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Dreamvale 2.0i

Submitted by Kino
This bundle is marked as approved. It works and satisfies the submission rules.
DREAMVALE - Download
Date: 2010
Genre(s): Tactics CRPG
Players: 1-4

Time passes for all, but for those who dream, time is eternal.
And so within the walls of an ancient city, the brave and the insane descend into a sea of dreams.
Where men never wake and time stands still.


Overview
Build a team of heroes and battle through 7 levels of arcade-y mayhem to escape the land of your nightmares.


Author's Notes
If you like tactical combat, but dislike everything else about RPG's, you may like this.
Just maybe.
It's not very good.

Changelogs

- As there will unlikely be anymore updates, Ive rolled-back the map to the last fully working version.




Keywords:
Dreamvale, Dream, Warchasers, Jungle, Green, Dungeon, Ruins, Dungeon Crawler
Contents

Dreamvale 2.0i (Map)

  1. copsychus

    copsychus

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    Well , fine i think you can do it.
     
  2. Kino

    Kino

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    And voila 0.97, as per usual I have the changelog in first post.
     
  3. copsychus

    copsychus

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    1.Hey , after i killed the boss scorpian i don't know which direction should lead to next mission. Although i ran to every direction , i still didn't find the way to go. [Did you forget to put a connection to next mission?]

    2.Voliatie bomb difficult to used. Their area seem very small and the enemies hardly to get a hit. fix this please because for now it seem like damage will deal only in that aoe not including 500 range deal x.x damage that u wrote in tooltip , xxx range deal x.x damage.

    3.New hero : about summon you should make a light or dark treant in order to know which one is a heal type or explosive type.

    4.You should set a limited number of treant and duration.

    5.For mission 3 it seem boring i got some ideal. Can u consider it?

    Mission 3 ideal.

    1.When we began the mission , we walk into the forest and someone ran out with some monster was attacking him.
    2.He said he want to go back his town but he get lost. [You have to made many maze to confuse the player]
    3.While we're traveling with him, the monster will be attacking your group.
    4.That boy couldn't death. If he died , mission would be failed.
    5.After the boy found their hometown , he will tell us about the portal in their town haven't worked for many years because there are some monster stolen the power core.
    6.He will tell us which direction should lead to that monster.
    7.you will be found a lair.
    8.When you step up to their lair ,many rockfall will be filled your entrance
    9.Boss stage begin now. After it died , it will drop power core and you have to walk follow the way and you will be found exit.
    10.Put a item that u found from boss into the portal console. It will be working and that boy will give us some reward.
     
    Last edited: Jan 5, 2011
  4. Kino

    Kino

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    Yah Ill increase the AOE abit. However you read the tooltip wrong, it works properly as it says.

    It supposed to deal damage where it lands based on how far it flew, not damage as it flies.

    Okay Ill add some sfx as required, as for the treants they do have a duration unless thats bugged?

    You have to drink the potion that Gamon hands you at the end of the level to pass.

    Ill change the event to make it somewhat harder but Karoma's Garden will stick as aesthetic concept. I think Karoma's presence needs to be more felt, I dunno maybe throw some flasks and potions all over the place.
     
  5. copsychus

    copsychus

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    I don't like your mission 3 because this stage didn't get an interest or attractive ideal.
    Your mission :

    1. Entrance , we meet that karoma then he told us to kill that thing.
    2. After killed that thing , boss stage begin.
    3. Kill it and his minion.

    It's nothing.

    Could you explain "aesthetic concept" ? Well , i don't understand it.

    For the stage , yes i saw that stage seem relax and comfortable. Is that thing related to aesthetic concept?
     
  6. Kino

    Kino

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    Well Karoma will be an important character in a later level and plus the concept of her travelling elixir comes back later in the game. Lastly when I meant aesthetic concept, i meant it will be Karoma's Garden in name.

    Im fine with changing the minigame, I just want to preserve the current look of the level.

    Just to give you some backstory.....
    Karoma was the vale's master apothecary known for her skill at potions. You travel to her garden in search of the travelling elixir, a rare concoction that transports one to faraway lands. Upon arriving Gamon tells you then she has left in search of the origin of nightmares, he is suprised that youre only intrested in her travelling elixir but agrees to brew it for you anyway. You then learn the reason why its so rare is that the main component is the venom of the Violet Urchin, a hard to catch creature that Karoma kept in her garden.
     
  7. copsychus

    copsychus

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    Can you explain this "Her travelling elixir" and "she left in search of the origin of nightmares"
    Well , i don't understand this two sentence. Talk about elixir i just came up with a new ideal but i need a meaning of above parts in order to brainstorming it.
     
  8. Kino

    Kino

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    The traveling elixir is a potion that takes you far away when drunk, its the means by which you escape the third level.

    You find Karoma is suprisingly not present, Gamon tells you she has gone elsehwere that is all.
     
  9. copsychus

    copsychus

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    This is ideal that i thought.

    1. Entrance , we meet karoma then he told us to kill that thing.

    2. He will give us an artefact this artefact will be helpful to hunt that monster. Once we activated it, if that monster nearby us xxx range. He will unburrow and starting to attack us.

