- Joined
- Feb 8, 2013
- Messages
- 1,479
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Death of a hero cam
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Events
- Unit - A unit Dies
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Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Trigger - Turn off Third Person Camera <gen>
- Trigger - Turn off Reset Selection <gen>
- Trigger - Turn off Reset Button <gen>
- Unit - Remove Trigger Hero Stat Bonus (+8 All Stats) from Hero[1]
- Unit - Set Hero[1] movement speed to (Default movement speed of Hero[1])
- Animation - Change Hero[1]'s animation speed to 100.00% of its original speed
- Special Effect - Destroy Fx[1]
- Special Effect - Destroy Fx[2]
- Animation - Play Resurrection Stone 0083 <gen>'s stand work animation
- Wait 4.00 seconds
- Camera - Pan camera as necessary for Player 1 (Red) to (Player 4 (Purple) start location) over 0.00 seconds
- Animation - Play Resurrection Stone 0083 <gen>'s stand animation
- Wait 2.00 seconds
- Hero - Instantly revive (Triggering unit) at (Player 4 (Purple) start location), Show revival graphics
- Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
- Camera - Change camera smoothing factor to 100.00
- Wait 0.80 seconds
- Trigger - Turn on Returns to Cam System <gen>
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Events
My apologies for asking but its hard to find someone to test it, otherwise I would remove the waits and see it that works.
Also, if it is the waits, I am curious what people recommend. I like the dummy timer unit idea.
Map development and pastebin link here.