So after reading both of the replays I remarked the trigger from zero based on the information. And yes, this is a single player map not a multiplayer, but I thank you for the additional information.
--------This is the cinematic setup--------
--------This is the cinematic setup--------
-
NewFirstCutsceneSetup
- Events
- Conditions
-
Actions
- Trigger - Turn off (This trigger)
- Set VariableSet Dalrend = Dal'rend Blackhand 0010 <gen>
- Set VariableSet TempPoint1 = (Center of Orc First <gen>)
- Set VariableSet TempPoint2 = (Center of Orcs Second <gen>)
- Set VariableSet TempPoint3 = (Center of Rend First <gen>)
- Set VariableSet UnitGroup = (Units in Orc First <gen> owned by Player 1 (Red))
-
Unit Group - Pick every unit in UnitGroup and do (Actions)
-
Loop - Actions
- Animation - Add the cinematic animation tag to (Picked unit)
- Unit - Set (Picked unit) movement speed to 100.00
- Unit - Set Unit: (Picked unit)'s Real Field: Animation - Walk Speed ('uwal') to Value: 100.00
-
Loop - Actions
- Unit - Set Dalrend movement speed to 100.00
- Unit - Set Unit: Dalrend's Real Field: Animation - Walk Speed ('uwal') to Value: 100.00
- Animation - Add the cinematic animation tag to Dalrend
- -------- Time of day --------
- Sound - Disable dawn and dusk sounds
- Sound - Stop the currently playing music theme
- Game - Set the time of day to 9.00
- Game - Turn the day/night cycle Off
- Environment - Set fog to style Linear, z-start 1000.00, z-end 3000.00, density 0.00 and color (100.00%, 100.00%, 100.00%)
- Visibility - Enable black mask
- Visibility - Enable fog of war
-
NewFirstCutscene
-
Events
- Map initialization
- Conditions
-
Actions
- -------- Cinematic Mode ON --------
- Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Turn cinematic mode On for (All players)
- Wait 0.20 seconds
- -------- Setup --------
- Trigger - Run NewFirstCutsceneSetup <gen> (ignoring conditions)
- Wait 0.20 seconds
- -------- Ambience Sound --------
- Sound - Play LordaeronSummerDay <gen>
- Wait 1.00 seconds
- -------- CINEMATIC BEGINS - Cinematic can be skipped after this point --------
- Trigger - Turn on NewFirstCutsceneSkip <gen>
- -------- First Shot --------
- Wait 1.00 seconds
- If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Camera - Apply First Cutscene <gen> for Player 1 (Red) over 0.00 seconds
- Unit Group - Pick every unit in UnitGroup and do (Unit - Order (Picked unit) to Move To TempPoint2)
- Sound - Play march <gen>
- Sound - Play Music <gen>
- Game - Display to (All players) for 4.00 seconds the text: After 2 weeks of ma...
- Wait 5.00 seconds
- If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- -------- First Moved Units --------
- Wait 0.10 seconds
- If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Unit Group - Pick every unit in UnitGroup and do (Unit - Move (Picked unit) instantly to TempPoint2, facing TempPoint3)
- Unit - Move Dalrend instantly to TempPoint3, facing TempPoint2
- Wait 0.10 seconds
- If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- -------- Second Shot --------
- Wait 0.10 seconds
- If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Apply Senond Tape <gen> for Player 1 (Red) over 0.00 seconds
- Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Animation - Play Dalrend's Cinematic Standard Three animation
- Game - Display to (All players) for 4.00 seconds the text: Dal'rend Blackhand ...
- Wait 6.00 seconds
- If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Game - Display to (All players) for 2.00 seconds the text: And with a mighty w...
