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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Decent of Tenebris V1.1

Submitted by Amenhotep
This bundle is marked as approved. It works and satisfies the submission rules.
The Decent of Tenebris!
by Amenhotep

This map is a SP short story-driven game that is inspired heavily by Dark Souls.

Within Tenebris players will find foreboding environments, grotesque enemies and
many dark secrets. Explore Tenebris and fight your way to freedom!

Akin to the game that the map took inspiration, Decent of Tenebris is difficult and to
survive players will need to explore and occasionally backtrack to find tools and tomes

to defeat what lies ahead. However no matter how strong you are... beware the Corpse Warden



TRAILER!



Decent of Tenebris is my first ever map and i'm proud to release it finally


Extra Information
  • This story has a lot of written dialog without voice acting, if that isn't for you, try it anyway! :D
  • Triggering is not my strong point but I have tested this extensively, so issues should be minimal.
  • There are more than a few secrets hidden around, one of which unlocks a hidden ending.

Credits:
Alpain , HappyTauren , Tarrasque , HerrDave , Kitabatake , John_Drake

HappyCockroach , Callahan , alfredx_sotn , UgoUgo , Direfury , -Grendel

The Weird Human , RightField , Afronight_76 , Deolrin , Kimbo

NEREVARMS , WILL THE ALMIGHTY , PeeKay , WhiteDeath , Razer!X

Fingolfin , Vortigon , Gigy , rednek , Daenar7 , tonic , Darky29 ,

wuddle , Infinitynexus , Crabby_Spider , Darkfang , Pyramidhe@d

CRAZYRUSSIAN , stonneash , Darkfang , Blizzard Entertainment

NOTE: Other assets in the map not from the creators above are taken from Chaos Realm or have since removed their content. (That or i'm just blind.)




CHANGE LOG

V1.1 - Fixed issue where Tarkus would be found outside Cognito boss arena. (At least I think I have)
- Fixed Curse of the Vampire buff and Blood Rend disappearing on death.
- Fixed strange bug where the north Tradidisset summons would not stop spawning. (Also gave Souls)
- Various Fixes to the Umbral Form.
- Corpse Warden is now visible at all times when on screen (Ignores fog of war) and plays a short audio file when near.
- Camera Lock Removable with Ctrl + C has been fixed.
- Masked Area is partially visible, now disabled
- New item available at the Quiet Man (Umbral Scroll, Longsword upgrade)
Contents

Decent of Tenebris V1.1 (Map)

Reviews
deepstrasz
[spoiler] All in all, a really good game, straightforward though with not many choices. Approved. ================================= Always check/recheck the Map Submission Rules! (Map Submission Rules) Screenshots could attract more players to...
  1. The Tester

    The Tester

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    Nice trailer..gonna play it later..hehe
     
  2. Amenhotep

    Amenhotep

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    Awesome :D Thanks
     
  3. Zenonoth

    Zenonoth

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    Dr. Robotnik's Review

    [​IMG]

    4/5, +Rep, vote for Approval

    Advices:
    - Fix grammar mistakes
    - Improve the terrain
    - Tooltips are nice but not great, they can be improved
    - You can remove the camera lock by Ctrl + C
    - Would be more mysterious if you made ''Masked Area is partially visible" disabled from map editor.

    This is my personal review, if you dislike it or feel it's unfair by any means, feel free to inform me and I'll delete it from your map's page. I'll update my review to a higher rating if you fix the changes I requested.
     
    Last edited: Sep 16, 2017
  4. Amenhotep

    Amenhotep

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    Awesome review! Thanks so much :D
    I'll work on those as best I can (between uni work).

    Terrain I can improve, grammer I can improve, Tooltips I can improve, Ill look into the camera lock, but I have to ask what the last bit is? Sorry triggers are my weakest skill.
     
  5. Zeforas

    Zeforas

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    Ok, this map is great, and was fun. But i never managed to complete it. ...But not because of difficulty.
    https://puu.sh/xBgFI/1a00019594.png
    I think you understand very quickly what i meant. :D
    The cinematic played, and for some reason, i was outside the arena.

