increases nearby units damage.
Cleaving Blow
Either a sort of area of effect melee attack (damaging all adjacent opponents) or perhaps a passive ability like the Pit Lords cleave.
Blood Rage
Ultimate ability transforms heroes and nearby orcs into 'Fel Orc' units for a period of time.
Another warlordish type ability?
Assassin hero
Backstab
Like critical strike? suggestions of anything different.
Shadow Step
Like wind walk.
Smoke Bomb
An ability that has an area of effect, reduces units sight and gives them a chance of missing?
Execution
I imagine it as a sort of deadly melee combo.
Shadow Councilor (High Warlock) Hero
Poison Cloud
AoE damage spell causing unit poison.
Dark Vision
Farsight.
Summon Daemon
Ultimate - Summons a Doomguard style daemon.
Some other ability for an master warlock?
Cleric Unit
Heal
Invisibility
What else?
Conjurer Unit
Summon Scorpions
What else?
Necrolyte Unit
Raise Dead
Unholy Armour?
What else?
Warlock Unit
Summon Spiders
What else?
Any help and ideas would be greatly appreciated.
Arm-master Hero Abilities
Power Strike
An increased damage, armour ignoring activated melee attack.
Courage Aura
A beneficial aura, but different from the current ones (Devotion, Brilliance, Endurance, etc).
Shield Wall
An activated ability providing an armour boost to all within a radius of the hero.
Hero Reborn
Ultimate ability, just a renamed reincarnation at this point, any better ideas?
Chaplain Hero
Healing Circle
A healing spell that has an area of effect.
Holy Vision
Farsight like spell
Smite
An attack spell or possibly a passive damage ability?
Divine Intervention
Ultimate which is basically 'Big Bad Voodoo'
Wizard Hero
Summon Water Elemental
Rain of Fire
Can't think of his other two abilities.
Orc Warlord Hero
Warcry
Increases nearby units damage.
Cleaving Blow
Either a sort of area of effect melee attack (damaging all adjacent opponents) or perhaps a passive ability like the Pit Lords cleave.
Blood Rage
Ultimate ability transforms heroes and nearby orcs into 'Fel Orc' units for a period of time.
Another warlordish type ability?
Assassin hero
Backstab
Like critical strike? suggestions of anything different.
Shadow Step
Like wind walk.
Smoke Bomb
An ability that has an area of effect, reduces units sight and gives them a chance of missing?
Execution
I imagine it as a sort of deadly melee combo.
Shadow Councilor (High Warlock) Hero
Poison Cloud
AoE damage spell causing unit poison.
Dark Vision
Farsight.
Summon Daemon
Ultimate - Summons a Doomguard style daemon.
Some other ability for an master warlock?
Cleric Unit
Heal
Invisibility
What else?
Conjurer Unit
Summon Scorpions
What else?
Necrolyte Unit
Raise Dead
Unholy Armour?
What else?
Warlock Unit
Summon Spiders
What else?
Any help and ideas would be greatly appreciated.