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Cops And Robbers AoS AI (Police Catch Thief)

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Level 15
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There would be some problem with the gold-rush mode, you might need to disable robber because he has mad gold gain, and maybe lumberjack cos he can trade his mass amount of lumber for gold which would be mad...
But some new heroes might be fun, I might make some heroes and if you want to, you can import them into your map.
 
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There would be some problem with the gold-rush mode, you might need to disable robber because he has mad gold gain, and maybe lumberjack cos he can trade his mass amount of lumber for gold which would be mad...
haha, yes, definitely in that mode , no one can choose robbers and lumber jack .. anyway, i am still thinking what other modes could I add. Do you have any suggestions?

Do you mean you want to make the hero skins? or do you have any nice hero abilities idea?
 
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ditto, adding this mode will be cooL! which means every player have to manage their gold wisely. for me,I think it is fine even though you didn't disable those heroes in this mode, because those heroes have advantages to steal those resources but they are weak in killing units/heroes. each of the heroes have strength and weakness, so it is quite balanced in gold rush mode too..
 

Rui

Rui

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zach_kirov, in the bottom right of your post you'll find this magical button:
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Deleted 33 posts.

~Thread Cleaned
 
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Gold rush mode is good, but i prefer the "Capture mode", that is a very unique and original idea. hope that you can implement this mode in your new version.
 
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Gold rush mode is good, but i prefer the "Capture mode", that is a very unique and original idea. hope that you can implement this mode in your new version.
I already implemented the capture mode in the new version hehe, but not yet release that version

did you try buying the item to defuse time bomb?
y did you ask like that? Erm, did you find any bugs in this area?
 
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that item is cool, too bad it will auto use when you purchased it. i think you can add one more item to defuse the bomb when the user manually use it.
 
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I really like this map , and AI is very good ;] I hosted it 8 times today (even tho you asked me for 5) ;]
Would be fun to play with you ^^
 
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that item is cool, too bad it will auto use when you purchased it. i think you can add one more item to defuse the bomb when the user manually use it.

Maybe you should make it a defusal kit, make it have unlimited charges but need to take some time to defuse the time bomb cause you might be time bombed long way from base or something. But IMO time bomb is too imba, instantkill is too imba, maybe make it deal tons of damage after a while.

oic, sure i will design this item hehe. maybe I set the cooldown of that item longer, is it ok? oh, then i will change the instant kill to huge damage.

I really like this map , and AI is very good ;] I hosted it 8 times today (even tho you asked me for 5) ;]
Would be fun to play with you ^^
haha, glad to hear that. Any bugs found / suggestions? So, hows the result of the hosting? Is there many ppl playing the map when you host it? thanks a lot!
Ya, I also wish that I could play, but the network here sux. Its super lag even I connect to my friend in my area through hamachi. lol..
 
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haha, glad to hear that. Any bugs found / suggestions? So, hows the result of the hosting? Is there many ppl playing the map when you host it? thanks a lot!
Ya, I also wish that I could play, but the network here sux. Its super lag even I connect to my friend in my area through hamachi. lol..

Hmm , about bugs , haven't found any :p about people , depends , if they are freaky dota fans then they won't last for few minutes , but if they are normal people capable of speaking in english then they last till the end and sometimes even rehost ;] Oh and that's sad

PS.:I'll make a complete review tomorrow ;]
 
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Well , that's what I can say about the map :
Top Notch Terrain 5/5
Interesting Gameplay 5/5
High quality map 5/5
Haven't found any bugs yet 5/5
I don't like the name ;D 2/5

Overall 5/5 ;)

Terrain is NOT top notch 'rofl'. If one of are most respected moderators/terrainers (Gilles) says it could be better, then it probably not top notch.

On the good... side, the abilities on the heroes are extremely cool!
 
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oic, sure i will design this item hehe. maybe I set the cooldown of that item longer, is it ok? oh, then i will change the instant kill to huge damage.

Maybe you can set the limit for the number of charges of the bomb defuse kit. the cooldown can be instant.
 
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hehe thanks for the +rep

maybe some casting time of say, 1 second
ok, sure. i will try that.

