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CC Arena Matches is a Free-For-All multiplayer PvP fast-paced hero arena where 2 to 12 players compete in intense combat. Choose from 33 play modes and fight for dominance!
How to play?
1. Select your hero from the tavern. All heroes are initially teleported to the waiting island.
2. Wait for the host to select a play mode.
3. Use your hero and abilities to score points based on the selected play mode by the host.
4. The leaderboard shows the score. When a match is completed, the winner is announced, and you will have to wait again the host to select a mode. Hotleys:
All heroes use Q,W,E,R for their primary abilites
You can also use: T - set teleport location G - go to teleport location F - Blink C - anti-magic shell
Game Modes
Slayer – Unlimited respawns. Win by reaching the kill goal first.
Survival – Finite respawns per player. The last one standing wins.
Last Man Standing – No respawns. Only one survives.
King of The Hill - A hlll square area is spawned in the center of the arena. Staying inside of it alone scores you points every 5 seconds.
Crazy King of The Hill - Same, but the hill changes location every 3 minutes.
Domination - 6 flag zones are spawned at fixed locations around the arena. Controlling a flag grants you a point every 5 seconds for each controlled flag. Control as much as you can as long as you can.
Oddball - an 'oddball' item is spawned in the center of the arena. Carrying it score you points every 5 seconds, and makes you visible to all players. Be careful, all others players want it.
Carriers - There are two locations - The Workshop and the Factory - you can grab a bag item from the workshop and carry and deliver it to the factory to score points. There is only one item per cycle and everyone wants to carry it.
Attrition - Similar to survival. You are given X starting lives. However, for each killed player you gain 1 life. Let the only surviving player win.
Assassination - Each player is given an assasination target. Only killing that target will score you points. Once you kill your target you are given another.
Repairers - 12 buildings spawn on the map. When a hero attacks a building he repairs it for 10%. When a building is fully repaired, the repairing player gets awarded a point. After that a new building spawns somewhere else. There can be a total of 23 buildings. When all buildings become repaired, the match ends, and the winner is announced.
Explosive Slayer - same as slayer but the diyng player also explodes, dealing area damage. Be Careful!
Slayer Tax - Same as slayer but dying takes away a kill point from you.
Rampage - There is a maximum given kill streak. The first player to reach it wins. (Do {X} kills in a row without dying)
Plunder - Each player is given 10 points. When a player kills a player, he steals from him 1 point. The game ends after a fixed time has passed and whoever has the most points. Kill Confirmed - Same a slayer except you have to collect a kill tag dropped by the dead player to score the kill. Careful, they can steal your kill! Bomb Defusal - Until the timer expires, perdiodically, un-activated bombs will appear on the map. You have 30 seconds to diffuse a bomb before it explodes and damages its surroundings. Diffusing a bomb scores you a point. When the timer expires, the player who diffused most bombs wins. Dffusing a bomb takes 5 melee strikes (10 seconds). Boss Fight - A boss is spawned in the center of the arena. Everyone must try to kill him. The player who deals the most damage will be announced as winner, once the boss is defeated. Be careful, other player will try to stop you, and the boss is very durable and strong. Tag - One player is "It." If they hit another player, the target becomes "It." The player who was "It" for the shortest time when the timer runs out wins. A player who is "It" will move much faster and have sight of all other players. This ensures playees cant run away and hide in order to have the lowest "it" time. If a player who is "it" dies, he transfers it to the killer. Invasion - 10 waves of 25 aliens each spawn one after another. Your job is to stop all waves. The host will select how much much escapes are allowed before you are declared defeated. If all 10 waves are elimianted without htting the threshold for escaped aliens, everybody wins. Rising Hazard - Same as slayer, except over time, the map gets flooded with damage zones, forcing players into a tighter space. A damage zone deals 10 damage per second to heroes stayng inside of it. Endless Dread is a containment mode where players must prevent a growing zombie horde from overwhelming them. Zombies spawn periodically, attacking players who respawn indefinitely—but each player death makes the zombie