- Animation - Change Dalrend's animation speed to 50.00% of its original speed
- Animation - Play Dalrend's Victory animation
- Sound - Play Warcry <gen>
- Animation - Queue Dalrend's stand animation
- Wait 3.00 seconds
- If (FirstCinematicSkip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Wait 1.00 seconds
- -------- Cinematic Mode OFF --------
- Trigger - Turn off NewFirstCutsceneSkip <gen>
- Wait 1.00 seconds
- Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 3.00 seconds
- Trigger - Run NewFirstCutsceneCleanupNotSkip <gen> (ignoring conditions)
-
Events
-
NewFirstCutsceneSkip
-
Events
- Player - Player 1 (Red) skips a cinematic sequence
- Conditions
-
Actions
- Trigger - Turn off (This trigger)
- Set VariableSet FirstCinematicSkip = True
- Trigger - Run NewFirstCutsceneCleanupSkip <gen> (checking conditions)
-
Events
-
NewFirstCutsceneCleanupSkip
- Events
- Conditions
-
Actions
- Trigger - Turn off (This trigger)
- -------- Camera and orc move from cinematic --------
- Wait 0.10 seconds
- Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.10 seconds
- Camera - Apply Senond Tape <gen> for Player 1 (Red) over 0.00 seconds
- Wait 0.20 seconds
- Unit Group - Pick every unit in UnitGroup and do (Unit - Move (Picked unit) instantly to TempPoint2, facing TempPoint3)
- Unit - Move Dalrend instantly to TempPoint3, facing TempPoint2
- Wait 0.10 seconds
- -------- Orcs Normal Speed --------
-
Unit Group - Pick every unit in UnitGroup and do (Actions)
-
Loop - Actions
- Animation - Remove the cinematic animation tag to (Picked unit)
- Animation - Reset (Picked unit)'s body-part facing
- Unit - Set (Picked unit) movement speed to 270.00
- Unit - Set Unit: (Picked unit)'s Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
-
Loop - Actions
- -------- Rend movement speed And animation. --------
- Unit - Set Dalrend movement speed to 270.00
- Unit - Set Unit: Dalrend's Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
- Wait 0.10 seconds
- Animation - Remove the cinematic animation tag to Dalrend
- Animation - Reset Dalrend's body-part facing
- Animation - Reset Dalrend's animation
- Animation - Change Dalrend's animation speed to 100.00% of its original speed
- -------- Remove Leaks --------
- Wait 0.10 seconds
- Custom script: call DestroyGroup (udg_UnitGroup)
- Custom script: call RemoveLocation(udg_TempPoint1)
- Custom script: call RemoveLocation(udg_TempPoint2)
- Custom script: call RemoveLocation(udg_TempPoint3)
- Wait 2.00 seconds
- -------- Quests --------
- Quest - Display to (All players) the Quest Update message: -Find a suitable lo...
- Quest - Flash the quest dialog button
- Quest - Mark Quest as Discovered
- -------- Camera Reset --------
- Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
- Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Turn cinematic mode Off for (All players)
-
NewFirstCutsceneCleanupNotSkip
- Events
- Conditions
-
Actions
- Trigger - Turn off (This trigger)
- Wait 0.10 seconds
- -------- Orcs Normal Speed --------
-
Unit Group - Pick every unit in UnitGroup and do (Actions)
-
Loop - Actions
- Animation - Remove the cinematic animation tag to (Picked unit)
- Animation - Reset (Picked unit)'s body-part facing
- Unit - Set (Picked unit) movement speed to 270.00
- Unit - Set Unit: (Picked unit)'s Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
-
Loop - Actions
- -------- Rend movement speed And animation. --------
- Unit - Set Dalrend movement speed to 270.00
- Unit - Set Unit: Dalrend's Real Field: Animation - Walk Speed ('uwal') to Value: 270.00
- Wait 0.10 seconds
- Animation - Remove the cinematic animation tag to Dalrend
- Animation - Reset Dalrend's body-part facing
- Animation - Reset Dalrend's animation
- Animation - Change Dalrend's animation speed to 100.00% of its original speed
- -------- Remove Leaks --------
- Wait 0.10 seconds
- Custom script: call DestroyGroup (udg_UnitGroup)
- Custom script: call RemoveLocation(udg_TempPoint1)
- Custom script: call RemoveLocation(udg_TempPoint2)
- Custom script: call RemoveLocation(udg_TempPoint3)
- Wait 2.00 seconds
- -------- Quests --------
- Quest - Display to (All players) the Quest Update message: -Find a suitable lo...
- Quest - Flash the quest dialog button
- Quest - Mark Quest as Discovered
- -------- Camera Reset --------
- Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
- Cinematic - Fade in over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Turn cinematic mode Off for (All players)
Last edited: