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Animated Scenery in WC3

Discussion in 'Terrain Board' started by HappyCockroach, Oct 4, 2010.

  1. HappyCockroach

    HappyCockroach

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    Pretty self explanatory :>
    The idea occured to me and i started doing it, and eventually going further.

    I gotta say wc3 atmosphere is much better with those. they will cost your map 262KB if you use all of them.

    If you have a map in progress and wants to get the doodads moving download the "animated scenery.zip" package below and WinMPQ and follow the instructions.


    Previews:
    [​IMG]

    [​IMG]




    Changelog:

    Updates

    Nov 20, 2013
    - Outland Plant 1 shakes with the wind and does some other stuff too.
    - Outland Plant 2 shakes with the wind and does some other stuff too.
    - Outland Plant 3 shakes with the wind and does some other stuff too.
    - Outland Plant 4 shakes with the wind and does some other stuff too.
    - Outland Plant 5 shakes with the wind and does some other stuff too.
    - Outland Plant 6 shakes with the wind and does some other stuff too.
    - Outland Plant 7 shakes with the wind and does some other stuff too.
    - Outland Plant 8 shakes with the wind and does some other stuff too.
    - Lordaeron Summer Corn shakes with the wind. :>
    - Felwood Lily Pad floats as it should.
    - Updated map and package with that and added some instructions on how to import all the doodads at once to any map.



    Nov 19, 2013
    - Ruins Viny Plant 1 shake with the wind.
    - Ruins Viny Plant 2 shake with the wind.
    - Ruins Viny Plant 3 shake with the wind.
    - Ruins Viny Plant 4 shake with the wind.
    - Updated map with all current doodads
    - Updated package with all current doodads. They are in the correct pathes, so if you import the whole "Doodads" folder to your map through some MPQ browser tool, it will replace the static doodads as you open your map again.
    - Just figured out that AshenCanopyTree animations apply to all canopy trees. So: Barrens, Sunken Ruins, Northrend, Icecrown Glacier and Felwood Canopy Trees are all animated as you import the Ashenvale one.



    Aug 20, 2011
    - Felwood Thorns 1 grow and shrink overtime
    - Felwood Thorns 2 grow and shrink overtime
    - Felwood Thorns 3 grow and shrink overtime
    - Felwood Thorns 4 grow and shrink overtime
    - Felwood Thorns 5 grow and shrink overtime
    - Felwood Thorns 6 grow and shrink overtime
    - Felwood Thorns 7 grow and shrink overtime



    Jul 12, 2011
    - Felwood Cattail shakes with the wind
    - Ruins Cattail 1 shakes with the wind (Named as Ruins_Rush0 in MPQ)
    - Ruins Cattail 2 shakes with the wind (Named as Ruins_Rush1 in MPQ)
    - Ashenvale Mushrooms 1 randomly grow and die overtime emmitting spores



    Oct 12, 2010
    - Added the doodads compressed to a package
    - Created a map with the scenery imported to it



    Oct 09, 2010
    - River Rushes 1 shake with the wind
    - River Rushes 2 shake with the wind
    - River Rushes 3 shake with the wind
    - River Rushes 4 shake with the wind
    - Ruins Flower 1 shakes with the wind
    - Ruins Flower 2 shakes with the wind
    - Ruins Flower 3 shakes with the wind
    - Ruins Flower 4 shakes with the wind
    - Ruins Flower 5 shakes with the wind



    Oct 04, 2010
    - Ruins Shrub 1 shakes with the wind
    - Ruins Shrub 2 shakes with the wind
    - Ruins Shrub 3 shakes with the wind
    - Ashenvale Canopy Tree 1 moves slower
    - Ashenvale Canopy Tree 2 moves slower
    - Ashenvale Canopy Tree 3 moves slower
    - Ashenvale Bush fixed



    Oct 03, 2010
    - Ashenvale Bush shakes with the wind
    -Ashenvale Canopy Tree 1 shakes with the wind
    - Ashenvale Canopy Tree 2 shakes with the wind
    - Ashenvale Canopy Tree 3 shakes with the wind
    - Barrens Canopy Tree 1 shakes with the wind
    - Barrens Canopy Tree 2 shakes with the wind
    - Barrens Canopy Tree 3 shakes with the wind
    - Felwood Canopy Tree 1 shakes with the wind
    - Felwood Canopy Tree 2 shakes with the wind
    - Felwood Canopy Tree 3 shakes with the wind
    - Icecrown Glacier Canopy Tree 1 shakes with the wind
    - Icecrown Glacier Canopy Tree 2 shakes with the wind
    - Icecrown Glacier Canopy Tree 3 shakes with the wind
    - Northrend Canopy Tree 1 shakes with the wind
    - Northrend Canopy Tree 2 shakes with the wind
    - Northrend Canopy Tree 3 shakes with the wind
    - Ruins Canopy Tree 1 shakes with the wind
    - Ruins Canopy Tree 2 shakes with the wind
    - Ruins Canopy Tree 3 shakes with the wind
    - Ashenvale Cattail shakes with the wind


