Ofcourse, but then you have a delay caused by unit selection.Me aswell. Am I able to use units instead of trackables in my custom inventory when im done?
Well, CustomIntentory has just one little update trigger that runs the UIs update. So its not really bound to any UI. You can access to any of the inventorys data at any time. That is why making an UI is such easy.I just really dont understand how we can bind this to a UI we want.
I cant continue my Diablo II project before this is done. I am going to make a inventory using DGUI and this inventory system.
Im give him +rep when is he say that will be finished, and I will give him again when post the system.Well you sure did a good job of keeping me fixed on this... I check this post atleast 5 times a day waiting for it
Very nice to see it is coming down to the last day/days.
Prepare to receive a ton of rep from all your fans haha.
Ofcourse, but then you have a delay caused by unit selection.
and if you use the multiplayer version its bound to his camera system.
Actually im working on making this mpihowever, this is non-mpi
Thats a lie. You can't.The reason that I don't use trackables with DGUI is that I can't get it to work. DGUI's units / buttons is "updated" meaning it is moved to coordinates that is calculated after the cameras setup. I don't know how to move trackables. But i heard its possible if you attach them to a destructable or something.
You are free to use DGUI and create an interface with that, but I would never touch it.Yixx made it work with the normal camera. It can work with every camera but you need to test ALOT of times because you need to get the right formular for the "Win2World" function (window2world).
See above.Actually im working on making this mpi
nice to get this clearThats a lie. You can't.
It also was not meant that you should create the inventory with DGUI I just said that I was going to.You are free to use DGUI and create an interface with that, but I would never touch it.
Directly CnP from my map:I'm starting to make the items for my map so that when the system is released I will be ready
But then I realized that in your equipment system there are no pictures to show what item belongs in what slot. Can you tell me what type of armor will be apart of your system (ex: main hand, chest, amulet, gloves ect...)
constant integer ITEM_CLASS_HAND = 1 constant integer ITEM_CLASS_TWOHANDER = 2 constant integer ITEM_CLASS_RING = 3 constant integer ITEM_CLASS_MISC = 4 constant integer ITEM_CLASS_BOOTS = 5 constant integer ITEM_CLASS_MAIN = 6 constant integer ITEM_CLASS_TROUSER = 7 constant integer ITEM_CLASS_AMULET = 8 constant integer ITEM_CLASS_GLOVE = 9 constant integer ITEM_CLASS_HELMET = 10 constant integer ITEM_CLASS_SHOULDER = 11
Thanks, I am glad you like my systems!I'm subscribing to this thread since i have seen many of anarchons projects and they all are very well designed even i dropped my jaw when i saw his casting bar system.
Hope this turns out well if it does then i might use in my map