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World of Thera v1.1

Submitted by Kogor
This bundle is marked as pending. It has not been reviewed by a staff member yet.
World of Thera v1.1 - Full Release

Strategy game inspired by Azeroth Wars and other maps.

Explore the world of Thera as one of 9 races in this RTS map by Kogor. Resource management, army compositions, and skill are all aspects of games that I have attempted to bring out in Fantasy Wars.

In this map you play as one of 9 races, with their own lore and unique playstyles, in an attempt to conquer the world. Whether that be through alliances or sheer domination, no two games will ever be the same. There is no AI support, the game is meant to be played full house, 9 players, with the host slot closed (it is only used for testing purposes, as the creator of the map I often watch people play my map rather than play it myself).

If you enjoy this map, or want to leave feedback, please join the discord to support and discuss it: Discord - Free voice and text chat for gamers

The game is basically done, aside from further balance to be done as the map progresses and players give more feedback. If you do not use Warkeys, some hotkeys may be incorrect, that will be fixed in future builds, I just wanted to push a fleshed out build ASAP.

Please refrain from altering any portion of this map. Any map not posted on HIVE by Kogor is a fraudulent version.

Thank you everyone who have supported me and tried my game out in the ALPHA stage,

Kogor
Contents

World of Thera v1.1 (Map)

Reviews
DrakPanda
no singleplayer for no AI at all only 7 races not 10 shops dont work (dwarves) or dont work properly (horde) backpacks can never be gotten Humans have odd way to aquire shipyard? rest dont? Dwarves need arcane vault/castle/fortress for tech Horde...
Daffa the Mage
Set to pending for proper review
  1. DrakPanda

    DrakPanda

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    no singleplayer for no AI at all
    only 7 races not 10
    shops dont work (dwarves) or dont work properly (horde)
    backpacks can never be gotten
    Humans have odd way to aquire shipyard? rest dont?
    Dwarves need arcane vault/castle/fortress for tech
    Horde alrdy has free fire arrows
    Demons can aquire control magic before diabolist, advanced market efficiency doesnt work, destroyer form unobtainable, black citadel no attack button? economics whats a gold grudge?
    Elves market efficiency also doesnt work, wisps get lumber only apon research? ancient of lore gives unholy frenzy to whom? frost arrows level 2 and 3 arent a thing
    Uxala can get cannabalize before blood gourger, coral beds are murloc huts, shrine = kings palace
    Nagasi regen cant be gotten

    current state lots of bad tooltips and just needs a lot of TLC
     
  2. Kogor

    Kogor

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    Dude, FUCK YEAH. Thank you so much. Do you know how hard it is to catch everything when I'm the only one looking at it, I'm not a pro, and I have nobody else in my life who cares or knows enough about it to help?

    Just two(edit:3)points, 1. I don't know if I will ever do AI support, 2. I've only completed 7 races and I'm working on the other three, that's intentional and I'm sorry for not making it apparent in the description. EDIT: 3. The human way to get a shipyard is intentional, it's just a flavor thing that I enjoy and doesn't really hinder the gameplay, but fair point it is weird.

    Overall though, I love it. I'm fixing it all. Thank you!!!!
     
    Last edited: Jan 7, 2019
  3. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Use the Map Development forum for in development maps. A WIP map is considered a violation of Map Submission Rules point 5.

    Substandard until it's near completion (just ask for a re-review by then). We do not take early WIPs in Map Section for quality reason.

    If you would like to object to this moderation, feel free to use Staff Contact.
     
  4. Kogor

    Kogor

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    Question, I have a version of the map that is complete, but I call it beta for the sake of balance. it's very hard to balance a map until people begin playing it and i get a better feel for everything. Is that also not allowed? If so, I will not post my map until it is finished. Thank you.
     
    Last edited: Jan 12, 2019
  5. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    If it's Late BETA, with all core functions ready, it's considered acceptable.
     
  6. Kogor

    Kogor

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    Definitely would consider the newest iteration late beta. It's almost entirely just unit balance, which comes over time (honestly need more testers for this, player skill and experience also plays a huge part)

    That's the only part of it being a beta. Core mechanics are there, things are in place the way I want them to be ultimately, and there are no major changes in the foreseeable future.

