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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Descent of Tenebris V1.1.w3x
Variables
Test
Set
Ded
DeathFix
Second Use
Umbral 2
Areas
Enter Crypt
Enter Tomb
Enter Bastion
Enter LastLight
Initialization
Melee Initialization
Intro
Lives1
Lives2
Lives3
END GAME
Cinematics
Camera Follow
Death of the Mage
Intro Cognito
Meet the Transgressor
What Was That
Arena Transgressor
Trasgressor Warning
City Entrance
ACT II BOSS
Death of Desiderium
Fix Mage Death
Sounds
Sound1
Sound2
Sound3
StopSound1
StopSound2
StopSound3
Broken One Intro
Messages
Ghost1
Ghost2
Ghost3
DoorLocked1
Mechanisms
Gate Open
Arena Unlock
Spike Pit Lever
Ogre Item
Spike Pit Level Unlock
Spike Pit Level Unlock 2
UnlockedDoor1
UnlockedDoor2
UnlockedDoor2 Effect
UnlockedDoor3
Wandering
Amalg
Amalg Activate
Almalg Intro
Almalg Intro 3
Almalg Intro 2
Activate Door
Door Dies
WanderZone1
WanderZone2
Stop WanderZone1 and 2
Knight Boss Spells
Orbs1
Orbs2
Spin to Win
Creepy Messages
Low Life
Mage Boss Spells
Summon Orbs
Summon Orbs 2
Summon Orbs 3
Enrage
Orbs Move
Orbs Death
Change Owner
Warps
Warps 2
Warps 3
Warps 4
Warps 5
Mage Boss Traps
Activate Rune1
Activate Rune2
Activate Rune3
Activate Rune4
Activate Rune5
Rune 1 Effect
Rune 1 Effect 2
Rune 1 Effect 3
Rune 1 Effect 4
Rune 1 Effect 5
Cognito
Soul Fire
First Wall
Second Wall
Third Wall
Rapid Fire
Bug Fix
Attack Me
Auto Spells
Meteor Shower
Rapid Fire 2
Final Form
Waves
Novas
Fight
Rengage Fight
Near Death
Remove Channelers
Cognito Dies
The Transgressor True Form
Stop Glitches
Transgressors Betrayal
First Skillset
Spell Loop
Spell Loop2
Spell Loop3
Spell Loop4
Spell Loop5
Break1
Break2
Splinters
Damage 3000
Damage 2000
Damage 1000
Damage 100
STOP
End the Game
Extended Ending
Barbarian
Doctor Quest
Encounter
Walk 1
Walk 2
Quest 1
Quest 2
Quest 3
Quest 4
Coin
Coin Insist
Item 2
Item 2 Pickup
Item 2 Drop
Item 2 Finish
Reward2
Item 3
Item 3 Pickup
Item 3 Drop
Item 3 Finish
Reward3
Drink Potion
Ability
Skull Loop
Sounds
Soul Armour
Animations
Tradidissets
ALL Town Triggers
Aggro
Aggro 2
Aggro 3
Vessal Trap
Betrayer1
Betrayer2
Betrayer3
Tradidisset1
Tradidisset2
Tradidisset3
Tradidisset Loop1
TradidissetSecond1
TradidissetSecond2
Repeater Second3
TradidissetThird1
TradidissetThird2
TradidissetThird3
Death of Tradidisset 1
Death of Tradidisset 2
Exiled Demon
First Damage
First Region
Second Damage
Second Region
Third Damage
Third Region
Corpse Warden
In Range
Range Loop
Terror Loop
Tarkus Dies Once
IT somehow dies
Move1
Move2
Move3
Move4
Move5
Move6
Move7
Move8
Move9
Move10
Move11
Reborn
Standup
Blood Loop
Leaves Region
Vomit
Vomit 2
RDreath
GAME END
T1
T2
T3
T4
T1 Act
T2 Act
T3 Act
T4 Act
Item
Secret Meme
Secret Meme Attack
Secret Meme Attack2
Secret Meme Attack3
Secret Meme Attack4
Shield
Sword
Shield Rebuy Fix
Sword Rebuy FIx
Money
Money 4
Money 5
Money 6
Money 7
Money 8
Money 9
Money 10
Money 11
Money 12
Money 13
Money 14
Money 15
Money 16
Money 17
Money 18
Money 19
Money 20
Money 21
Money 2
Money 3
Ghost Trap
Init
Trap
Seeker
Sound
Stop Blink
First Encounter
Second Encounter
Third Encounter
HP
HP 2
Button
Doctor Teleports
Hi There
Unit Enters 1
Unit Send Back 1
Unit Enters 2
Unit Send Back 2
------------------------------------------
Charge-Slash
Cast Trigger
Loop Trigger
<!-- How to import -->
Sweep
Ini
Sweep Cast
Sweep Loop
Soul Blast
Soul Blast
Soul Blast Halt
Soul Blast Loop
Soul Blast Test
Test1
Inferno
Inferno A
Inferno B
Jump Spell
CastSpell
Damage of Spell
JS init
JS loop
Slam Spell
KnockbackUnits
Beast Attack
Defend
Disable spellbook
DefendLoop
DefendLoopUnit
Defend
DefendUnit
Barrier
Barrier
Barrier Animation and Scream
Barrier Force
Trigger Barrier
Trigger Barrier 2
Trigger Barrier 3
Trigger Barrier 4
Trigger Barrier 5
Dash
StepThrough A
StepThrough B
Adding Abilities
init
get mana shield
Missiles
Missile Barrage Cast
Missile Barrage Loop
Jory's Skills
Dancing Flame Init
Dancing Flame Start
Dancing Flame Spin
Dancing Flame Tail
Dancing Flame Clear
SoundSpell
More Spells
Fire Wall
Fire Blast
Fire Blast hash
Fire Blast
Fire blast loop
RoF
RoF hash
RoF
RoF Loop
Summon Meteor
Death
Heat Ripple
Heat Ripple
Heat Ripple
Heat Ripple Loop
Simple Stun Spell
Slam Shake
Umbral

		
Name Type Is Array Initial Value
a real No
Active boolean Yes
Angle real No
AngleIndex real Yes
Beast_Attack_Ability_Level integer No
Beast_Attack_Atribute integer No
Beast_Attack_Atribute_Damage real No
Beast_Attack_Caster unit No
Beast_Attack_Damage_Splitter integer No
Beast_Attack_Life_Damage real No
Beast_Attack_Location location No
Beast_Attack_Location2 location No
Beast_Attack_Max_Life real No
Beast_Attack_Target unit No
Beast_Attack_Total_Damage real No
CAcceleration real Yes
CAccelerationRate real No
CAngle real Yes
CAnimSpeed real Yes
CArray integer No
CastingPoint location No
CCaster unit Yes
CCasterCheck unit No
CCasterPos location No
CCasterPosCheck location No
CDamage real Yes
CDistance real Yes
CEndOfCharge boolean Yes
CLevel integer Yes
CLoop integervar No
CMovePoint location No
CognitoCheck integer No 1
CPlayaGroup force Yes
CPlayaGroupCheck force No
CTarget unit Yes
CTargetCheck unit No
CTargetPos location No
CTargetPosCheck location No
CurDistance real Yes
CWait real Yes
DancingFlame unit Yes
DancingFlameAngle real Yes
DancingFlameDistance real No
DancingFlameGroup group No
DancingFlameHashtable hashtable No
DancingFlameID integer No
DancingFlameSpins integer No
DancingFlameStep real No
DancingFlameStep2 real No
Defend_Caster unit Yes
Defend_Caster_unit unit Yes
Defend_Counter real Yes
Defend_Counter_unit real Yes
Defend_CurrentIndex integervar No
Defend_CurrentIndex_unit integervar No
Defend_MaxIndex integer No
Defend_MaxIndex_unit integer No
Distance real No
DP_Ability abilcode No
DP_Base_Damage real No
DP_Caster unit Yes
DP_Damage_Increase_Per_Level real No
DP_DamageArray real Yes
DP_Enemy_Targets group No
DP_IntMultiplier real No
DP_maxIndex integer No
DP_Missile_Lifetime real No
DP_Movementspeed real No
DP_Number_Of_Missiles integer No
DP_Point location No
DP_Range real No
DP_TempPlayer player No
DP_TempUnit unit Yes
DP_TempUnitVaule real No
DP_Unit unitcode No
electricFX effect No
electricFX2 effect No
FB_degree real No
FB_distance real No
FB_dummy unit No
FB_group group No
FB_group_Copy group No
FB_hash hashtable No
FB_point location No
FB_point_Copy location No
Fire_Wall_Ability_Level integer No
Fire_Wall_Caster unit No
Fire_Wall_Distance real No
Fire_Wall_Dummy_Ability abilcode No
Fire_Wall_Duration real No
Fire_Wall_Location location No
Fire_Wall_Loop_Location location No
Fire_Wall_Loop_Location_2 location No
Fire_Wall_Owner player No
FlySFX modelfile No
g group No
HR_AoE real Yes
HR_Caster unit Yes
HR_Damage real Yes
HR_Degree real Yes
HR_Dur real Yes
HR_Index integer Yes
HR_Index_maxSize integer No
HR_Index_Size integer No
HR_LOOP integervar No
HR_Offset real Yes
HR_TempLoc1 location Yes
HR_TempLoc2 location Yes
HR_TempLoc3 location Yes
HR_TempLoc4 location Yes
HR_TempLoc5 location Yes
I integervar No
i integervar No
i2 integer No
I_Angle real Yes
I_Arc real Yes
I_Caster unit Yes
I_CastNumber integer No
I_ConstDistance real Yes
I_Damage real Yes
I_Distance real Yes
I_Dummie unit Yes
I_Group group No
I_Missile1 unit Yes
I_Missile2 unit Yes
I_Off boolean Yes
I_Offset real Yes
I_Point location Yes
I_Speed real Yes
I_Switch integer No
ID integer Yes
ID2 integer No
IDMax integer No
ImpactSFX string No
ImpactSFXIndex string Yes
Jumper unit No
JumperIndex unit Yes
JumpSFX effect Yes
JumpTimed boolean No
KN_unit unit No
Knockback_Loc1 location No
Knockback_Loc2 location No
Knockback_Target unit No
KnockbackAngle real No
KnockbackDistance real No
KnockbackSpeed real No
KnockbackTable hashtable No
KnockbackUnits group No
LoopIndex integer Yes
MammothPrey unit No
MaxDistance real Yes
MB_Angle real Yes
MB_Booleen boolean Yes
MB_Caster unit Yes
MB_CasterLocation location Yes
MB_Counter integer No
MB_Damage real Yes
MB_DamageGroup group Yes
MB_Distance real Yes
MB_DummyGroup group Yes
MB_DummyLocation location Yes
MB_Effect1 string Yes
MB_Effect2 modelfile Yes
MB_Finish boolean Yes
MB_Index integer No
MB_Integer integervar No
MB_KnockPerMissile real Yes
MB_Level integer Yes
MB_MaxDistance real Yes
MB_MissileAoE real Yes
MB_MissileNumber integer Yes
MB_MoveLocation location Yes
MB_Player player Yes
MB_Speed real Yes
MB_Target unit Yes
MB_TargetLocation location Yes
MS_Group group No
MS_Picked_unit_loc location Yes
MS_Trigger_unit unit No
MS_Trigger_unit_loc location No
ParabolaHeight real No
ParabolaHeightIndex real Yes
r real No
r2 real No
RendPower abilcode No
RoF_Degree real No
ROF_distance real No
RoF_Group group No
RoF_Group_Copy group No
RoF_Group_Copy_2 group No
RoF_hash hashtable No
RoF_integer integervar No
RoF_point location No
RoF_point_Copy location No
RoF_point_Copy_2 location No
SBAngle real Yes
SBCaster unit Yes
SBCasterPoint location Yes
SBChannelGroup group Yes
SBCount integer No
SBDistance real Yes
SBDummyGroup group Yes
SBEffectDelayer integer Yes
SBHas boolean Yes
SBIndex integer No
SBInteger integervar No
SBLastRecycled integer No
SBLevel integer Yes
SBMax integer No
SBMaxDistance real Yes
SBRecycledList integer Yes
SBScale real Yes
SBTargetPoint location Yes
SBTempGroup group No
SBTempPoint location No
SBTempPoint2 location No
SBTimer real Yes
SpeedIndex real Yes
SpeedOrTime real No
ST integervar No
ST_Angle real Yes
ST_Caster unit Yes
ST_CastNumber integer No
ST_Distance real Yes
ST_Effect integer Yes
ST_Fading real Yes
ST_Off boolean Yes
ST_Point location Yes
ST_Speed real Yes
ST_Switch integer No
StartCliffHeight real Yes
Sweep_Caster unit Yes
Sweep_Data real Yes
Sweep_DataCount integer No
Sweep_Group group Yes
Sweep_Lightning lightning Yes
Sweep_Max integer No
TargetPoint location No
TargetPointIndex location Yes
TempInt integervar No
TempLoc location No
TempLoc2 location No
TempPlayer player No
TempPoint location Yes
TempPoint2 location No
TempReal real Yes
TempReal2 real No
TempUnit unit No
u unit No
u2 unit No
UDex integer No
UDexGen integer No
UDexNext integer Yes
UDexPrev integer Yes
UDexRecycle integer No
UDexUnits unit Yes
UDexWasted integer No
UnitIndexerEnabled boolean No
UnitIndexEvent real No
x real No
x2 real No
y real No
y2 real No
zLoc location No
