Time passes for all, but for those who lie dreaming, time is but faint memory.
A distant blur of when the kingdom was whole and men still tred the vine strangled halls.
Since then, many ages have come and gone.
But the dreamers still remain. Forever lost, never waking.
Perhaps someday, one will walk the long road out of Dreamvale.
DREAMVALE
Genre: Dungeon Crawler
Players: 1-4
Players: 1-4
General
IntroDreamvale began as a personal attempt to create my own dungeon in the style of Warchasers. Back then the genre was relatively underpopulated, with only a few maps. Since then the map has changed alot. What was a personal testing ground for terrain and general mapping systems is now fully playable and open to all. The game is simple, you pick a hero and complete up to 7 levels featuring a minigame and a boss at the end. Players can add traits to their hero, adding up to 2 permanent scalable stat boosts. There are also active trinkets which can further be used to improve your hero's strengths or minimize its weaknesses.There are no mandatory picks, although it is suggested that a balanced team of offense, defence and enough utility does help. StoryAlone, the lost slumber in the depths of Dreamvale. The wild tangle that sprang forth when the Sea of Dreams was unleashed upon the the city of Voya. Long is the day since the waking last tread through its halls, and lasting is the dusk where nightmare walks. For one day, even the neverwaking must open their eyes to the warming dawn. When that comes, they must follow the lonely path out of the land they once knew but since forgot. On a road paved with memories blur but yet so fammiliar. And then perhaps, the journey will finally be at its end. You control one the dreamers, lost in a vast and surreal land you can recall in only the most clouded memory. An unknown amount of time has passed and you must find your way out of the endless jungle. Either that, or await your eventual demise at the hands of the vale's nightmarish creatures. |
Features
Colourful Terrain• Each enviroment has a distinct style• Well lit contrasting enviroments • Terrain thats supports both aesthetics and gameplay Scaling Systems• Game scales with player count• Rebalances on player leave • 4 Difficulties for players looking for various levels of challenge Challenging Combat• Monsters are tough and will employ more dangerous moves as the game progresses• Monsters will zone you and force you to move with their abilities, others will try to kite. Easy To Pick Up• Levels are easy to understand but hard to execute• Intuitive Sfx; fire is fire and should always be avoided. There are no ability effects that cannot be easily identified as dangerous or otherwise • Every boss attack counts for something, there are no abilties that exist for the sake of adding bulk to the boss's moves. |
Heroes
Anzo: Melee, Tank - Towering construct of earth and steel, Anzo can send enemies flying with his bare fists and deflect lethal force off his glyph-scarred frame. |
Sablefang: Melee, Dps - Agile bladesman with high control over his damage output, Sablefang uses his twin cursed scythes to rip up enemies as he moves among targets. |
Eldiamos: Tank, Support, Caster - Turtling master, Eldiamos can summon walls of vegetation among other things to stop enemies in their tracks and control area combat. |
Zephyr: Ranged, Dps - Kiting and ranged damage specialist, Zephyr uses volleys of poisoned arrows and shearing desert winds to tear up her enemies on the move. |
Adowyn: Support, Dps, Caster - Raging force of nature based on supportive bombardment and area of effect utility moves, Adowyn razes enemies from a distance with tongues of wildfire and exploding elementals. |
Ridian: Dps, Support - Nocturnal monstrousity, Ridian weaves into crowds and picks out lone victims to shred with her vicious claws. |
Karoma - Resilient debuff and crowd control hero, she pins down her enemies with a mixture of natural blights and menacing constructs. |
Cassindi - Wandering incarnation, she completely sacrifices offense for all rounded support. |
Gallery
JournalDevelopment Journal 1 - Sleeping HallsDevelopment Journal 2 - Regrets ScreenshotsChangelog
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Supported Projects
What I need
I need a few things done right now
- Testing/Feedback/Reviews
- 2D Artist for Hero Skins
Attachments
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