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Dreamvale 2.0i

Submitted by Kino
This bundle is marked as approved. It works and satisfies the submission rules.
DREAMVALE - Download
Date: 2010
Genre(s): Tactics CRPG
Players: 1-4

Time passes for all, but for those who dream, time is eternal.
And so within the walls of an ancient city, the brave and the insane descend into a sea of dreams.
Where men never wake and time stands still.


Overview
Build a team of heroes and battle through 7 levels of arcade-y mayhem to escape the land of your nightmares.


Author's Notes
If you like tactical combat, but dislike everything else about RPG's, you may like this.
Just maybe.
It's not very good.

Changelogs

- As there will unlikely be anymore updates, Ive rolled-back the map to the last fully working version.




Keywords:
Dreamvale, Dream, Warchasers, Jungle, Green, Dungeon, Ruins, Dungeon Crawler
Contents

Dreamvale 2.0i (Map)

  1. WONDERWOMAN

    WONDERWOMAN

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    The map is good, i liked the terrain and the gameplay.
    About description... is pathetical
    However is a minor trouble.
     
  2. Tha Flamestorm

    Tha Flamestorm

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    My Personal opinion on map descriptions; Simple, gives enough information to give you a general idea of what the map is, yet doesn't spoil anything. The map description here fits that,
    Downloading map now, i'll give a, "Simple" review asap.
    OKAY My "simple" review.

    After playing the game, i can see you put a shitload of work into this, I only got up to the elemental (third area i think?) and i respect the map, however... the creeps awlways stack up alot, this is NOT meant for single player i take it?
    With no criteria i'll estimate the rating.. so.. uh.. 3/5 :)
     
    Last edited: Oct 18, 2010
  3. Kino

    Kino

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    Yes i am Kino and thus I am the creator of this map.

    Personally I hate the concpet of auto attack heroes, I believe that every Hero not just int based ones need to use spells. Take melee maps for example.

    As for the prologue level Ill implement a door allowing more experienced players a choice to skip it next version.

    This is really subjective, What difficulty were you playing? What heroes did you use? If you have a replay that be great.

    As for scaling it already does scale with player count bosses scale abit more while normal mobs dont get much stronger as the players add up.

    As for balance, currently the power balance between AOE heavy and Single Target heroes is screwed at the moment, generally AOE types are overpowered as hell on the minigame parts while single target shines alot on boss fights.

    Originally no, the leats number of people its designed for is 2.
    However I have gotten preetty good at it, good enough that i can solo the first few levels.
     
  4. Narrat0r

    Narrat0r

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    We played on the lowest difficulty. I was the Earthbount and he was the Ranger. No replay, sorry.
     
  5. Kino

    Kino

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    Yeah the ranger is kinda weak at the moment, but even still I have no problem clearing the whole game with the above set up. If more complaints come Ill end up making easy mode easier than it already is.
     
  6. wulouis0511

    wulouis0511

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    Hi, my friends and i finished the quest Journey's End and found a death rose.
    We returned the rose to the gravekeeper and then nothing happened.
    Is this game just unfinished or we lost something? There could be more tips between stage to stage.
     
  7. Kino

    Kino

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    The gravekeeper isnt working as intended currently he supposed to give out some items but thats not working at the moment. Glad to see you made it to the current end though.
     
  8. Kino

    Kino

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    Edit: Uploaded wrong version, chnaged it to the proper 0.7

    0.7
    ----------------------
    - Start zone revamped into a rest zone in between levels.
    - Remade money system and many items.
    - Items no longer drop from bosses but can be bought in the rest zone. Older items from previous levels are also sold.
    - Most Named monsters have their damage increased
    - Remade Nga Standard and certain items to be more useful

    Hero Changes
    ------------------------
    - Healing Salve scales with level
    - Level Cap Increased to 30, Exp per level increased to fit the change
    - Increases base stats for all heroes

    Ravenrest
    - Reorganised Ravenrest's talents so he has a dedicated AOE damage talent set.

    Spirit Beast
    - Redid many of Kodian's mechanics.
    - Killer Instinct is now active, controlling frenzies is now much easier
    - Remade Spirit Link into an active heal
    - Metamorphosis is removed
    - Added a new tanking passive, Jungle Spectre
    - Swipe hits slightly harder
    - Frenzy has more attackspeed

    Keryl
    - Keryls Sunstrike heal and Infusion are now fused into 1 ability.
    - Keryl has a new ability - Flameburst (Deals minor AOE damage and disables enemies for a very long duration)
    - Changed some of Keryls talents that affect this change
    - Changed the name of Keryl's companion
    - Increased the cast range of Inferno Sphere

    Level Changes
    ------------------------
    - Recreated Level 3, Leviathan's Coil -> Scryer's Temple
    -------------------------------------------------------------------------------------
    This new level features a maze, yes a maze of whirling blades.
    Navigate the maze, kill the end boss its that simple.
    The Scryer's Temple also has portals, abuse them well.

