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incomplete heros (help me complete them)

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Level 15
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i have a list of heros that are incompleted can i get you help on completing them. its for my current project "The battle for Teldrassil"

each hero has 3 normal abilitys and 1 ulti

illidan model

main attribute:agility

spell 1: blink strike (or give me new name)
blinks to a target attacking them depending on your hp % you will gain attack speed

spell 2: warglaves of the dammed
you have the abbility to switch between life essence warglave and Burning warglave life essesnce heals u when u atk but lowers damage burning essence damages u when u atk but gives bonus attack damage

spell 3:

spell ulti: demon form
you turn into ur demon form giving u max movement speed and a small cleaving attack also stuns nearby units when u cast it.









pit lord

main attribute:strength

spell 1:


spell2: rain of fire (may change)
normall rain of fire

spell 3:

spell ulti:


ghoul

main attribute:agility

spell 1: slime leap
jumps at a target with unknown slime on his claws dealing x damage and the slime slows the unit

spell 2: feast
the ghoul gains x% of the attacked units hp % in life

spell 3:

spell ulti:



goblin shredder

main attribute:strength

spell 1:rocket
fires a rocket in a strait line if it hits a unit the unit will take damage and be slowed

spell 2: oil spill
spills oil all over a location units there will be blinded and will miss x% of there attacks

spell 3:

spell ulti:mechanic rebuild
refreshes the abilitys for the goblin shredder


model: warden (assasin version)
main attribute agility

spell 1 : poision dart
throws a dart at a target that poisions the target dealing damage over time and slowing the target

spell 2:

spell 3:

spell ulti:throwing knifes
the assisin throws knifes at nearby enemy hero periodicly over 5 seconds. can throw up to 3 at a time



model: death revenant (the decayed one)

main attribute: intel

spell 1: paraylz
a bolt of lighting strikes a unit and bounces x times stunning each unit it hits. each unit it will gain a charge each charge gives the hero a x bonus movement/attack speed

spell 2:decaying flesh
puts a curse on hero in a aoe the units take damage over time and every 4 seconds they will be damaged by x of the hp lost from the start of the curse

spell 3:

spell ulti:



model : void lord from the hive

main attribute:agility

spell 1: death burst
burst an area with death dealing high damage to the targets in the aoe

spell 2:

spell 3: some kind of aura

spell ulti: soul leach
leaches the soul from a target dealing high damage and healing the hero by 50% of the damage if the target dies 100% of the damage is healed and a soul essence will be gained each soul essence increases the effects of the other spells. max of 3 essences



model : crypt lord

main attribute:agility

spell 1: burrow strike
goes under ground and moves to a target location units hit will be stunned

spell 2: hole
creates a hole in the ground when the hero is in the hole ghe will gain movement speed and hp regeneration the hero will also be able to tp from hole to hole

spell 3:

spell ulti:




model used furion not on horse

spell 1: wisp spy
creates a wisp that can spy on enermy units

spell 2: natures blessing
cast on a ally to give bonus movespeed and hp regeneration

spell 3:great ancient
kills serveral trees to summon an ancient that is very strong

spell ulti: vine trap
creates a trab at a location when the trap goes off roots will hold nearby units and damage them for some time



dark ranger Ranger

main attribute:agility

spell 1 Curse Ground
Shadow Ranger curses all opponents within the targeted area silencing them and dealing damage to the opponents overtime.

spell 2: Skeletal Warriors
Whenever dark Ranger kills an opponent, she summons a skeleton out of the corpse. The skeleton is uncontrollable but will follow you and attack the opponent you are about to target.

spell 3:muilti shot
the dark ranger grabs 7 arrows and fires them at a target location units hit will take x damage

spell Ulti: dark shot
Shadow Ranger focuses dark energy into the bow and then releasing it dealing massive damage to the target.


inferno model

main attribute:strength

spell 1 : rain of chaos
i giant ball of chaos will fall down at a target location units there will be stunned and take damage

spell 2: eruption
the infernos flames grow bigger and when they get to a sertain point it will erupt and damage nearby unit.

spell 3:immolation
deals damage to nearby units. drains mana over time

spell ulti:From the ashes
when the inferno dies a golem will spawn that is fairly weak if the golem survives a sertan duratation the inferno will revive at the golems location


arthas with hammer

main attribute:strength

spell 1: holy beam
sets a holy beam at a location after a 2 second delay the the beam will strike the location and heal allys and damage enermys

spell 2:smite
stuns and damages a target

spell 3:aura of life
an global aura that increases allied heros hp regen

spell ulti:guardian angel
puts a buff on a target then after 2 seconds it will set the life of the caster and the target to the higher % of the 2


 
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Level 11
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Jul 9, 2009
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Hero 1

Ryuga the Haste Demon
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Skill Set :
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icons_6399_btn.jpg
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or
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1st Skill - Blink Strike
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Ryuga blinks to the target unit dealing damage equivalent to a certain percentage of his life and giving him bonus attackspeed Afterwards.

