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BloodHoundRiderAxe

Submitted by Uncle Fester
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
The undead notoriously lack in having an ordinary cavalry in Warcraft 3, so i decided once again to make a custom unit. What i wanted to avoid is making a unit from which several other variations already exist on the Hive. I know that there already exist some blood hound models on the Hive, but i couldn't find any so far that resembles mine very much. At first i had a few problems when making this model as i was unsure about which skins would be best, so my work came to a hold for a while. A few weeks later i continued the work, and after hundreds of "trial and error" results, i finally came to this one. It took me more than a month to make this model, as i had to create a skeleton for the rider and animate it manually in Magos (no joke, i CnPed the values from Thrall's bones and set the frame numbers accordingly). And even after most of the work was done, it still took me a few hours to give it the finishing polish. All in all, i have to admit that this was one of my most demanding and labor-intensive works.


About the model:
Many townfolks claim that there's no bigger menace to villages and even small cities than the Troll Boar Riders. Well, actually they're terribly mistaken! There's one kind of cavalry that tought even to boar riders the meaning of fear and demise: the undead Blood Hound Rider! Whilst both have developed a fondness for surprise attacks and pillaging, in any kind of confrontation the blood hound riders are always in advantage. The reasons are many:
-) the blood hounds can smell anything from huge distances, including invisible units and alert the riders in time
-) most creatures, incl. the "hoggers' " boars and also mammoths have learned to avoid blood hounds, hence they flee in fear when they hear their howl
-) blood hounds are as heavy as boars, but more agile and faster moving
-) boars are good runners too, but in endurance they can't compete with the blood hounds
-) the blood hounds' bites infest their targets with several diseases
-) the blood hounds are naturally living in packs, hence they can coordinate a perfect attack by themselves without needing guidance from the riders
In addition to every aforementioned fact, the blood hound riders are also more merciless, brutally and way more evil than any other cavalry. They don't only raid for enriching themselves, but also for entertaining their mounts with prey-villagers. They often even take captives and send them away, just for hunting them later down again.

Feel free to use this ressource in any imaginable way you want! Have fun with it! :wink:


P.S. I'm planning to make more variations of Blood Hound Riders soon. They all will have the same mount and armor, but different weapons, helmets and faces. :wink:

EDIT 1:
-) body proportions fixed, now he doesn't have ape-arms (too long arms)
-) vertex assignment problems on chest fixed (my thx to -Grendel for pointing that out)
-) applied a few changes to the mount's head, so that it doesn't clip through the collar again during the Stand - 2 and Stand - 3 anims
-) re-edited the Attack - 2 anim (performs more like an axe-swing now)
-) replaced the hair with a hood, as they brought mostly negative criticism
-) also applied a finishing polish to the riding crop

I hope it performs bette now! :wink:

EDIT 2:
-) fixed that odd snake-like movement of the mid-part from the chest
-) also added one more chain, it starts from the left side of the big torso chain and goes to the left hand of the rider. I added for not having it loook like the hand only floats above the model.

Should be much better now! If you downloaded the old version, make sure to replace it with this one, it performs better. ! :wink:

EDIT 3:
-) merged the model with the wolfrider's skeleton. It uses his anims now, with a slight modification
-) Attack -1 now lets the mount bite

EDIT 4:
-) further fixed a few vertex-to-bone-assignment issues, a few unnatural movements and all remaining skinning issues (the rider's right side of the torso had two minor flaws over and beneath the shoulder joint)
-) Attack 1 has been changed to its default, the rider attacks with one hand
-) ingame screenie also added (functions properly ingames) ;)
-) BONUS: added 4 more "custom" animations:
  • Walk - 2: same as Walk anim, only that the mount opens two times its jaw slightly, like grasping for air (similar to the Direwolf's walk anim)
  • Attack 3: another attack anim, mainly for the mount to do the job (quickly deliever a painfull bite)
  • Spell Slam: the mount now can grab the target enemy and shake him/her/it around or take a big bite out of a bigger unit, like an ogre
  • Stand Channel: this is an eat-like animation with the sound of the Ghoul's and Abomination's Cannibalize ability (sound integrated to model, it's not necessary to add the sound in World Editor too). Now the hungry hounds can feast on nearby corpses as well!
All anims are CnP's from the frames of the model's ingame anims. I just sometimes edited the movement of single bones to vary them a bit, and sometimes i combined frames from many anims to make a new one. ;) This was done in MDLVIS.

Keywords:
undead, undead rider, undead cavalry, rider, blood hound, monster, wolf, hound, scourge, fallen
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BloodHoundRiderAxe (Model)

BloodHoundRiderAxe (Model)

Reviews
Moderator
23:59, 6th Aug 2014 MiniMage: I've been trying to figure out what looks off with this model. The wolf head along with the collar needs to be scaled down about 10%. The wolf head is also kinda too square, A wolf head generally ends in a point. A...
  1. 23:59, 6th Aug 2014
    MiniMage: I've been trying to figure out what looks off with this model.
    The wolf head along with the collar needs to be scaled down about 10%. The wolf head is also kinda too square, A wolf head generally ends in a point. A bulldog would have a flatter shape to the head, but this is clearly a feral dire wolf that guy is riding.

