• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[Trigger] Multiboard gone ( strange )

Status
Not open for further replies.
Level 18
Joined
Sep 27, 2005
Messages
2,069
  • dragon
    • Events
      • Unit - A unit comes within 500.00 of Murandin 0085 <gen>
    • Conditions
      • ((Item-type of (Item carried by Emperors Elite Rifleman 0013 <gen> in slot 2)) Equal to Mesic's Sword) or (((Item-type of (Item carried by Emperors Elite Rifleman 0013 <gen> in slot 3)) Equal to Mesic's Sword) or (((Item-type of (Item carried by Emperors Elite Rifleman 0013 <gen> in slot 4)) Equal to Mesic's Sword) or (((Item-type of (Item carried by Emperors Eli
    • Actions
      • Trigger - Turn off (This trigger)
      • Unit - Order Emperors Elite Rifleman 0013 <gen> to Stop
      • Cinematic - Disable user control for (All players)
      • Set Gotsthedragon = True
      • Multiboard - Minimize mn
      • Special Effect - Destroy morganeffect
      • Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • Unit - Make Emperors Elite Rifleman 0013 <gen> face Murandin 0085 <gen> over 1.00 seconds
      • Item - Remove (Item carried by Emperors Elite Rifleman 0013 <gen> of type Mesic's Sword)
      • Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • Animation - Lock Murandin 0085 <gen>'s Head to face Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00, 90.00)
      • Wait 1.00 seconds
      • Floating Text - Create floating text that reads You indeed fascinat... above Murandin 0085 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set Floats[4] = (Last created floating text)
      • Wait 5.00 seconds
      • Floating Text - Destroy Floats[4]
      • Wait 1.00 seconds
      • Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • Animation - Reset Murandin 0085 <gen>'s animation
      • Unit - Move Emperors Elite Rifleman 0013 <gen> instantly to (Center of Region 055 <gen>), facing (Center of Region 056 <gen>)
      • Unit - Move Murandin 0085 <gen> instantly to (Random point in Region 055 <gen>), facing (Center of Region 056 <gen>)
      • Animation - Reset Murandin 0085 <gen>'s body-part facing
      • Unit - Order Murandin 0085 <gen> to Move To (Center of Region 057 <gen>)
      • Trigger - Turn off camera <gen>
      • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
      • Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
      • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across Region 037 <gen>
      • Trigger - Turn on Weather Control <gen>
      • Trigger - Turn on Camera <gen>
      • Environment - Turn weather On
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Camera Equal to 1
        • Then - Actions
          • Camera - Lock camera target for Player 1 (Red) to Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00) using Default rotation
        • Else - Actions
          • Camera - Pan camera for Player 1 (Red) to (Position of Emperors Elite Rifleman 0013 <gen>) over 0.00 seconds
      • Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 0.50 seconds
      • Unit - Order Emperors Elite Rifleman 0013 <gen> to Move To (Position of Captain Morgan 0083 <gen>)
      • Multiboard - Show mn
      • Multiboard - Maximize mn
      • Camera - Pan camera for Player 1 (Red) to (Position of Captain Morgan 0083 <gen>) over 4.00 seconds
      • Wait 4.00 seconds
      • Unit - Make Captain Morgan 0083 <gen> face Emperors Elite Rifleman 0013 <gen> over 1.00 seconds
      • Wait 1.00 seconds
      • Floating Text - Create floating text that reads So Murandin has cam... above Captain Morgan 0083 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Set Floats[1] = (Last created floating text)
      • Wait 6.00 seconds
      • Floating Text - Destroy Floats[1]
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Camera Equal to 1
        • Then - Actions
          • Camera - Lock camera target for Player 1 (Red) to Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00) using Default rotation
        • Else - Actions
          • Camera - Pan camera for Player 1 (Red) to (Position of Emperors Elite Rifleman 0013 <gen>) over 0.00 seconds
      • Wait 1.00 seconds
      • Countdown Timer - Destroy (Last created timer window)
      • Unit - Make Captain Morgan 0083 <gen> face Footman 0072 <gen> over 1.00 seconds
      • Cinematic - Enable user control for (All players)
      • Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) + 5)
      • Hero - Add 100 experience to Emperors Elite Rifleman 0013 <gen>, Show level-up graphics
      • Floating Text - Create floating text that reads 100 XP above Emperors Elite Rifleman 0013 <gen> with Z offset 0.00, using font size 10.00, color (20.00%, 20.00%, 100.00%), and 0.00% transparency
      • Set Xptekst = (Last created floating text)
      • Trigger - Turn on Xp <gen>
      • Trigger - Run Wave 1 <gen> (ignoring conditions)
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to Defend Ashwind at a...
      • Multiboard - Change the title of (Last created multiboard) to Quest Update
      • Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 1.00 seconds
      • Multiboard - Change the title of (Last created multiboard) to Game Status
      • Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
      • Wait 1.00 seconds
      • Multiboard - Change the title of (Last created multiboard) to Quest Update
      • Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 1.00 seconds
      • Multiboard - Change the title of (Last created multiboard) to Game Status
      • Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
      • Wait 1.00 seconds
      • Multiboard - Change the title of (Last created multiboard) to Quest Update
      • Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 1.00 seconds
      • Multiboard - Change the title of (Last created multiboard) to Game Status
      • Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
      • Wait 1.00 seconds
The Multiboard dissapears in the middle of the trigger, just vanishes, like I destroyed it, I don't know why. Any ideas?

Dissaperas around here

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Camera Equal to 1
Then - Actions
Camera - Lock camera target for Player 1 (Red) to Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00) using Default rotation
Else - Actions
Camera - Pan camera for Player 1 (Red) to (Position of Emperors Elite Rifleman 0013 <gen>) over 0.00 seconds
Wait 1.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Make Captain Morgan 0083 <gen> face Footman 0072 <gen> over 1.00 seconds
Cinematic - Enable user control for (All players)
 
Last edited:
Level 22
Joined
Jun 24, 2008
Messages
3,050
Hidden=Text]Trigger here[/hidden]

And maybe cause of this?

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Camera Equal to 1
Then - Actions
Camera - Lock camera target for Player 1 (Red) to Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00) using Default rotation
Else - Actions
Camera - Pan camera for Player 1 (Red) to (Position of Emperors Elite Rifleman 0013 <gen>) over 0.00 seconds
Wait 1.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Make Captain Morgan 0083 <gen> face Footman 0072 <gen> over 1.00 seconds
Cinematic - Enable user control for (All players)
 
Status
Not open for further replies.
Top