There is one more thing I would like you guys to discuss, its about the terrain.

Do you think that I should edit the terrain so that they are more shortcuts from each lane to jungle? because currently there are only a few shortcuts to jungle. The jungle i mean are North, South, East, West part of the map.
 
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I think you should reduce the amount of creeps
currently there are 3 creeps spawned for each lane every time, still need to reduce?

maybe link the jungles to more than 1 lane at a time so that there is a way to ambush and kill.
actually there are some place that you can hide and ambush in the current version, but the places are not much. ok, I wil make more short cuts in the jungle.
 
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haha, i see. I will set the limit of neutral creeps to 35. And in the next version, I will make those merchants static by default. is it ok?

I am thinking of adding vehicles in the shop, so everyone can purchase various type of vehicles that can load and unload your hero (some vehicles are good in defense, some can move very fast etc), so you may use the vehicles to help you in battle.
 
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I think vehicle mode would be a nice idea, if anyone don't like vehicle, just don't play this mode.
 
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I tested it and I REALLY love the changes you made! The game is really very fun now! But I still do not like the item manipulators, actually I just dislike the inventory minimizer. Not only does it minimize your inventory, you can't use any items and you drop all you items when they cast it on you...
I really like X cos he has quite some nice synergy. However, his ultimate seems weak compared to his X buster. I also think you should increase the speed of his dash cos it doesn't look like a dash ATM :p.
Also, you should add more basic items cos there are too little basic items but that doesn't matter cos the items are fun :D
Anyway, very good updates, I feel like giving more +reps but I can't.
EDIT: I just realised fireballs were shooting at me when I was using the weapon shoplifter. The fireballs were from nowhere and I have no idea where they came from...
 
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I tested it and I REALLY love the changes you made!
haha. thanks for testing it and the compliments, glad to hear that. Did you try all the new modes?

But I still do not like the item manipulators, actually I just dislike the inventory minimizer. Not only does it minimize your inventory, you can't use any items and you drop all you items when they cast it on you...
Will it be ok if I include the commands to enable/ disable the item manipulators? Actually most AI players will use those items but human players seldom use that because those items are quite expensive. usually human players will spend gold on purchasing those items that can upgrade their status (speed, attack damage, attributes etc)

I really like X cos he has quite some nice synergy. However, his ultimate seems weak compared to his X buster.
x buster has AOE and can be use to harm the units in an area, ultimate is focusing on 1 hero only. the damage of the ultimate will be higher if you researched higher level. if you compare level1 ultimate with level 4 x buster, definitely you may found out that the ultimate is weak.

I also think you should increase the speed of his dash cos it doesn't look like a dash ATM :p.
hahah, is it? actually i just follow the speed of the Spiderman's Sticky Web ability. If i change the speed, that means I gonna change for both abilities in order to balance them.

Also, you should add more basic items cos there are too little basic items but that doesn't matter cos the items are fun :D
Erm, can you give some suggestions of those items? Most basic items are included in the casino (random level 1 - 9 items) hehe

Anyway, very good updates, I feel like giving more +reps but I can't.
thanks for the +reps. hope to get more feedback from you

EDIT: I just realised fireballs were shooting at me when I was using the weapon shoplifter. The fireballs were from nowhere and I have no idea where they came from...
If a tower or enemy shot the fireball at you while you were entering the portal to new destination, then the fireball will change direction but still moving towards you. thats why you may see that the fireballs came from nowhere
 
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Please make Mega man X ability can damage creep.

Make it direct damage to creep or make it can target creep
 
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Ok, I will edit the X Buster ability so that it can directly target creeps.
However, I think if I changed like that, the AI will use that ability against creeps instead of heroes, just like the Bomb Armor ability for Bomber King, and the Disguise ability for Silent Assassin.
 
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OK, don't change the ability.

There is a bug in super cold tower or the last tower.
I'm playing police side and i can control super cold tower in thief side to use magic, attack, etc.
 
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hehe, its bcoz that the tower is actually a shop that sells the items to defuse time bomb. So, when you clicked the tower, you may see everything inside. I think I will create another merchants for that and remove the items sold in that shop.

