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- Sep 9, 2007
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- 6,759
Hehe, two clicks isn't that much for a equipping at all, is it? 
Hell, why not? Would be 2 function callsun/equip via double(left)click?![]()
Exactly.as i understood its atm: select item -> select drop item button
Again, a nice idea!maybe you could make it: select drop item button (and activate mode) -> click on all items you want to drop
Check abovejust an idea and it might turn out to work pretty bad, because you will probably drop some items you did not want to drop![]()
Selling items.. Hm, didn't thought about that. I guess I will a new window where you can see your slot items and the items which can be bought.same is possible with selling items![]()
Selling items.. Hm, didn't thought about that. I guess I will a new window where you can see your slot items and the items which can be bought.
No, double clicking meaning one click on item, one click on the drop slot.
i kinda ment that too!I thought you mean that if you double click on for example a weapon in your bag, it will swap slot with the already equiped item. So insted of clicking on weapon, and then weapon slot, you just double click the item you want to equip (or un-equip).
I would love such a feature.![]()
Can easily be added.and i also thought about showing that an item can not be equiped by your hero (cause of requirements, etc), by just adding a red doodad (with like 75% alpha channel) on top of it. just like the unidentified items![]()
Hmm that would be more complicated. I'll think about that.same with the two handed weapons. i saw in your video, that it looks like a one handed thing, but you could in fact make the offhand colored red or changed in another way (like disabled btn doodad)
Yeah, but for that I have to add dummy items and remove them to fix this annoying thing.you should add the potions in the same order as you have them in your fsi
in your video you put a potion in the second slot of.. whatever it is, but in the heroes inventory it appers in the first slot
if it's the same slot, it would be less confusing... maybe.
Now thats bad. This wasn't meant to be complicated, but easy to use. I might add the auto split when clicking 3 times on the same item which is chargeable. Other then that, stacking is just an optional module in my library.And for splitting a stack you have to press up arrow and left klick the stack. A dialog prompts up where you can set the number of items you want to split from stack.
Than by clicking another slot, the wanted number of items is moved to that slot. For dropping from stack and out of the inventory I use down arrow+click for opening the dialog.
The problem is that with making this feature, this means this functionality can not easily be added or removed. Its a permanent part of the system then.
lol, totally agreeBtw, I don't like WoW.
Yeah, you already answered. Its a waste of working time.then let it be
or make a version with it and one without it (what a waste of working time!)
To great.lol, totally agree
Already implemented. / Makeable with using one of my modules which are already working.hey anachron. Is this inventory gonna have charms? like items you have in your bag and then it gives you bonuses. Also maybe you should add a module that allows you to give your "own" bonus and with own bonus i mean that you can increase the value of some variable and add your own text like +15 YOURVARIABLE/VALUE. This could be useful if you have a custom damage, health point, mana point etc system.
Not until yet, but I'll work on it later this day.Oh and do you got any progress on this ?
set ci = CreateCustomItem('ratf')
[set ci.YOURVALUE = x]
you mean like the diablo feature ? i think something like. 5 defense ( based on character level ) so you can say like i.defcl = 5. Now it will add 5 bonus defense per character level.
def = defense
cl = character level
also maybe something like: 300% bonus damage to UNITCLASS. classes is like worker, tauren, town hall, ward etc..
Dude, this thread is about the inventory only. We are also adding more good stuff, like vJass spells and such, but this is only for the inventory
And because its getting open-source, its worth it!![]()
Excuse me? Earth-Fury made a library which I am already using, its from wc3c.net.
It already is open-sourced but since it is so huge we have to optimize the map. People can simply request a open-sourced version whenever they like.
sorry for offtopic but with open source you mean a non-protected map ?
Hmm is it really worth all that effort? I mean in the video you showed you had tons of triggers just for this one system. For my Diablo 3 map I decided to keep it rather simple.
Because after all, if you have an epic Inventory System you actually need items, that are worth it. I mean it couldn't hurt that much of course but... there are other thinks I think you should concentrate on. (Like replacing all pathing blocker destructables with doodads to improve performance or making the creeps more interesting by adding unique abilities to them.)
Though it of course won't hurt if you got a nice inventory that doesn't bug and is easy to handle.
oh thanks. I have always been wondering what it exactly means.
btw Anachron except some suggestions soon!![]()
Could be added by user.Suggestion:
what about adding something called "enchanced damage" (in percent)
it could be like:
it.edmg = 150 // this will be +150% of the weapon damage in bonus.
so it could be: weapon damage base = 5 now this item have 150% enchanced damage then it will have 12.5 damage instead of 5
this could also be useful for defense
Already requested by LTGH.EDIT: another suggestion
you must include Rune Words. If you dont know what this is then tell me
Can also be done by user.EDIT: another again
i call X% life stolen per hit.
its like life leech