Set
  Events
    Map initialization
  Conditions
  Actions
    Animation - Change BOSS 0165 <gen>'s animation speed to 50.00% of its original speed
    Animation - Change Skeleton 0222 <gen>'s animation speed to 50.00% of its original speed
    Animation - Change The Festering Demon 0237 <gen>'s animation speed to 50.00% of its original speed
    Animation - Play Skeleton 0222 <gen>'s death (animationname) animation
    Animation - Change BOSS 0165 <gen>'s vertex coloring to (0.00%, 50.00%, 100%) with 35.00% transparency
    Unit - Make BOSS Wave Spawner 0219 <gen> face (Center of Shot2 <gen>) over 0 seconds
    Unit - Make BOSS Wave Spawner 0218 <gen> face (Center of Shot3_Copy_2 <gen>) over 0 seconds
    Unit - Make BOSS Wave Spawner 0217 <gen> face (Center of Shot <gen>) over 0 seconds
    Unit - Make BOSS Wave Spawner 0216 <gen> face (Center of Shot3_Copy <gen>) over 0 seconds
    Unit - Make BOSS Wave Spawner 0215 <gen> face (Center of Shot3 <gen>) over 0 seconds
Ded
  Events
    Player - Player 1 (Red) types a chat message containing IGiveUp (stringnoformat) as An exact match
  Conditions
  Actions
    Unit - Kill Fallen 0006 <gen>
DeathFix
  Events
    Unit - A unit Dies
  Conditions
    ((Unit-type of (Triggering unit)) Equal to Fallen) or ((Unit-type of (Triggering unit)) Equal to Fallen)
  Actions
    Wait 3.00 seconds
    Unit - Remove |c00FF0000Blood Rend (F)|r (AOE) from (Triggering unit)
    Wait 0.10 seconds
    Item - Create |c00FF0000Vamparic Essence|r at (Position of (Triggering unit))
    Animation - Change Fallen 0006 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Second Use
  Events
    Unit - A unit Uses an item
  Conditions
    (Item-type of (Item being manipulated)) Equal to |c00FF0000Vamparic Essence|r
  Actions
    Item - Remove (Item being manipulated)
    Unit - Grant shared vision of (Triggering unit) to Player 9 (Gray)
    Unit - Add |c00FF0000Blood Rend (F)|r (AOE) to (Triggering unit)
    Unit - Order The Transgressor 0007 <gen> to Night Elf Druid Of The Talon - Faerie Fire.Fallen 0006 <gen>
Umbral 2
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Umbral Form
  Actions
    Wait 33.00 seconds
    Unit - Add |c00FF0000Blood Rend (F)|r (AOE) to (Triggering unit)
Enter Crypt
  Events
    Unit - A unit enters Enter_Region <gen>
  Conditions
    (Triggering unit) Equal to Fallen 0006 <gen>
  Actions
    Game - Display to (All players) the text: |c00FF7F00Entering: The Mass-Grave|r
    Trigger - Turn off (This trigger)
Enter Tomb
  Events
    Unit - A unit enters Region_183 <gen>
  Conditions
    (Triggering unit) Equal to Fallen 0006 <gen>
  Actions
    Game - Display to (All players) the text: |c00FF7F00Entering: Damp Crypt|r
    Sound - Play Undead301 <gen>
    Trigger - Turn off (This trigger)
Enter Bastion
  Events
    Unit - A unit enters Region_186 <gen>
  Conditions
    (Triggering unit) Equal to Fallen 0006 <gen>
  Actions
    Game - Display to (All players) the text: |c00FF7F00Entering: Halls of Ruin|r
    Sound - Play UndeadX1 <gen>
    Trigger - Turn off (This trigger)
Enter LastLight
  Events
    Unit - A unit enters Region_187 <gen>
  Conditions
    (Triggering unit) Equal to Fallen 0006 <gen>
  Actions
    Game - Display to (All players) the text: |c00FF7F00Entering: Last Light|r
    Sound - Play War3XMainScreen <gen>
    Trigger - Turn off (This trigger)
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Unit - Add LIFE REVIVE (NEW *1*) to Fallen 0006 <gen>
    Sound - Play Undead1 <gen>
    Unit - Change ownership of BOSS 0110 <gen> to Neutral Passive and Change color
    Unit - Change ownership of BOSS 0151 <gen> to Neutral Passive and Retain color
    Unit - Make BOSS 0110 <gen> Invulnerable
    Unit - Change ownership of Corpse Warden 0045 <gen> to Player 12 (Brown) and Change color
    Unit - Change ownership of Vessal 0093 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of The Tortured 0145 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of The Tortured 0144 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of The Tortured 0143 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of Corrupt Familiar 0113 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of The Tortured 0111 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of The Tortured 0112 <gen> to Neutral Passive and Retain color
    Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Visibility across Sound_Region_Copy_Copy <gen>
    Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Visibility across Sound_Region_Copy <gen>
    Visibility - Create an initially Disabled visibility modifier for Player 1 (Red) emitting Visibility across Sound_Region <gen>
    Unit - Move Rune of Sealing 0089 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0092 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0090 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0069 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0091 <gen> instantly to (Center of Move_Runes <gen>)
    Hero - Make Player 1 (Red) Heroes gain 75.00% experience from future kills
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Destructible - Open Iron Gate 1048 <gen>
    Destructible - Open Dungeon Gate 2980 <gen>
    Unit - Change ownership of BOSS 0010 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of BOSS 0046 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of Decaying Monster 0017 <gen> to Neutral Passive and Retain color
    Unit - Change ownership of Verging Broken One 0018 <gen> to Player 9 (Gray) and Retain color
    Hashtable - Create a hashtable
    Set VariableSet KnockbackTable = (Last created hashtable)
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Destructible - Make Iron Gate 0255 <gen> Invulnerable
    Destructible - Make Iron Gate 0745 <gen> Invulnerable
    Destructible - Make Rolling Stone Door 1381 <gen> Invulnerable
    Destructible - Make Iron Gate 2071 <gen> Invulnerable
    Destructible - Open Iron Gate 2071 <gen>
    Destructible - Make Rolling Stone Door 1382 <gen> Invulnerable
    Destructible - Make Dungeon Gate 0755 <gen> Invulnerable
    Destructible - Make Rolling Stone Door 1383 <gen> Invulnerable
    Destructible - Make Rolling Stone Door 1384 <gen> Invulnerable
    Destructible - Make ForceWall 3016 <gen> Invulnerable
    Destructible - Make Iron Gate 1386 <gen> Invulnerable
    Destructible - Make Iron Gate 1385 <gen> Invulnerable
    Destructible - Make Iron Gate 0944 <gen> Invulnerable
    Destructible - Make Dungeon Gate 0757 <gen> Invulnerable
    Destructible - Make Dungeon Gate 0758 <gen> Invulnerable
    Destructible - Make Dungeon Gate 2980 <gen> Invulnerable
    Destructible - Make Rock Chunks 0247 <gen> Invulnerable
    Destructible - Make Rock Chunks 0248 <gen> Invulnerable
    Destructible - Make Rock Chunks 0249 <gen> Invulnerable
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision1 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Death_Region <gen>
    Game - Turn the day/night cycle Off
    Animation - Change Rift Stone 0000 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Animation - Change Rift Stone 0038 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Sound - Clear the music list
    Sound - Stop music Immediately
Intro
  Events
    Map initialization
  Conditions
  Actions
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.10 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.10 seconds
    Cinematic - Turn subtitle display override On
    Sound - Play MonsoonRainLoop <gen>
    Wait 1.75 seconds
    Game - Display to (All players) the text: |c006969FFThe mind was intended to be limited... insanity is the consequence of ignoring that limit.|r
    Sound - Play RollingThunder1 <gen>
    Wait 11.00 seconds
    Sound - Play FrostmourneChant1 <gen>
    Game - Display to (All players) the text: |c006969FFThe Decent of Tenebris.|r
    Wait 7.00 seconds
    Sound - Stop MonsoonRainLoop <gen> After fading
    Wait 1.00 seconds
    Camera - .Apply. gg_cam_Camera_035 for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.90 seconds
    Camera - .Apply. gg_cam_Camera_036 for Player 1 (Red) over 15.25 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display .... Modify duration: Add 0.00 seconds and Don't wait
    Wait 3.25 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display What happened? My men had just set up camp... and... I heard someone shout... where am I?. Modify duration: Add 5.00 seconds and Wait
    Wait 5.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Trigger - Turn on Camera_Follow <gen>
Lives1
  Events
    Unit - Fallen 0006 <gen> Dies
  Conditions
  Actions
    Unit - Kill Life 0240 <gen>
    Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
    Wait 3.00 seconds
    Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
    Unit - Remove LIFE REVIVE (NEW *1*) from (Triggering unit)
    Unit - Add LIFE REVIVE (NEW *2*) to (Triggering unit)
    Trigger - Turn on Lives2 <gen>
    Selection - Select (Dying unit)
    Trigger - Turn off (This trigger)
Lives2
  Events
    Unit - Fallen 0006 <gen> Dies
  Conditions
  Actions
    Unit - Kill Life 0239 <gen>
    Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
    Wait 3.00 seconds
    Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
    Unit - Remove LIFE REVIVE (NEW *2*) from (Triggering unit)
    Unit - Add LIFE REVIVE (NEW *3*) to (Triggering unit)
    Trigger - Turn on Lives3 <gen>
    Selection - Select (Dying unit)
    Trigger - Turn off (This trigger)
Lives3
  Events
    Unit - Fallen 0006 <gen> Dies
  Conditions
  Actions
    Unit - Kill Life 0238 <gen>
    Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
    Wait 3.00 seconds
    Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
    Unit - Remove LIFE REVIVE (NEW *3*) from (Triggering unit)
    Trigger - Turn on END_GAME <gen>
    Selection - Select (Dying unit)
    Trigger - Turn off (This trigger)
END GAME
  Events
    Unit - Fallen 0006 <gen> Dies
  Conditions
  Actions
    Game - Set game speed to Slow
    Sound - Play DEFEAT <gen>
    Wait 2.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Game - Defeat Player 1 (Red) with the message: The world darkens, sanity slips away..
