So after reading both of the replays I remarked the trigger from zero based on the information. And yes, this is a single player map not a multiplayer, but I thank you for the additional information.
--------This is the cinematic setup--------
--------This is the cinematic setup--------
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NewFirstCutsceneSetup
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Events
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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Set VariableSet Dalrend = Dal'rend Blackhand 0010 <gen>
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Set VariableSet TempPoint1 = (Center of Orc First <gen>)
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Set VariableSet TempPoint2 = (Center of Orcs Second <gen>)
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Set VariableSet TempPoint3 = (Center of Rend First <gen>)
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Set VariableSet UnitGroup = (Units in Orc First <gen> owned by Player 1 (Red))
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Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
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Animation - Add the cinematic animation tag to (Picked unit)
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Unit - Set (Picked unit) movement speed to 100.00
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Unit - Set Unit: (Picked unit)'s Real Field: Animation - Walk Speed ('uwal') to Value: 100.00
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Unit - Set Dalrend movement speed to 100.00
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Unit - Set Unit: Dalrend's Real Field: Animation - Walk Speed ('uwal') to Value: 100.00
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Animation - Add the cinematic animation tag to Dalrend
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-------- Time of day --------
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Sound - Disable dawn and dusk sounds
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Sound - Stop the currently playing music theme
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Game - Set the time of day to 9.00
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Game - Turn the day/night cycle Off
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Environment - Set fog to style Linear, z-start 1000.00, z-end 3000.00, density 0.00 and color (100.00%, 100.00%, 100.00%)
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Visibility - Enable black mask
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Visibility - Enable fog of war
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NewFirstCutscene
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Events
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Map initialization
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Conditions
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Actions
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-------- Cinematic Mode ON --------
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Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Cinematic - Turn cinematic mode On for (All players)
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Wait 0.20 seconds
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-------- Setup --------
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Trigger - Run NewFirstCutsceneSetup <gen> (ignoring conditions)
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Wait 0.20 seconds
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-------- Ambience Sound --------
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Sound - Play LordaeronSummerDay <gen>
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Wait 1.00 seconds
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-------- CINEMATIC BEGINS - Cinematic can be skipped after this point --------
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Trigger - Turn on NewFirstCutsceneSkip <gen>
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-------- First Shot --------
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Wait 1.00 seconds
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If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Camera - Apply First Cutscene <gen> for Player 1 (Red) over 0.00 seconds
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Unit Group - Pick every unit in UnitGroup and do (Unit - Order (Picked unit) to Move To TempPoint2)
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Sound - Play march <gen>
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Sound - Play Music <gen>
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Game - Display to (All players) for 4.00 seconds the text: After 2 weeks of ma...
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Wait 5.00 seconds
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If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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-------- First Moved Units --------
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Wait 0.10 seconds
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If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Unit Group - Pick every unit in UnitGroup and do (Unit - Move (Picked unit) instantly to TempPoint2, facing TempPoint3)
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Unit - Move Dalrend instantly to TempPoint3, facing TempPoint2
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Wait 0.10 seconds
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If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
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-------- Second Shot --------
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Wait 0.10 seconds
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If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Camera - Apply Senond Tape <gen> for Player 1 (Red) over 0.00 seconds
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Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Animation - Play Dalrend's Cinematic Standard Three animation
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Game - Display to (All players) for 4.00 seconds the text: Dal'rend Blackhand ...
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Wait 6.00 seconds
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If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Game - Display to (All players) for 2.00 seconds the text: And with a mighty w...
