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[Solved] Cinematic problem

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Level 4
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May 1, 2013
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My problem is that i can't get the cinematic to end, so if someone can post a solution i will be very grateful.

  • Kashya Intro
    • Events
      • Unit - A unit enters Kashya <gen>
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Entering unit)) Not equal to Amazon
        • Then - Actions
          • Cinematic - Turn cinematic mode On for (All players)
          • Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
          • Cinematic - Disable user control for (All players)
          • Cinematic - Clear the screen of text messages for (All players)
          • Cinematic - Turn subtitle display override On
          • Cinematic - Send transmission to (All players) from Kashya 0036 <gen> named Kashya: Play Kas_act1_intro <gen> and display Welcome, outlander,.... Modify duration: Add 0.00 seconds and Wait
          • Wait 18.00 seconds
          • Cinematic - Turn cinematic mode Off for (All players)
          • Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
          • Cinematic - Enable user control for (All players)
          • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
          • Trigger - Turn on Kashya Plesantries <gen>
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • Cinematic - Turn cinematic mode On for (All players)
          • Cinematic - Send transmission to (All players) from Kashya 0036 <gen> named Kashya: Play Kas_act1_intro_ama <gen> and display Well, well, I never.... Modify duration: Add 13.00 seconds and Wait
          • Wait 0.01 seconds
          • Trigger - Turn on Kashya Plesantries <gen>
          • Trigger - Turn off (This trigger)
 
Last edited:
Level 4
Joined
May 25, 2009
Messages
100
Does the cinematic not end regardless of which unit enters the region?
Because your else-part doesn't have an "turn off cinematicmode" etc.
 
Level 4
Joined
May 1, 2013
Messages
68
Does the cinematic not end regardless of which unit enters the region?
Because your else-part doesn't have an "turn off cinematicmode" etc.

It doesn't matter what unit it is, i just didn't wanna make something that wouldn't work, and it wasn't important at that time.

PS. I've solved it myself. :cgrin:
 
Level 4
Joined
May 25, 2009
Messages
100
Thats cool :D
But can you plz explain how you fixed it for people who have a similar problem and finding this thread with the search?
Just in a sentence or two^^
thx
 
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