EDIT:
Btw, I will add 1 shop called "anti spell shop" that sells some items which you can use to counter some enemy spells. Example: Experience Protector (When carried, protect your experience from being stolen by the Experience Seeker hero.), Time Bomb Defusal etc.

What do you think?
 
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haha, so far i could only put 4 items in that shop

1. bomb neutralizer - defuse the time bomb (auto use when acquired)
2. charged bomb neutralizer - defuse the time bomb (contains 3 charges)
3. Experience Shield - Prevent the Experience Seeker from stealing your experience but you will be damaged when enemy casts the spell (Experience Drain / Level Down) on you.
4. Item Guardian - Prevent the Items Collector from stealing your items but you will be damaged when enemy casts the spell (Steal Item) on you.

hehe, do you still have any suggestions?
 
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hehe.... that's a good idea! I think 4 items are enough for that shops, because those are the most annoying abilities in v1.04, it is good that you made the items to counter those spells!! Other spells are ok, for example the Rob Gold ability, if you do not want your gold robbed by the robbers, you can just convert it to lumbers or store your gold into bank. There is no need for such items to counter the "Rob Gold" spell.
 
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Yeah, that would be good cause I hate getting bribed :(. Maybe make it such that if you have more than x amount of money you can't be bribed cos your too rich XD.
Mind Control is annoying too :S cos I hate it when my hero is forced to move randomly and stuff.
So maybe one for mind control and if you want implement my suggestion for bribe :D
Hey, how about an item to make you can't get camera locked for a while when you activate it and one that makes you immune to speeding fine lol.
 
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If there isn't models, i won't probably won't even look at it.
The thing is that if you dont have models or icons it wont surpass dota.
They who don't play dota want models or cool theme. Just what this game lacks.
Ideas aren't that bad, but they are not going to raise the gameplay enough.
 
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Yeah, that would be good cause I hate getting bribed :(. Maybe make it such that if you have more than x amount of money you can't be bribed cos your too rich XD.
ok, that's good idea, I still thinking of adding an item to prevent being bribed. So I will use your idea for that. Thanks!

Mind Control is annoying too :S cos I hate it when my hero is forced to move randomly and stuff.
So maybe one for mind control and if you want implement my suggestion for bribe :D
ok, hero forced to move randomly is actually the ability - Psycho attack. I will reduce the duration for that ability but I don't think I am going to add items to prevent that bcoz actually you still can order your hero during that period, but your response have to be very quick. I will add items to prevent mind control, maybe the same as Item Guardian / Experience Shield (When you carried that item and enemy wishes to cast mind control on you, it will failed but deal damage to you instead)

Hey, how about an item to make you can't get camera locked for a while when you activate it and one that makes you immune to speeding fine lol.
ok, I can see that you really play this map so much haha.. Sure I will think about that.

If there isn't models, i won't probably won't even look at it.
The thing is that if you dont have models or icons it wont surpass dota.
They who don't play dota want models or cool theme. Just what this game lacks.
Ideas aren't that bad, but they are not going to raise the gameplay enough.
You didn't even try out the map, do you? Model is just 1 of the factors in warcraft III map. You love models very much but it doesn't mean that everyone is same as you because some people may feel impressed with the custom models at the first sight but after played the game for a few times, those models become common to them and no other specialities / attractiveness anymore. That's why I don't spend much time doing the models. Btw, dota does not have much custom models too, Most of them are actually just warcraft III build-in models / effects but they use triggers to manipulate them. I also did a lot of those stuffs in my map too.
 
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I have tested this new version, thats cool! It will be great if you could post some new screenshots.
 