2nd Skill - Warglaives of the Damned
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Gives Ryuga the ability to enchant his weapon with a magical rune which can enhance his skills in battle but needs to pay a certain amount of Stats.

Warglaive of Life

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- While Attacking, Gives the Haste Demon a certain amount of health but the damage given will be decreased

Warglaive of Hell
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- While Attacking, Gives the Haste Demon bonus damage but deals a certain amount of damage to himself

3rd Skill
- Sprint Bash
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- Ryuga charges his opponent and dealing damage equivalent to XX% of his attackspeed and stuns the opponent equivalent to XX% of his movements speed.


Ultimate
- Haste Demon's Avatar
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- Ryuga lets loose of a deadly aura which paralyzes opponents around him then turns into the haste demon giving him the ability to deal damage to opponents near his main target and gain maximum movement speed for a while.
Download Links :
Haste Demon Icon by Nightmare_X
Blink Strike Icon by The_Silent
Warglaives of the Damned Learn Icon by xXMephistoXx
Warglaive of Life Icon by FrIkY
Warglaive of Hell Icon by Palaslayer
Sprint Bash Icon by KelThuzad
Haste Demon's Avatar Icon by M0rbid


Seraphil
the Shadow Ranger
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Skill Set :
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icons_6036_btn.jpg
icons_9312_pas.jpg
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1st Skill - Curse Ground
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Shadow Ranger curses all opponents within the targeted area silencing them and dealing damage to the opponents overtime.

2nd Skill - Skeletal Warriors
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- Whenever Shadow Ranger kills an opponent, she summons a skeleton out of the corpse. The skeleton is uncontrollable but will follow you and attack the opponent you are about to target.

3rd Skill - Bow Enhancement
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Shadow Ranger transmits dark energy to the bow on every shot to reduce an opponents armor by X and deal damage equivalent to X% of his remaining health.

Ultimate
- Shadow Beam
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Shadow Ranger focuses dark energy into the bow and then releasing it dealing massive damage to the target.

Download Links:
Shadow Ranger Icon by CloudWolf
Curse Ground Icon by PeeKay
Skeletal Warriors Icon by viiva
Bow Enhancement Icon by Army-of-Pandas
Shadow Beam Icon by bigapple90

hope I Helped :)
 
Last edited:
Level 15
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Jul 9, 2008
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1,552
the haste demon
3rd skill u have added seems over powerd in my eyes his got blink strike and then that witch jumps to the target again and stuns? seems like the oppenent will never get away.

shadow ranger
3rd skill is a passive that reduces the damaged units armour on attack witch gives the hero 2 passive abilitys that will then make the hero boring to play

also ty for the icons but they are not needed
 
Level 28
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Messages
3,107
So they need names too?


Infernal: Igneous Golem

Abil3: Phoenix Fire (Passive)
The Golem's inner fires lash out towards nearby enemies, dealing x damage. Cooldown decreases per level.

Ulti: From the Ashes (Passive)
When killed, the Golem turns into an Ash Golem, a much smaller, much weaker version (think Mud Golem) of itself with vastly reduced abilities. If it survives for x seconds, the Golem is restored to full life and power.


Furion: Sylvan Druid

Abil3: Summon Ancient (Active)
Summons a permanent Ancient of War. The Ancient may either be used as a combat unit or be ordered to root itself, in which case it will automatically produce treants.

Arthas: Redeemer

Abil2: Smite (Active)
Concentrates for x seconds, then deals high damage and stun on the target.

Abil3: Aura of Purity (Passive)
Negative buffs on friendly units in range of the aura last only x percent of their normal duration.

Ulti: Redemption (Active)
Deals x damage to an enemy unit (damage is inversely proportional to the amount of life remaining). If this kills the unit, it is replaced by an Angelic Soldier (level depends on the slain creature's own, a tougher monster spawns a tougher Soldier).

Pit Lord: Hellfiend

Abil1: Cage of Torment

Abil3: Brutal Strike (Active)
The Hellfiend strikes a target with such force that all units (friend and foe) next to the target are damaged for x percent of their life.

Ulti: Rage (Active)
The Hellfiend drives himself into a killing frenzy, increasing movement and attack speed. Brutal Strike does double damage while in this state.


Ghoul: Gravefeaster

Abil 3: Graverob (Active)
The Gravefeaster digs up a grave, exhuming and animating the corpse within. Summons a permanent zombie at the selected location (max 1). The Gravefeaster may kill the zombie for a small amount of health, eating the remaining flesh.

Ult: Curse of Undeath (Passive)
If the Gravefeaster strikes the killing blow on a unit, the unit spawns a zombie under the player's control. Zombie also possesses the Curse of Undeath ability, but is extremely weak (as in, a fair fight with a worker unit could go either way) and has timed life. If the Gravefeaster dies, all zombies die.


Shredder: Buzzkiller

Abil3: Process lumber (Active)

Attacks a tree, restoring health. When x amount of trees are processed, the Shredder may place a small watchtower at any location. Number of towers limited, grow stronger with levels, and can be destroyed to make room for more.
 
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Infernal: Igneous Golem

Code:
Abil3: Phoenix Fire (Passive)
The Golem's inner fires lash out towards nearby enemies, dealing x damage. Cooldown decreases per level.

Ulti: From the Ashes (Passive)
When killed, the Golem turns into an Ash Golem, a much smaller, much weaker version (think Mud Golem) of itself with vastly reduced abilities. If it survives for x seconds, the Golem is restored to full life and power.

phoenix fire works the same as breath of fire i believe. witch wont go down so well

from the ashes is nice spell may take some work to balance tho

Code:
Furion: Sylvan Druid

Abil3: Summon Ancient (Active)
Summons a permanent Ancient of War. The Ancient may either be used as a combat unit or be ordered to root itself, in which case it will automatically produce treants.

ill just use it as a summon but no ability to root its self thanks

Code:
Arthas: Redeemer

Abil2: Smite (Active)
Concentrates for x seconds, then deals high damage and stun on the target.

Abil3: Aura of Purity (Passive)
Negative buffs on friendly units in range of the aura last only x percent of their normal duration.

Ulti: Redemption (Active)
Deals x damage to an enemy unit (damage is inversely proportional to the amount of life remaining). If this kills the unit, it is replaced by an Angelic Soldier (level depends on the slain creature's own, a tougher monster spawns a tougher Soldier).

smite good abilty with out the delay why is it delayed???

aura of purity seems usless in my eyes maybe some regen aura im thinking ty any way

redemption i already have this ability in mind to be used for a different hero


Code:
Pit Lord: Hellfiend

Abil1: Cage of Torment

Abil3: Brutal Strike (Active)
The Hellfiend strikes a target with such force that all units (friend and foe) next to the target are damaged for x percent of their life.

Ulti: Rage (Active)
The Hellfiend drives himself into a killing frenzy, increasing movement and attack speed. Brutal Strike does double damage while in this state.

brutal strike so basicly an advanced cleave witch he already has cleave ad defualt

rage just doesent seem right at all pit lords a big fat slow things

Ghoul: Gravefeaster

Code:
Abil 3: Graverob (Active)
The Gravefeaster digs up a grave, exhuming and animating the corpse within. Summons a permanent zombie at the selected location (max 1). The Gravefeaster may kill the zombie for a small amount of health, eating the remaining flesh.

Ult: Curse of Undeath (Passive)
If the Gravefeaster strikes the killing blow on a unit, the unit spawns a zombie under the player's control. Zombie also possesses the Curse of Undeath ability, but is extremely weak (as in, a fair fight with a worker unit could go either way) and has timed life. If the Gravefeaster dies, all zombies die.

both spells are summons witch id rather not have


Code:
Shredder: Buzzkiller

Abil3: Process lumber (Active)

Attacks a tree, restoring health. When x amount of trees are processed, the Shredder may place a small watchtower at any location. Number of towers limited, grow stronger with levels, and can be destroyed to make room for more.

i realy dislike the ability to spawn a tower
 
Level 28
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No summons? Okay...


Igneous Golem:
Abil3: Burning Aura (Passive)
All units within range return x percent of melee damage to their attackers, also dealing minor damage over time.


Redeemer: It's a big hammer, needs some time to take a swing. As it's melee, there has to be some way of indicating which unit is doing it.


Hellfiend: It's a Cleaving Strike that also damages friendly troops, which is why it's active instead of passive. Rage can be altered to increase damage.


Gravefeaster:
Abil3: Dead Man's Hands (Active)
Buried corpses reanimate themselves to grab at the Gravefeaster's enemies above, holding them in place. AoE stun, using the Soul Gem capture animation on each unit.

Ulti: Cannibal Corpse
Eats a target friendly undead unit, regaining a small amount of health and gaining temporary stat boosts (attack speed-damage-movement speed or Strength-Intelligence-Agility) for a length of time. Grows stronger with the type of unit consumed (Abomination gives better boosts than a ghoul, for instance).

Alternatively, Devours a friendly undead unit (which takes damage but can be spit out), the boosts only last as long as the unit is being digested. Gets improved health regen instead of healing.


Buzzkiller:
Abil3: Process Tree
Attacks a tree, restoring health. When x amount of trees are processed, the Shredder may instantly repair any building to full health.
 
Level 28
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Hrmmm...

Hellfiend:

Abil3: Come To Me! (Active)
The Hellfiend forces every enemy unit to run towards him and attack at the smallest possible distance, even as their minds fight to break the spell. All enemy units within x range of the Hellfiend are forced to move to move towars him at reduced speed, attacking only when in melee range.


Gravefeaster:

Abil3: Chomp (Active)
The Gravefeaster clamps down on an enemy unit and attempts to cram it into its jaws (Cannibalize animation). Immobilizes both units, the target taking x damage per second, interrupted if it dies, if the Gravefeaster is stunned or killed, or the spell ends (a few seconds).

Ulti: Call Of The Grave (Active)
The Gravefeaster summons an army of restless spirits to curse his enemies by stealing their liveliness away. Affected units have their movement and attack speed reduced by x percent for a few seconds, which is later transferred to the Gravefeaster (for example, if the spirits slow by 1% and 15 enemies are affected, the Gravefeaster gets a 15% boost to attack and movement speed once the curse wears off and the units are restored to their normal speed).


Buzzkiller: Well he has a shredder model, that has to come in somewhere.

Abil3: Buzzerang
Fires several buzzsaws at nearby (auto-acquired) enemies. The sawblades keep going for a short distance and return to the shredder, dealing damage to all units along the way.
 
Level 28
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For the new ones, any comments on the old ones?


Warden: Assassin

Abil2: Shadowcleave

Abil3: Envenomed Blade (Passive)
The Assassin's blade is coated in various powerful poisons. Each level increases the potency (level 1 does DoT, level 2 increases DoT and slows, level 3 reduces the efficiency of healing spells, etc. Other ideas for effects are randomly stunning while still affected, attacking other units, casting spells at random, preventing mana regeneration, Disease Cloud, etc.)

Ulti: Invisible Assassin (Active)
The Assassin creates two illusions of itself that deal a small percentage of its own damage. It gains the ghost ability for a few seconds (invisible and attack without breaking invisibility).


Eldritch Deathlord

Abil3: Death's Strength (Passive)
Drawing from the deathly energies around him, the Deathlord is at his most potent in the presence of carnage and destruction. Every x corpses in a radius around the Deathlord gives him an extra point of mana and health regen.

Ulti: Danse Macabre (Active)
The Deathlord's magics remove the weak flesh until only eternal bone remains. Turns all units (friendly neutral or enemy) in an AoE into Skeleton Warriors under the control of their original player.


Void Lord: Soulless One
Abil2: Black Hole (Active)
Sucks all units in x radius towards a target point, dealing minor damage. Soul essences increase radius.

Abil3: Cold Is The Void (Passive, Aura)
All enemy units in range of the Void Lord are slowed (attack an movement) by x percent. Soul essences increase radius.
 
Last edited:
Level 15
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For the new ones, any comments on the old ones?


Warden: Assassin

Abil2: Shadowcleave

Abil3: Envenomed Blade (Passive)
The Assassin's blade is coated in various powerful poisons. Each level increases the potency (level 1 does DoT, level 2 increases DoT and slows, level 3 reduces the efficiency of healing spells, etc. Other ideas for effects are randomly stunning while still affected, attacking other units, casting spells at random, preventing mana regeneration, Disease Cloud, etc.)