Camera Follow
  Events
    Time - Every 0.25 seconds of game time
  Conditions
  Actions
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
Death of the Mage
  Events
    Unit - BOSS 0046 <gen>'s life becomes Less than 75.00
  Conditions
  Actions
    Trigger - Turn off Warps <gen>
    Trigger - Turn off Warps_2 <gen>
    Trigger - Turn off Warps_3 <gen>
    Trigger - Turn off Warps_4 <gen>
    Trigger - Turn off Warps_5 <gen>
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Trigger - Clear the trigger queue
    Trigger - Turn on Fix_Mage_Death <gen>
    Unit - Remove Step Through from BOSS 0046 <gen>
    Sound - Stop ArenaMageSongLoop <gen> After fading
    Unit - Change ownership of BOSS 0046 <gen> to Neutral Passive and Change color
    Unit - Make BOSS 0046 <gen> Invulnerable
    Animation - Change BOSS 0046 <gen>'s animation speed to 25.00% of its original speed
    Animation - Play BOSS 0046 <gen>'s death (animationname) animation
    Camera - Shake the camera for Player 1 (Red) with magnitude 3
    Sound - Play MageDeathSound <gen>
    Special Effect - Create a special effect attached to the origin (attachpoint) of BOSS 0046 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
    Wait 3.00 seconds
    Sound - Play MageDeath <gen>
    Wait 3.00 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Special Effect - Destroy (Last created special effect)
    Sound - Stop MageDeathSound <gen> After fading
    Unit - Remove BOSS 0046 <gen> from the game
    Trigger - Turn off Fix_Mage_Death <gen>
    Destructible - Open Iron Gate 2071 <gen>
    Destructible - Open Iron Gate 1385 <gen>
    Trigger - Turn off Camera_Follow <gen>
    Wait 1.00 seconds
    -------- ---------------------------------------------------------------------------------------- --------
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Turn subtitle display override On
    Unit - Move Fallen 0006 <gen> instantly to (Center of Center <gen>)
    Unit - Make Fallen 0006 <gen> face (Center of Shadow_Dash_1 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Death_of_the_Mage for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Death_of_Mage_ZOOM for Player 1 (Red) over 8.00 seconds
    Wait 6.00 seconds
    Camera - .Apply. gg_cam_Death_of_Mage_ZOOM_2 for Player 1 (Red) over 40.00 seconds
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Such maddness.. what could have broken him so?. Modify duration: Add 0.00 seconds and Wait
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Shadow_Dash_1 <gen>)
    Wait 0.10 seconds
    Unit - Make The Transgressor 0007 <gen> face Fallen 0006 <gen> over 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Tenebris.... Modify duration: Add 0.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Why Spirit... why do the dead come here? To fall deeper inside themselves and turn feral or mad?. Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Fallen.. human minds are unstable from creation, life however allows the mind to cling to sanity.. Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Death however, removes this brace.. and if the mind cannot find peace or purpose in death, it cannot find itself, and so.. it slowly unhinges.. Modify duration: Add 7.00 seconds and Wait
    Wait 7.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display I have my purpose spirit... TO LIVE!. Modify duration: Add 1.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Hahahaha! I admire your blind determination Fallen.. Accept this power.. Modify duration: Add 3.00 seconds and Don't wait
    Wait 3.00 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of Fallen 0006 <gen> using war3mapImported\DarkHarvest.mdx
    Sound - Play GainPower <gen>
    -------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------
    Unit - Add Give Umbral Form to Fallen 0006 <gen>
    Unit - Remove Give Umbral Form from Fallen 0006 <gen>
    -------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------
    Wait 2.00 seconds
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Fallen 0006 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Now Fallen, leave this place and use this power to unmake those who deny your escape.. Modify duration: Add 3.00 seconds and Wait
    Wait 1.50 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Wait 0.20 seconds
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressors_Wait <gen>)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Trigger - Turn on Camera_Follow <gen>
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Destructible - Open Iron Gate 1386 <gen>
    Destructible - Open Iron Gate 1385 <gen>
    Trigger - Turn off (This trigger)
Intro Cognito
  Events
    Unit - A unit enters Cognito_Intro <gen>
  Conditions
    ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (CognitoCheck Equal to 1)
  Actions
    Trigger - Turn off Camera_Follow <gen>
    Set VariableSet CognitoCheck = 0
    Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Wait 0.50 seconds
    Unit - Move (Triggering unit) instantly to (Center of Cognito_Intro <gen>)
    Unit - Make (Triggering unit) face (Center of Tome1 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Pre_Arena_View for Player 1 (Red) over 0.10 seconds
    Wait 0.20 seconds
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_034 for Player 1 (Red) over 60.00 seconds
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Alright... i'm ready Spirit, is there anything I need to know about my foe?. Modify duration: Add 1.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Answer me!. Modify duration: Add 0.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display The wards... Fallen.. Cognito's wards.. I.. Cannot... Modify duration: Add 1.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Well at least I don't have to listen to your lectures.. Modify duration: Add 2.00 seconds and Wait
    Wait 5.00 seconds
    Destructible - Open ForceWall 3016 <gen>
    Camera - .Apply. gg_cam_Cognito_View_CLose for Player 1 (Red) over 10.00 seconds
    Unit - Order (Triggering unit) to Move To.(Center of Walkto <gen>)
    Wait 10.00 seconds
    Sound - Play CognitoMusic <gen>
    Camera - .Apply. gg_cam_Game_View_Cognito for Player 1 (Red) over 40.00 seconds
    Wait 1.00 seconds
    Unit - Make BOSS 0151 <gen> face (Triggering unit) over 2.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from BOSS 0151 <gen> named Cognito: Play YouCalled <gen> and display You called?. Modify duration: Add 0.00 seconds and Wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Your magic may have stopped the spirit with me, but you will find no purchase with me!. Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from BOSS 0151 <gen> named Cognito: Play Indeed <gen> and display Indeed.... Modify duration: Add 0.00 seconds and Wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Do battle with me Old One... One to one... for your death is my salvation!. Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from BOSS 0151 <gen> named Cognito: Play AFatefulChoice <gen> and display A fateful choice.. Modify duration: Add 0.00 seconds and Wait
    Animation - Play BOSS 0151 <gen>'s spell (animationname) animation
    Wait 0.40 seconds
    Sound - Play LightningBolt1 <gen>
    Wait 0.33 seconds
    Wait 2 seconds
    Animation - Reset BOSS 0151 <gen>'s animation
    Wait 2 seconds
    Camera - .Apply. gg_cam_Game_View_Cognito for Player 1 (Red) over 3.00 seconds
    Wait 3.00 seconds
    Unit - Grant shared vision of BOSS 0151 <gen> to Player 1 (Red)
    Camera - .Apply. gg_cam_Areial_Arena_View for Player 1 (Red) over 3.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Cinematic - Enable user control for (All players).
    Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
    Camera - .Apply. gg_cam_Areial_Arena_View for Player 1 (Red) over 3.00 seconds
    Wait 3.00 seconds
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.75 seconds
    Unit - Change ownership of BOSS 0151 <gen> to Player 12 (Brown) and Retain color
    Unit - Make (Triggering unit) face (Center of Tome1 <gen>) over 0.10 seconds
    Wait 0.75 seconds
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_184 <gen>
    Destructible - Close ForceWall 3016 <gen>
    Trigger - Turn off Bug_Fix <gen>
    Unit - Set (Triggering unit) movement speed to (Default movement speed of (Triggering unit))
    Unit - Move Fallen 0006 <gen> instantly to (Center of Walkto <gen>)
    Unit - Make Fallen 0006 <gen> face BOSS 0151 <gen> over 0.10 seconds
    Trigger - Turn on Camera_Follow <gen>
    Trigger - Turn off (This trigger)
Meet the Transgressor
  Events
    Unit - A unit enters Meet_the_Transgressor <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Turn off Camera_Follow <gen>
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Turn subtitle display override On
    Unit - Move (Triggering unit) instantly to (Center of Meet_the_Transgressor <gen>)
    Unit - Make (Triggering unit) face (Center of Cinematic_Facing_Point1 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Chapel_Grave_View for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Talk_With_Transgressor for Player 1 (Red) over 40.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Where in Urial's name am I? I feel so empty.. like.. i've lost something.. Modify duration: Add 0.00 seconds and Wait
    Wait 2 seconds
    Unit - Make Fallen 0006 <gen> face (Center of Cinematic_Facing_Point2 <gen>) over 1.00 seconds
    Animation - Play Fallen 0006 <gen>'s ready (animationname) animation
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play GhostlyMoan <gen> and display !!!. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named Spirit: Play No sound and display You have no need to fear that... yet.. Modify duration: Add 3.00 seconds and Don't wait
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressor_Movement <gen>)
    Wait 0.10 seconds
    Unit - Make Fallen 0006 <gen> face The Transgressor 0007 <gen> over 1.00 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.20 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Advance no further!. Modify duration: Add 0.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display *Sigh* It is always the same with the new arrivals.. I am the Transgressor, I will guide you should i see fit to do so.. Modify duration: Add 4.00 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Where am I!?. Modify duration: Add 0.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display 'Where' we are no longer matters, for this... is Tenebris, and you are Dead or perhaps Dying.. It makes no difference here.. Modify duration: Add 4.00 seconds and Wait
    Wait 4.00 seconds
    Animation - Reset Fallen 0006 <gen>'s animation
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display I'm.. Dead? How do I know you arn't decieving me Spirit?. Modify duration: Add 1.00 seconds and Wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display You have a creeping sense that I am right don't you.. Whether you trust me or not is not my concern, but whether you like it or not, you will help me.. and I will help you.. Modify duration: Add 8.00 seconds and Wait
    Wait 7.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display How do I get out of here?. Modify duration: Add 2.00 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display There is an eroded section of the East wall you may exit through... Modify duration: Add 2.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display However, before you leave.. accept this power... Modify duration: Add 2.00 seconds and Don't wait
    Special Effect - Create a special effect attached to the origin (attachpoint) of Fallen 0006 <gen> using war3mapImported\DarkHarvest.mdx
    Sound - Play GainPower <gen>
    -------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------
    Unit - Add Give Storm Bolt to Fallen 0006 <gen>
    Unit - Remove Give Storm Bolt from Fallen 0006 <gen>
    -------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------
    Wait 2.00 seconds
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Fallen 0006 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display I am the only one in this writhing place that you can trust.. remember that Fallen.... Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Wait 0.20 seconds
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressors_Wait <gen>)
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Destructible - Remove Rock Chunks 0247 <gen>
    Destructible - Remove Rock Chunks 0248 <gen>
    Destructible - Remove Rock Chunks 0249 <gen>
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Trigger - Turn on Camera_Follow <gen>
    Trigger - Turn off (This trigger)
What Was That
  Events
    Unit - Broken One 0009 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display I.. I knew him! He was my neighbour back in my home village! But he died when I was young... Perhaps that Spirit was right.... Modify duration: Add 0 seconds and Wait
    Trigger - Turn off (This trigger)
Arena Transgressor
  Events
    Unit - A unit enters Transgressor_Arena <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Turn off Camera_Follow <gen>
    Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Move (Triggering unit) instantly to (Center of Transgressor_Arena <gen>)
    Unit - Make (Triggering unit) face (Center of Arena_Vision_1 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Arena_First_Camera for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Arena_Final_Camera for Player 1 (Red) over 60.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Another gate?. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Yes.. and beyond it, the first Fallen... Modify duration: Add 1.00 seconds and Don't wait
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressor_Arena_Spawn <gen>)
    Unit - Make The Transgressor 0007 <gen> face (Triggering unit) over 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.20 seconds
    Unit - Make (Triggering unit) face The Transgressor 0007 <gen> over 0.50 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display By Urial! Don't creep up on me Spirit!. Modify duration: Add 0.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display I would apologise.. if I cared. Listen Fallen, your next adversary was once very much like yourself, fresh from life, ignorant, and strived for release... Modify duration: Add 4.00 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display He won't stop me Spirit, neither him nor any other terror that denies my escape will stop me.. Modify duration: Add 2.00 seconds and Wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Heed this warning Fallen, your opponent is a grand vision of what will happen to you should you fail.... Modify duration: Add 2.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Very well then... anything to note?. Modify duration: Add 0.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display He himself loathes being aided and will not take kindly to those who try.... Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Noted.... Modify duration: Add 0.00 seconds and Don't wait
    Wait 1.50 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Wait 0.20 seconds
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressors_Wait <gen>)
    Camera - .Apply. gg_cam_Speed_Zoom_Out for Player 1 (Red) over 1.00 seconds
    Wait 1.50 seconds
    Destructible - Open Dungeon Gate 0755 <gen>
    Unit - Order (Triggering unit) to Move To.(Center of Enter_Arena <gen>)
    Camera - .Apply. gg_cam_Knight_of_Regret_Intro for Player 1 (Red) over 2.50 seconds
    Wait 2.50 seconds
    Camera - .Apply. gg_cam_Knight_of_Regrest_Intro_Zoom for Player 1 (Red) over 15.00 seconds
    Unit - Change ownership of BOSS 0010 <gen> to Player 12 (Brown) and Retain color
    Unit - Order BOSS 0010 <gen> to Orc Far Seer - Chain Lightning.Verging Broken One 0018 <gen>
    Wait 5.50 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of BOSS 0010 <gen> using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
    Animation - Play BOSS 0010 <gen>'s channel (animationname) animation
    Wait 3.50 seconds
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of BOSS 0010 <gen> using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
    Animation - Change BOSS 0010 <gen>'s animation speed to 50.00% of its original speed
    Sound - Play KnightRoar <gen>
    Animation - Play BOSS 0010 <gen>'s spell slam (animationname) animation
    Wait 1.60 seconds
    Animation - Reset BOSS 0010 <gen>'s animation
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Camera - .Apply. gg_cam_Arena_Reset_View for Player 1 (Red) over 0 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Sound - Play ArenaKnightSongLoop <gen>
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Arena_Vision_1 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Arena_Vision_1 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Arena_Vision_2 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Arena_Vision_2 <gen>
    Wait 2 seconds
    Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
    Trigger - Turn on Spin_to_Win <gen>
    Trigger - Turn on Creepy_Messages <gen>
    Destructible - Close Dungeon Gate 0755 <gen>
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Trigger - Turn on Camera_Follow <gen>
    Trigger - Turn off (This trigger)
Trasgressor Warning
  Events
    Unit - A unit enters Transgressor_STOP <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Turn off Camera_Follow <gen>
    Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Move (Triggering unit) instantly to (Center of Put_here <gen>)
    Unit - Make (Triggering unit) face (Center of Put_here_2 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Careful_Fallen for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Careful_Fallen2 for Player 1 (Red) over 45.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Fallen, stop... Modify duration: Add 0.00 seconds and Don't wait
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Put_here_2 <gen>)
    Wait 0.10 seconds
    Unit - Make The Transgressor 0007 <gen> face (Triggering unit) over 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.20 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display What in Urial's name for Spirit?. Modify duration: Add 0.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Bring your attention to the room ahead of you Fallen.. Modify duration: Add 1.00 seconds and Don't wait
    Camera - .Apply. gg_cam_Show_Room1 for Player 1 (Red) over 2.25 seconds
    Wait 2.25 seconds
    Camera - .Apply. gg_cam_Show_Room_3 for Player 1 (Red) over 10.75 seconds
    Wait 2.75 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display It is true you are stronger than most Fallen.. however the forces in this room are beyond you... Modify duration: Add 3.00 seconds and Don't wait
    Wait 8.00 seconds
    Camera - .Apply. gg_cam_Trasgressor_Attack for Player 1 (Red) over 2.00 seconds
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display I will handle the next room myself.. Remain here.. Modify duration: Add 1.00 seconds and Wait
    Wait 1.00 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Wait 0.20 seconds
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressors_Wait <gen>)
    Camera - .Apply. gg_cam_Show_Room1 for Player 1 (Red) over 3.50 seconds
    Wait 3.50 seconds
    Camera - .Apply. gg_cam_Show_Room_2 for Player 1 (Red) over 45.00 seconds
    Unit - Move The Transgressor 0088 <gen> instantly to (Center of Transgressor_Attack1 <gen>)
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0088 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 1.00 seconds
    Unit - Order The Transgressor 0088 <gen> to Undead Banshee - Possession.Embalmer 0075 <gen>
    Wait 2.50 seconds
    Unit - Change ownership of Embalmer 0075 <gen> to Player 1 (Red) and Retain color
    Wait 0.10 seconds
    Unit - Order Embalmer 0075 <gen> to Attack.Embalmer 0068 <gen>
    Wait 2 seconds
    Special Effect - Create a special effect attached to the chest (attachpoint) of Embalmer 0075 <gen> using Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
    Sound - Play TransgressorChant <gen>
    Wait 4.00 seconds
    Sound - Play MagicalExlode <gen>
    Sound - Play SkelePop <gen>
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect at (Position of Embalmer 0075 <gen>) using war3mapImported\FreezingRing.mdx
    Unit - Explode Embalmer 0075 <gen>.