    Anyway, to talk about it quickly :
    -Huge lack of items. And there seem to be no upgrade for the weapon, which is kinda sad, since the shield does get one.
    -The corpse warden is simply unfair, because of our short vision range. I was turning a corner, and here he was! One death. Then, i was simply walking a straight way, Bing! one more quick death. Either give us a very slighter bigger vision range, so we have time to react, or make his view shorter.
    -The "umbra" transformation. Never, ever, AGAIN i will use it, if i was to play that game again. I had a lot of damage, thanks to the damage tome ( around 45-50? ) And once i used this transformation, i've lost every damage bonus. I was back to "17-27".
    -The game become extremely easy for me due to a bug : At one of the channeler, one of them summon a UNLIMITED army of skeleton, even after his death. So i was able to get 250 mad souls easily.
    -The curse of the vampire is removed once you die once, same for the life drain elixir. ( But you do keep the spell. )
     
  6. trebla ratilla

    trebla ratilla

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    i'm gonna try this out later. ;) just wait for my review.
     
  7. Amenhotep

    Amenhotep

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    Thanks so much for your review! I've never had that issue with the Cognito boss, I'll patch that up asap :)
    I understand what you mean about the Warden actually, shoulda seen the guy before I nerfed him o-o but i'll def make his presence more obvious!
    Oh? Not sure why it does that, i'll look into it, it's just a metamorphosis.
    Hahaha that's actually quite funny xD. Glad you found it I might also make the reward for those summons nothing.
    Ah that's just simply my bad, ill fix it :)

    Awesome stuff thanks for playing
     
  8. RuinKeeper

    RuinKeeper

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    Seems Tarkus always get himself glitched out of the Cognito's room at the end of the cinematic
    Same as #6

    When you transform into the void caller or that umbral demon,You lose the "Blood Rend" ability granted by the doctor,Is that intended?

    You can "Kick" those "rift"(Green Orb) to smash the door around the first boss room,Left door leads to a bunch of power-ups,but the right door leads to the exit,and the combat music is still playing if you try to make a run for it,I really don't know it's a bug or something else.

    Also, the quote of first boss sometimes don't despawn and linger within the Tenebris for all eternity.

    "Kicking" mobs onto trees can destory them, If some secret involves destorying trees,it will be quite painful to encompass all the possibilities.

    And last suggestion...the weapon sound of Tarkus sounds like hammer,it's literally "hit like a truck",suggest replace it with slashing sound of footman or blade master(I'm using a CN version of warcraft and don't know the name of weapon sound)


    After all it's a good map and fun to play
    and sorry for bad English :)

    Btw,the music played for Cognito is "Knight Artorias" form Dark Souls OST, but I forget or don't recongize the other two music....
     
  9. Amenhotep

    Amenhotep

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    Thanks for your reply!

    All are being worked on in between university work.

    Didn't know about the orbs moving, that's kinda funny xD

    It's an intentional feature the tree breaking but there are no secrets related to it

    I'll do my best with the weapon sound although I dont want to use those light slice attack sounds either ;)

    Hahah the other tracks are Dark Souls 1: Gravelord Nito and Pinwheel :)
     
  10. Duke

    Duke

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    Hey I played your map and really enjoyed it. Haven't finished it yet but here are some things i noticed while playing:

    - it doesn not show cooldown on Band of the Ashen king
    - Doctor has no portrait
    - you can attack the green orbs and get souls after the knight boss is dead
    - creeps are not challenging, makes the game a bit boring between bosses
    - i used umbral form in fight against Cognito and I couldn't attack him, almost lost the fight because of it
    spoiler
    cannot attack transgessor boss because there is wave spawner under him, it makes it very hard to select him and not the wave spawner


    EDIT: oh and shouldn't the map be called Descent of Tenebris? would make more sense imho
     
    Last edited: Sep 27, 2017
  11. Oraien

    Oraien

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    So, I just played it and was really hyped for it. It was creepy since the begining, but I got used to it and it was really amazing since the begining till the first boss. Then moving on it was still interesting and I got along with the doc and all but then the ending....

