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[Trigger] Problem with my dialog.

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Level 5
Joined
Jun 24, 2009
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118
Hello,I need help with my trigger. I don't know what is wrong,this isn't completed trigger but anyway this should work already.Problem is that heroes doesn't teleport to the arena.

  • Teammode
    • Events
      • Dialog - A dialog button is clicked for Dialog
    • Conditions
      • (Clicked dialog button) Equal to DialogButtons[1]
    • Actions
      • Game - Unpause the game
      • Game - Display to (All players) the text: |cff32cd32Current a...
      • Wait 300 seconds
      • Unit Group - Pick every unit in (Units in Full Destroyers Region <gen>) and do (Actions)
        • Loop - Actions
          • If (((Picked unit) is A Hero) Not equal to True) then do (Unit - Move (Picked unit) instantly to (Center of Teleport Destroyers Region <gen>)) else do (Do nothing)
          • Unit Group - Remove (Matching unit) from (Last created unit group)
      • Unit Group - Pick every unit in (Units in Full Guards Region <gen>) and do (Actions)
        • Loop - Actions
          • If (((Picked unit) is A Hero) Not equal to True) then do (Unit - Move (Picked unit) instantly to (Center of Teleport Guards Region <gen>)) else do (Do nothing)
          • Unit Group - Remove (Matching unit) from (Last created unit group)
      • Game - Pause the game
      • Game - Display to (All players) the text: |cff116644Get ready...
      • Wait 5.00 seconds
      • Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Arena Region <gen>
      • Floating Text - Create floating text that reads |cffff00005|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Wait 1.00 seconds
      • Floating Text - Destroy (Last created floating text)
      • Floating Text - Create floating text that reads |cffff00004|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Wait 1.00 seconds
      • Floating Text - Destroy (Last created floating text)
      • Floating Text - Create floating text that reads |cffff00003|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Wait 1.00 seconds
      • Floating Text - Destroy (Last created floating text)
      • Floating Text - Create floating text that reads |cffff00002|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Wait 1.00 seconds
      • Floating Text - Destroy (Last created floating text)
      • Floating Text - Create floating text that reads |cffff00001|r at (Center of Timer Region <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Wait 1.00 seconds
      • Floating Text - Destroy (Last created floating text)
      • Game - Unpause the game
 
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