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Nice, loads of info in the first post. However, I feel that you should organize it abit and put the things in hidden tags, like for example you put the info in groups, map info is shown, modes in a hidden tag, heroes in another hidden tag, etc.
[.HIDDEN="Name"]Add stuff here[/HIDDEN]
Just remove the period before the HIDDEN
 
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Ok, I just tried Spiderman and he was pretty good, however, his long sticky web ability looked weird, its like it was shot to the ground and it didn't follow the enemy. I think you should make it faster or create a dummy unit to web the enemy unit and give vision of the target so it can continue channelling the lightning effect or something.
Just a suggestion but I think the long sticky web should slow the enemy by a small amount. After all, the web is sticky right?
I find spiderman's third skill quite stupid. Almost no one uses it, even if they do, the cooldown and mana cost would probably throw them off. So maybe change it to something else? Maybe shoot lots of web at a target.
Finally, I think you should change spiderman's attack projectile to the web projectile. I believe the web projectile is used for tiny web but if you happen to change the third skill, please do change this as well.
On a side note, Warcraft crashed for some reason after a few minutes into gameplay when I was using spiderman. I don't know what cause the crash but anyway.
Nice changes! Keep it up!
EDIT: I remembered something, I think you should change the hotkeys for some spells because its not really desirable and too difficult to click.
 
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haha, what a detailed feedback

Ok, I just tried Spiderman and he was pretty good, however, his long sticky web ability looked weird, its like it was shot to the ground and it didn't follow the enemy. I think you should make it faster or create a dummy unit to web the enemy unit and give vision of the target so it can continue channelling the lightning effect or something.
Actually I created custom lightning effect for that spell using trigger. By using trigger to create lightning effect, you have to put the origin point and destination point. That's why it was shot to the ground initially hahaha. But after that, the lightning effect will keep on following the target's position.

Just a suggestion but I think the long sticky web should slow the enemy by a small amount. After all, the web is sticky right?
Wow good idea! will implement that on new version. So, in the new version, this ability can slow down the target and also gives vision of it.

I find spiderman's third skill quite stupid. Almost no one uses it, even if they do, the cooldown and mana cost would probably throw them off. So maybe change it to something else? Maybe shoot lots of web at a target.
Is it? That skill is actually the same as Missile Girl's Rocket Launcher ability. The only difference is that the projectiles are different.

Finally, I think you should change spiderman's attack projectile to the web projectile. I believe the web projectile is used for tiny web but if you happen to change the third skill, please do change this as well.
Oh I see. Ok , sure . Thanks for the suggestions!

On a side note, Warcraft crashed for some reason after a few minutes into gameplay when I was using spiderman. I don't know what cause the crash but anyway.
Nice changes! Keep it up!
I guess is the lightning effects of Long Sticky Web that causes crash. I think the scenario is this (but I am not 100% sure):
When you casts the Long Sticky Web towards a target, the lightning effects will start from origin (you) to the destination (target). Maybe at the same time, the target is "lost" (mutated by Genome Thief or finishes Disguise or some other abilities that removes that target out from the game), then the destination point is lost too. That's why crash happens. That is what I guessed. I am not sure if you has this experience / knowledge before.

EDIT: I remembered something, I think you should change the hotkeys for some spells because its not really desirable and too difficult to click.
Actually all spells have hotkeys right? And they are not the same right? Or do you mean that I should put all the hotkeys together so that the players can easily press them? let's say "Q" "W" "E" "R"?

Anyway, hope to get more feedback from you soon. Did you try other heroes? hehe.. I have edited a lot of abilities for the other heroes too...
 
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I tried another hero- Underearth, that spider guy.
Anyway, before reporting some bugs, some complements :D
I love what you did to his ultimate! The magnitude thing is cool. However, it is useless against heroes but heck it.
Next, some bugs I found. His dig and burrow doesn't work. He burrows and after 1 second he comes back up again... I have no idea why this happens but try to fix this.
His first skill is good and is really useful at disabling but the damage is not very good.
His second skill is decent and I don't really have much to say about it.
Thats all I can say about him but I think he is too pro/anti-building. 2 of his skills affect only buildings and none does damage to heroes so maybe make his ultimate stun units in random areas in the earthquake region. If you played dota its something like freezing skill in the earthquake region but with stun maybe. Just some suggestion.
I will try other heroes and comment, I hope my review helps :D
PS: I meant that the hotkeys are too far away.
 
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I love what you did to his ultimate! The magnitude thing is cool. However, it is useless against heroes but heck it.
Thanks. Oh, it will slow down the enemy units including the heroes.

