- Joined
- Aug 3, 2005
- Messages
- 745
Heyas,
The goal of this thread is to try and get as much feedback & suggestions I can on current Heros im developing.
Generally when designing a Hero I try to brainstorm/generate as many spell ideas as I can & then crunch them down, picking the best and most suited, placing them into a single Hero.
Please review the abilities + potential Heroes and feel free to give feedback, suggestions etc.
Succubus
Background - (Needs a story)
Strategy - A cunning & deceitful Hero, generally relying on trickery & charm to overcome her foes, as opposed to standard brute force.
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Potential Heroes
HERO 1
Isolate / Enrage / Sway of Illusion / Beguile
Focused more on eliminating a single target from far.
Isolate a target, followed up by casting enrage or sway of illusion onto nearby allies of target, causing the target to be consistently attacked and nearby units.
Lastly use Beguile to force units in an area to walk towards you, allowing you to setup kills.
HERO 2
Regret / Attract
(Regret would be an AoE spell, Attract an ultimate)
Stongly focused on making enemies kill themselves or each other.
Cast regret on a group of enemies followed by attract on a target unit. The target will be attacked from all sides, whilst the group will be damaging themselves
===
Again, feedback/suggestions would be awesome.
The goal of this thread is to try and get as much feedback & suggestions I can on current Heros im developing.
Generally when designing a Hero I try to brainstorm/generate as many spell ideas as I can & then crunch them down, picking the best and most suited, placing them into a single Hero.
Please review the abilities + potential Heroes and feel free to give feedback, suggestions etc.
Succubus
Background - (Needs a story)
Strategy - A cunning & deceitful Hero, generally relying on trickery & charm to overcome her foes, as opposed to standard brute force.
Isolate Curses target unit, causing it to take damage overtime, so long it remains nearby any organic units. Lasts upto 12 seconds or if target is alone. Level 1 - 12 damage per second Level 2 - 24 damage per second Level 3 - 36 damage per second Level 4 - 60 damage per second Alternatively: Level 1 - 8 damage per second, + 2 damage per nearby unit Level 2 - 12 damage per second, + 3 damage per nearby unit Level 3 - 16 damage per second, + 4 damage per nearby unit Level 4 - 24 damage per second, + 6 damage per nearby unit | |
Regret Curses target unit, causing a portion of any damage it deals to backlash. Level 1 - 10% damage returned to dealer Level 2 - 20% damage returned to dealer Level 3 - 30% damage returned to dealer Level 4 - 50% damage returned to dealer | |
Enrage Throws target unit into a frenzy, increasing its attack speed but causing it to attack friendly units temporarily. Level 1 - +20% attack speed, lasts 2 seconds Level 2 - +30% attack speed, lasts 3 seconds Level 3 - +40% attack speed, lasts 4 seconds Level 4 - +60% attack speed, lasts 6 seconds | |
Attract Curses target unit, causing all nearby units friend or foe to attack it temporarily. Level 1 - 20 second cooldown, lasts 2 seconds Level 2 - 18 second cooldown, lasts 3 seconds Level 3 - 16 second cooldown, lasts 4 seconds Level 4 - 12 second cooldown, lasts 6 seconds (Could potentially be an ultimate instead.) | |
Sway of Illusion Creates an illusion of target friendly or enemy unit. Lasts 25 seconds. Level 1 - Illusions deal 20% damage & take 200% damage Level 2 - Illusions deal 25% damage & take 190% damage Level 3 - Illusions deal 30% damage & take 180% damage Level 4 - Illusions deal 40% damage & take 160% damage | |
Magic Bolt Launches a magic bolt towards target point. Upon collision with an enemy organic unit, deals damage and stuns equivalent to the distance travelled. Level 1 - Deals 80 damage Level 2 - Deals 160 damage Level 3 - Deals 240 damage Level 4 - Deals 400 damage | |
Ultimate - Beguile Forces enemy units in an area to repetitively walk towards the Succubus for a timed duration. Level 1 - Effects units in a 250 AoE, lasts 2.5 seconds Level 2 - Effects units in a 300 AoE, lasts 3.0 seconds Level 3 - Effects units in a 400 AoE, lasts 4.0 seconds | |
Ultimate - Permutation Switches position with target unit. Level 1 - Has a 800 range Level 2 - Has a 1000 range Level 3 - Has a 1200 range | |
Ultimate - Dominate Channels your will onto target unit, taking full control of it. If target is a Hero all his items become undroppable, until the effect wears off. Level 1 - Has a 600 range & lasts upto 4 seconds or if spell is interrupted Level 2 - Has a 700 range & lasts upto 5 seconds or if spell is interrupted Level 3 - Has a 900 range & lasts upto 7 seconds or if spell is interrupted |
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Potential Heroes
HERO 1
Isolate / Enrage / Sway of Illusion / Beguile
Focused more on eliminating a single target from far.
Isolate a target, followed up by casting enrage or sway of illusion onto nearby allies of target, causing the target to be consistently attacked and nearby units.
Lastly use Beguile to force units in an area to walk towards you, allowing you to setup kills.
HERO 2
Regret / Attract
(Regret would be an AoE spell, Attract an ultimate)
Stongly focused on making enemies kill themselves or each other.
Cast regret on a group of enemies followed by attract on a target unit. The target will be attacked from all sides, whilst the group will be damaging themselves
===
Again, feedback/suggestions would be awesome.
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