that killed them stronger. The match has a time limit, and when it expires, zombie spawning stops. If the number of active zombies exceeds a set threshold at that point, all players lose. Otherwise, players enter the Purge Phase, where they must eliminate the remaining undead to secure victory. Second Wind – A Slayer variant where every player has a reincarnation ability that allows them to revive once at the same location after death. However, the reincarnation cooldown resets only when the player scores a kill or dies again. This creates intense back-and-forth fights, as fallen players might get a second chance to turn the tide! The first to reach the kill goal wins. Celebration - A slayer variant where dying hero explodes in confetti, healing nearby heroes. Conquest
A territory control mode where players must simultaneously control the most Circles of Power to win! There are a total of X (21-57, set by the host) circles of power. Select a circle of power and click 'Claim' to clam it as yours (there must be no players near you). Gold Rush - Coins continuously spawn across the map, and players must collect as many as possible before time runs out. However, simply gathering coins won’t be easy—other players will try to slow you down by attacking and stealing from you! Doomclock – Quick! You have X seconds to kill a player! Killing a player resets your clock. A player whose timer expires is elimnated. Be the last one standing! Time Heist - Each player starts wth X minutes on the clock. Killing another player steals 10 seconds from him. Once your time runs out your are eliminated. Let the last survivor win. Contagion – One player starts as "infected." Each time they kill a player, the victim joins their team and becomes infected too. The last survivor wins if they can hold out until the timer expires, but if all players are infected, the infected win. Orbs of Power
6 orbs are spawned at fixed locations at the start of the match. A player can carry 1 or all of them. For each orb carried, he is awarded 1 point per 5 seconds. Orbs also gve bonus attac and otehr bonuses. The first to reach the maximum points wins. Last Bastion – PvE Mode. All players are allied. Players must defend a structure in the center of the arena from waves of demons that spawn periodcally from all directions. If it is destroyed, the match is lost. When the timer expires, the demons stop spawning and you can finish off the remaining. When all demons are dead, everybody wins. Wagon Escort – PvE Mode. All players are allied. A slow-moving wagon is heading toward its destination, while periodically spawning demons try to destroy it. Players must protect it and clear the path. The host can select how many cycles of carts must be delivered in order to win. Splitball - A fast-paced and dynamic free-for-all game mode where two ball pieces spawn in the center of the map. The goal is simple: carry both ball pieces to score points. However, there's a catch! Points are only scored if two different players each hold one of the ball pieces. If one player holds both balls, or only one ball is held, no points are scored.
Players who carry a halfball share vision with all players.
The gamestarts when the host (Player 1) chooses a mode, by typing in the chat:
-slayer {count} → First player to reach {count} kills wins. (Min: 10, Max: 999)
-kill {count} → First player to collect {count} kill tags wins. (Min: 10, Max: 999)
-survival {count} → Each player gets {count} lives. Last survivor wins.(Min: 2, Max: 99)
-king {count} → First player to reach {count} points wins. (Min: 10, Max: 999)
-crazyking {count} → First player to reach {count} points wins. (Min: 10, Max: 999)
-oddball {count} → First player to reach {count} points wins. (Min: 10, Max: 999)
-attrition {count} → Each player gets {count} lives. Last survivor wins.(Min: 2, Max: 99)
-domination {count} → First player to reach {count} points wins. (Min: 10, Max: 999)
-carriers {count} → First player to reach {count} points wins. (Min: 10, Max: 999)
-assassination {count} → First player to reach {count} kills wins. (Min: 10, Max: 999)
-lastman → No respawns. Fight until only one remains.
-eslayer {count} → First player to reach {count} kills wins. (Min: 10, Max: 999)
-slayertax {count} → First player to reach {count} kills wins. (Min: 10, Max: 999)
-rampage {count} → First player to reach {count} kill streak wins. (Min: 10, Max: 999)
-plunder{count} → where{count} is the minutes remaining of the timer. (Min: 2, Max: 999)
-bombs {count} -> where the time given for the match before the result is announced
-boss - start the boss fight
-tag {count} where count in th amount of time of the match, in minutes
-invasion {count} - where count is the maximum number of allowed aliens to escape.