    Wait 0.50 seconds
    Unit - Explode Embalmer 0068 <gen>.
    Unit - Explode Shambler 0071 <gen>.
    Unit - Explode Embalmer 0066 <gen>.
    Unit - Explode Shambler 0072 <gen>.
    Unit - Explode Shambler 0070 <gen>.
    Unit - Explode Shambler 0074 <gen>.
    Unit - Explode Shambler 0073 <gen>.
    Wait 3.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Camera - .Apply. gg_cam_Game_Camera for Player 1 (Red) over 0 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Wait 0.10 seconds
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.25 seconds
    Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Trigger - Turn on Camera_Follow <gen>
    Trigger - Turn off (This trigger)
City Entrance
  Events
    Unit - A unit enters Town <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Turn off Camera_Follow <gen>
    Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Move (Triggering unit) instantly to (Center of Region_091 <gen>)
    Unit - Make (Triggering unit) face (Center of Region_092 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 0.10 seconds
    Wait 0.20 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Camera_028 for Player 1 (Red) over 45.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display So... what stands before me now?. Modify duration: Add 0.00 seconds and Don't wait
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Region_093 <gen>)
    Wait 0.10 seconds
    Unit - Make The Transgressor 0007 <gen> face (Center of Corpse_Warden5 <gen>) over 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.20 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display This Fallen.. is a nameless city long lost to the dark.. Modify duration: Add 1.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display The dead built it?. Modify duration: Add 4.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Correct.. many past humans sought purpose in death, and banded together to construct this place.. Modify duration: Add 2.00 seconds and Wait
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Human minds are ever so forgetful, how would a town protect their minds from an eternity in Tenebris?Suffice to say... the town is now void of humanity, but not humans, proceed with caution Fallen.... Modify duration: Add 6.00 seconds and Wait
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Mindless creatures are poor fighters Spirit, they won't stop me.... Modify duration: Add 0.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Indeed, your task is to gain access to Cognito, your final opponent. He is deep in study to protect his mind, and has barricaded himself with walls of Soul Fire. Seek out his Channelers and crush them Fallen.. Modify duration: Add 7.00 seconds and Wait
    Wait 7.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Sounds easy enough.... Modify duration: Add 4.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgessor: Play No sound and display One more thing Fallen... beware the |c00540081Corpse Warden|r, to be completely honest with you Fallen.. I have no recollection of where it came from or what it's purpose is, I am sure however that it is a thing of unfathomable darkness and should be avoided at all costs.. Modify duration: Add 9.00 seconds and Don't wait
    Wait 2 seconds
    Camera - .Apply. gg_cam_Camera_039 for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 12.00 seconds
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Camera - .Apply. gg_cam_Camera_027 for Player 1 (Red) over 0.10 seconds
    Wait 0.10 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.75 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Wait 0.20 seconds
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressors_Wait <gen>)
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Unit - Order Corpse Warden 0045 <gen> to Move To.(Center of Corpse_Warden1 <gen>)
    Destructible - Open Gate 2370 <gen>
    Destructible - Open Gate 2381 <gen>
    Wait 0.10 seconds
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Wait 0.25 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Unit - Grant shared vision of Corpse Warden 0045 <gen> to Player 1 (Red)
    Trigger - Turn on Camera_Follow <gen>
    Trigger - Turn off (This trigger)
ACT II BOSS
  Events
    Unit - A unit enters Transgressor_ACT_II_BOSS <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Turn off Camera_Follow <gen>
    Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Move (Triggering unit) instantly to (Center of Transgressor_ACT_II_BOSS <gen>)
    Unit - Make (Triggering unit) face (Center of Shadow_Dash_1 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Sees_ACT_II_BOSS for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.25 seconds
    Camera - .Apply. gg_cam_ACT_II_BOSS_ZOOM2 for Player 1 (Red) over 40.00 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Spirit.. What is THAT?!. Modify duration: Add 0.00 seconds and Don't wait
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of TransgressorMove <gen>)
    Wait 0.10 seconds
    Unit - Make The Transgressor 0007 <gen> face (Triggering unit) over 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.20 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display That.. is Solitarios, and you Fallen should watch what you say, he is listening.... Modify duration: Add 3.00 seconds and Don't wait
    Camera - .Apply. gg_cam_Boss_II_Zoom1 for Player 1 (Red) over 4.00 seconds
    Wait 4.00 seconds
    Camera - .Apply. gg_cam_Boss_II_Zoom2 for Player 1 (Red) over 40.00 seconds
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Not 'Who' is that Spirit, WHAT Is that.... Modify duration: Add 1.00 seconds and Wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display You must understand Fallen, the spirit is not as the body was, yours remains as your old body, because that is how you remember it.. Human.. Modify duration: Add 7.00 seconds and Wait
    Wait 7.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Solitarios however, has been warping.. malforming.. and ever so slowly falling into insanity, his form reflects this.... Modify duration: Add 3.00 seconds and Wait
    Wait 4.00 seconds
    Cinematic - Fade out over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.50 seconds
    Camera - .Apply. gg_cam_ACT_II_BOSS_ZOOM2 for Player 1 (Red) over 0.10 seconds
    Wait 0.10 seconds
    Cinematic - Fade in over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Sees_ACT_II_BOSS for Player 1 (Red) over 20.00 seconds
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display What can I use to defeat it Spirit?. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Solitarios is surprisingly predictable, follow his patterns.... Modify duration: Add 1.00 seconds and Wait
    Wait 1.00 seconds
    -------- - --------
    -------- Transgressors Fadeout --------
    -------- - --------
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.10 seconds
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressors_Wait <gen>)
    Wait 1.00 seconds
    -------- - --------
    -------- Cinematic End --------
    -------- - --------
    Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Wait 0.10 seconds
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Trigger - Turn on Camera_Follow <gen>
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.25 seconds
    Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
    Destructible - Close Iron Gate 1386 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Sight_2 <gen>
    Trigger - Turn off (This trigger)
Death of Desiderium
  Events
    Unit - BOSS 0010 <gen> Dies
  Conditions
  Actions
    Trigger - Turn off Camera_Follow <gen>
    Floating Text - Create floating text that reads Thank... You... above (Dying unit) with Z offset 0, using font size 10, color (50.00%, 0.00%, 0.00%), and 50.00% transparency
    Animation - Change (Dying unit)'s animation speed to 100% of its original speed
    Trigger - Turn off Creepy_Messages <gen>
    Trigger - Turn off Spin_to_Win <gen>
    Sound - Stop ArenaKnightSongLoop <gen> After fading
    Unit - Change ownership of Fallen 0006 <gen> to Neutral Passive and Retain color
    Wait 2.25 seconds
    Floating Text - Destroy (Last created floating text)
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Unit - Move Fallen 0006 <gen> instantly to (Center of Move_Tarkus_Arena1 <gen>)
    Wait 0.10 seconds
    Unit - Make Fallen 0006 <gen> face (Center of Move_Transgressor_Arena1 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_FirstBossDeathCam for Player 1 (Red) over 0.10 seconds
    Cinematic - Fade in over 0.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_FirstBossDeathCam2 for Player 1 (Red) over 45.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display And he falls... Spirit! Show yourself, I sense you watching.. Modify duration: Add 1.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named Spirit: Play No sound and display Simply Admiring.... Modify duration: Add 0.00 seconds and Don't wait
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Move_Transgressor_Arena1 <gen>)
    Unit - Make The Transgressor 0007 <gen> face Fallen 0006 <gen> over 0.10 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 0.00% transparency
    Wait 0.20 seconds
    Unit - Make (Triggering unit) face The Transgressor 0007 <gen> over 0.50 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display I won't lie Spirit, that was unlike any foe I have ever seen.... Modify duration: Add 0.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Indeed, however it no longer matters as he is now gone, and you remain. As promised, I will help you for helping me. Accept this... gift.. Modify duration: Add 4.00 seconds and Wait
    Wait 4.00 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of Fallen 0006 <gen> using war3mapImported\DarkHarvest.mdx
    Sound - Play GainPower <gen>
    -------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------
    Unit - Add Give Mana Shield to Fallen 0006 <gen>
    Unit - Remove Give Mana Shield from Fallen 0006 <gen>
    -------- --------------------------------------------------------------------------------------------------------------------------------------------------------- --------
    Wait 2.00 seconds
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of Fallen 0006 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
    Wait 0.50 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Use this gift Fallen, let the deceased sacrifice themselves again and again for your saftey... Remember Fallen, I am the only one you can trust... Modify duration: Add 4.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Wait.. what did you mean by I helped you? . Modify duration: Add 0.00 seconds and Don't wait
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Wait 0.20 seconds
    Animation - Change The Transgressor 0007 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Wait 0.20 seconds
    Unit - Move The Transgressor 0007 <gen> instantly to (Center of Transgressors_Wait <gen>)
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Bastard... Modify duration: Add 0.00 seconds and Don't wait
    Wait 3.00 seconds
    Destructible - Open Dungeon Gate 0757 <gen>
    Destructible - Open Dungeon Gate 0758 <gen>
    Destructible - Open Dungeon Gate 0755 <gen>
    Cinematic - Fade out over 3.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Camera - .Apply. gg_cam_Arena_Reset_View for Player 1 (Red) over 0 seconds
    Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Change ownership of Fallen 0006 <gen> to Player 1 (Red) and Retain color
    Camera - Lock camera target for Player 1 (Red) to Fallen 0006 <gen>, offset by (0, 0) using Default rotation
    Trigger - Turn on Camera_Follow <gen>
    Trigger - Turn off (This trigger)
Fix Mage Death
  Events
    Time - Every 0.20 seconds of game time
  Conditions
  Actions
    Unit - Remove Step Through from BOSS 0046 <gen>
Sound1
  Events
    Unit - A unit enters Sound_Region_Copy_Copy <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ManaFlareLoop <gen> at 100% volume, attached to Tradidisset 0108 <gen>
Sound2
  Events
    Unit - A unit enters Sound_Region_Copy <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ManaFlareLoop <gen> at 100% volume, attached to Tradidisset 0109 <gen>
Sound3
  Events
    Unit - A unit enters Sound_Region <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ManaFlareLoop <gen> at 100% volume, attached to Tradidisset 0094 <gen>
StopSound1
  Events
    Unit - A unit leaves Sound_Region <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Stop ManaFlareLoop <gen> After fading
    Visibility - Disable (Last created visibility modifier)
StopSound2
  Events
    Unit - A unit leaves Sound_Region_Copy <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Stop ManaFlareLoop <gen> After fading
    Visibility - Disable (Last created visibility modifier)
StopSound3
  Events
    Unit - A unit leaves Sound_Region_Copy_Copy <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Stop ManaFlareLoop <gen> After fading
    Visibility - Disable (Last created visibility modifier)
Broken One Intro
  Events
    Unit - A unit comes within 300.00 of Broken One 0009 <gen>
  Conditions
  Actions
    Sound - Play Zombie1 <gen>
    Trigger - Turn off (This trigger)
Ghost1
  Events
    Unit - A unit enters Grave <gen>
  Conditions
  Actions
    Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
    Unit - Grant shared vision of (Triggering unit) to Player 1 (Red)
    Game - Display to (All players) the text: |c007d7d7dThe grave reads... You will never leave this place|r
    Wait 3.50 seconds
    Sound - Play GhostDeath <gen>
    Unit - Create 1 Ghost for Player 9 (Gray) at (Center of Ghost_Region <gen>) facing (Position of (Triggering unit))
    Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
    Trigger - Turn off (This trigger)
Ghost2
  Events
    Unit - A unit enters Ghost_Region <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Ghost
  Actions
    Unit - Order (Last created unit) to Move To.(Center of FollowSoul2 <gen>)
Ghost3
  Events
    Unit - A unit enters FollowSoul2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Ghost
  Actions
    Unit - Remove (Triggering unit) from the game
DoorLocked1
  Events
    Unit - A unit enters Locked1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Not equal to Broken One
  Actions
    Game - Display to (All players) the text: |c00FF0000Door is Barred from the other side|r
Gate Open
  Events
    Unit - A unit enters Region_176 <gen>
  Conditions
  Actions
    Destructible - Open Gate 0000 <gen>
    Sound - Play Mechanism <gen>
    Trigger - Turn off (This trigger)
Arena Unlock
  Events
    Unit - A unit enters Unlock_Arena <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ArenaOpened <gen>
    Destructible - Open Iron Gate 0745 <gen>
    Destructible - Kill Foot Switch 0949 <gen>
    Game - Display to (All players) the text: |c0000FF00Tarkus:|r I wonder what that did...
    Unit - Create 1.Broken One (No Wander) for Player 4 (Purple) at (Center of SpawnGhost1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Unlock_Arena <gen>)
    Wait 0.10 seconds
    Unit - Create 1.Broken One (No Wander) for Player 4 (Purple) at (Center of SpawnGhost1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Unlock_Arena <gen>)
    Wait 0.10 seconds
    Unit - Create 1.Broken One (No Wander) for Player 4 (Purple) at (Center of SpawnGhost1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Unlock_Arena <gen>)
    Wait 0.10 seconds
    Unit - Create 1.Broken One (No Wander) for Player 4 (Purple) at (Center of SpawnGhost1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To.(Center of Unlock_Arena <gen>)
    Wait 0.10 seconds
    Trigger - Turn off (This trigger)
Spike Pit Lever
  Events
    Destructible - Lever 0278 <gen> dies
  Conditions
  Actions
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Special Effect - Create a special effect at (Random point in Trap_Region_1 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
    Unit - Cause Fallen 0006 <gen> to damage circular area after 0 seconds of radius 200.00 at (Center of Trap_Region_1 <gen>), dealing 1000.00 damage of attack type Chaos and damage type Normal
    Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
    Trigger - Turn off Damage_of_Spell <gen>
Ogre Item
  Events
    Unit - Decaying Monster 0017 <gen> Dies
  Conditions
  Actions
    Item - Create |c006969FFBand of the Ashen King|r at (Position of (Dying unit))
    Trigger - Turn off Spike_Pit_Lever <gen>
Spike Pit Level Unlock
  Events
    Unit - A unit enters Trap_Region_1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Decaying Monster (No Wander)
  Actions
    Destructible - Make Lever 0278 <gen> Vulnerable
Spike Pit Level Unlock 2
  Events
    Unit - A unit leaves Trap_Region_1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Decaying Monster (No Wander)
  Actions
    Destructible - Make Lever 0278 <gen> Invulnerable
UnlockedDoor1
  Events
    Unit - A unit enters Button1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Not equal to Broken One
  Actions
    Destructible - Kill Foot Switch 0254 <gen>
    Trigger - Turn off DoorLocked1 <gen>
    Destructible - Make Iron Gate 0255 <gen> Vulnerable
    Game - Display to (All players) the text: |c0000FF00That must have been the door|r
    Sound - Play Mechanism <gen>
    Trigger - Turn on Activate_Door <gen>
    Trigger - Turn off (This trigger)
UnlockedDoor2
  Events
    Unit - Tragoedia 0043 <gen> Dies
  Conditions
  Actions
    Wait 4.00 seconds
    Destructible - Kill Foot Switch 1387 <gen>
    Trigger - Turn off DoorLocked1 <gen>
    Game - Display to (All players) the text: |c0000FF00That should do it.|r
    Sound - Play Mechanism <gen>
    Trigger - Turn on UnlockedDoor2_Effect <gen>
    Trigger - Turn off (This trigger)
UnlockedDoor2 Effect
  Events
    Unit - A unit enters Rolling_Door_Open <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Unit - Change ownership of (Triggering unit) to Neutral Passive and Retain color
    Unit - Grant shared vision of (Triggering unit) to Player 1 (Red)
    Unit - Order (Triggering unit) to Move To.(Center of Rolling_Door_Open <gen>)
    Wait 1.00 seconds
    Sound - Play RollingDoors <gen>
    Destructible - Open Rolling Stone Door 1381 <gen>
    Wait 1.50 seconds
    Destructible - Open Rolling Stone Door 1382 <gen>
    Wait 1.50 seconds
    Destructible - Open Rolling Stone Door 1383 <gen>
    Wait 1.50 seconds
    Destructible - Open Rolling Stone Door 1384 <gen>
    Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Retain color
    Sound - Stop RollingDoors <gen> After fading
    Trigger - Turn off (This trigger)
UnlockedDoor3
  Events
    Unit - A unit enters ACT_II_Switch_2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Destructible - Kill Foot Switch 1165 <gen>
    Game - Display to (All players) the text: |c0000FF00Two gates opened..|r
    Sound - Play Mechanism <gen>
    Destructible - Open Dungeon Gate 1889 <gen>
    Destructible - Open Iron Gate 1386 <gen>
    Trigger - Turn off (This trigger)
Amalg
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Kaboom! (Goblin Sapper)
  Actions
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Units\Undead\Abomination\AbominationExplosion.mdl
    Sound - Play AlmalgPop <gen>
    Wait 0.20 seconds
    Sound - Play AmalgAcid <gen>
    Unit - Explode (Triggering unit).
Amalg Activate
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacking unit)) Equal to Amalgamation
  Actions
    Unit - Order (Attacking unit) to Neutral - Kaboom!.(Position of (Triggering unit))
    Wait 0.10 seconds
    Unit - Order (Attacking unit) to Neutral - Kaboom!.(Position of (Attacked unit))
    Wait 0.10 seconds
    Unit - Order (Attacking unit) to Neutral - Kaboom!.(Position of (Attacking unit))
Almalg Intro
  Events
    Unit - A unit enters AmalgIntro <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play AmalgGurgle <gen>
    Unit - Order Amalgamation 0003 <gen> to Move To.(Center of Amalg_Intro_Death <gen>)
    Trigger - Turn off (This trigger)
Almalg Intro 3
  Events
    Unit - A unit enters Amalg_Intro_Death <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Amalgamation
  Actions
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Units\Undead\Abomination\AbominationExplosion.mdl
    Sound - Play AlmalgPop <gen>
    Wait 0.20 seconds
    Sound - Play AmalgAcid <gen>
    Unit - Kill (Triggering unit)
    Trigger - Turn off (This trigger)
Almalg Intro 2
  Events
    Unit - Amalgamation 0003 <gen> Dies
  Conditions
  Actions
    Destructible - Kill Dungeon Gate 0701 <gen>
Activate Door
  Events
    Unit - A unit enters RandomWanderRegion1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Unit - Order Decaying Monster 0017 <gen> to Attack.Iron Gate 0255 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across RandomWanderRegion1 <gen>
    Trigger - Turn off (This trigger)
Door Dies
  Events
    Destructible - Iron Gate 0255 <gen> dies
  Conditions
  Actions
    Sound - Play UndeadMonsterRoar <gen>
    Unit - Change ownership of Decaying Monster 0017 <gen> to Player 4 (Purple) and Retain color
    Unit - Order Decaying Monster 0017 <gen> to Attack-Move To.(Center of Walk_Region_1 <gen>)
    Trigger - Turn on Damage_of_Spell <gen>
WanderZone1
  Events
    Unit - A unit enters Wander2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Broken One
  Actions
    Unit - Order (Transporting unit) to Attack-Move To.(Random point in RandomWanderRegion1 <gen>)
WanderZone2
  Events
    Unit - A unit enters Wander1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Broken One
  Actions
    Unit - Order (Transporting unit) to Attack-Move To.(Random point in RandomWanderRegion1 <gen>)
Stop WanderZone1 and 2
  Events
    Unit - A unit enters Wander1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Turn off WanderZone1 <gen>
    Trigger - Turn off WanderZone2 <gen>
    Trigger - Turn on Activate_Door <gen>
    Trigger - Turn off (This trigger)
Orbs1
  Events
    Unit - Rift Stone 0000 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off Spin_to_Win <gen>
    Wait 0.80 seconds
    Unit - Create 1.Broken One for Player 4 (Purple) at (Center of ZombieSpawn1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack.(Attacking unit)
    Special Effect - Create a special effect attached to the chest (attachpoint) of (Last created unit) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
    Wait 0.50 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 1.50 seconds
    Unit - Order BOSS 0010 <gen> to Orc Far Seer - Chain Lightning.(Last created unit)
    Trigger - Turn on Spin_to_Win <gen>
Orbs2
  Events
    Unit - Rift Stone 0038 <gen> Is attacked
  Conditions
  Actions
    Trigger - Turn off Spin_to_Win <gen>
    Wait 0.80 seconds
    Unit - Create 1.Broken One for Player 4 (Purple) at (Center of ZombieSpawn1_Copy <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack.(Attacking unit)
    Special Effect - Create a special effect attached to the chest (attachpoint) of (Last created unit) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
    Wait 0.50 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 1.50 seconds
    Unit - Order BOSS 0010 <gen> to Orc Far Seer - Chain Lightning.(Last created unit)
    Trigger - Turn on Spin_to_Win <gen>
Spin to Win
  Events
    Time - Every 12.00 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0010 <gen> to Hold Position.
    Wait 0.10 seconds
    Unit - Order BOSS 0010 <gen> to Orc Blademaster - Bladestorm.
