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Conquest of Northrend

Submitted by Ujimasa Hojo
This bundle is marked as approved. It works and satisfies the submission rules.
Ujimasa Hojo Presents

Conquest of Northrend
Created by Ujimasa Hojo

Features:

Race Changes:
  • Horde of Northrend (Orc)
  • Riplash Naga (Night Elf)
  • Old God Minions (Undead)
  • Titanic Watcher (Human)

Each race has 5 heroes.

Neutral Units:
  • Ancient Vaults - Sells various Unique items and Artifacts
  • Arcane Sanctum - Helps your Heroes become more powerful
  • Bank - Exchanges gold for lumber and vice versa
  • Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby
  • Laboratory - Allows you to take advantage of Goblin technology
  • Merchant - Sells various magic items
  • Tavern - Allows you to resurrect Heroes instantly

Screenshots:

Race Overview

Horde of Northrend:

[​IMG]

Riplash Naga:

[​IMG]

Old God Minions:

[​IMG]

Titanic Watchers:

[​IMG]



Gameplay Screenshots


Neutral Units:
Neutral units offer various kinds of services.

[​IMG]

Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.

[​IMG]



Video Previews:

Race Overview


Horde of Northrend:



Riplash Naga:



Old God Minions:



Titanic Watchers:





Change Log:

Change Log


Version 1.00

General:
  • Uploaded.


Version 1.01

Titanic Watchers:
  • Restricted Pyromancer limit to one.


Version 1.02

Riplash Naga:
  • Added in the Naga voices.


Version 1.03

General:
  • Changed the Berserker summoned by the Ancestral Staff back to the original.
Riplash Naga:
  • Fixed the Chitinous research requirements.
Old God Minions:
  • Fixed the Corrosive Breath upgrade for Crypt Flyers.


Version 1.04

General:
  • Tidied up a few things.


Version 1.05

Titanic Watchers:
  • Updated the Tower model.


Version 1.06

Titanic Watchers:
  • Updated the Tower model.


Version 1.07

General:
  • Tidied up a few things.


Version 1.08

General:
  • Tidied up a few things.


Version 1.09

Riplash Naga:
  • The Mage Tower is now clickable during Birth animation.


Version 1.10

General:
  • Tidied up a few things.


Version 1.11

General:
  • First Hero now for free.
  • Fixed some few things.


Version 1.12

General:
  • Fixed some few things.


Version 1.14

General:
  • Shops revamped.


Version 1.15

Riplash Naga:
  • Updated the custom buildings.


Version 1.16

Old God Minions:
  • Updated some of the buildings.


Version 1.18

Riplash Naga:
  • Fixed the wrapping of the Hall.


Version 1.19

Riplash Naga:
  • Updated the Hall model.


Version 1.20

General:
  • Fixed the AI a bit. AI Heroes now learn the Bonus stats.


Version 1.21

Horde of Northrend:
  • Now has a custom building set.


Version 1.22

General:
  • Fixed leaky Triggers.


Version 1.23

General:
  • Optimized imported models reducing total map sizes.


Version 1.24

General:
  • Fixed some stuff.


Version 1.25

Horde of Northrend:
  • Altered the Tuskarr Brewmaster's portrait.




Credits:

Special thanks to:

Models:
  • Crypt Flyer - AndrewOverload519
  • CrystalInfernal - Dark Hunter1357
  • Dwarven Warrior - Frankster
  • Faceless One Cultist - Sin'dorei300
  • Faceless One Mastermind - -Grendel
  • Faceless One Scorpion - Sin'dorei300
  • General Vezax - Dentothor
  • Naga Enchantress - armel
  • Naga Rally Point - LiOneSS
  • Nerubian Elder - -Grendel
  • Rifleman Elite - TurieL
  • Tidebaron - dickxunder
  • Tuskarr Worker - garfield
Other modified models came from Blizzard Entertainment.

Skins:
  • Human User Interface - Sin'dorei300
  • Ice Giant - FrIkY
  • Mimiron - GnoobSauce
  • Naga Cursor - AlienAtSystem
  • Naga User Interface - viiva
  • Undead User Interface - kwaliti
Icons:
  • Coral Trident - CRAZYRUSSIAN
  • Dwarven Warrior - Frankster
Other modified icons came from Blizzard Entertainment.