    Errors:
    - Kite Shield when upgraded has no manacost shown (move the spell to the first location, that should show it)
    - Kite Shield and the sword have shared cooldown (dunno if intended, but I suppose not)
    - The sword can be "clicked" on and the "spell" can be targeted but nothing happens, only the spawn then appears after the unit's death
    - The Umbral Spawn has a tooltip of ghoul... :D
    -Doctor's Luggage has a tooltip of a peasant (I believe)
    - Band of the Ashen King is missing the visual effect for cooldown (can be fixed by moving the spell to the first location in the list again)
    - Durning the mage, my stats changed names - int stayed Will, agi - i'm not sure of it, but Str became from Might to Strength again
    - Tome of Inteligence - dunno if error or just intended, with Int changed to Will I suppose it was meant to be changed but keeping it isn't an issue as it can have some inner sense
    - Umbral form is completly broken - not that it would be too strong, actually, it's useless - costing 120 mana, reducing damage back to 10 and giving a 15 manacost spell that deals 200 damage 'instantly' wasn't really instant, as it has 1-2 sec channel....
    - The Exiled Demon was damn annoying to fight against, the repositioning was difficult to note as I didn't know where he would be next time
    - The boss difficulty was too... inconsistent...
    1. The first one (The first Fallen) was too dificult and didnt really work, when i summoned the restless, he didn't really go after them and even if, one slash of sword killed easly an army of 10 that I did with the illusion, so there was really no point in creating them, I only did the illusion and hit him and then ran around waiting for cooldowns...
    2. The second (Solitaire?) was too easy, he dealt basicly no damage to me thanks to the coin's regeneration and mana wasn't needed since he dealt basicly no damage
    3. The third (Congito) was extremly difficult, the walls were weak, the bolts were easy to dodge and the books didnt do much so I didn't really have problem with being damaged too much, but having 10 damage against a 2500 HP boss proved to be too little and I had to cheat to do anything
    4. The fourth (Transspirit) was even worse, not only i couldnt target him (saying that I cant target air units), he also dealt MUCH more damage to me, so I was glad I managed to write whosyourdaddy and kill him, then the cinematic kinda bugged but that was predictible becouse of the cheat
    5. not really a boss but... (Corpse Warden) she was really annoying becouse I knew she is revealed, but the moment she enters my camera bounds she teleports to me and I can't outrun her, I can't surive her in any way and she took all my lifes I could spare :\
    - I didn't find the secret message, so it's either not obvious or I am blind... T_T

    So that's about it, some of these are easly solved, some are not, but I think that this map (or campaign if you'd include some more maps, with this quality, it could be really succesfull) is really amazing and I enjoyed playing it (not running around the Fallen though... :D )

    4/5, will be 5/5 after the bosses are rebalanced and spell fixed for sure
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Hero selected during cinematic mode.
    2. I guess he should be more shocked when first seeing his neighbour than after he kills him.
    3. Why are there spots on the map revealed from the start?
    4. Can you not make the Band of the Ashen King be instantly cast instead of having to select the hero? Same with the Strange Necklace and many other icons. You'd probably need dummy caster units for some like those with abilities like Frost Armour.
    5. Would be nice for Crush to make propelling enemy units damage others in the way.
    6. Avoid playing music through the sound channel. Use the other Play Music trigger.
    7. There's a "I'm so sorry" message stuck near the western stone rift. Still remained after the Fallen was defeated.
    8. Would be nice for the Styx spell to have a (T) after its title as the other spells (have their hotkeys).
    9. You can use the Rift Stones after battling the Fallen to gain experience. Even though you attack it once, if you stay near it a while longer more than 1 zombie appears. You can battle a lot of them with Styx.
    10. If you move the Rift Stones with Crush, the Broken Ones still appear where they first did.
    11. I killed the Soul Eater that I dragged near the spikes at the beginning (first boss), this, after I returned from the Fallen. On the spikes there was the Executioner. Should it have appeared like that? Killed him too :D
    12. The Crimson Key spell deals damage before the meteors touch the ground.
    13. I suggest a nicer description for items. Example (I'm saying, it needs to look more organized, not cluttered):
    Crimson Key

    A blood key that contains chaos beneath its metal.

    Ability: Summons chaotic fire form the sky dealing value damage. Also adds value whatever.

    Mana cost: 30.

    Cooldown: 18 seconds.

