The sea giant model is ok, it's definitely an under-utilized model.
As is stands stock warcraft 3 was not designed with naval in mind, hence the years I've put into my mod. Heroes spells and general strategies are based on ground and air units, they treat any water but shallow water as scenery. I'm looking for something that doesn't "own" the seas, but gives the player an edge in naval battles; as you know ships are much more powerful than a single hero.
Also if you'd like to see what the current hero models are for the racial and neutral heroes I've attached a screenshot.
I didnt saw this models in-game !
Only races are humans and orcs?
I'm going to ask that you have the hero done before July 20th at 24:00 Central US time.
Nope. It was already too long so I shortened it.That was another option, so you renamed it to have a longer name?
Also, what do you think so far?
If you enjoy the maps please vote for approval on the ones that have yet to receive it.
Would anyone be opposed to returning to riflemen and berserkers?
Riflemen and a combination unit I called the Spear Thrower are back. They both got HP buffs and the T1 units have longer training times now.
I see so these will be working like the Air Bradges thing then, for Ballista I can't really think of anythingCatapult is the Demolisher again and has burning oil, no change to damage or HP. Ballista will be replaced.
I think that's be a great idea, this will make the upgrading more necessaryI am also considering removing the Paladin, Magi, and Swordsman replacements and making those units the starting units. I would then restrict their abilities based on the Church and Altar of Blood so they aren't full strength until T3. What do you think of that?
I don't quite remember which unit used this spell, btw Kam do you have Tech Tree somewhere over the Game That surely will be useful for players.Polymorph vortex is being replaced with this:
http://www.thehelper.net/forums/showthread.php/145335-Warp-Field
I've been doing some refining. I removed the Zeppelin and Flying Machine in favor of making the Batrider and Warbird faster and have a larger line of sight - they can also be trained at tier 2 now.
I had a similar thought about combining the Resurrection Wagon/Purifier and Durnholde Warrior/Dominion Kodo. What would you think of that?
Wow. That's getting better and better, good luck with it!
The purifier and Wagon seem to be combine-able but the Warrior and Kodo are a bit of 2 different things.
after playing this a bit more I personally don't feel that the Naval Army is "Necessary", well as far as I've known this project was basically to bring back the naval combats and at the same time I wouldn't say having them more powerful would be a good idea, how about decreasing the Load Capacity of the Flying Transports or maybe removing it ?
somewhat of a naval drop harassment would be great and will be much necessary as it would be the only way, but that's just my thought ^^