- Joined
- Aug 23, 2014
- Messages
- 208
It's more the ideas for the distant future.
With [thread=261626]command buttons stacking[/thread] you can make cool command cards for hero and backpack/bag.
You can make awesome hero window:
- Map info tooltip in top-left corner (nonfunctional Attack Ground button with disabled shortcut, you can see how it works in demo map)
- Place Rest (X) and Smart Order (Z) below Map Info
- Now you have awesome 3x3 square for hero abilities! And they're all available without extra manipulations!
- All standart buttons (Move, Stop, Attack, Hold Position, Patrol) are hidden and you can not use them
Pros:
- Without attack button you can not attack friends or items!
>> Griefing protection
>> More sense for Dispell in some boss encounters, because you can not get around the mechanics with friendly fire
- All abilities available immediatly after selecting a hero
- It looks cool
Cons:
- You can not use standart orders (however, we don't use them anyway, because all abilities are inside our Q spellbook)
I suggest to merge current two into one button.
If you target an enemy, followers will attack him.
If you target ground or an ally, followers will retreat to you.
Pros:
- One button instead of two
Cons:
- A little harder to order "Retreat"
Inventory will be the repository of all extra features:
- Inventory/Bags info at top-left corner (Stop button with disabled shortcut)
- Mercenary control buttons (revive / dismiss). Hidden when you don't have merc
- Talent learning and Learned talents spellbooks
- Loot Rolling and PvP buttons
- Game Options (QI, Music, Camera, Pet behaviour)
Pros:
- Awesome All-in-One game interface
Cons:
- Maybe a little more complicated for beginners
I suggest to move Resource bags into workers category. It anyway has only "extra inventory slots" application, and main bonus "just pick item from hero inventory and place it into bag with dragging on icon" doesn't work with resource bags, because Hero&Inventory can not hold resources.
You can also add second Resource bag easily, because Idle Worker button (F8) will scroll every bag. (plus you can put "select second bag"/"select first bag" buttons in bag's command cards)
Pros:
- You can see all 6 heroes + inventory on the screen
- You can use 2 resource bags (easier to farm materials)
Cons:
- 2 bags means +6 slots to save code
- Requires coding for support 2 bags
________________
What do you think?
With [thread=261626]command buttons stacking[/thread] you can make cool command cards for hero and backpack/bag.
Hero command card
You can make awesome hero window:
- Map info tooltip in top-left corner (nonfunctional Attack Ground button with disabled shortcut, you can see how it works in demo map)
- Place Rest (X) and Smart Order (Z) below Map Info
- Now you have awesome 3x3 square for hero abilities! And they're all available without extra manipulations!
- All standart buttons (Move, Stop, Attack, Hold Position, Patrol) are hidden and you can not use them
Pros:
- Without attack button you can not attack friends or items!
>> Griefing protection
>> More sense for Dispell in some boss encounters, because you can not get around the mechanics with friendly fire
- All abilities available immediatly after selecting a hero
- It looks cool
Cons:
- You can not use standart orders (however, we don't use them anyway, because all abilities are inside our Q spellbook)
Smart Order for followers
suspect that suggested this beforeI suggest to merge current two into one button.
If you target an enemy, followers will attack him.
If you target ground or an ally, followers will retreat to you.
Pros:
- One button instead of two
Cons:
- A little harder to order "Retreat"
Inventory command card
Inventory will be the repository of all extra features:
- Inventory/Bags info at top-left corner (Stop button with disabled shortcut)
- Mercenary control buttons (revive / dismiss). Hidden when you don't have merc
- Talent learning and Learned talents spellbooks
- Loot Rolling and PvP buttons
- Game Options (QI, Music, Camera, Pet behaviour)
Pros:
- Awesome All-in-One game interface
Cons:
- Maybe a little more complicated for beginners
Resource bag as a worker
it was suggested earlier 100%I suggest to move Resource bags into workers category. It anyway has only "extra inventory slots" application, and main bonus "just pick item from hero inventory and place it into bag with dragging on icon" doesn't work with resource bags, because Hero&Inventory can not hold resources.
You can also add second Resource bag easily, because Idle Worker button (F8) will scroll every bag. (plus you can put "select second bag"/"select first bag" buttons in bag's command cards)
Pros:
- You can see all 6 heroes + inventory on the screen
- You can use 2 resource bags (easier to farm materials)
Cons:
- 2 bags means +6 slots to save code
- Requires coding for support 2 bags
________________
What do you think?
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