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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Warcraft 3 - UNFORGED?

Discussion in 'Warcraft Discussion' started by Squiggy, Feb 9, 2020.

  1. Squiggy

    Squiggy

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    Welcome people,
    to an era where the wc3 community is divided due to WC3 Reforged.
    People cannot play old wc3 anymore, they're forced to update to Reforged.
    Modders are going mad about their new EULAs and refrain from modding any further.

    That is why I kept looking a bit and found a growing community called Warcraft 3 Unforged.



    Not going into details how it actually works - due to hive's ruleset - I'm just throwing a discord for you people and maybe we'll see each other there.

    Join the WARCRAFT3 UNFORGED Discord Server!


    I personally am overjoyed to have found other people preserving classic wc3 and will resume modding my map(s) from there- what about you?
    If this thread violates any rules, just delete it and infract me with a point.
    I don't give a damn if you stick to reforged (a game that is terrible in ALL aspects).
    This is NOT an advertising but an alternative.

    Have a great day o/

    Update: We now have our own Battle.Net Server
    It can do custom maps, ladder, everything.
    Versions do not matter - but we love 1.27b
    The server is split into different versionings so people can host anything given their versions match.
    Hosting a game requires portforwarding until the server is able to host games (which will happpen soon)
     
    Last edited: Feb 14, 2020
  2. Teitan

    Teitan

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    What version are you guys using for your projects? i'm using 1.27b
     
  3. DracoL1ch

    DracoL1ch

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    1.27 series has various memory corruption bugs and shuoldnt be used as anything stable
    1.26 only
     
  4. Teitan

    Teitan

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    By a chance do you have a download link for that patch? (i have physical v 1.07 CDs and i want to downgrade)

    i've been told a lot it's the best for the editor, which i use a lot :D

    Nevermind, found it, thanks for the recommendation though
     
    Last edited: Feb 10, 2020
  5. CinderWC

    CinderWC

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    Hello, Archiver from Unforged here!
    The only Versions we currently have available are 1.31.1 (Which i archived mainly to use for Singleplayer due to the Widescreen and 144Hz Enhancements).
    But the most widely available Version and most used we currently have is 1.27b (In multiple languages too.)
     
  6. Teitan

    Teitan

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    I downgraded to 1.26 so i can finish my project without any bugs, but i still have the 27b patch so i can update anytime and join your server when the time comes!

    PD: i'm still waiting for my refund, currently using a cracked version, do i need the original cd key in order to play on this server? (i plan to buy the key because i dont support piracy, but i dont have it yet)
     
  7. Squiggy

    Squiggy

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    As for versioning, we included 1.26 and 1.27b in the chat channels so people can settle on that respective version and play from there.
    There is also an exotic channel for those who have older versions.
    The server supports all versions up to 1.28.5 as of now.
    So basically, as long as everyone in the game has the same version, they're good.
    Due to hive's policy, I cannot comment on whether it rejects or allows pirated versions, but you can figure that out yourself.
    I also cannot disclose whether the community actually supports pure gaming enjoyment or sticks to legalties.
    Just calculate Squiggy + WC3 = Profit.
     
  8. CinderWC

    CinderWC

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    Archiver from Unforged here again:
    We now host Downgraders that get you onto 1.26 so we should be getting a playerbase for that soon
     
  9. Azsure

    Azsure

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    Says invite link invalid.
    Thanks for updating it, I'm curious to try this out.
     
    Last edited: Feb 11, 2020
  10. Squiggy

    Squiggy

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    Our server has been updated to v1.99 for stability and versatility reasons.
    Since we use a different way of storing accounts now, all previously created accounts have been purged and thus people need to reregister.
    The next steps are going to be a hostbot (but I'm getting the creeps from it), custom icons and minor to major cosmetic upgrades.
     
    Last edited: Feb 14, 2020
  11. Krolan

    Krolan

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    Can confirm that the Server is up and running. Just make sure you get the right version and don't try to access it with a version-number above 1.28.5 .
     
  12. Selaya

    Selaya

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    Yet another pvpgn server isn't what we need - there's already numerous of them out there.
    What we
    do
    need however, is a coordinated effort to unite those communities including but not limited to,
    - setting up hostbot (chains)
    - setting up a service à la makemehost
    - kludging a ghost that ensures full sync between 1.26 and 1.28 and everything inbetween (shouldn't be that hard to have it patch the few stuff that don't sync identically across versions on runtime), or convince everyone to run the same version
     
  13. Krolan

    Krolan

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    Hostbot is about to get finished, or so the guy working on it says, but it can be relied on.

    Making version compatible is somehow there, with a custom made regedit file that routes the game to the server, but the Unforged community takes a general effort at uniting it's people under 1.27b as well. Easily accessible with a custom excecutable that instantly starts up your game with the private server being accessible.
    The caviat here is that even with the modulary implementable regedit file, it is assumed to be impossible to share server between below 1.28.5 (including itself) and obove 1.28.5. In fact, because on introduced encryption at any release after 1.28.5 it appears to be impossible to run any kind of private server on them.