Ulti: Invisible Assassin (Active)
The Assassin creates two illusions of itself that deal a small percentage of its own damage. It gains the ghost ability for a few seconds (invisible and attack without breaking invisibility).


Eldritch Deathlord

Abil3: Death's Strength (Passive)
Drawing from the deathly energies around him, the Deathlord is at his most potent in the presence of carnage and destruction. Every x corpses in a radius around the Deathlord gives him an extra point of mana and health regen.

Ulti: Danse Macabre (Active)
The Deathlord's magics remove the weak flesh until only eternal bone remains. Turns all units (friendly neutral or enemy) in an AoE into Skeleton Warriors under the control of their original player.


Void Lord: ... tell you what, let's go with Void Lord

Abil2: Black Hole (Active)
Sucks all units in x radius towards a target point, dealing minor damage. Soul essences increase radius.

Abil3: Cold Is The Void (Passive, Aura)
All enemy units in range of the Void Lord are slowed (attack an movement) by x percent. Soul essences increase radius.

with the old ones there basicly the same as what u posted b4

assasin

Envenomed Blade
already has a poision ability

invisable assasin
already has an invis but i will use the illusions but instead only have 1 and ill edit it abit to make it more interesting

Abil3: Death's Strength
im going to change it a bit that when he goes near a corps he consumes it for some mana and hp

Danse Macabre
just doesent seem right

black hole
id like to have black hole on a different hero as an ulti

Cold Is The Void
nice aura

also its not voidlord its souless one
 
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Assassin

Abil2:Watch You In Your Sleep (Active, Channeling)

A sleeping target makes the job so much easier. The Assassin knocks the unit unconscious for a breif moment then studies her target, searching for weaknesses, and strikes. Target put to sleep. Channels for a few seconds and attacks, dealing x damage. If sleep is not interrupted (target is not woken up), damage taken is doubled.

Deathlord

Ulti: Mass Life Drain (Active, Channeling)
The Deathlord calls out to the lifeforce of his enemies, pulling it from them into himself. Casts Life Drain (weakened version) on all enemy units in an AoE.
Alternatively, casts Life Drain on all enemy units in a radius around the caster.

Soulless One

Abil3: Soul Torment (Active, Autocast)
Using its dark magics, the Soulless One attacks the very heart and soul of the target, dealing damage. Does x additional damage while active, drains mana with every attack (possibly deals an effect as well). Souls essences increase damage.
 
Level 2
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Oct 30, 2010
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(Hero 7)
Name: Reanimation

Vicious Pounce
The reanimation pounces on its target catching the target's hamstring; the target is slowed x% for x seconds and takes x amount of initial damage.

Fleshlust
The reanimation consumes the flesh it tears off of its target; the reanimation gains x% of its damage dealt as health.

Rotten Claws
Suffering from decay, the reanimation's claws carry a poisonous fungi on them that will damage its target; the reanimation has a(n) x% percent chance to poison a target, which will deal x damage over x seconds.

Necromancer's Curse
The same curse that brought the reanimation to life keeps its life perpetually suspended; after death, the reanimation will resurrect with x% of health and mana.
 
Level 30
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Jan 31, 2010
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3,551
I reworked your descriptions and provided info about Class name and Unit name. Also, I gave you the third skill you seek.

1. Illidan Model Hero
Suggested name: Illidan Stormrage
Suggested Class name: Nightmare Seeker
Main Attribute: Agility
Hero Class: Offensive Ganker

Abilities:
1. Misplaced Strike
Using dark knowledge of chronology, Illidan moves through time to position of his target and empowers himself with his lifeforce, gaining increased attack speed based on portion of life left.
2. Spirit Glaives
Allows usage of Leeching Glaives and Incinerating Glaives. When active, Leeching Glaives will lower your attack damage and provide lifesteal, while Incinerating Glaives will increase attack damage at the cost of damaging yourself upon attack.
3. Detain Soul
Curses spiritualistic within an enemy, dealing magical damage over time and making regular Illidan's attacks resulting in ministun.
4. Demon Call
Seals a dark pact, stunning nearby enemy units and transforming Illidan to a powerful demon with maximum movement speed and a cleaving attack.
 
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