- Joined
- May 2, 2011
- Messages
- 1,351
well if they can shut down map by map, its basically shutting this site for what it does. that was my initial thought.You're referring to maps now, before it was about the site...
Make up your mind.
well if they can shut down map by map, its basically shutting this site for what it does. that was my initial thought.You're referring to maps now, before it was about the site...
Make up your mind.
This has always been the case for anything that's not 100% original, which is a big part of the stuff on here.Thus the vast majority of this site's function has become, from a legal standpoint, essentially piracy.
True, but in reality there's almost zero chance it will affect anyone.But it's still a pretty ridiculous state of affairs.
Concepts and ideas are not protected by copyright. But many parts of dota are copyright protected, such as the characters and writing. All of the biographies, item descriptions, etc, would be Blizzard's exclusive property, and they could use them in their own clone while preventing the original authors from using them on a different platform. Dota's authors would have to completely rewrite their plot and a lot of their content.True, but in reality there's almost zero chance it will affect anyone.
Even if a dota-level popular map turns up, the creators can just move to a different platform without a worry because you can't just make a blanket claim to all concepts and ideas as intellectual property. These are just misguided scare tactics, and the biggest problem with it is that it's working, which drives even more people away.
Those types of things are what I meant. It's not legally viable to claim copyright to all of these things just by virtue of coming into contact with your software and/or platform.But many parts of dota are copyright protected, such as the characters and writing. All of the biographies, item descriptions, etc, would be Blizzard's exclusive property,
Those types of things are what I meant. It's not legally viable to claim copyright to all of these things just by virtue of coming into contact with your software and/or platform.
It's only meant to discourage, and if it were to come that far, to scare people into relinquishing their rights because a legal procedure might be too expensive.
If some of you ever get contacted by Blizzard in regards your IP and assignments about your content just contact a lawyer with negotiating captabilities ASAP and you will get most likely some good news. Don't do it alone because you maybe get bullied. Maybe you don't even get bullied at all (most likely). Until then, just assume your work is yours. But do the work.
Then just use Unity or Unreal Engine they are free, have more functionality, and don't steal your stuff.As to whether it's worth it to make maps or not, I think it is. For me, modding isn't just a hobby, it's like a calling. Even if I give it up for years, after awhile I'll start to really miss it, and I'll start feeling that itch once again.
Except that you kinda did, as proven by DotA (map in WC3) and DotA 2 (stand-alone owned by Valve), until the EULA update.i fail to see how this is a problem. you guys really should have known this from the beginning. you should have known that you never owned any bit of the assets you use to make your mods.
account was made just yesterday lmaoExcept that you kinda did, as proven by DotA (map in WC3) and DotA 2 (stand-alone owned by Valve), until the EULA update.