    ------------------------------------------------------------------------------------
    - Rescripted Rhayme and Sikhar so that their scripts run smoother and abilties do not conflict
    - Added certain optional events to levels
    - Sikhar's Collapse hits much harder and damages properly
    - Sikhar now shoots flamebolts at players who stand too far away
    - Zalaphons spawns have been changed.
     
  9. Kino

    Kino

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    OMG its a tttrrriiipppllle post!

    Anyway added a 0.7b version. adresses the oversight which caused some of the level events to screw up.
     
  10. Kino

    Kino

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    And Kino is on a posting spreeeee!

    Updated description, and added 0.8 whihc is mainly a fix version.

    To all who tested 0.7 versions I am sorry for the amazing upsuide down fuck up 0.7 is.
    0.8 should adress the bugs.
     
  11. BreathingAcid

    BreathingAcid

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    Eh? If you're gonna put up change logs, You better put them in the map description. Not in the comments.
     
  12. copsychus

    copsychus

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    Hey , I found two bugs.

    First, When i get death rose and i sent it to gate keeper. After that , i turn to left side of that place and suddenly the FATAL ERROR occur.

    Second, After the second stage [nightmare something]. There are bug that i couldn't buy a item since 2nd shop[Since shop number two until other state].

    It wrote "Nearby Person". I could buy only shop in state 1, but other state 2 unitl x

    it's always appear "Nearby Person"

    Fix this please.
     
  13. Kino

    Kino

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    Did you manage to replicate the bug? Personally Ive tried and never made it occur. Perhaps its something unrelated to the map >.>

    Im working on it.
     
  14. copsychus

    copsychus

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    there are two roses.

    If i didn't get the first rose that nearby the gate keeper , and i kept a second rose . in upper right side of the map and bring it to the grave keeper. and i run away out to the bottom left side of this stage. Fatal error will occur.

    And Zalaphon - host of the soul.

    After it showed a mission of this boss. there are nothing happen.

    The bug may occur because of this below reason?

    -kill all Onxy idol [It already appear in the begining of this state , and all of them die already].

    So this problem it like, the quest said i have to kill all of them. But all of them already dead.

    -If you haven't keep the first rose. So any huntress or ghost will not spawn. But Onxy idol already spawn.

    -Help free trapper player inside the gate [Where is that gate?]

    I don't see any gate , except the lake in center position. But it already broke.

    I think you should making a word after finish bosses like "Mission Complete"

    Because after we killed the boss , i don't know this mission is completed or not.



    Is this a last stage of this version?

    Because i couldn't find any direction that lead to next level.
     
  15. Kino

    Kino

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    Ah thats the problem, thanks for pointing it out.
    Ive changed it such that everything in the level is now hidden until you pick the first Graverose.

    Well I kinda assume that people would pick the first rose immediately. If you dont the whole stage messes up. I fixed that anyway so the only option is to pick the rose.

    The gate is tolltip issue Ive removed that part from the level.

    And yes Zalaphon is the last boss for this version.
    Thanks for testing, I really appreciate it.
     
  16. Kino

    Kino

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    Added 0.8b
    Changelog is in the first post.
     
  17. copsychus

    copsychus

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    I found 4 bugs in this version.

    #1 In the selection period. I could click on Tailwind skill in Windwalker hero.

    #2 Talen Dune Stride talent in Windwalker hero. Since level 2 upgraded, Tailwind can be used without cooldown and their effect already cut off.

    #3 Swift Escape talent in Blindscyth hero. If you upgraded that talent, Disengage skill would skip their cooldown. [No cooldown]

    #4 Zalaphon - host of the soul.

    After the event occur, they spawn huntress minion around 4 units. I began kill them all.

    after that , nothing happen.

    Onxy idol always spawn after you get that rose.
     
    Last edited: Nov 7, 2010
  18. Kino

    Kino

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    Well there isnt anything i can do about that since, its a berserk base and so is a physical spell. not like its a real issue anyway.

    Yup thats how the event should work, the aim of the objective is not to kill everything but to kill the particular banshee that looks different from the rest. Hint: shes purple the rest are white.

    As for the cooldown bugs ill look into it.
     
  19. copsychus

    copsychus

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    for the previous post, i mean after the boss Zalaphon event occur.

    It said we have to kill idol , help gate , etc.

    After that description occur, it spawn 4 huntress around the statue, i kill them and nothing happen after killed. [No more creep or anything]

    So I start to walking around that stage , found nothing except gatekeeper.


    how about 2# bug ?

    upgraded talent for tailwind since lv 2 until lv 5 [lv1 it worked]

    The effect "running faster". it doesn't happen.

    AnD

    Skill cooldown become 0.