    14. You should create optional quests in the Quest Log about things like the doc asks for.
    15. Seems Crimson Key's ability stuns for a really big amount of time. Poor Festering Demon.
    16. There was a neutral Lost Memory in the southeast where a lich which summons too Shamblers is and a screaming creature also is.
    17. Why can't he place the bone himself in the luggage?
    18. If the Transgressor is so powerful, why does it need the Fallen? Plus, I'm sure I would have beaten those in that room.
    19. Why do you have to disable the player's control over the hero for the rolling stone doors to open? At least if the camera panned over/to them.
    20. Alright, so Crimson Key stuns indefinitely.
    21. There might be an issue with the teleporting boss (Solitaris?) which might make it/him not teleport from a position where the player already is (happened on the southwest position).
    22. Styx and Umbral spells do not have their titles all coloured like the other abilities.
    23. Umbral Longsword does not have a working ability. Or is it intended to be used in Umbral form? For some reason it worked on the green mage in the city. I had 2nd level Umbral Form learned but not activated.
    24. The above mentioned item's ability cooldown is activated by using the Possessed Kite Shield's ability.
    25. Not sure if intended but Crush makes nearby trees break when an enemy is hit by it.
    26. How are you supposed to know of creatures like the Executioner if you don't return to the spikes for instance? It was an accident I've found him.
    27. The Warned didn't get to me because of some distance and turned back; I got out of the city but the reddish hue and camera shake did not stop.
    28. Cognito's replies in are random Warcraft III lines.
    29. You can select the Transgressor's Void Spawners, even see their health bars. Use Locust ability on them or are you using an ability on them?
    30. How can you dodge/run away from those black-white spheres? They follow you indefinitely untill you die. Alright, the trick seems to be not to go near the boss or on the blighted zone so it won't call those spheres. Just wait for it to summon spirits and destroy them to deal damage to the boss. If any spirit is summoned behind it, use the Wither in Umbral Form not to apporach the blighted zone. The boss does not deal too much damage without those spheres.
    31. Once the camera is reset, for instance by pressing DELETE, it does not get back up.
    32. Transmissions run too fast during the last scene.
    33. Well, you could have put in more philosophy. Dialogues aren't convincing.

    All in all, a really good game, straightforward though with not many choices.

    Approved
    .

    =================================

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  13. Amenhotep

    Amenhotep

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    Thanks for the play and your feedback!
    Could you elaborate on the enemies being non challenging? Thanks ^_^
    The umbral form is undergoing heaps of changes as it's a little wonky so thanks for the heads up.
    Hmmm Wave spawner is normally can't be selected. Ill look into it :)

    As for the name, The Decent of Dark/Darkness makes sense to me xD

    Thanks for the review friend :))
     
  14. Amenhotep

    Amenhotep

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    Woooh Massive review! Thanks for that, ill address those issues as best as my noob skills will allow me xD

    A few points may be matter of opinion but i'll take everything on board!

    The Executioner is considered and easter egg similar to the Soul Eater and a few more things.

    My answer to the Transgressor thing is that Cognitos wards prevent him from entering.
    Also it's true that the cinematic room is possible but its stupidly hard as the Embalmers do insane amounts of damage and can easily overwhelm you. (tested ; _ ;)

    Super awesome review though ill get right to it! Also thanks for the Approved Status ^_^
     
  15. Amenhotep

    Amenhotep

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    T
    Im glad you enjoyed it friend :D
    Been an interesting experience this as the community finds all these bugs I never encountered personally.
    Also thanks so much for adding fixes to some of my map issues as Im new to triggers and it's my weak spot ; _ ;
    Sorry about the 10 damage thing, the Umbral form is being reworked hard as there are countless issues with it.

    As for second main boss, it's been tricky balancing him because if I buff him even slightly, he runs you over in his rage(red) form.
    Otherwise he does nothing :((

    Yep the Final boss is non target-able and walking near him will have you demolished by dark magic. Attack the splinters!

    Thanks for the awesome review ^__^
     
  16. KingLich

    KingLich

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    The last boss black orbs deal way too much dmg. I tried almost everything to avoid them or... idk... dissipate them? If there is no way to counter this attack the boss is unkillable.
    Give us a hint about how to achieve the secret ending pls :D!
     
  17. deepstrasz

    deepstrasz

    Map Reviewer

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    Please add the RPG tag and remove the Campaign and Cinematic ones since this map isn't part of a .w3n file and isn't only a cinematic map.
     
  18. Admiral Proudmoore

    Admiral Proudmoore

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    That was a really good map,not perfect but i enjoyed it a lot.

    I have a question,where can i find the track you used durning second boss battle?
     
  19. Rufus

    Rufus

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    Good one!
    I especially how scary you made the Corpse Maiden or what's her face. I jumped the first time I encountered her. :D
    It would however be fair to be able to escape her somewhow.