- Joined
- Aug 23, 2014
- Messages
- 208
Last update brought us a new hero UI that contains all functions in the Hero command card.
I suggest to divide battle functions from others and place them in the Hero command card without additional spellbooks, so you can access them easily.
Goals of this poll:
1. Find out how many people support suggested interface.
2. Find out why people support current interface, if they vote for it.
Poll rules:
1. When voting, consider only your gameplay comfort. Development time should not influence your decision.
2. If you vote for current interface, please, write why it's better than suggested.
The word "divided" means separation of battle buttons from optional buttons.
All non-combat buttons and spellbooks are in a backpack.
Pros:
- All at your fingertips. Just select the hero and you can use abilities and command your minions.
- Easy interface. Beginners do not get confused with many buttons at the game start.
- "WOW! effect". Have you seen this layout somewhere? No? This will attract player's attention to the buttons, and here good tooltips will help him.
Cons:
- The standard attack button is assigned to C, pet attack to X and rest to Z. You should read tooltip to find it.
- All non-combat buttons are in a backpack, newbies can miss them.
You all know it, go straight to the pros and cons.
Pros:
- All game functions is on the hero command panel, newbies will not miss any of them.
- Standart shortcuts for M Move, S Stop, A Attack and R Rest.
Cons:
- You must open you spellbook every time, when you deselect hero accidentally or for checking target's buffs/hp/mana etc.
- Changing pet behaviour in the battle is really painful, because you must do too many clicks for it.
- Too much similar to the standard interface, newbies can ignore 'Options' and 'Rest' because they are at standart buttons locations and have same color scheme with standart buttons.
- Most of the command card buttons is very rarely used: Talents each 5 levels, Talents archive only if you checking your build, Options at the game start, Dismiss/Revive Mercenary only if it needed, Roll only if you killed a boss, Attack only in some encounters, Move and Stop - useless.
What do you think about this?
I suggest to divide battle functions from others and place them in the Hero command card without additional spellbooks, so you can access them easily.
Goals of this poll:
1. Find out how many people support suggested interface.
2. Find out why people support current interface, if they vote for it.
Poll rules:
1. When voting, consider only your gameplay comfort. Development time should not influence your decision.
2. If you vote for current interface, please, write why it's better than suggested.
Divided interface
v 2.0
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The word "divided" means separation of battle buttons from optional buttons.
X Attack / Pet Attack This is standart attack button. Behaviour based on selected target: Enemy - releases your minions upon the target. Friend - you start attacking a friend with base attacks. |
/ | C Toggle Pet Behaviour Cooldown: 0.5s This button works like toggleable ability. By default it's inactive. Inactive - Shield icon, Defensive pet behaviour. Active - Sword icon, Agressive pet behaviour. Also, you can place here additional info about pets and mercenaries. Like "Mercenaries can be hired in villages from special NPC." and "You can revive or dismiss your mercenary with special buttons in your backpack." |
C Attack Standart attack button. You can add here a tooltip about shortcuts: "Shortcuts: F1 Your hero - Your Spells, Equipped items and Pet control. F2 Backpack - Talents, Game options, Mercenary control and other, also backpack for items. F3 Material bag - Materials for crafting." |
X Pet Attack Standart pet attack button. You can add here tooltips about pets and mercenaries, Like: "Mercenaries can be hired in villages from special NPC." and "You can revive or dismiss your mercenary with special buttons in your backpack." |
Z Rest / Retreat Cooldown: 0.5s, doesn't cancel current order. Behaviour based on battle mode: Peaceful - hero stops and falls asleep. Regenerates 5% HP & MP each second. In battle / Stealth - calls back your minions. |
Ability placehoder Just dummy passive with info tooltip. It shows total amount of possible abilities and helps a player with info in tooltip: "You can learn additional abilities from class trainers in villages and from scrolls." |
All non-combat buttons and spellbooks are in a backpack.
Pros:
- All at your fingertips. Just select the hero and you can use abilities and command your minions.
- Easy interface. Beginners do not get confused with many buttons at the game start.
- "WOW! effect". Have you seen this layout somewhere? No? This will attract player's attention to the buttons, and here good tooltips will help him.
- All minions controls are on the screen, grouped and have comfortable shortcuts.
Cons:
- The standard attack button is assigned to C, pet attack to X and rest to Z. You should read tooltip to find it.
Can be solved with a simple message when player taking new hero:
"Use Z Rest to restore health and mana.
Release your pets and mercenaries upon a enemy with X Pet Attack.
Attack enemies with right click, or C Attack."
"Use Z Rest to restore health and mana.
Release your pets and mercenaries upon a enemy with X Pet Attack.
Attack enemies with right click, or C Attack."
- All non-combat buttons are in a backpack, newbies can miss them.
Can be solved with a simple message too:
"Shortcuts:
F1 Your hero - Your Spells, Equipped items and Pet control.
F2 Backpack - Talents, Game options, Mercenary control and other, also backpack for items.
F3 Material bag - Materials for crafting."
"Shortcuts:
F1 Your hero - Your Spells, Equipped items and Pet control.
F2 Backpack - Talents, Game options, Mercenary control and other, also backpack for items.
F3 Material bag - Materials for crafting."
- The standard attack button is assigned to X and rest to Z. You should read tooltip to find it.
Can be solved with a simple message when player taking new hero:
"Use Z Rest to restore health and mana.
Attack enemies with right click, or X Attack."
"Use Z Rest to restore health and mana.
Attack enemies with right click, or X Attack."
Current interface
You all know it, go straight to the pros and cons.
Pros:
- All game functions is on the hero command panel, newbies will not miss any of them.
- Standart shortcuts for M Move, S Stop, A Attack and R Rest.
Cons:
- You must open you spellbook every time, when you deselect hero accidentally or for checking target's buffs/hp/mana etc.
- Changing pet behaviour in the battle is really painful, because you must do too many clicks for it.
- Too much similar to the standard interface, newbies can ignore 'Options' and 'Rest' because they are at standart buttons locations and have same color scheme with standart buttons.
What do you think about this?
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