    2. We have to find this monster , kill it , until we got all parts of it. There are x units in this stage.

    3. Bring every parts to the Karoma, he will make a completed charm.

    4. He will give it back to us. Once we used this thing nearby that big hole, boss stage will begin.

    5. Once the boss showed his face . All of us will be dragging into the secret passage of karoma garden.

    6.This secret passage look like a maze, we have to find a way and kill boss. Some direction that we go, it can bring us back to the starting point if we go wrong direction. There are x direction , each direction will be given a hint.

    Every direction that we go, there are a lot of monster that waiting to attack us. There are many type of monster and many level of it with different pack size.

    7.When we killed boss , we picked up "Venom of the Violet Urchin". it will be stored in that charm then we will automatic teleport back to the karoma garden in position that we found this big hole.

    8.Bring this charm to karoma , and he will be making it into elixir potion.

    9.Drink it and we will travel to the next mission.
     
  10. Kino

    Kino

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    Ill be honest, I really like the first 3 ideas. Its more close to what i had envisioned when creating this level than what it is now. The concept was to play "whack a mole" with a giant scorpion and I think its a good idea.
     
  11. copsychus

    copsychus

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    So , no need to add more ideal , right?
     
  12. Kino

    Kino

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    Its good the way it is, simple in theory I doubt itll be easy in practice though.
    Anyway could you answer some questions for me so i can balance the game more?.
    Theres no wrong or right answer I just need to know what you do normally.

    1) What is you standard hero setup? Or do you choose random heroes?

    2) Do you die alot each level?

    3) What diificulty do you play?

    4) Are any levels considerably shorter/longer than most?

    5) Which level/boss is the hardest?

    6) How do deal with Sikhar's Enrage?

    7) How do you deal with Rhayme's Falling Sky?

    8) Is the Scorpion Boss even hard?
     
  13. copsychus

    copsychus

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    1. My standard hero is Eldiamos.

    Because i have already tried if anyone don't choose this healer. The Game will be ended in early stage. [maybe stage 1]
    because i always choose normal mode it made me enjoyable than easy or streamroller [<< really very easy and not fun].

    I think easy is similary to streamroller , you need to adjust easy to be harder.

    2.If i used this hero , i have to say "No". but if other players really newbie, i will be died a lot.

    3.Already said , "Normal"

    4. I haven't tried new stage in mission 4 and 5 yet. But from 1-3.
    stage 1 , i think you need to put something more because we just attacked that stone and clear boss. It's not enough. [Long with a bit bored]
    Stage 2 , Great , both enviorment and boss but for lantern mission , you need to adding more. [Fun , attractive]
    stage 3 , need to change , not fun. [ bored]

    5.For stage, stage 1 is hardest , a lot of monster and rush to attacked us every minutes, no time to rest.
    For boss , stage 2 is hardest , meteor strike . . . Woahh a lot of damage , shadow nightmare it was annoying me .

    6.Well , other people just do their job , i just heal , protect them , command them when u have to attack when u have to run.

    7.I tried to move everytimes , not stand the same position more than 1-2 seconds.

    8.No, it isn't hard that much but I think scorpion's ability need to rework too.

    Do you have other question?
     
    Last edited: Jan 6, 2011
  14. Kino

    Kino

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    Okay... a few more...

    1) When you battle Rhayme do you ignore the Dancign Shadows or do you kill them?

    2) Are the flame wards in the second level even dangerous?

    3) Are any non boss monsters dangerous?
     
  15. copsychus

    copsychus

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    1. Yes, i ignored it. I kill it after the boss died because it's just annoying me but i didn't take a critical hit from it.
    2.Yes, it's dangerous. If the monster start to used it , we will run because it's not be worthwhile if compared to our hp & mana that we lost.
    3.Ahhh there are two. the wolf's damage isn't much but it got a high resistance to damage. [Hugh hp] [Stage 2]
    and the guardian in stage 1 that used meteor fall. It drained a lot of hp from us.
     
  16. Kino

    Kino

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    Thanks for the feedback, I really never knew people were taking on the game this way.

    Anyway have you discovered any of the secret stuff?
     
  17. Raging Ent

    Raging Ent

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    Dude, this rocks, really, though I feel it's difficulty could be upped a little - I like the concept.
     
  18. Kino

    Kino

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    Glad you like it, I kinda realised of late that the game gets alot easier with more players so itll be awhile before I can balance it properly.

    Anyway, what difficulty did you play and how many people were there?
     
  19. Raging Ent

    Raging Ent

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    Well I was just walking through the first stage alone on steamroller, yes that's the easiest, but still..

    (Wow, I just realized you made Necropolis, loved that game too untill my brother owned me in 1v1)
     
  20. Kino

    Kino

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    Steamroller is beyond easy, its kinda of a joke difficulty I added for those who are really hopeless at this game type. Easy is the way to go for first timers, unless you know youre really bad at this kind of map

    Am I that famous? XD
    Funnily, Id actually want to do a sequel to Necropolis. Might need your help then :)