1-Centaurs.
- Archer and Jawelin, I am ok with them.
- Dragoon change the name, I was thinking in a air dragon, and the dragoon as british horse gunners, it really confuse, is a fire archer. wc3 unit.
- The thuner lizard breaks a bit the racial inmertion, this is a brown red race, those lizzards seems like out of place, I would recomend some mechanical unit, or even the red thunder lizzards will fit more. wc3 unit
- nice hero model.
-IMO the superbuilding AKA supearweapon healing wich cost like 1000 gold and 1000 wood, it took me 1 min 30 sec to destroy it with all my army,
If you place it in your base, plus hero with scroll of teleport, is imposible to avoid such healing. If the healing is much , is imposible to attack with no loose, and if it is few is no worthy the cost. the other 7 races have not such equal structure ( quilboards have super unit, ), it would be better a cheap building with cheap healling and limit of 7 or something like that, so if you attack you can destroy it and cut the centaurs healing. ( the broken also heals but it needs micromanage, this auto)
- I like the sorcerer and the pyromancer.
-Lacks air units, I think air units are needed in all races.
2) the undeads
- they have goblin machine with 600 hp, for a laborer, model changed with outland machine, is to expensive, also is a very hard melee unit for a laborer IMO.
they have the best wood gather, 200 per machine, while the others , 4 or 5 wood per laboer + waste gold to upgrade
undead have a great economy, wich in balance, I think they would have the best chances to wind by economy war.
Undeadvs centaurs, I can predict undead victory.
- I got a terrible bug that brokes the whole race, I could not build buildings, saying it must be build in bligth but I just couldnt, I even try to build a second hall and then try again, nothing, cant build anywhere.
-gargolas, the same wc3.
- I like the plague mystic, and heavy guards.
- the harvest noise of the machine units is really anoying, not imagin with auriculars, it distracts or can confuse as being attack,
3) Thalador
spearmen = footman, model changed.
bowman = NE archer.
- hero has 2 passive skills, a good rule is, 1 passive, 2 mana casting, 1 level 6, only have the scout and healing, reincarnation, no damage spells,
even human paladin with invulerable shield has an ofensive role.
- icon broken, disbtn paths, read a tutorial to fix it. replace textures command botton passive. dissbtn that stuff.
- battleships
Thalarasarian destroyer special one 1000 hp, cost 475 gold 150 wood, damage 76-103
normal battle ship 750 hp cost 500 gold, 200 wood, damage 54-80
why the thalarasian destroyer is far better but cheaper than the normal?? it makes normal one useless early building.
upgrade castle 900 gold, 230 wood, painfully expensive compared to other races. (like undead, they can make gold really fast)
-outrider mana??
no skills??
-Sorceress, no tier 1 skills,
- bowman cost 26 g, 12 wood, crossbowman 30 g, 10 w, crossbowman is a bit better than the bowman, but in overall they seem to be redundant
compared to preexistant systems like archer - dryad.
4) Dwarves
- hero king mountain 3 skills, I like them more when they are more shuffle, bear summon, I could summon 2 of them in Level 1 skill,
- bash in guards it should be reaserchable
- the blacksmith was very far a way compared to the others starting positions,is painfully to send workers to go that area.
- the orc icon as dwarf reaserch breaks racial fitness.
- mortar the same, flying machine the same dwarf girocopter,
- rifleman long rifles research is tier 1 avaiable, but the rifleman is tier 3 unit, the research must be also tier 3.
- healing wave of the high priest healing 70 hp staking up 4 units, is an hero skills, maybe to powerfull at first, that priest is much better with that as the human high priest. also this dwarve priest is better than thalador sorceres, more hp.
-Important call to arms of the dwarves is bugged, dwarves use miners, but it says no peseant nerby
sorry for the bad quality
- dwarves air units are better than those races with no air units, or like Thalador, thats because randomly the gryphon and gyrocopters are dwarf unit,
with a mix of dwarves and gyrocopters, I think this race has the air superiority, plus map layout is chaotic, so air wins over land and sea.
(skills like ensnare require a lot of micro, a skillfull player will move a lot and a lot around so the enemy cant get a good lock, web nerubian skill autocasting would counter than instead of the manual net.)
I think dwarves have not water access, (if I am not mistake) and also there is a bug with shipyards if you build them in highground wich is allowed, pathing building must be changed to shallow water only to avoid such bug, cost 500 gold, so it was painfully to build other.
5) Ci Lae or the snow elves.
- swordman ice skill.
-archer frost arrow, the research icon is different from the unit game icon.
-hero frozen shield, frozen sage frozen shield, frozen shield is redundant as hero and unit skill.
- to much ice skills in my opinion, I would also go with water spells or even steam spells as a water race.
- hero skill rest mortal (aka sleep) no level info like the others.
-ice gigant, aka mountain gigant in tier 2, plus inmunity skills, 900 hp, is the best melee unit, skills are the same, but tree skill as club removed,
- serenity skill, the icon used is from abolish magica of NE use other instead, is confusing.
- quimera = as NE, ice sprite = to the dragon fairy.
damage comparison
archers have ice skill, 20-23 damage
mounted hunter has no skills, 280 hp, damage 28-30
elite archers 300 hp, damage 22-24
I feel the elite archers are redundant, I think the elite archers should have shadowmeld only and the others not to make the unique or something,
the 3 have shadowmeld making shadowmeld not valuable,
6) Quillmane
- hero with 2 passives
- I like the Slinger and the Swordman
-raider = to orc raider with net.
-quilmane have a near unguarded merchant.