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Animation - Change Dalrend's animation speed to 50.00% of its original speed
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Animation - Play Dalrend's Victory animation
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Sound - Play Warcry <gen>
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Animation - Queue Dalrend's stand animation
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Wait 3.00 seconds
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If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
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Wait 1.00 seconds
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-------- Cinematic Mode OFF --------
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Trigger - Turn off NewFirstCutsceneSkip <gen>
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Wait 1.00 seconds
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Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 3.00 seconds
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Trigger - Run NewFirstCutsceneCleanupNotSkip <gen> (ignoring conditions)
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NewFirstCutsceneSkip
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Events
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Player - Player 1 (Red) skips a cinematic sequence
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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Set VariableSet FirstCinematicSkip = True
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Trigger - Run NewFirstCutsceneCleanupSkip <gen> (checking conditions)
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NewFirstCutsceneCleanupSkip
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Events
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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-------- Camera and orc move from cinematic --------
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Wait 0.10 seconds
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Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.10 seconds
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Camera - Apply Senond Tape <gen> for Player 1 (Red) over 0.00 seconds
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Wait 0.20 seconds
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Unit Group - Pick every unit in UnitGroup and do (Unit - Move (Picked unit) instantly to TempPoint2, facing TempPoint3)
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Unit - Move Dalrend instantly to TempPoint3, facing TempPoint2
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Wait 0.10 seconds
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-------- Orcs Normal Speed --------
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Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
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Animation - Remove the cinematic animation tag to (Picked unit)
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Animation - Reset (Picked unit)'s body-part facing
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Unit - Set (Picked unit) movement speed to 270.00
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Unit - Set Unit: (Picked unit)'s Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
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-------- Rend movement speed And animation. --------
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Unit - Set Dalrend movement speed to 270.00
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Unit - Set Unit: Dalrend's Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
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Wait 0.10 seconds
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Animation - Remove the cinematic animation tag to Dalrend
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Animation - Reset Dalrend's body-part facing
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Animation - Reset Dalrend's animation
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Animation - Change Dalrend's animation speed to 100.00% of its original speed
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-------- Remove Leaks --------
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Wait 0.10 seconds
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Custom script: call DestroyGroup (udg_UnitGroup)
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Custom script: call RemoveLocation(udg_TempPoint1)
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Custom script: call RemoveLocation(udg_TempPoint2)
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Custom script: call RemoveLocation(udg_TempPoint3)
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Wait 2.00 seconds
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-------- Quests --------
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Quest - Display to (All players) the Quest Update message: -Find a suitable lo...
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Quest - Flash the quest dialog button
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Quest - Mark Quest as Discovered
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-------- Camera Reset --------
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Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
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Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Cinematic - Turn cinematic mode Off for (All players)
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NewFirstCutsceneCleanupNotSkip
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Events
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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Wait 0.10 seconds
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-------- Orcs Normal Speed --------
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Unit Group - Pick every unit in UnitGroup and do (Actions)
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Loop - Actions
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Animation - Remove the cinematic animation tag to (Picked unit)
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Animation - Reset (Picked unit)'s body-part facing
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Unit - Set (Picked unit) movement speed to 270.00
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Unit - Set Unit: (Picked unit)'s Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
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-------- Rend movement speed And animation. --------
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Unit - Set Dalrend movement speed to 270.00
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Unit - Set Unit: Dalrend's Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
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Wait 0.10 seconds
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Animation - Remove the cinematic animation tag to Dalrend
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Animation - Reset Dalrend's body-part facing
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Animation - Reset Dalrend's animation
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Animation - Change Dalrend's animation speed to 100.00% of its original speed
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-------- Remove Leaks --------
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Wait 0.10 seconds
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Custom script: call DestroyGroup (udg_UnitGroup)
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Custom script: call RemoveLocation(udg_TempPoint1)
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Custom script: call RemoveLocation(udg_TempPoint2)
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Custom script: call RemoveLocation(udg_TempPoint3)
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Wait 2.00 seconds
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-------- Quests --------
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Quest - Display to (All players) the Quest Update message: -Find a suitable lo...
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Quest - Flash the quest dialog button
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Quest - Mark Quest as Discovered
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-------- Camera Reset --------
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Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
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Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Cinematic - Turn cinematic mode Off for (All players)
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