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Demoness Barbarian

A makeshift model of demoness that is willing to tear humans apart.
Credits:
Sunchips for his axe model, Stefan K. for his Jaina Dreadlord model, Darkfang for his Demoness skin
Graphics
Run speed: 250;
Walk speed: 200;

April 7th 2024: added walk alternate;
April 18th 2024: imported skin by Darkfang, slightly changed face in UV mapping;
May 17th 2024: added sounds to attacks and portrait have been improved with eyebrow and teeth, made leg&foot to sync with ground so it doesn't run like elf dancing in the flower field, made portrait closer because it was far away.
Previews
Contents

Darkfang Barbarian (Model)

Darkfang Barbarian 2 (Model)

Reviews
ILH
ILH
A nice Demon hero model. Changes made. Works in-game. Approved!

ILH

ILH

Model Reviewer
Level 34
Joined
May 8, 2012
Messages
1,579
Please fix the numerous amount of similar keyframes as detected by Sanity Check and attach an in-game screenshot.

Also, I noticed that you added Walk Alternate to some of the models. Why don't you swap them with Walk, and have the original Walk renamed to be Walk Fast? Just a thought.
 
Level 7
Joined
Mar 7, 2018
Messages
59
Wanted to use it in my current project ..realy love the model but it dosen't work when inported in editor. not sure if this is a model isue or is due to recent updates on editor in game the model apearas as pure white only the shape is visible, the model click animation works but visualy is broken for some reason i can't explain..i am new to this so not sure if it can be fixed if someone knows i would apreciate some help
 
Wanted to use it in my current project ..realy love the model but it dosen't work when inported in editor. not sure if this is a model isue or is due to recent updates on editor in game the model apearas as pure white only the shape is visible, the model click animation works but visualy is broken for some reason i can't explain..i am new to this so not sure if it can be fixed if someone knows i would apreciate some help
Which version are you on? 2.0? Send me import manager screen
 
Level 7
Joined
Mar 7, 2018
Messages
59
Which version are you on? 2.0? Send me import manager screen
Yo, thanks for answering so fast man, but I managed to sor it somehow..spent a few hours but now is working fine, I am currently trying to build some icons for the model, I use the normal reforged version of editor..well mainly cause that's what I've been using always and don't wanna overcomplicate myself with things I don't fully understand, but in short words:❌ THE ISSUE:
The .mdx model referenced a texture called 'DemonessRed' exactly.blp , But when imported into World Editor, the file was automatically given the default path: war3mapImported\DemonessRed.Blp, Warcraft III could not find the texture because the model’s internal link didn’t match the import path. THE FIX: Manually renamed the texture’s path in Import Manager to: DemonessRed.blp, This matched the internal reference in the model’s .mdx file. After a clean save + restart, the model rendered correctly . To be fair it toock me plenty of tries in error to make it work..because I had some other issues to in the map to. but those where not related with the model itself. your model is fine and working nice as far as I can see now, but it was me that had no idea how to use it properly..mainly cause all I knew until yesterday was import....in import page and then simply change the model file from object manager page...hehe seems like there was more to it then simply import replace model fille...now hopefully this can help others that may have the same issue in the future, also thank for this model dude..I've scouted all Hive models for a custom model that would fit the character I am building and this one was perfect..couldn't just let it slip:D
 
Yo, thanks for answering so fast man, but I managed to sor it somehow..spent a few hours but now is working fine, I am currently trying to build some icons for the model
Here is icon by @MangakaDark
Im planning to rework this model this year..
 
Level 7
Joined
Mar 7, 2018
Messages
59
Here is icon by @MangakaDark
Im planning to rework this model this year..
Hehe can't wait to see the new model for this, if you decide to revamp it, as for icon, I'll stick with the one I built myself, no offence yours looks amazing 😍 😍 but it doesn't quite fit what I had in mind, been trying to find out how to make the icon for when hero is dead I thought is in the art: game icon but that doesn't seem to work for some reason either hehe another few hours maybe till I figure it out:)))
 
Hehe can't wait to see the new model for this, if you decide to revamp it, as for icon, I'll stick with the one I built myself, no offence yours looks amazing 😍 😍 but it doesn't quite fit what I had in mind, been trying to find out how to make the icon for when hero is dead I thought is in the art: game icon but that doesn't seem to work for some reason either hehe another few hours maybe till I figure it out:)))
Model needs replacable textures DISABLED BUTTON DISBTN icon to show deceased heroes or items in shops unavailable until someone is near shop
 
Level 7
Joined
Mar 7, 2018
Messages
59
Model needs replacable textures DISABLED BUTTON DISBTN icon to show deceased heroes or items in shops unavailable until someone is near shop
Hm, thank you for the tip , I'll try to see if I manage to make mine work and if not most likely gonna use the one you recommended, I literally just started learning about all this stuff mainly cause of need , but I really appreciate thank you!
 
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