- the red creep goldmine behind was painfully, I went with my hole army and lost, if I remember it was a satyr L9, Wolf L6, Wolf L6 and Wolf L4, it was a level 25 creep, also the satyr resurrected after I kill him, so it was a great way to suicide me, ( I will talk more about creeps later)
- this race has only 2 tier of townhall, and only 1 tier 3 as super weapon, it was a 700 gold 700 wood research and then the unit, 350 gold, 500 wood, painfully to research, create and costs, while I really like the idea, I think it un-balance it a lot , I mean in age of mythology all races can cast the titan, or in RA2-RA3 all races have 2 superweapons, I will talk about this later.
- thorn aura and spine armor seems to be redundant,
- this race has no air, it has raider with ensnare, but no autocast, a lot of micromanage,
7) murlocks
- I like the hero,
- their haverst of gold is = to undead, but less in wood.
- I like the necromancers
-in this race, many units have the same icon wich is bad to know when multiselecting and cast, tide runer has same icon as huntsman,
necromancer has same icon as mystic.
- they dont have tier 3 and no tier units, not even a single super weapon unit like quillmane, they lack good hp melee.
- no air units, undead had the gargolas at least. no ships, units swim
- good towers
- IMO this race lacks something, I mean they have good income, good towers, the early healing wards, but the lack of a tier of 3 really makes this race as less interesting and maybe the only strategy is to zerg the enemy before they got tier 3 units. I am not shure they may stand late games with such low hp units.
I mean it remembers me zergs, but zegs also had ultralisc or the air guardians to counter in late game
8) Nagai.
- I like hero skills.
-good income gold 10, 20 wood.
- they have air with abolish.
- the tide-sage has murlock icon, but model is a makura, use that icon in the murlock race, and put a wc3 makura icon.
- crushing wave skill maybe should be a re-search one,
9) the broken
- hero has no damage skills, teleport, holy ligth, and 2 pasives.
- vindicators and hero have same healing skill,
-I like the sumoner and the summon fire and dark elementals,
- I like the dark ones, good ranged.
While they have a lot of healing they have to micromanage,
melee map layout: ,
-narrow path, small ramps, a lot of things that in melee are bad for melee.
-creeps are also chaotic, you can have a red creep near base and a green far a way, a more defined creeping route should exist,
green creeps near, orange midle, and red far away.
in melee games, or altered, creeps shouldnt be that hard, a level 25 red creep is hard in normal wc3, but considering hp reduction, it can be death, you can suicide your army an economy, and not recover from trying to take a red creep,
- while the map was made for Azeroth realm, in terms of balance is not a good idea in terms of walking distances, simetry and balance.
- IMO since there are too many races and you start and have a lot of new info. Some races have the wood harves in base, others have them far away.
Altered melee plays better when:
1-only townhall and 5 peons starts,2-so you build the barrack, the farm and the altar, 3- train hero and footmans, then the ranged, then go to tier 2, while tier 2 develop creep and hijack the enemy, so you go into the race, step by step, here you have like half base developed and need to go to the other half.
while is good for a faster play, is like to much info
the gameplay of this game is made that with all 9 races, fist sec. of the game develop to tier 2, forget tier 1 develop, that cuts wc3 tier 1 strategies to go with 1 hero and 3 units to hijack the enemy. Also each race starts with diferent things, is cool concept from medieval total war and rome total war, but in melee is like a lot of random, one user has already tier 2 buildings, the other has a shipyard the other has not a shipyard,
-walking distances are so painfully large that , aerial units will be a better option than walk with the ramps , round mountains, and that stuff.
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another IMO for balance:
- if you do a lot of races like Age of empires, is better to have all races the same unit system, the same gather system and modify them. For example Age of empires 2,
there are a lot of units, but not all races have the same units, but all have the main units, archers, horses, infantry, siege, french have better cavalry, english better archers, but in a cavalry battle is not that english will loose againt french (is like orc taurens against hu knigths) that bad if they properly use pikemans.
races with no air, is really dramatic in wc3, and net counter is not enough IMO.
-If you do a races with dramatically strategy changes, it is better to do it with few races,
RA2 3 races, RA3 3 races, WC2 2 races, . those games have the same gather system wich is key for balance different races
harvest 2 of gold against 10 is dramatic or 200 wood,
only one game did that CC generals, and I think the race wich harvest less is more weak,
also only CC generals did 3 races, 2 aerial, 1 no aerial, but aerial is crap, high attack but easy to take down, here tier 3 aerials seems it may prevail.
also in RA3 as example because I like it a lot all races have:
- cheap and heavy infantry.
- air units against land, air units anti air, land units against air.
- tier 1, 2 and 3 warships,
- tier 1,2,3 tanks,
-long range siege units.
- tier 1 and 2 towers,and AA towers
skills and models are different but , they all have t
- 3 tier develop, russia build buildings, japan build buildings fast but each building has tier develop, usa, has main base develop, they are 3 totally different systems but each respect the tier 3 thing. something similar
- almost all games are good with a land option. I remember that most boring maps in Age of mythology and Ages 3 are the maps with water and need to use transports, land allows early attack games, except RA3 because a lot of units are amphibious.
-IMO your races have some changes, but a lot of preset- was used, it would be better to see more custom units, custom icons, custom models for new skills, at least the hero ones, since only 1 hero per race people wants to see new heroes.
since only 1 hero I would desire new skills for that single hero than use the presets, also presets skills are being re-peated , a lot of presets, are out of game like mana burn, or others heroes and unit skills,.