Keywords:
Alliance, Azeroth, Capital, Human, Northrend, Scourge, Stormwind, Undead

Author's Notes and Trivia:
  • Don't expect anything completely new here. I simply shuffled units and abilities. Nonetheless, the original techtrees are relatively intact.
  • This map was designed for Patch 1.26. Bugs might occur if playing on later patches.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, FruitLab, or Brighteon Channels as well and hopefully subscribe.
  • Follow me on Twitter, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
    • My Bitcoin wallet address is at 36ngyoNso9kvvugEa4YjZA1qkbSRZXpN6k
    • My Ethereum wallet address is at 0xff8baa64e79eede8e38117234cd1f1d8584946ab
Contents

CoN: Valiance Keep (Map)

CoN: Thor Modan (Map)

CoN: Vengeance Landing (Map)

CoN: Wintergarde Keep (Map)

Reviews
Moderator
22:53, 16th Mar 2014 Orcnet: Good additions to the altered melee genres, approved and recommend as acceptable.
Moderator
12:52, 8th Apr 2014 Orcnet: Approved as acceptable.
Moderator
[img][c]Orcnet[c]19:34, 14th May 2013 Map Approved Conquest of Northrend: Valiance Keep (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
Moderator
[img][c]Orcnet[c]08:56, 21th July 2013 Map Approved CoN: Wintergarde Keep (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. Sverkerman

    Sverkerman

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    What you really should make is a campaign out of the races which you have created.
     
  2. Ujimasa Hojo

    Ujimasa Hojo

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    Were you trying to level up killing creeps? Heroes can't level up beyond 5 killing creeps.

    Only the starting Town Hall has Call to Arms. You'll have to upgrade to at least Keep for new ones. Others have already been fixed.
     
  3. Even

    Even

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    Hmmmm... So you need to kill enemy units? Never knew that.. Thanks for your info, and sorry for the accusations xD

    Also, about the thing I told you that you can create a jormungar by just editing the skin of the dune worm... Actually, it seems that without an extensive model edit, it's impossible to create a jormungar out of the dune worm (their model was just too different)
     
  4. cleavinghammer

    cleavinghammer

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    Possible AI bug: the Naga never seem to bother looking for creeps at all, only moving out of their base when they have a full attack force. Which leads to them steamrolling other armies with three level 1 heroes.
     
  5. takakenji

    takakenji

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    u should upload ur northrend building icons
     
  6. Edge45

    Edge45

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    Did you make the Tuskarr warlock (or shaman)
     
  7. Legal_Ease

    Legal_Ease

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    Good looking map! Great UI. I like to concept and the additional shop-type units you made. I will have to download it when I get home. +2 rep.
     
  8. I_am_Death

    I_am_Death

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    7,96MB is that too heavy for a melee map ?
     
  9. [​IMG] Orcnet 08:56, 21th July 2013


    • Map Approved
    • CoN: Wintergarde Keep (No Version/s Stated)

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


      Overview:

      Gameplay

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Another useful batch of altered melee of your doing, The expanded universe of each race is fascinating though I suggest you reduce much of all the neutral passive units running around the map, they can be bothersome at times and highly useful to necro ability type of units."

      Terrain

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Map is based on a default warcraft 3 map, therefore you did well on gameplay not in terrain."

      Management

      [​IMG][​IMG][​IMG][​IMG][​IMG]

      "Overall, nice job with this expansion."

      Total Score:

      Rate Score Percent Letter
      [​IMG][​IMG][​IMG][​IMG][​IMG] 8/15 77% C
     
  10. Bloody Wolf

    Bloody Wolf

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  11. Legal_Ease

    Legal_Ease

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    Nice UIs!
     
  12. Orcnet

    Orcnet

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    Map approved, see moderator comment on top.
     
  13. Footman16

    Footman16

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    Why don't you try to terrain the locations more to their wow appearance? I'm not complaining just saying it would be pretty cool as you fight with your massive armies say
    "I remember this place from WoW"

    It would give the maps a unique sense. Despite this 4.5/5 whilst it is nice to have 4 unique races some more custom abilities that mix up the gameplay would be good.
     
  14. andreasaspenberg

    andreasaspenberg

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    the nerubian models is good but they need their own construction graphics to set them aside from the undead.
     
    Last edited: Sep 9, 2013
  15. Rheiko

    Rheiko

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    nice map
    3/5
     
  16. jonhysone

    jonhysone

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    You got collections of CoN maps , which are very cool . Dude make more :D
     
  17. jonhysone

    jonhysone

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    Nice collection CoN . 3.5/5
     
  18. Renly Baratheon

    Renly Baratheon

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    This. Perhaps Azjol'Nerub or Drak'Tharon Keep. Maybe a Horde settlement this time?
     
  19. Mythic

    Mythic

    Media Manager

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    If it weren't altered melee then it would be.
     
  20. Renly Baratheon

    Renly Baratheon

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    Another one, for CoN this time? Are you going to make a pack for the smaller ones then?