    Also, work on the mesh of the rider, something looks off there too, but I can't really pinpoint it. I'll let you know if I can figure that out.

    09:06, 5th Dec 2014
    MiniMage: The latest update has introduced more problems. There's a lot of clipping in the animations. The rider is as disproportionate as ever and the wolf looks even more awkward now. The latest update has drawn attention to the oversized wolf head. It kinda looks like he's riding a derpy bear at this point. Continue working on it.
     
  2. Solu9

    Solu9

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    Hmm I like the style of this model. Weird in the good way.

    2 points though.
    -The face of the wolf somehow seems to be too "sharp", texture wise, than the rest which makes it stand out too much in my opinion.
    -The Attack - 2 animation is really funky right now.
     
  3. Uncle Fester

    Uncle Fester

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    hehe, ty :ogre_hurrhurr:

    -) i don't think it does all too much, i mean the armor and some other parts (like the chains) are also sharp-textured. :wink:
    -) in how far exactly?
     
  4. Solu9

    Solu9

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    I'm not sure I understand.
    The whole animation (at least in the 3d viewer) is funky. And the weapon seems to detach from the hand in mid animation.
     
  5. Ujimasa Hojo

    Ujimasa Hojo

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    His head kinda looks small for his body. He's also too bulky for your typical Forsaken.
     
  6. Solu9

    Solu9

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    While that is true. It does not have to be your typical forsaken :)
    And the head... yeah. I call it the artist's expression ;)
     
  7. Callahan

    Callahan

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    The mount looks good but the rider...
     
  8. Heinvers

    Heinvers

    Arena Moderator

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    Indeed, good concept btw uncle:thumbs_up:
     
  9. Kyrbi0

    Kyrbi0

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    I have to agree with Callahan. The wolf looks surprisingly good, and the chains are cool, but the rider is... eh. My biggest complaint are those ridiculous freaky-gravity-defying-dreadlocks he has... I swear I've seen that before, like on your Troll Peon (where I also thought it was out-of-place). Is that like a signature of yours? :< I'd highly consider finding an alternative.
     
  10. PROXY

    PROXY

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    The wolf is very well made but the rider needs much work. Find other, better fitting textures, remake the wrap etc. But it's a very good start and a creative texture choice.
     
  11. Mike

    Mike

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    Groovy, groovy, groovy model! I just would recommend to add a sinister helmet. But If you want to keep his hair, you can add the coronet instead of helmet.
     
  12. Splub

    Splub

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    I like it! I think the rider is cool!
     
  13. sonofjay

    sonofjay

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    Can you make an alternative version without the mount? I actually like the rider and want to use it for my map.

    Looks good overall.
     
  14. -Grendel

    -Grendel

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    the mount, like everyone else said, is really well made. clever use of the gate texture for the head.
    the rider though, is the extreme opposite of the mount. quality wise.
    he is extremely disproportionate and the hair doesn't really scream undead to me.
    also, you have a vertex on his back that is rigged to something else. it distorts so much during his animations.
     
  15. Edge45

    Edge45

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    Lol, haha
    This guys kinda reminds me of Cerberus taking Hercules to Hades to beat him up
    The boa..eh i mean hound, is ok, unless it keeps its mouth open
    But the rider

    What Kyrbi0 said
     
  16. NhazUl

    NhazUl

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    Interesting use of the gate texture. A definite improvement over the WC3 default wolf.
     
  17. Uncle Fester

    Uncle Fester

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    3d viewer (if you mean model viewer) isn't the best tool for viewing models. :vw_sad: Did you check it out ingames or in Magos?

    rly? I haven't rly made many forsaken, just a female one, so i don't rly get the point...... :vw_sad:

    ty :ogre_hurrhurr:

    what's wrong with him? :eekani:

    ty :ogre_haosis:

    they aren't dreadlocks, they're supposed to be "geled" like the punks' haircuts. Yes, they're the same as with the troll gatherer. :wink: No, it ain't my signature.....i have no real signature in models. :wink:

    Why change the textures? I wanted to make a heavily armored rider, not a classical forsaken. :eekani:

    thx :ogre_haosis: i wanted to keep the helmet for the next version of blood hound rider.

    ty :ogre_hurrhurr:

    thx :ogre_hurrhurr: i was thinking about using the rider seperately for an infantry model. :wink:

    ty :ogre_hurrhurr: O.K.......which body parts exactly? Rly? Thx for telling me, will chekck it out soon.....i didn't realize any vertex-assignment disorder. :vw_sad:

    nice idea for what else it could be...... :wink: from undead to greek mythology :grin: i will do a few minor changes later....

    hehe, ty :ogre_hurrhurr:
     
  18. Kyrbi0

    Kyrbi0

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    Woah, it's from a gate?? Crazy.
     
  19. Argos

    Argos

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