Next, some bugs I found. His dig and burrow doesn't work. He burrows and after 1 second he comes back up again... I have no idea why this happens but try to fix this
Ok, thanks for reporting to me. I will check this out.

Actually his skills do not do damage to heroes, but slowing them (Super Earthquake) and stunning them (Abilities of Earth Defender - the unit summoned in the 1st skill), preventing the hero from escaping. Ok, sure I will edit the dig and burrow skill and earthquake skill in the new version. Thanks for the information. Your review really helps a lot ! I hope to receive mre from you soon hehehehe..
 
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Ok, another review, this time, traffic police :D. (I'll try to do 1 review a day.)
Ok, his first skill speeding fine, it is quite useful at slowing and getting money but unless the enemy get boots they will not get affected but anyway, its good. Nothing to change about this.
His second skill, Road Block is abit powerful. It lasts forever and even if the enemy destroys it quickly, the enemy will still take some severe damage. Maybe make it lose hitpoints slowly overtime or make it target an area so you need some skill to target it properly.
His third skill seems like you just added it cos you were out of ideas cos IMO it has nothing to do with what traffic police do. I have a suggestion for his thrid skill, maybe something like "Police Car", which sends a police car to chase the target and the target will be disabled for a few seconds if the police car catches the target before it expires since this hero is mainly support. Somemthing like that.
His ultimate seems like his first skill but it give lots of gold so I don't really have any comment for the moment.
On a side note, when you repick, the hero you had remains there and it looks weird, perhaps remove the previos hero?
 
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hehe, thats great!!

Maybe make it lose hitpoints slowly overtime or make it target an area so you need some skill to target it properly.
ok, sure, very nice idea!!

His third skill seems like you just added it cos you were out of ideas cos IMO it has nothing to do with what traffic police do. I have a suggestion for his thrid skill, maybe something like "Police Car", which sends a police car to chase the target and the target will be disabled for a few seconds if the police car catches the target before it expires since this hero is mainly support. Somemthing like that.
haha, ya, you are correct, I was out of idea during that time. hmm, the police car idea seems weird haha.. or maybe "Summon Police Car"? (Summon a high speed police car which can load the traffic police or any other heroes into it, lasts few seconds, can collides with enemy hero and cause damage)

On a side note, when you repick, the hero you had remains there and it looks weird, perhaps remove it?
hehe, its because sometimes the player may want to choose the same hero again or maybe the player wishes to exchange hero with the others. That's why I did not remove the hero. The only way to prevent the others to repick a particular hero is to kill that hero.
 
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Yeah, good idea :D
And ok, I get your point, I will try to do another review soon, I guess it will be on bomber man or someone else. I'm trying to finish reviewing the heroes on the police side first :)
EDIT: Reviewing Bomber King :D
1st skill- Time Bomb
Good skill, useful for killing people but damage is greatly reduced by armour or magic resistance (not sure). But very useful skill nevertheless, quite balanced IMO.
2nd skill- Bomb Armour
Good skill to help you kill if you are fighting enemy 1v1 or if you have alot of practice with this hero and can time the skill correctly. Quite balanced and very nice skill.
3rd skill- Bombastic Stomp
Not sure if you ran out of ideas or something but this skill is not very original. However, it has quite some synergy, but I think you should change it slightly. Maybe when you use this skill, you damage yourself and enemy units and then knockback all units for a short distance.
Ultimate skill- Suicide Bomb
There seems to be a bug with this skill, the damage will trigger as long as you die I believe, so it is quite powerful and not really weak as I used to think (I used to think the damage increment for this skill sucked but its ok). However, I think you will auto-use this skill when you right click a tower/building, though it might just be my mistake.
Overall- This hero is poweful mid game and early game, maybe even late game. He may seem imbalanced at first but he is actually quite balanced. However, I think you should make the insurance item give less gold when this hero dies cos Mr Bombastic is really good at dying to kill. Or maybe you should make it trigger only if he dies to an enemy or something.
This is probably the new format I would be doing hero reviews in, maybe I should start a hero review thread :p
 
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