-hazard {count} - where count is the kill cap
-dread {count} - where Count is the thresshold of zombies alive, after the end of the time, allowed in order to not lose the match.
-wind {count} → First player to reach {count} kills wins. (Min: 10, Max: 999)
-celebration (count) -> First player to reach {count} kills wins. (Min: 10, Max: 999)
-splitball - where count is the maximum score (min: 10 max: 999)
-conquest {count} - where count is the crcles of power spawned (min. 21; max 57)
-doom {count} - where count is the seconds of time you have left (min. 40; max 180)
-orbs {count} - where count is the maximum score (min. 20; max 999)
-gold {count} - where count is the maximum collected gold coins (min 20; max 999)
-timeheist {count} - where count is the initial given time per player, in minutes (min 1; max 30)
-contagon {count} - where count if the timer's time in minutes
-doom {count} - where count is the seconds given to each player to live
-timeheist {count} - where count is the given time of each player in minutes
-orbs {count} - where count is the max points to score in order to win
-bastion {count} - where count is the time in which demons keep spawning in minutes
Only the host (Player 1) can start a game.
Once a game ends, the winner(s) are announced, and the players are returned to the waiting island.
The host can start a new match but cannot stop a match in progress.
The host will also have to select the maximum hit points of all heroes from a dialog (50,100,150,200,250,300)
Abilities
Each hero has six core abilities:
Stun – Disrupt your foes.
Targeted Damage – Strike a single enemy.
Area Damage – Wreak havoc in a zone.
Healing – Recover your strength.
Blink – Teleport for mobility.
Anti-Magic Shell - become immune to spells for 2.15 seconds.
Additionally, heroes can use:
Save Location – Mark a teleport spot.
Recall – Return to your saved location.
Be careful! Saved locations are visible to others, and enemies can ambush you.
Heroes
24 heroes to choose from
All heroes have identical stats, ensuring pure skill-based combat.
All abilities have the same stats and core functionality
The only differences? Names, visuals, and themes.
Items & Pickups
Throughout the arena, temporary power-ups (10 seconds) can turn the tide:
Instant Regeneration – Heal for 200
Mana Flow – Restore 100 mana instantly.
Melee Surge – Bonus physical damage.
Sprint Boost – Increased movement speed.
Attack Frenzy – Faster attack speed.
Fortify – Extra armor.
Spellproof – Temporary spell immunity.
Invisibility - temporary invisibility. Breaks upon attack.
️Invulnerability - Immune to all types of attacks
Mirror Image - create 2 identical copies of your hero to confuse the enemy and buy time
1.01 / 21/03/25
Fixed the bug of invulnerability for certain players
New mode! -> Kill Confirmed 1.02 / 22/03/25
3 new modes
kill streaks messages
some fixes 1.03 / 22/03/25
3 more modes
now after the end of a round all players are sent back to the waiting island insted of being paused 1.04 / 23/03/25
bug fixes abotu player respawning, for certain modes (overlook)
2 more play modes - second wind, celebration
various triggering fixes and updates 1.05 / 25/03/25
fix: in some modes where the winner name was wrong or non-existent, fixed
more fixes
8 new modes!
1.06 - 27/03/25
in crazy king of the hill, the relocation is now pinged on the map
in Bastion, the bastion is now owned by player 1 instead of neutral passive
NEW MODE: Splitball
While the map has quite a dozen modes, heroes have pretty much the same abilities, variation between them being too scarce. Some modes also need some more love/polish.
I wasn't able to find the wagon escort command.
Most importantly, the commands and...
While the map has quite a dozen modes, heroes have pretty much the same abilities, variation between them being too scarce. Some modes also need some more love/polish.
I wasn't able to find the wagon escort command.
Most importantly, the commands and gameplay info should be in the map since if you get to play this on B.net you won't know what to do unless you are the host and you'd specifically need to go to this page for instructions.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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