    Wait 0.80 seconds
    Unit - Order BOSS 0010 <gen> to Attack-Move To.(Center of Arena_Vision_2 <gen>)
Creepy Messages
  Events
    Time - Every 75.00 seconds of game time
  Conditions
  Actions
    Floating Text - Create floating text that reads I'm so sorry... above BOSS 0010 <gen> with Z offset 0, using font size 10, color (50.00%, 0.00%, 0.00%), and 50.00% transparency
    Wait 2.25 seconds
    Floating Text - Destroy (Last created floating text)
    Wait 22.75 seconds
    Floating Text - Create floating text that reads Please forgive me... above BOSS 0010 <gen> with Z offset 0, using font size 10, color (50.00%, 0.00%, 0.00%), and 15.00% transparency
    Wait 2.25 seconds
    Floating Text - Destroy (Last created floating text)
    Wait 2.75 seconds
    Floating Text - Create floating text that reads A white room.. no windows... above BOSS 0010 <gen> with Z offset 0, using font size 10, color (50.00%, 0.00%, 0.00%), and 50.00% transparency
    Wait 2.25 seconds
    Floating Text - Destroy (Last created floating text)
Low Life
  Events
    Unit - BOSS 0010 <gen>'s life becomes Less than 100.00
  Conditions
  Actions
    Trigger - Turn off Creepy_Messages <gen>
    Trigger - Turn off (This trigger)
Summon Orbs
  Events
    Unit - BOSS 0046 <gen>'s life becomes Less than 1500.00
  Conditions
  Actions
    Unit - Remove Step Through from BOSS 0046 <gen>
    Trigger - Turn off Warps <gen>
    Trigger - Turn off Warps_2 <gen>
    Trigger - Turn off Warps_3 <gen>
    Trigger - Turn off Warps_4 <gen>
    Trigger - Turn off Warps_5 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Wait 2.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Unit - Change ownership of BOSS 0046 <gen> to Neutral Passive and Retain color
    Unit - Make BOSS 0046 <gen> Invulnerable
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_1 <gen>)
    Wait 1.00 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Wait 0.10 seconds
    Animation - Play BOSS 0046 <gen>'s channel (animationname) animation
    Wait 0.50 seconds
    Unit - Create 1.Black Fireball (Medium) for Neutral Passive at (Center of Spawn_Dark_Orb_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Black Fireball (Medium) for Neutral Passive at (Center of Spawn_Dark_Orb <gen>) facing Default building facing degrees
    Wait 2.00 seconds
    Wait 0.50 seconds
    Animation - Reset BOSS 0046 <gen>'s animation
    Wait 3.00 seconds
    Unit - Change ownership of BOSS 0046 <gen> to Player 12 (Brown) and Retain color
    Unit - Make BOSS 0046 <gen> Vulnerable
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_2 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Trigger - Turn on Warps_2 <gen>
    Trigger - Turn off (This trigger)
Summon Orbs 2
  Events
    Unit - BOSS 0046 <gen>'s life becomes Less than 1000.00
  Conditions
  Actions
    Unit - Remove Step Through from BOSS 0046 <gen>
    Trigger - Turn off Warps <gen>
    Trigger - Turn off Warps_2 <gen>
    Trigger - Turn off Warps_3 <gen>
    Trigger - Turn off Warps_4 <gen>
    Trigger - Turn off Warps_5 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Wait 2.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Unit - Change ownership of BOSS 0046 <gen> to Neutral Passive and Retain color
    Unit - Make BOSS 0046 <gen> Invulnerable
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_1 <gen>)
    Wait 1.00 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Wait 0.10 seconds
    Animation - Play BOSS 0046 <gen>'s channel (animationname) animation
    Wait 0.50 seconds
    Unit - Create 1.Black Fireball (Medium) for Neutral Passive at (Center of Spawn_Dark_Orb_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Black Fireball (Medium) for Neutral Passive at (Center of Spawn_Dark_Orb <gen>) facing Default building facing degrees
    Wait 2.00 seconds
    Wait 0.50 seconds
    Animation - Reset BOSS 0046 <gen>'s animation
    Wait 3.00 seconds
    Unit - Change ownership of BOSS 0046 <gen> to Player 12 (Brown) and Retain color
    Unit - Make BOSS 0046 <gen> Vulnerable
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_2 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Trigger - Turn on Warps_2 <gen>
    Trigger - Turn off (This trigger)
Summon Orbs 3
  Events
    Unit - BOSS 0046 <gen>'s life becomes Less than 500.00
  Conditions
  Actions
    Unit - Remove Step Through from BOSS 0046 <gen>
    Trigger - Turn off Warps <gen>
    Trigger - Turn off Warps_2 <gen>
    Trigger - Turn off Warps_3 <gen>
    Trigger - Turn off Warps_4 <gen>
    Trigger - Turn off Warps_5 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Wait 2.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Unit - Change ownership of BOSS 0046 <gen> to Neutral Passive and Retain color
    Unit - Make BOSS 0046 <gen> Invulnerable
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_1 <gen>)
    Wait 1.00 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Wait 0.10 seconds
    Animation - Play BOSS 0046 <gen>'s channel (animationname) animation
    Wait 0.50 seconds
    Unit - Create 1.Black Fireball (Medium) for Neutral Passive at (Center of Spawn_Dark_Orb_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Black Fireball (Medium) for Neutral Passive at (Center of Spawn_Dark_Orb <gen>) facing Default building facing degrees
    Wait 2.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Wait 0.50 seconds
    Animation - Reset BOSS 0046 <gen>'s animation
    Wait 3.00 seconds
    Unit - Change ownership of BOSS 0046 <gen> to Player 12 (Brown) and Retain color
    Unit - Make BOSS 0046 <gen> Vulnerable
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_2 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Trigger - Turn on Warps_2 <gen>
    Trigger - Turn off (This trigger)
Enrage
  Events
    Unit - BOSS 0046 <gen>'s life becomes Less than 750.00
  Conditions
  Actions
    Unit - Change ownership of BOSS 0046 <gen> to Neutral Passive and Retain color
    Wait 0.10 seconds
    Sound - Play ACTIIBossEntrage <gen>
    Unit - Change color of BOSS 0046 <gen> to Red
    Animation - Play BOSS 0046 <gen>'s spell (animationname) animation
    Camera - Shake the camera for Player 1 (Red) with magnitude 3
    Special Effect - Create a special effect at (Position of BOSS 0046 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
    Wait 1.25 seconds
    Unit - Change ownership of BOSS 0046 <gen> to Player 12 (Brown) and Retain color
    Wait 0.75 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Unit - Add Upgrade Attack Speed (Gloves of Haste) to BOSS 0046 <gen>
    Trigger - Turn off (This trigger)
Orbs Move
  Events
    Unit - A unit enters Sight_2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Black Fireball (Medium)
  Actions
    Wait 2.50 seconds
    Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
    Wait 0.10 seconds
    Unit - Order (Triggering unit) to Attack-Move To.(Center of Sight_2 <gen>)
Orbs Death
  Events
    Unit - A unit Is attacked
  Conditions
    (Unit-type of (Attacking unit)) Equal to Black Fireball (Medium)
  Actions
    Wait 0.50 seconds
    Unit - Remove (Attacking unit) from the game
Change Owner
  Events
    Unit - A unit enters Start_Boss_Fight <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Destructible - Close Iron Gate 2071 <gen>
    Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Sight_2 <gen>
    Unit - Change ownership of BOSS 0046 <gen> to Player 12 (Brown) and Retain color
    Sound - Play ACTIIBossEntrage <gen>
    Wait 0.10 seconds
    Sound - Play ArenaMageSongLoop <gen>
    Trigger - Turn on Warps <gen>
    Trigger - Turn on Summon_Orbs <gen>
    Trigger - Turn off (This trigger)
Warps
  Events
    Unit - A unit comes within 300.00 of BOSS 0046 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_2 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Trigger - Turn on Warps_2 <gen>
    Trigger - Turn off (This trigger)
Warps 2
  Events
    Unit - A unit comes within 300.00 of BOSS 0046 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_3 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Trigger - Turn on Warps_3 <gen>
    Trigger - Turn off (This trigger)
Warps 3
  Events
    Unit - A unit comes within 300.00 of BOSS 0046 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_4 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Trigger - Turn on Warps_4 <gen>
    Trigger - Turn off (This trigger)
Warps 4
  Events
    Unit - A unit comes within 300.00 of BOSS 0046 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_5 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Trigger - Turn on Warps_5 <gen>
    Trigger - Turn off (This trigger)
Warps 5
  Events
    Unit - A unit comes within 300.00 of BOSS 0046 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_1 <gen>)
    Wait 1.00 seconds
    Unit - Make BOSS 0046 <gen> face (Center of Center <gen>) over 0.10 seconds
    Trigger - Turn on Warps <gen>
    Trigger - Turn off (This trigger)
Activate Rune1
  Events
    Unit - A unit enters Shadow_Dash_1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ActivateRune <gen>
    Unit - Move Rune of Sealing 0089 <gen> instantly to (Center of Shadow_Dash_1 <gen>)
    Unit - Move Rune of Sealing 0092 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0090 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0069 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0091 <gen> instantly to (Center of Move_Runes <gen>)
    Trigger - Turn on Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
Activate Rune2
  Events
    Unit - A unit enters Shadow_Dash_2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ActivateRune <gen>
    Unit - Move Rune of Sealing 0089 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0092 <gen> instantly to (Center of Shadow_Dash_2 <gen>)
    Unit - Move Rune of Sealing 0090 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0069 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0091 <gen> instantly to (Center of Move_Runes <gen>)
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn on Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
Activate Rune3
  Events
    Unit - A unit enters Shadow_Dash_3 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ActivateRune <gen>
    Unit - Move Rune of Sealing 0089 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0092 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0090 <gen> instantly to (Center of Shadow_Dash_3 <gen>)
    Unit - Move Rune of Sealing 0069 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0091 <gen> instantly to (Center of Move_Runes <gen>)
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn on Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
Activate Rune4
  Events
    Unit - A unit enters Shadow_Dash_4 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ActivateRune <gen>
    Unit - Move Rune of Sealing 0089 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0092 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0090 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0069 <gen> instantly to (Center of Shadow_Dash_4 <gen>)
    Unit - Move Rune of Sealing 0091 <gen> instantly to (Center of Move_Runes <gen>)
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn on Rune_1_Effect_4 <gen>
    Trigger - Turn off Rune_1_Effect_5 <gen>
Activate Rune5
  Events
    Unit - A unit enters Shadow_Dash_5 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Sound - Play ActivateRune <gen>
    Unit - Move Rune of Sealing 0089 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0092 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0090 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0069 <gen> instantly to (Center of Move_Runes <gen>)
    Unit - Move Rune of Sealing 0091 <gen> instantly to (Center of Shadow_Dash_5 <gen>)
    Trigger - Turn off Rune_1_Effect <gen>
    Trigger - Turn off Rune_1_Effect_2 <gen>
    Trigger - Turn off Rune_1_Effect_3 <gen>
    Trigger - Turn off Rune_1_Effect_4 <gen>
    Trigger - Turn on Rune_1_Effect_5 <gen>
Rune 1 Effect
  Events
    Unit - A unit enters Shadow_Dash_1 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Move Rune of Sealing 0089 <gen> instantly to (Center of Move_Runes <gen>)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Wait 0.40 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Wait 0.80 seconds
    Trigger - Turn off Warps <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 4.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Wait 1.00 seconds
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_2 <gen>)
    Animation - Change Rune of Sealing 0089 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Trigger - Turn on Warps_2 <gen>
    Trigger - Turn off (This trigger)
Rune 1 Effect 2
  Events
    Unit - A unit enters Shadow_Dash_2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Move Rune of Sealing 0092 <gen> instantly to (Center of Move_Runes <gen>)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Wait 0.40 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Wait 0.80 seconds
    Trigger - Turn off Warps_2 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 4.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Wait 1.00 seconds
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_3 <gen>)
    Animation - Change Rune of Sealing 0092 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Trigger - Turn on Warps_3 <gen>
    Trigger - Turn off (This trigger)
Rune 1 Effect 3
  Events
    Unit - A unit enters Shadow_Dash_3 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Move Rune of Sealing 0090 <gen> instantly to (Center of Move_Runes <gen>)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Wait 0.40 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Wait 0.80 seconds
    Trigger - Turn off Warps_3 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 4.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Wait 1.00 seconds
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_4 <gen>)
    Animation - Change Rune of Sealing 0090 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Trigger - Turn on Warps_4 <gen>
    Trigger - Turn off (This trigger)
Rune 1 Effect 4
  Events
    Unit - A unit enters Shadow_Dash_4 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Move Rune of Sealing 0069 <gen> instantly to (Center of Move_Runes <gen>)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Wait 0.40 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Wait 0.80 seconds
    Trigger - Turn off Warps_4 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 4.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Wait 1.00 seconds
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_5 <gen>)
    Animation - Change Rune of Sealing 0069 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Trigger - Turn on Warps_5 <gen>
    Trigger - Turn off (This trigger)
Rune 1 Effect 5
  Events
    Unit - A unit enters Shadow_Dash_5 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Trigger - Clear all pending triggers from the trigger queue
    Trigger - Clear the trigger queue
    Unit - Move Rune of Sealing 0091 <gen> instantly to (Center of Move_Runes <gen>)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
    Wait 0.40 seconds
    Unit - Remove Step Through from BOSS 0046 <gen>
    Wait 0.80 seconds
    Trigger - Turn off Warps_5 <gen>
    Trigger - Turn off Activate_Rune1 <gen>
    Trigger - Turn off Activate_Rune2 <gen>
    Trigger - Turn off Activate_Rune3 <gen>
    Trigger - Turn off Activate_Rune4 <gen>
    Trigger - Turn off Activate_Rune5 <gen>
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 4.00 seconds
    Unit - Add Step Through to BOSS 0046 <gen>
    Wait 1.00 seconds
    Unit - Order BOSS 0046 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Shadow_Dash_1 <gen>)
    Animation - Change Rune of Sealing 0091 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Trigger - Turn on Activate_Rune1 <gen>
    Trigger - Turn on Activate_Rune2 <gen>
    Trigger - Turn on Activate_Rune3 <gen>
    Trigger - Turn on Activate_Rune4 <gen>
    Trigger - Turn on Activate_Rune5 <gen>
    Trigger - Turn on Warps <gen>
    Trigger - Turn off (This trigger)
Soul Fire
  Events
    Unit - A unit comes within 400.00 of BOSS 0151 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Unit - Order BOSS 0151 <gen> to Move To.(Center of Region_102 <gen>)
    Trigger - Turn on First_Wall <gen>
    Trigger - Turn off (This trigger)
First Wall
  Events
    Unit - A unit enters Region_102 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Unit - Order BOSS 0151 <gen> to Undead Dreadlord - Carrion Swarm.(Position of Fallen 0006 <gen>)
    Wait 1.70 seconds
    Trigger - Turn on Second_Wall <gen>
    Unit - Order BOSS 0151 <gen> to Move To.(Center of Region_102_Copy <gen>)
    Trigger - Turn off (This trigger)
Second Wall
  Events
    Unit - A unit enters Region_102_Copy <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Unit - Order BOSS 0151 <gen> to Undead Dreadlord - Carrion Swarm.(Position of Fallen 0006 <gen>)
    Wait 1.70 seconds
    Trigger - Turn on Third_Wall <gen>
    Unit - Order BOSS 0151 <gen> to Move To.(Center of Region_102_Copy_2 <gen>)
    Trigger - Turn off (This trigger)
Third Wall
  Events
    Unit - A unit enters Region_102_Copy_2 <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to BOSS
  Actions
    Unit - Order BOSS 0151 <gen> to Undead Dreadlord - Carrion Swarm.(Position of Fallen 0006 <gen>)
    Wait 1.70 seconds
    Wait 1.50 seconds
    Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Move (Triggering unit) instantly to (Center of Region_105_Copy_3 <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.30 seconds
    Wait 0.40 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
    Wait 0.75 seconds
    Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Move (Triggering unit) instantly to (Center of Region_105_Copy <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.30 seconds
    Wait 0.40 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
    Wait 0.75 seconds
    Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Move (Triggering unit) instantly to (Center of Region_105 <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.30 seconds
    Wait 0.40 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
    Wait 0.75 seconds
    Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Move (Triggering unit) instantly to (Center of Region_105_Copy_2 <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.30 seconds
    Wait 0.40 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
    Wait 2.00 seconds
    Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Move (Triggering unit) instantly to (Center of Cognito_Movement_Area <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Wait 1.25 seconds
    Sound - Play TasteThis <gen>
    Game - Display to (All players) the text: |c0000FF00Cognito:|r Taste this...