    If you could let me know if this version is okay to post, that would be great. Updated the main post. Thanks
     
  7. Daffa the Mage

    Daffa the Mage

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    Set to pending for proper review
     
  8. GhostOfPast

    GhostOfPast

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    The discord link is dead, be sure you enabled an infinite amount of time.
    Also i watched your triggers and there's a lot of edits to do. It somewhat works the way you made it but i think you can make it more compact and intelligent :p

    Mah Discord :
    FlameofChange3103
     
  9. neven1

    neven1

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    is having 22 mb music file in your map really neccesary?
     
  10. Daffa the Mage

    Daffa the Mage

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    Please provide screenshots
     
  11. KPC

    KPC

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    Why outrider has mana points? Also why he has info that he is 7 lvl and other units don’t have it? Many units have the same problem (centaur/murloc race). Why can I upgrade workshop to shipyard?
    Order March hot key letter should be written same as order attack, I mean: [T] not [t].
    What about DISBTN icons? Javelineer portrait? Sockers abilities should be put up properly.
    Upgrades (8 tier) have many same icon, u can various them by adding more. Thaladorian Justice should have passive icon. Things in the market should be put up better. Surging Mist, there is MIst, should be Mist, albo icon should be autocast not BTN. Also other icons position in every build should be static. High Priest portrait? Headshot icon is weird choice coz shows hammer. Cleave icon as an upgrade should be BTN. Many centaurs collision size is wrong. Between the eyes icon upg should be BTN. Fortress collision size is wrong. Swordsman, Ice Giant portrait? Ice Giant, Celiae Garden icon is not cool as it can be. Training Grounds and Hunters Hall selection size is wrong. There should be a description as others for Rest, Mortal in Hero Abilities selection. Hero can gain lvl 25 and descriptions are up to 3 lvl? Chimera should be puted as last not as first unit. Swordsman run animation speed is wrong. Snow elves should looks more like snow elves not like high elves. Ice thrower, what about ice bolt attack animation? Mounted Hunter selection size is wrong. Death Tower ground should be changed. Barracks contain chaos with icons in there. Boiling Concoction should appear earlier. Infernal Juggernaught collision size is wrong and it should be as last unit, not the middle. Diabolist abilities icons messed up. Sky Barge collision size. Is diabolist flying? Infection icon in select abilities should be BTN and contain description.Tiderunner name contain his description. Huntsman collision size. Poisonous Claws passive icon. Kings Hut is strange. Primordial Shrine when is building there is nothing also disbtn icon. Necromancer collision size is wrong and abilities from should be put from worst to best. Murlocs race will need more work. Tidesage icon is strange also collision and selection size is wrong. Loca collision and selection size wrong. Den of the Dark Arts icon is strange. Exorcism is strange by name looking on its usage, icon could be passive. Summoner icon is strange. Altar of the one strange model choice is strange. Seer icon strange. Obliterate position and hotkey. Broken Stronghold selection and coalition size. U can do more with terrain. The whole area is flat. Ramps also could look better. There could be more doodads to make the game more interesting. There cant be grass next to the ice. Centaurs/Naga continent should has entrance from the north. Also grass for naga or murlocs are not the best choice. U can add some custom items. Income timer should appear after introduction. There can be more creep camps, creeps should drop better items and more often. When I order units with hero group to move and I change the point to move everyone instead of hero normally go there. Only hero was still moving to place I order him at last order. High Priest master train requires: fortress, how to do that? And their sound set is strange. Wild Warrior model does not disappear when he dies for long. Guardsman collision is wrong. Waves of justice have strange name looking on its effect, it also heals enemy. I'm not sure if the items cost is balanced. Spyglass should has same description as other abilities. Enemy shop choose your hero to trade with. I’m also not sure if units cost is balanced. Ex. Mortar team. Grudge is too small and run so funny. Change his move animation speed. Game Data Set is old.

    I like the idea of the map despite the fact that there are a lot of them. I saw something original in yous. It has the potential to become a good map. I like the idea of snow elves, they are original. Ritual is also very nice idea. The map is interesting and nice to explore. Good luck. :)