    Download a package with all the doodads:
    Attached File
    [​IMG] View attachment animated scenery.zip

    Download map with imported doodads:
    Attached File
    [​IMG] View attachment Animated Scenery in WC3.w3x


    Oh, and I didn't mention you should credit me for my work before because I think that's simply a matter of common sense and respect. But I saw my doodads somewheres and I'll reinforce that it is nice of you to recognize I've done them, through your maps credits and stuff. and let me know of your projects with it, i like to see stuff i made being used :>
     

    Attached Files:

    Last edited: Nov 22, 2013
  2. Azurot

    Azurot

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    You're my hero Mister.
     
  3. rcshaggy

    rcshaggy

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    Pretty good with effects man.
     
  4. Vosty

    Vosty

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    This is an idea that had existed for a while now, but the fact that you're actually doing it is sweet. The only problem is that now several score files just got a lot bigger.
     
  5. HappyCockroach

    HappyCockroach

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    What do you mean by that?
    I believe that all the animated models will take up around 500KB or so of raw filesize... compressed in the map it might be like 300KB...
     
  6. xrouge

    xrouge

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    Have yourself a goddamn cookie, sir !
     
  7. Gekigengar

    Gekigengar

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    is there the snowy icecrown tree version? (Canopy and normal ones) xD, my map is all icy...or i could replace the texture? how?

    i would like to use it on my map, so, i hope it is there in the package
     
  8. Deolrin

    Deolrin

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    Good job making those. Just wanted to point out, you're not using an in-game texture on the Ashenvale Bush.

    I suggest a raccoon running up a tree, a bird landing on a tree and flying off and a frog jumping on a lillypad as 'critter animations'.
     
  9. Gekigengar

    Gekigengar

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    that would best come separate, as sometimes, i don't want a zombie map with racoons and birds flying in, or some ghost town maps..i prefer trees and doadads to be for general/any purpose,so all games could use it, if you want racoons, or birds, making several doadads effect attachment would be nice :D
     
  10. HappyCockroach

    HappyCockroach

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    @Debode: that's exactly what I had in mind :p

    Every model import in WC3 comes separate. And there would be a Felwood variant for the racoons that's rather a spider hanging down on a tree by its silk and then climbing it up, or a bat flying from tree to tree (a small group of trees with custom pathing).

    Updated!
    Added 3 shrubs and fixed the bush and the 3 trees.
    The ruin shrubs is the only shrub that exists. It's used in the Ashenvale tileset also. I'm gonna finish Ashenvale, then move on to another one.

    If you were using the previous ones download them again, except the cattail.

    @razor21, I'll do the snowy ones too, very soon, you can count on them.
     
  11. Sheephunter

    Sheephunter

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    I love you!
     
  12. Gekigengar

    Gekigengar

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    thx! gonna be Waiting
     
  13. Keiji

    Keiji

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    The sad part is that you are animating horrible doodads >.>
    (No offense)

    If I were you,
    I'd take a look at what doodads most terrainers use.
     
  14. Deolrin

    Deolrin

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    I'm pretty sure that's why he said:
     
  15. Sheephunter

    Sheephunter

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    Well, some pillars need a death animation... Those from dalaran n stuff.
     
  16. HappyCockroach

    HappyCockroach

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    I don't plan to recreate WC3 doodads, I'm just animating everything that is in the Doodads folder in the MPQ, not the UTM.
    If you want specific doodads to be animated, tell me which.
    Most terrainers use some trees that imo don't fit WC3, with plain textures and too many polies...
    several polies + animation + mass quantity = lag.
    I don't think that the standard doodads are all that horrible.

    About the pillars, I'll do them.
     
  17. Keiji

    Keiji

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    Well, thats a matter of taste.

    In any case, personally I would love to see the "Shrub: Bush 4" doodad from UTM animated, and probably some tree models too. For instance the three green elven trees that also can be found in the UTM. Probably also the "Fern" doodad from UTM, the green one.
     
  18. Grey Nightmare

    Grey Nightmare

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    Wow, that's an awesome and considerate gesture, thanks =)
     
  19. supertoinkz

    supertoinkz

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    You could add an animation to the trees where they fall leaves.
     
  20. HappyCockroach

    HappyCockroach

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    Ok, I'll have a look at them.
    I need the permission from the author first, right?

    You're welcome. :)

    That's a pretty nice idea. maybe with a rarity of 3 or 4, and some animal jumping off of it, under that category of 'doodads including interacting critters'. Fall trees are gonna have a handful of leaves falling every minute constantly, I guess. :p