    Wait 2 seconds
    Trigger - Turn on Rapid_Fire <gen>
    Wait 8.00 seconds
    Trigger - Turn off Rapid_Fire <gen>
    Trigger - Turn on Attack_Me <gen>
    Wait 0.20 seconds
    Unit - Order BOSS 0151 <gen> to Undead Dreadlord - Carrion Swarm.(Center of Region_109 <gen>)
    Trigger - Turn off (This trigger)
Rapid Fire
  Events
    Time - Every 0.50 seconds of game time
  Conditions
  Actions
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.10 seconds
    Wait 0.10 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
Bug Fix
  Events
    Unit - A unit enters Walkto <gen>
  Conditions
    (Unit-type of (Triggering unit)) Equal to Fallen
  Actions
    Unit - Set (Triggering unit) movement speed to 0.00
    Wait 10.00 seconds
    Unit - Make (Triggering unit) face (Center of Tome1 <gen>) over 0.10 seconds
Attack Me
  Events
    Unit - BOSS 0151 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Fire Wall
  Actions
    Unit - Make BOSS 0151 <gen> face (Center of Walkto <gen>) over 0.30 seconds
    Wait 4.00 seconds
    Animation - Play BOSS 0151 <gen>'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Tome1_Copy <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1_Copy_2 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1_Copy_3 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1_Copy_4 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1 <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy_3 <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy_4 <gen>) facing Default building facing degrees
    Trigger - Turn on Auto_Spells <gen>
    Trigger - Turn off (This trigger)
Auto Spells
  Events
    Time - Every 16.00 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0151 <gen> to Move To.(Random point in Cognito_Movement_Area <gen>)
    Wait 2 seconds
    Unit - Order BOSS 0151 <gen> to Stop.
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.10 seconds
    Wait 0.10 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
    Wait 2.00 seconds
    Unit - Order BOSS 0151 <gen> to Move To.(Random point in Cognito_Movement_Area <gen>)
    Wait 2 seconds
    Unit - Order BOSS 0151 <gen> to Stop.
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.10 seconds
    Wait 0.10 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
    Wait 2.00 seconds
    Unit - Order BOSS 0151 <gen> to Move To.(Random point in Cognito_Movement_Area <gen>)
    Wait 2 seconds
    Unit - Order BOSS 0151 <gen> to Stop.
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.10 seconds
    Wait 0.10 seconds
    Unit - Order BOSS 0151 <gen> to Neutral Alchemist - Chemical Rage.
    Wait 2.00 seconds
    Unit - Order BOSS 0151 <gen> to Stop.
    Unit - Make BOSS 0151 <gen> face Fallen 0006 <gen> over 0.10 seconds
    Wait 0.10 seconds
    Unit - Order BOSS 0151 <gen> to Undead Dreadlord - Carrion Swarm.(Position of Fallen 0006 <gen>)
Meteor Shower
  Events
    Unit - BOSS 0151 <gen>'s life becomes Less than 1750.00
  Conditions
  Actions
    Trigger - Turn off Auto_Spells <gen>
    Trigger - Clear the trigger queue
    Unit - Make BOSS 0151 <gen> Invulnerable
    Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Move (Triggering unit) instantly to (Center of Cognito_Movement_Area <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Make BOSS 0151 <gen> face (Center of Walkto <gen>) over 0.10 seconds
    Wait 1.25 seconds
    Game - Display to (All players) the text: |c0000FF00Cognito:|r Burn!
    Sound - Play Burn <gen>
    Sound - Play DarkRitualTarget1 <gen>
    Animation - Play BOSS 0151 <gen>'s slam (animationname) animation
    Wait 2.60 seconds
    Trigger - Turn on Rapid_Fire_2 <gen>
    Wait 8.00 seconds
    Trigger - Turn off Rapid_Fire_2 <gen>
    Unit - Make BOSS 0151 <gen> Vulnerable
    Unit - Make BOSS 0151 <gen> face (Center of Walkto <gen>) over 0.30 seconds
    Wait 1.00 seconds
    Animation - Play BOSS 0151 <gen>'s attack (animationname) animation
    Special Effect - Create a special effect at (Center of Tome1_Copy <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1_Copy_2 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1_Copy_3 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Special Effect - Create a special effect at (Center of Tome1_Copy_4 <gen>) using Abilities\Spells\Items\AIam\AIamTarget.mdl
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1 <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy_2 <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy_3 <gen>) facing Default building facing degrees
    Unit - Create 1.Book of Whispers for Player 12 (Brown) at (Center of Tome1_Copy_4 <gen>) facing Default building facing degrees
    Trigger - Turn on Auto_Spells <gen>
    Trigger - Turn off (This trigger)
Rapid Fire 2
  Events
    Time - Every 0.75 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0151 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0151 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
Final Form
  Events
    Unit - BOSS 0151 <gen>'s life becomes Less than 1000.00
  Conditions
  Actions
    Trigger - Turn off Auto_Spells <gen>
    Trigger - Remove Auto_Spells <gen> from the trigger queue
    Unit - Make (Triggering unit) Invulnerable
    Unit - Remove Fire Blast from (Triggering unit)
    Unit - Remove Fire Wall from (Triggering unit)
    Unit - Set BOSS 0151 <gen> movement speed to 0.00
    Unit - Move (Triggering unit) instantly to (Center of Region_110 <gen>)
    Wait 0.10 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
    Unit - Make BOSS 0151 <gen> face (Center of Walkto <gen>) over 0.10 seconds
    Wait 2.00 seconds
    Unit - Add Souls Aura to (Triggering unit)
    Sound - Play LightningBolt1 <gen>
    Sound - Play BanishLoop1 <gen>
    Animation - Play BOSS 0151 <gen>'s death (animationname) animation
    Wait 1.20 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Animation - Play BOSS 0151 <gen>'s dissipate (animationname) animation
    Wait 1.00 seconds
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 10.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 20.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 30.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 40.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 50.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 60.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 70.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 80.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 90.00% transparency
    Animation - Change BOSS 0110 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Wait 0.10 seconds
    Animation - Change BOSS 0151 <gen>'s vertex coloring to (100%, 100%, 100%) with 100.00% transparency
    Special Effect - Create a special effect attached to the origin (attachpoint) of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
    Wait 1.00 seconds
    Sound - Play FinalForm <gen>
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\VolcanoAshes.mdx
    Unit - Remove (Triggering unit) from the game
    Sound - Stop BanishLoop1 <gen> After fading
    Wait 3.00 seconds
    Unit - Move BOSS 0110 <gen> instantly to (Center of Region_110 <gen>)
    Unit - Make BOSS 0110 <gen> face (Center of Walkto <gen>) over 0.10 seconds
    Animation - Change BOSS 0110 <gen>'s animation speed to 75.00% of its original speed
    Animation - Play BOSS 0110 <gen>'s birth (animationname) animation
    Wait 0.10 seconds
    Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
    Animation - Change BOSS 0110 <gen>'s vertex coloring to (45.00%, 100%, 100%) with 0.00% transparency
    Sound - Play FinalFromGrowl <gen>
    Wait 4.00 seconds
    Sound - Play HOWL <gen>
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 3.90 seconds
    Animation - Change BOSS 0110 <gen>'s animation speed to 100.00% of its original speed
    Animation - Reset BOSS 0110 <gen>'s animation
    Wait 1.50 seconds
    Sound - Play TheTimeHasCome <gen>
    Game - Display to (All players) the text: |c0000FF00Cognito Manifest:|r The time has come...
    Wait 2.50 seconds
    Sound - Play ThoughIBeDamned <gen>
    Game - Display to (All players) the text: |c0000FF00Cognito Manifest:|r Though I be Damned.
    Unit - Set life of BOSS 0110 <gen> to 1000.00
    Wait 2 seconds
    Unit - Change ownership of BOSS 0110 <gen> to Player 12 (Brown) and Change color
    Unit - Make BOSS 0110 <gen> Vulnerable
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - War Stomp.
    Trigger - Turn off (This trigger)
Waves
  Events
    Time - Every 2.00 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 1.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
Novas
  Events
    Time - Every 6.50 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
    Wait 1.50 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
    Wait 1.50 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
    Wait 1.50 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
Fight
  Events
    Unit - BOSS 0110 <gen> Begins casting an ability
  Conditions
    (Ability being cast) Equal to Cast Move
  Actions
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 3.50 seconds
    Unit - Add Spell Immunity (Neutral Hostile) to BOSS 0110 <gen>
    Animation - Play BOSS 0151 <gen>'s spell (animationname) animation
    Unit - Order AOE Spell Dummy 0153 <gen> to Human Blood Mage - Flame Strike.(Position of Fallen 0006 <gen>)
    Unit - Order AOE Spell Dummy 0152 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Unit - Order AOE Spell Dummy 0154 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Unit - Order AOE Spell Dummy 0155 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Wait 3.00 seconds
    Animation - Play BOSS 0151 <gen>'s spell (animationname) animation
    Unit - Order AOE Spell Dummy 0153 <gen> to Human Blood Mage - Flame Strike.(Position of Fallen 0006 <gen>)
    Unit - Order AOE Spell Dummy 0152 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Unit - Order AOE Spell Dummy 0154 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Unit - Order AOE Spell Dummy 0155 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Wait 3.00 seconds
    Animation - Play BOSS 0151 <gen>'s spell (animationname) animation
    Unit - Order AOE Spell Dummy 0153 <gen> to Human Blood Mage - Flame Strike.(Position of Fallen 0006 <gen>)
    Unit - Order AOE Spell Dummy 0152 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Unit - Order AOE Spell Dummy 0154 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Unit - Order AOE Spell Dummy 0155 <gen> to Human Blood Mage - Flame Strike.(Random point in FlameStrike_Region <gen>)
    Wait 4.00 seconds
    Unit - Remove Spell Immunity (Neutral Hostile) from (Triggering unit)
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - Shockwave.(Position of Fallen 0006 <gen>)
    Wait 3.00 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Keeper Of The Grove - Tranquility.
    Wait 7.00 seconds
    Sound - Play YoullRegretApproachingMe <gen>
    Game - Display to (All players) the text: |c0000FF00Cognito Manifest:|r You'll regret approaching me!
    Wait 3.00 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
    Sound - Play DragonWave2 <gen>
    Wait 1.50 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
    Wait 1.50 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
    Wait 1.50 seconds
    Unit - Order BOSS 0110 <gen> to Night Elf Druid Of The Claw - Roar.
    Wait 5.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - War Stomp.
Rengage Fight
  Events
    Unit - BOSS 0110 <gen> Takes damage
  Conditions
  Actions
    Wait 2.00 seconds
    Unit - Order BOSS 0110 <gen> to Orc Tauren Chieftain - War Stomp.
    Trigger - Turn off (This trigger)
Near Death
  Events
    Unit - BOSS 0110 <gen>'s life becomes Less than 500.00
  Conditions
  Actions
    Sound - Play IGrowImpaient <gen>
    Game - Display to (All players) the text: |c0000FF00Cognito Manifest:|r I grow Impatient...
    Wait 0.10 seconds
    Unit - Move DRAIN Spell Dummy 0158 <gen> instantly to (Center of Region_112_Copy_2 <gen>)
    Unit - Move DRAIN Spell Dummy 0157 <gen> instantly to (Center of Region_112_Copy <gen>)
    Unit - Move DRAIN Spell Dummy 0156 <gen> instantly to (Center of Region_112_Copy_3 <gen>)
    Unit - Move DRAIN Spell Dummy 0150 <gen> instantly to (Center of Region_112 <gen>)
    Wait 0.10 seconds
    Unit - Order DRAIN Spell Dummy 0158 <gen> to Human Blood Mage - Siphon Mana.Fallen 0006 <gen>
    Unit - Order DRAIN Spell Dummy 0157 <gen> to Human Blood Mage - Siphon Mana.Fallen 0006 <gen>
    Unit - Order DRAIN Spell Dummy 0156 <gen> to Human Blood Mage - Siphon Mana.Fallen 0006 <gen>
    Unit - Order DRAIN Spell Dummy 0150 <gen> to Human Blood Mage - Siphon Mana.Fallen 0006 <gen>
    Trigger - Turn off (This trigger)
Remove Channelers
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Drain Mana
  Actions
    Wait 8.00 seconds
    Unit - Remove (Triggering unit) from the game
Cognito Dies
  Events
    Unit - BOSS 0110 <gen> Dies
  Conditions
  Actions
    Animation - Change (Dying unit)'s animation speed to 75.00% of its original speed
    Sound - Set pitch of FaerieDragonPissed1 <gen> to 0.35
    Sound - Play FaerieDragonPissed1 <gen>
    Sound - Set pitch of FaerieDragonPissed1 <gen> to 0.35
    Unit - Remove AOE Spell Dummy 0153 <gen> from the game
    Unit - Remove AOE Spell Dummy 0152 <gen> from the game
    Unit - Remove AOE Spell Dummy 0154 <gen> from the game
    Unit - Remove AOE Spell Dummy 0155 <gen> from the game
    Wait 5.00 seconds
    Sound - Stop CognitoMusic <gen> After fading
Stop Glitches
  Events
    Time - Every 0.10 seconds of game time
  Conditions
  Actions
    Sound - Stop YoullRegretApproachingMe <gen> Immediately
    Sound - Stop IGrowImpaient <gen> Immediately
Transgressors Betrayal
  Events
    Unit - BOSS 0110 <gen> Dies
  Conditions
  Actions
    Trigger - Turn on Stop_Glitches <gen>
    Wait 6.00 seconds
    Trigger - Turn off Camera_Follow <gen>
    Unit - Make Fallen 0006 <gen> Invulnerable
    Unit - Change ownership of Fallen 0006 <gen> to Neutral Passive and Retain color
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 1.50 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Cinematic - Disable user control for Player Group - Player 1 (Red).
