- Joined
- Jan 31, 2010
- Messages
- 3,552
So I'm doing a project and I've encountered a problem.
I tried to use HappyCockroach's animated models to spice up my terrain, and it does wonders, except the fact that there's a problem with trees.
When I import them, they appear as white textureless models, something similar to model mesh or base you do before you model some textures on it.
I can't seem to find a way to work around this - tried to base the tree doodad (as I don't need trees to be destructible in this map) out of something else (Barrel and Support Columns), to change textures in editor field, and I've even tried to find the paths to canopy trees in wc3 MPQs, in order to rewrite the import paths and replace the bases, but I couldn't find it. Not sure would that work also.
Here's the link to models used (Ashen Canopy Trees. All of 'em.)
http://www.hiveworkshop.com/forums/terrain-board-267/animated-scenery-wc3-180076/index4.html
Help
Edit: Found out that the trees go under paths:
Doodads\Ashenvale\Plants\AshenCanopyTree\AshenCanopyTree0.mdl
Doodads\Ashenvale\Plants\AshenCanopyTree\AshenCanopyTree1.mdl
Doodads\Ashenvale\Plants\AshenCanopyTree\AshenCanopyTree2.mdl
However, seems like changing import's path to these does not work.
I tried to use HappyCockroach's animated models to spice up my terrain, and it does wonders, except the fact that there's a problem with trees.
When I import them, they appear as white textureless models, something similar to model mesh or base you do before you model some textures on it.
I can't seem to find a way to work around this - tried to base the tree doodad (as I don't need trees to be destructible in this map) out of something else (Barrel and Support Columns), to change textures in editor field, and I've even tried to find the paths to canopy trees in wc3 MPQs, in order to rewrite the import paths and replace the bases, but I couldn't find it. Not sure would that work also.
Here's the link to models used (Ashen Canopy Trees. All of 'em.)
http://www.hiveworkshop.com/forums/terrain-board-267/animated-scenery-wc3-180076/index4.html
Help
Edit: Found out that the trees go under paths:
Doodads\Ashenvale\Plants\AshenCanopyTree\AshenCanopyTree0.mdl
Doodads\Ashenvale\Plants\AshenCanopyTree\AshenCanopyTree1.mdl
Doodads\Ashenvale\Plants\AshenCanopyTree\AshenCanopyTree2.mdl
However, seems like changing import's path to these does not work.