Hello everyone!
I began working on a map and I want to add a recipe system but I don't like all the others out there so I was thinking if I could find someone willing to code one for me.
The main idea is that you could use basic stats items and combine them into "bag" items to create a new and unique "recipe" item.
The idea that I have is that the shops will sell only basic items divided into several categories like: Combat items- they give attack speed, damage lifesteal etc. Defence items- they give armor, health etc. And then you have another shop that sells bags. Bags are used to combine basic items into a new one. For example there might be a bag with 2 slots for Combat items and when you pick two basic Combat items, you put them into the bag and "finish" the bag by combining them into it and gain addiditonal benefits depending on the bag you chose. This way you can create your own unique recipes by making different combinations with different basic items and bags.
I'll support all the text with an actual example: Combat items shop sells "Gloves of Haste" that give 12% attack speed. Bags shop sells a bag that has 2 slots for Combat items and gives a 15% Critical Strike Passive if completed. You buy the two "Gloves of Haste" and buy the Bag. You put the two gloves into the bag. Then you open the bag where you see the two gloves into the two slots and you press the "Combine" button. The bag interface replaces your hero's inventory once you open the bag. After you press "Combine" the bag is locked and it's bonus, the "Critical Strike" takes effect.
This can be done with different kinds of basic item combinations and different types of bags, providing different benefits. In this way you can make up your own "recipes" in the middle of a game and create your own item builds.
If anyone is interested in this idea tell me so I could explain all the details later ^^
Edit: I made a picture that should show clearer how the system should work:
http://i1010.photobucket.com/albums/af223/phoenixfzr/Item-system_zpsc1fd176c.jpg
I began working on a map and I want to add a recipe system but I don't like all the others out there so I was thinking if I could find someone willing to code one for me.
The main idea is that you could use basic stats items and combine them into "bag" items to create a new and unique "recipe" item.
The idea that I have is that the shops will sell only basic items divided into several categories like: Combat items- they give attack speed, damage lifesteal etc. Defence items- they give armor, health etc. And then you have another shop that sells bags. Bags are used to combine basic items into a new one. For example there might be a bag with 2 slots for Combat items and when you pick two basic Combat items, you put them into the bag and "finish" the bag by combining them into it and gain addiditonal benefits depending on the bag you chose. This way you can create your own unique recipes by making different combinations with different basic items and bags.
I'll support all the text with an actual example: Combat items shop sells "Gloves of Haste" that give 12% attack speed. Bags shop sells a bag that has 2 slots for Combat items and gives a 15% Critical Strike Passive if completed. You buy the two "Gloves of Haste" and buy the Bag. You put the two gloves into the bag. Then you open the bag where you see the two gloves into the two slots and you press the "Combine" button. The bag interface replaces your hero's inventory once you open the bag. After you press "Combine" the bag is locked and it's bonus, the "Critical Strike" takes effect.
This can be done with different kinds of basic item combinations and different types of bags, providing different benefits. In this way you can make up your own "recipes" in the middle of a game and create your own item builds.
If anyone is interested in this idea tell me so I could explain all the details later ^^
Edit: I made a picture that should show clearer how the system should work:
http://i1010.photobucket.com/albums/af223/phoenixfzr/Item-system_zpsc1fd176c.jpg
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