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Triggers
(8)CoNThorV1.25.w3x
Variables
Initialization
Melee Initialization
Game Information
Neutral Units
Ability
Spawn Hydra Hatchling
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AllPlayers
force
No
NeutralUnitSpawn
rect
No
RandomHero
integer
Yes
RandomHeroSpawn
rect
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Environment - Set sky to Fogged Sky
Set Variable Set AllPlayers = (All players)
Player Group - Pick every player in AllPlayers and do (Actions)
Loop - Actions
Player - Limit training of Alchemist to 1 for (Picked player)
Player - Limit training of Assassin Bug to 1 for (Picked player)
Player - Limit training of Dark Enchantress to 1 for (Picked player)
Player - Limit training of Frost King to 1 for (Picked player)
Player - Limit training of Harbinger to 1 for (Picked player)
Player - Limit training of Keeper of the Tides to 1 for (Picked player)
Player - Limit training of Pyromancer to 1 for (Picked player)
Player - Limit training of Runemaster to 1 for (Picked player)
Player - Limit training of Sniper to 1 for (Picked player)
Player - Limit training of Tidal Lord to 1 for (Picked player)
Player - Make Berserker (Ice Troll) Unavailable for training/construction by (Picked player)
Set Variable Set RandomHero[(Player number of (Picked player))] = (Random integer number between 1 and 5)
Set Variable Set RandomHeroSpawn[(Player number of (Picked player))] = (Region centered at ((Picked player) start location) with size (1.00, 1.00))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Human
Then - Actions
Melee Game - Create Human starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Sniper for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Tinker for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Pyromancer for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Mountain King for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Paladin for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Orc
Then - Actions
Melee Game - Create Orc starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Shadow Hunter for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Frost King for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Brewmaster for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Runemaster for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Chieftain for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Night Elf
Then - Actions
Melee Game - Create Night Elf starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Keeper of the Tides for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Knifemaster for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Sea Witch for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Dark Enchantress for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Tidal Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Undead
Then - Actions
Melee Game - Create Undead starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Far Seer for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Harbinger for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Assassin Bug for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Alchemist for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Crypt Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
Else - Actions
Player - Set (Picked player) . Available free Heroes to 1
Melee Game - Enforce victory/defeat conditions (for all players)
Game Information
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Map with the description This map was created by putting together parts of certain melee maps and editing them. The following maps are:(1) |cffffcc00The Ruins of Dalaran|r , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Services with the description There are denizens of |cffffcc00Thor Modan|r who are willing to provide you their services for a price. Be sure to pay them a visit. , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Required quest titled Glyphs with the description Glyphs are valuable assets. They can give you an advantage over your opponents. There are only a limited number of |cffffcc00Glyphs of Ultravision|r and |cffffcc00Glyphs of Fortification|r in |cffffcc00Thor Modan|r but they are in the hands of its denizens. You'll have to work fast to get them before your enemies do! , using icon path ReplaceableTextures\CommandButtons\BTNGlyph.blp
Quest - Create a Optional quest titled Author with the description This map was created by |cffffcc00Ujimasa Hojo|r. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Optional quest titled Credits - Icons with the description I would like to thank the following for their |cffffcc00Icons|r that are included in this map.Coral Trident - CRAZYRUSSIANDwarven Warrior - Frankster , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Models with the description I would like to thank the following for their |cffffcc00Models:|r that are included in this map.Crypt Flyer - AndrewOverload519CrystalInfernal - Dark Hunter1357Dwarven Warrior - FranksterFaceless One Cultist - Sin'dorei300Faceless One Mastermind - -GrendelFaceless One Scorpion - Sin'dorei300General Vezax - DentothorNaga Enchantress - armelNaga Rally Point - LiOneSSNerubian Elder - -GrendelRifleman Elite - TurieLTidebaron - dickxunderTuskarr Worker - garfield , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Skins with the description I would like to thank the following for their |cffffcc00Skins|r that are included in this map.Human User Interface - Sin'dorei300Ice Giant - FrIkYMimiron - GnoobSauceNaga Cursor - AlienAtSystemNaga User Interface - viivaUndead User Interface - Kwaliti , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Maps with the description I would like to thank the following for their |cffffcc00Maps|r that are included in this map.(1) The Ruins of Dalaran - Blizzard Entertainment , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Sites with the description I would like to thank the following |cffffcc00Sites|r:www.campaigncreations.orgwww.hiveworkshop.comwww.wc3campaigns.netwww.wowpedia.org , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Neutral Units
Events
Map initialization
Conditions
Actions
Set Variable Set NeutralUnitSpawn = Central_045 <gen>
Unit - Create 40 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Central_135 <gen>
Unit - Create 40 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Central_225 <gen>
Unit - Create 40 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Central_315 <gen>
Unit - Create 40 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_015 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_075 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_105 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_165 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_195 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_255 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_285 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Intersection_345 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Library_000 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Library_180 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Prison_015 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Prison_165 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Prison_195 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Prison_345 <gen>
Unit - Create 20 . Citizen (Male) (Dwarf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
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