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Dune Riders

Concept: A mix between autumn leaves and Springtime but bigger, additional mines on the outside and a marketplace in middle instead of a mine.
Players: 1v1
Goldmines: 2x 12,500 (starting positions), 4x 12,000, 2x 10,000
Creepcamps: 9x Green, 11x Orange, 2x Red
Neutral buildings: 2x Tavern, 2x Goblin Shop, 2x Goblin Laboratory, 1x Marketplace

edits:
1.1 added more hills/dunes
1.2 changed goblin lab spot
1.3 fixed 6 o'clock and 12 o'clock expos for human wall off
1.4 placed tavern more towards middle, changed lvl 14 Gnoll Goldmine spot to lvl 12, changed vairous item drops.
1.4b Slighty more building space in mains, added tree next to lab.
Contents

Dune Riders (Map)

Reviews
deepstrasz
Pretty solid both literally and illiteral, I mean, metaphorically. Plenty of creeping options. Build space tad slim and some paths narrow but overall neat. Goood attention to decoration and stuff. Approved. If you want more reviews, you should...
Pretty solid both literally and illiteral, I mean, metaphorically.
Plenty of creeping options. Build space tad slim and some paths narrow but overall neat. Goood attention to decoration and stuff.
Approved.


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