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[Cinematic Problem] - Where is the failure?

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Level 5
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Jun 5, 2009
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121
I dont know why, but i cant hear any sounds in my map after i createt this trigger, where is the damn bug? can anyone help pls?

  • Intro
  • Events
    • Time - Elapsed game time is 0.10 seconds
  • Conditions
  • Actions
    • Cinematic - Turn cinematic mode On for (All Players)
    • Cinematic - Turn on letterbox mode (hide interface) for (All Players)
    • Cinematic - Disable user control for (All Players
    • Cinematic - Clear the screen of text messages for (All Players)
    • Cinematic - Turn subtitle display override On
  • Cinematic Start
  • Events
    • Time - Elapsed game time is 0.20 seconds
  • Conditions
  • Actions
    • Camera - Lock camera target for Player 1 (Red) to Ship 0039 <gen>, offes by (0.00, 0.00) using Target-Rotation
  • Cinematic 2
  • Events
    • Unit - A unit Enters Area01 <gen>
  • Conditions
  • Actions
    • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
    • Wait 0.50 seconds
    • Camera - Transfer Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
    • Wait 2.50 seconds
    • Sound - set volume of BanishCaster <gen> to 100.00%
    • Wait 0.10 seconds
    • Sound - Play BanishCaster <gen>
    • Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
    • Wait 1.00 seconds
    • Camera - Stop swaying/shaking the camera for Player 1 (Red)
    • Wait 1.50 Seconds
    • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2 seconds
    • Cinematic - Enable user control for (All players)
    • Cinematic - Turn subtitle displa override Off
    • Sound - Set volume of FootmanYesAttack3 <gen> to 100.00%
    • Sound - Play FootmanYesAttack3 <gen>
    • Unit - Kill Ship 0039 <gen>
 
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