    We'll see, I think what you're asking for is in line with the Unforged peeps own Vision.
     
  14. Selaya

    Selaya

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    No.
    You don't get me.

    What I am saying is that, right fucking now you're fucking wasting your time, as this is a wasted duplicate effort.
    Setting up yet another pvpgn server is useless - you could've just used one of the existing ones.

    Setting up hostbots and convincing people to play 1.26-1.28 should've been the first priority, not this.

    Oh and, uniting the playerbase obviously, not further sharding it.
     
  15. Krolan

    Krolan

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    Well, assuming that I now get what you're saying, calling it a wasted effort would be overstating it, even if you're right about the priorities not being in place. If everything is set-up in advance, convincing people afterwards to play 126-128 and join the servers is easier to do as well. People usually refrain from joining up over promises of a functioning alternative to Blizzards Servers.



    But as I said, I think what you are asking for is the Vision of those people running Unforged as well, they speak of uniting the WC3 community as well, with some daily inviting people and trying to make people aware of their efforts. Not to be rude, but while I understand your perception of this being "just yet another one of those servers", you oughta givem' a chance on their own merits.


    And I genuinly don't get you on "Setting up hostbots and convincing people to play 1.26-1.28 should've been the first priority, not this." - because what I tried to tell you was that these are, in fact, Unforged priorities.
     
  16. Selaya

    Selaya

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    No.

    My point is that whether theres 1, 5 or 200 pvpgn servers out there is quite irrelevant - what matters, is uniting them (have hostbot chains that connects to all of them, amongst others). The War3 community's already fairly sharded - we don't need to shard it any further.

    The thing is, legacy War3 will outlive us in any case - but the surrounding community will slowly wither unless we make a coordinated effort to unite it as united we shall stand, divided we shall fall.
     
  17. Krolan

    Krolan

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    I'm quite confused about your apperant believe, that somehow the people making private servers etc. owe something to some- or everyone to the point of needing to march into some kind of War of Survival.

    As long as there are people interested and willing to play WC3, the community cannot die, because those people are the community. Whatever path that community takes is to be assumed the best path to retain what is most important here. Fun and creative expression. Not some Illusion of a shared Unity.

    Communities like this always start out small, replicating what others already attempted, and then go from there to become greater, if they so desire. Best example I could think of right now is Age of Empires 2, their shared Server called "voobly" and their main Streamers. But I will not value the WC3 community of Multi- and Single-players as well as their modders any less, if they choose to be a "sharded" community, where all play Warcraft 3 in their own seperate groups. It would be like saying that setting up a football field in this here town is pointless, because I'd believe that we must have a grand united force of football players, before we are allowed to just go and enjoy some football.

    Judging from the Path that AoE2 took, I assume that it doesn't matter at which point a WC3 version of "voobly" appears, if it is (somewhat) convenient to use and just works, those "sharded communites" that you speak off will gravitate towards it over time.
     
    Last edited: Feb 14, 2020
  18. Selaya

    Selaya

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    You're just parroting what I said, basically.

    My point is, that unless we have a strong (read: sizeable) community in place, it will slowly wither in both the sense that it will bleed more players than it'll attract, and that short of the most popular games other public ones will die.

    As I have said, War3 will survive us in any case - there's already plenty of pvpgn servers out there, and then there's stuff like Gameranger and w/e.
    The problem now, is that these communities are all sharded - and suffer from the issues I just described.

    Imagine a 12-player map. Now imagine, that maybe 1% of the playerbase is interested in playing it, at any given time. If we had 5 split communities with 200 players each, you'll never be able to play it.
    However, if we manage to convince those communities to unite, you'd be to get enough players for it to fire consistently.

    And rather than having players connect to different communities for different maps, I'd suggest that we try as much as we can to interlink those ie, pool the playerbase so that everyone may benefit from it.
     
  19. Krolan

    Krolan

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    I think we both don't actually have an argument here, safe for my believe that you overly dramatize the effects on an community that doesn't connect to a single place. I'd be willing to bet that even if only in the year 2050 someone would setup a proper shared Server for everyone, there'd still be people around who then will regrow into a bigger community. You may not be willing to wait that long, I however don't care if things stay the same, so that's our conflict which boils down to personal preference.

    Of course I am in favor of people who want to have giant WC3 free-for-alls being able to just spontaniously throw up their WC3 and connect to a shared server to immediatly find a game. And I still think that that's what Unforged is working on, as far as I can tell from visiting them.

    Obviously though, as long as that damn hostbot is not finished, it'll be difficult to get casuals (aka. People who also play other stuff), which make up the meat of getting huger games running, to join private servers at all.
     
  20. Selaya

    Selaya

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    My point is that instead of wasting yours all breath on pointless duplicate efforts (like setting up yet another pvpgn server) it would be smarter to instead do something more worthwhile - uniting the legacy war3 community (improve on hostbots, setup hostbots, talk to/negotiate with pvpgn servers, gameranger, et cetera).

    I rest my case.