- Joined
- Feb 8, 2013
- Messages
- 1,479
Nice UIs!
(11 ratings)
Ujimasa Hojo Presents
Conquest of Northrend
Created by Ujimasa Hojo
Features:
Race Changes:
- Horde of Northrend (Orc)
- Riplash Naga (Night Elf)
- Old God Minions (Undead)
- Titanic Watcher (Human)
Each race has 5 heroes.
Neutral Units:
- Ancient Vaults - Sells various Unique items and Artifacts
- Arcane Sanctum - Helps your Heroes become more powerful
- Bank - Exchanges gold for lumber and vice versa
- Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby
- Laboratory - Allows you to take advantage of Goblin technology
- Merchant - Sells various magic items
- Tavern - Allows you to resurrect Heroes instantly
Screenshots:
Horde of Northrend:
![]()
Riplash Naga:
![]()
Old God Minions:
![]()
Titanic Watchers:
![]()
Neutral Units:
Neutral units offer various kinds of services.
![]()
Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.
![]()
Video Previews:
Horde of Northrend:
Riplash Naga:
Old God Minions:
Titanic Watchers:
Change Log:
General:
- Uploaded.
Titanic Watchers:
- Restricted Pyromancer limit to one.
Riplash Naga:
- Added in the Naga voices.
General:
Riplash Naga:
- Changed the Berserker summoned by the Ancestral Staff back to the original.
Old God Minions:
- Fixed the Chitinous research requirements.
- Fixed the Corrosive Breath upgrade for Crypt Flyers.
General:
- Tidied up a few things.
Titanic Watchers:
- Updated the Tower model.
Titanic Watchers:
- Updated the Tower model.
General:
- Tidied up a few things.
General:
- Tidied up a few things.
Riplash Naga:
- The Mage Tower is now clickable during Birth animation.
General:
- Tidied up a few things.
General:
- First Hero now for free.
- Fixed some few things.
General:
- Fixed some few things.
General:
- Shops revamped.
Riplash Naga:
- Updated the custom buildings.
Old God Minions:
- Updated some of the buildings.
Riplash Naga:
- Fixed the wrapping of the Hall.
Riplash Naga:
- Updated the Hall model.
General:
- Fixed the AI a bit. AI Heroes now learn the Bonus stats.
Horde of Northrend:
- Now has a custom building set.
General:
- Fixed leaky Triggers.
General:
- Optimized imported models reducing total map sizes.
General:
- Fixed some stuff.
Horde of Northrend:
- Altered the Tuskarr Brewmaster's portrait.
Credits:
Models:
Other modified models came from Blizzard Entertainment.
- Crypt Flyer - AndrewOverload519
- CrystalInfernal - Dark Hunter1357
- Dwarven Warrior - Frankster
- Faceless One Cultist - Sin'dorei300
- Faceless One Mastermind - -Grendel
- Faceless One Scorpion - Sin'dorei300
- General Vezax - Dentothor
- Naga Enchantress - armel
- Naga Rally Point - LiOneSS
- Nerubian Elder - -Grendel
- Rifleman Elite - TurieL
- Tidebaron - dickxunder
- Tuskarr Worker - garfield
Skins:
Icons:
- Human User Interface - Sin'dorei300
- Ice Giant - FrIkY
- Mimiron - GnoobSauce
- Naga Cursor - AlienAtSystem
- Naga User Interface - viiva
- Undead User Interface - kwaliti
Other modified icons came from Blizzard Entertainment.
- Coral Trident - CRAZYRUSSIAN
- Dwarven Warrior - Frankster
You got collections of CoN maps , which are very cool . Dude make more![]()
If it weren't altered melee then it would be.7,96MB is that too heavy for a melee map ?
Can you teach us to use the AI editor?
This warning on map is right (Well almost, only heroes actually got shuffled and 4 units) but that makes me ask what is then the point? Yes map is definitely playable (even though AI will get stuck in halls as he refuses to kill civilians) but there is nothing new here to be seen. There are no new races and terrain honestly is not that good and is really flat. The only and I mean the only reason for this map is to be gallery of custom content. Lets all be honest in this map the only good thing are imports and imports do not make the game. I honestly expected more after playing the Struggle for Azeroth series which at least tries to be different from melee and proves that you can do some changes that won't screw AI and at same time better experience.Don't expect anything completely new here. I simply shuffled units and abilities.
You can use http://www.hiveworkshop.com/forums/models-530/giantsandworm-53977/?prev=search%3DWorm%26d%3Dlist%26r%3D20 with recolours for the jormundgar, if you are interested
Can there be a description of what exactly you altered? Aside from "summoning Spirit Breakers" and such I have no idea what this map/mod offers.
...
Text Review:
Mixed feelings for the map. As far as the quality and polish goes, the map is fine, but that is about the only good thing you can say about. Some of the custom models are nice, some are unessecary, the custom ui is nice and all, but the map is too familiar to the blizzard races. You copied the map from a blizzard map, no new terrain, and the copied terrain is also bad, and no new races. The races are almost excatly the same with a few changes to a hero or unit here and there, with the night elves/naga being the only real race to have some "major" changes, and that might just be the skins hiding it. Why would you spend alot of time downloading this huge map, which is basically a normal melee with a new skin over it, when you can play the normal melee. The quality and polish is good, but throwing a skin over something doesn't make it new. Lacks orginality. The thing with the shops was nice, though can see the lumber trade to gold getting exploited. As it stands right now the maps is not original enough that i will approve of it. See video for more information and examples.
Score:
2/5 Rejection
Ujimasa Hojo said:Author's notes:
...
Don't expect anything completely new here. I simply shuffled units and abilities.
...
love the new custom buildinhg pack for the Horde of Northrend' its ice orc right?
Hi Ujimasa Hoso
I am a Warcraft 3 tournaments organizer and admin who like to organize competitive or fun cups for players.
I would like to do a fun 2v2 cup where players can play the naga race !
I have tested the riplash naga race in your Conquest of Northrend map and I like the models that you have made/chosen.
Would you mind if I export and use the models and units from your map in standard 2v2 maps and make some changes on it ?
Thank you,