    Cinematic - Clear the screen of text messages for (All players).
    Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2 seconds
    Cinematic - Turn subtitle display override On
    Wait 1.50 seconds
    Unit - Move Fallen 0006 <gen> instantly to (Center of Region_134 <gen>)
    Unit - Make Fallen 0006 <gen> face (Center of Region_135 <gen>) over 0.10 seconds
    Camera - .Apply. gg_cam_Death_of_Cognito for Player 1 (Red) over 0.10 seconds
    Wait 0.20 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - .Apply. gg_cam_Death_of_Cognito_2 for Player 1 (Red) over 90.00 seconds
    Wait 1.80 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Thats it... i've done it! Spirit! My foe lies.. broken before me! . Modify duration: Add 0.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display Spirit?. Modify duration: Add 3.00 seconds and Don't wait
    Wait 4.00 seconds
    Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
    Sound - Play SiphonManaLoop <gen>
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Yes Fallen! You have accomplised so much! Such obedience.. such loyalty.. like a pathetic beast begging for scraps, you have done exactly what I have told you!. Modify duration: Add 3.00 seconds and Wait
    Wait 4.00 seconds
    -------- - --------
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display What have you done Spirit!? . Modify duration: Add 0.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display It is not what I have done.. it is what you have done! With Cognitos wards dimishing along with his life, you have given yourself a way out... Tenebris.. is collapsing Fallen... Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Animation - Play Fallen 0006 <gen>'s victory (animationname) animation
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display So I wait for life to find me?. Modify duration: Add 0.00 seconds and Wait
    Animation - Reset Fallen 0006 <gen>'s animation
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Fallen... When Tenebris collapses, it will take all that belongs to it with it... you do not belong here, I do.... Modify duration: Add 3.00 seconds and Wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Fallen 0006 <gen> named Tarkus: Play No sound and display So you will remain here... forever?. Modify duration: Add 0.00 seconds and Wait
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Oh Fallen, what did I tell you? I will help you.... Modify duration: Add 0.00 seconds and Wait
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display AND YOU WILL HELP ME!. Modify duration: Add 4.00 seconds and Don't wait
    Sound - Play BlackThunder <gen>
    Wait 1.25 seconds
    Camera - .Apply. gg_cam_ZOOM for Player 1 (Red) over 1.00 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Sound - Play DarkRitualTarget1 <gen>
    Sound - Stop SiphonManaLoop <gen> After fading
    Wait 1.00 seconds
    Cinematic - Fade out over 0.10 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Animation - Play BOSS 0165 <gen>'s birth (animationname) animation
    Wait 0.20 seconds
    Animation - Change BOSS 0165 <gen>'s animation speed to 0.01% of its original speed
    Wait 0.10 seconds
    Unit - Move Fallen 0006 <gen> instantly to (Center of Region_136 <gen>)
    Camera - .Apply. gg_cam_Final_Boss_Camera for Player 1 (Red) over 0.10 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 3.25 seconds
    Camera - .Apply. gg_cam_Camera_043 for Player 1 (Red) over 28.00 seconds
    Cinematic - Fade in over 2.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Do not worry Fallen, when I leave through you, you won't cease to exist like I have... You will remain within yourself, trapped... until I can find a more.. permanant host.. Modify duration: Add 4.00 seconds and Wait
    Unit - Move BOSS 0165 <gen> instantly to (Center of Region_140 <gen>)
    Animation - Play BOSS 0165 <gen>'s birth (animationname) animation
    Animation - Change BOSS 0165 <gen>'s animation speed to 25.00% of its original speed
    Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
    Sound - Play Dark_Souls_OST_Black_Dragon_Kalameet_Extended <gen>
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from The Transgressor 0007 <gen> named The Transgressor: Play No sound and display Freedom is within your reach Fallen, unlike you I have waited two thousand years for this... Prove to me you deserve to leave and free me from existance.. or Serve. As. My. Vessal.... Modify duration: Add 5.00 seconds and Wait
    Wait 4.46 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Animation - Reset BOSS 0165 <gen>'s animation
    Animation - Change BOSS 0165 <gen>'s animation speed to 50.00% of its original speed
    -------- - --------
    Camera - .Apply. gg_cam_Camera_047 for Player 1 (Red) over 3.00 seconds
    Wait 4.00 seconds
    Cinematic - Turn cinematic mode Off for (All players)
    Cinematic - Enable user control for (All players).
    Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 1.00 seconds
    Unit - Make Fallen 0006 <gen> Vulnerable
    Unit - Change ownership of Fallen 0006 <gen> to Player 1 (Red) and Retain color
    Unit - Make BOSS 0165 <gen> Vulnerable
    Unit - Change ownership of BOSS 0165 <gen> to Player 12 (Brown) and Change color
    Trigger - Turn on First_Skillset <gen>
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Orc Tauren Chieftain - War Stomp.
    Trigger - Turn off (This trigger)
First Skillset
  Events
    Unit - A unit Begins casting an ability
  Conditions
    (Ability being cast) Equal to Cast Move
  Actions
    Animation - Play BOSS 0165 <gen>'s stand 2 (animationname) animation
    Sound - Play FrostwyrmPissed4 <gen>
    Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
    Wait 3.20 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 2.40 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Position of Fallen 0006 <gen>)
    Wait 2.40 seconds
    Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_185 <gen>
    Cinematic - Send transmission to (All players) from BOSS 0165 <gen> named The Transgressor: Play No sound and display Don't fight it Fallen... let the cold empty blackness swallow you.... Modify duration: Add 1.00 seconds and Don't wait
    Wait 1.60 seconds
    Special Effect - Create a special effect at (Position of BOSS 0165 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
    Wait 1.25 seconds
    Animation - Play BOSS 0165 <gen>'s stand 2 (animationname) animation
    Unit - Order BOSS Wave Spawner 0219 <gen> to Neutral Beastmaster - Stampede.(Center of Shot2 <gen>)
    Unit - Order BOSS Wave Spawner 0218 <gen> to Neutral Beastmaster - Stampede.(Center of Shot3_Copy_2 <gen>)
    Unit - Order BOSS Wave Spawner 0217 <gen> to Neutral Beastmaster - Stampede.(Center of Shot <gen>)
    Unit - Order BOSS Wave Spawner 0216 <gen> to Neutral Beastmaster - Stampede.(Center of Shot3_Copy <gen>)
    Unit - Order BOSS Wave Spawner 0215 <gen> to Neutral Beastmaster - Stampede.(Center of Shot3 <gen>)
    Wait 1.30 seconds
    Animation - Reset BOSS 0165 <gen>'s animation
    Wait 2.30 seconds
    Sound - Play LightningShieldTarget <gen>
    Wait 4.00 seconds
    Unit - Order BOSS 0165 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
    Wait 2 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
    Wait 2 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
    Wait 2 seconds
    Sound - Play NetherDragonYes1 <gen>
    Animation - Play BOSS 0165 <gen>'s stand 2 (animationname) animation
    Wait 2.40 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 4.00 seconds
    Animation - Play BOSS 0165 <gen>'s stand 2 (animationname) animation
    Unit - Order BOSS Wave Spawner 0219 <gen> to Neutral Beastmaster - Stampede.(Center of Shot2 <gen>)
    Unit - Order BOSS Wave Spawner 0218 <gen> to Neutral Beastmaster - Stampede.(Center of Shot3_Copy_2 <gen>)
    Unit - Order BOSS Wave Spawner 0217 <gen> to Neutral Beastmaster - Stampede.(Center of Shot <gen>)
    Unit - Order BOSS Wave Spawner 0216 <gen> to Neutral Beastmaster - Stampede.(Center of Shot3_Copy <gen>)
    Unit - Order BOSS Wave Spawner 0215 <gen> to Neutral Beastmaster - Stampede.(Center of Shot3 <gen>)
    Wait 4.00 seconds
    Animation - Reset BOSS 0165 <gen>'s animation
    Animation - Play BOSS 0165 <gen>'s spell (animationname) animation
    Wait 0.60 seconds
    Special Effect - Create a special effect at (Center of Region_142_Copy <gen>) using war3mapImported\Arcane Nova.mdx
    Special Effect - Create a special effect at (Center of Region_142 <gen>) using war3mapImported\Arcane Nova.mdx
    Unit - Create 1 Abyss Stone for Player 12 (Brown) at (Center of Region_142 <gen>) facing (Center of Region_144 <gen>)
    Unit - Create 1 Abyss Stone for Player 12 (Brown) at (Center of Region_142_Copy <gen>) facing (Center of Region_144_Copy <gen>)
    Wait 1.00 seconds
    Trigger - Turn on Spell_Loop <gen>
    Trigger - Turn off (This trigger)
Spell Loop
  Events
    Time - Every 6.00 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
Spell Loop2
  Events
    Time - Every 14.00 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0165 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
Spell Loop3
  Events
    Time - Every 17.40 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0165 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Animation - Play BOSS 0165 <gen>'s spell (animationname) animation
    Unit - Order BOSS Wave Spawner 0219 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1 <gen>)
    Unit - Order BOSS Wave Spawner 0218 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy <gen>)
    Unit - Order BOSS Wave Spawner 0217 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy_2 <gen>)
    Unit - Order BOSS Wave Spawner 0216 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy_3 <gen>)
    Unit - Order BOSS Wave Spawner 0215 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy_4 <gen>)
    Wait 3.40 seconds
Spell Loop4
  Events
    Time - Every 13.00 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0165 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Animation - Play BOSS 0165 <gen>'s spell (animationname) animation
    Unit - Order BOSS Wave Spawner 0192 <gen> to Orc Far Seer - Far Sight.(Position of BOSS Wave Spawner 0216 <gen>)
    Unit - Order BOSS Wave Spawner 0191 <gen> to Orc Far Seer - Far Sight.(Position of BOSS Wave Spawner 0216 <gen>)
    Unit - Order BOSS Wave Spawner 0189 <gen> to Orc Far Seer - Far Sight.(Position of BOSS Wave Spawner 0216 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Position of Fallen 0006 <gen>)
    Unit - Order BOSS Wave Spawner 0219 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1 <gen>)
    Unit - Order BOSS Wave Spawner 0218 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy <gen>)
    Unit - Order BOSS Wave Spawner 0217 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy_2 <gen>)
    Unit - Order BOSS Wave Spawner 0216 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy_3 <gen>)
    Unit - Order BOSS Wave Spawner 0215 <gen> to Neutral Tinker - Cluster Rockets.(Random point in BarrageZone1_Copy_4 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_141 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 2.00 seconds
Spell Loop5
  Events
    Time - Every 10.00 seconds of game time
  Conditions
  Actions
    Unit - Order BOSS 0165 <gen> to Undead Dreadlord - Inferno.(Position of Fallen 0006 <gen>)
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Night Elf Warden - Fan Of Knives.
    Wait 2.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_177 <gen>)
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Orc Far Seer - Far Sight.(Random point in Region_141 <gen>)
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 0.10 seconds
    Unit - Order BOSS 0165 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_177 <gen>)
    Wait 1.00 seconds
    Unit - Order BOSS 0165 <gen> to Stop.
    Wait 1.00 seconds
Break1
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Abyss Stone
  Actions
    Wait 2.00 seconds
    Trigger - Turn on Break2 <gen>
    Trigger - Turn off (This trigger)
Break2
  Events
    Unit - A unit Dies
  Conditions
    (Unit-type of (Triggering unit)) Equal to Abyss Stone
  Actions
    Trigger - Turn off Spell_Loop <gen>
    Animation - Play BOSS 0165 <gen>'s stand 2 (animationname) animation
    Sound - Play FrostwyrmPissed4 <gen>
    Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from BOSS 0165 <gen> named The Transgressor: Play No sound and display I will crush your mind and shatter your sanity!. Modify duration: Add 0 seconds and Don't wait
    Wait 4.00 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red).
    Wait 2 seconds
    Unit - Order BOSS 0165 <gen> to Neutral Beastmaster - Stampede.(Random point in Region_142_Copy <gen>)
    Wait 1.11 seconds