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DIIIW Inventory

Discussion in 'Diablo III Warcraft' started by Anachron, Jan 5, 2010.

  1. Anachron

    Anachron

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    Hey.

    Because I have gone that far with the inventory,
    here is a small list of its features.
    • Fast
    • Flexibel
    • High vJass
    • Modules to make optional stuff
    • Easy to read
    • Very friendly coding (Much comments)
    • Much more.

    Optional stuff
    (Optional librarys also stack, depending on what you have installed)
    • (optional) Stacking
    • (optional) Forging
    • (optional) Powerup <=> Item
    • (optional) StatBonus
    • (optional) UIs to implement. The inventory is not linked to any UI.
    • (optional) ItemSets with SetBonuses

    UIS (User Interfaces)
    • FullScreenInventory (D3W)

    In Development
    • (module) EquipmentSlots and ItemClass

    Later Development
    • (module) ItemCraft (Requested by LTGH)
    • (Addon to the FSI UI) Belt-System (requested by CBX-Entertainment)

    Latest WIP:
    here

    Latest Videos:
    CustomInventory - Tutorial - Part I
    CustomInventory - Features - Potions and ItemSets
    CustomInventory - Features - Multiboard
    CustomInventory - Features - Slots

    Download now.

    Please note:
    The user interface is not bound to this system.

    Please, give ideas and functions you would like to have.
     
    Last edited: Feb 18, 2010
  2. CloudMax

    CloudMax

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    One thing came into my mind almost instantly that i never mentioned before (related to your system).
    Socketing, socketing & socketing.
    That is one of the main features people have in many popular MMORPGs to be able to customise their items even more. I was also thinking of things like enchant able items, but that would work pretty much like socketing i guess, but insted of the item hacking a socket, it have one spot for 1 enchant.

    This is GREAT feature that i always have lowed, it is a huge part to why i love WoWs items and 80 PvP so much. You get to customise your items by choosing different paths (enchanting, leather working (thats the ones i have)) and they both ended up with some kind of item echantment that was unique and yet very good.

    So, making it possible to add enchantments & sockets to items and you have done it.. The perfect system :)
    (item enchantment doesnt need to be stackable, aswell as socketing(but you should be able to have multiple sockets on the items))

    Btw... what is forging? is that like item recipes? you make multiple items into a new one?.. or is that like enchanting? both would fit in with that name for me xD

    Also..
    I stickied the thread, i remove that on your request :p
     
  3. Anachron

    Anachron

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    Can easily be done with a new module, because I made it open for individual item bonuses. Item bonuses are only load on item creation, the rest of the item is customizeable. Currently items that are dropped do not have an object, so the bonus effect would be removed. I will think about changing that.

    Another thing is how you would craft an item. I could simply link it to the fullscreen ui, however, since fullscreen is just optional, it could be kinda hard if you use the normal Wc3 UI.

    One item + another item = New item. Fully mui, fully compactibel with fullscreen ui. I have never seen any other inventory system being able to do so.


    Edit:
    Oh btw, I am soon making an video where I explain and show some stuff of my inventorysystem.
    I will comment it in English, however, I am not that good at it since I am native german speaker.
     
  4. CloudMax

    CloudMax

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    Its good to hear that it isnt a pain in the ass to add new features to your system.
    Im my it was pretty much reversed.. it was a pain in the ass too add and remove stuff, lol.

    and about the crafting part.. hmm.. :p i dont really know how i want it to be, i just want it to work, thats all, lol.
    Just work like you normally would (use the magix!) and im sure it will turn out great.

    And for the forging part, its great to hear that i was right all the time x)

    And for the video, sounds awesome :D cant wait.
     
  5. Anachron

    Anachron

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    Now thats kinda ugly.

    So I make a small new region, where players can see their actual items and the stuff they are able to use as crafting.

    I know had the ultimative idea to just make a new object for the crafts which exists when the item is dropped. This will limit the items, but I think nobody will use above 9182 items.

    Hehe, yeah. You will love the inventory, I swear.

    Mee too, still, is there any good public recorder that is free?
     
  6. Slaydon

    Slaydon

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    /idea steal

    Hehe, you gave me an idea there, Impressive work, i got a question tho, Still multiboards or Floating text, Trackables or still units, sorry i have to ask these questions if they bother

    EDIT: Try hypercam2
     
  7. Anachron

    Anachron

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    Which would be?

    Multiboard, Trackables, Destructables. (Can be easily changed though)

    Hmm Ok.
     
  8. Slaydon

    Slaydon

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    i quoted ItemSets with SetBonuses, so thats my idea, and Ok thats what i thought it was :)
     
  9. Anachron

    Anachron

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    Soo, you are making an inventory system aswell or what?^^
     
  10. syltman

    syltman

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    Your system certainly doesn't sound bad. You seem to be quite proud of it aswell
     
  11. CloudMax

    CloudMax

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    He is VERY proud of his system, becouse what he says is actually true, and that is what makes the system so good :p
     
  12. CBX Entertainment

    CBX Entertainment

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    lawl

    remember: the cake is a lie :D
     
  13. CloudMax

    CloudMax

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    Only becouse all you say is a lie :nw:
     
  14. CBX Entertainment

    CBX Entertainment

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    not me :p

    [​IMG]
     
  15. Anachron

    Anachron

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    Stop offtopic dudes,...

    also, why shouldn't I proud of the work I did?

    Edit:
    Now I worked a bit on the SetBonus.
    SetBonuses now do NOT stack on themself, but you can have as many different SetBonuses as you want. (Who wants to stack SetBonuses anyway?)
     
    Last edited: Jan 6, 2010
  16. CloudMax

    CloudMax

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    I would not want to stack setbonuses, becouse all items would use different bonuses anyway if i got the whole thing right :p

    So to me, that is perfect :)

    Keep it coming!
     
  17. Anachron

    Anachron

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    I fixed that stupid issue. Now ItemSetBonuses stack endless, meaning you can have for example 100 sets carried (that would mean atleast 100 items equipped, lol), but that would work nowadays.

    I am now adding conditional ItemSetBonus applying, which will work as functions that return false or true.
     
  18. Adiktuz

    Adiktuz

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    looks like your system is more and more becoming like a MMORPG inventory! nice work. and it will be publicly released right?
     
  19. Anachron

    Anachron

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    Yeah, it will be public and you are allowed to make optional modules that change the inventory, adds features or removes in any way. Post it into the thread and wait for my approval then.
     
  20. CloudMax

    CloudMax

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    And D3W will be the first map to use your amazing inventory :>
    Awesome! :D
    lol