- Joined
- Mar 29, 2011
- Messages
- 2,607
Add a sweet background image for the shop.
*golum voice*
We wantsss it, we needsss it.
i agree, i still think this needs some proper background.
Add a sweet background image for the shop.
*golum voice*
We wantsss it, we needsss it.
Is there a way to generate random number so that it would be different every time I replay?
There is a checkbox in the WE options to use "fixed random seed" when testing the map from there. If you untick it, random will be more random again.From my experience. Even with random numbers enabled you will still get the same outcome when you use the "test map" function (including restarting the map from within the game).
If you open the map from inside the game to begin with you should get random numbers each time (including restarting the map).
Veritas 117 said:They look great for sure. I have to ask, how did you make two levels in the first screenie. It looks like there are units above and below. Are the skeletons on the lower level just doodads or is it some sort of optical illusion? I'm curious because as far as I know no one has been able to make something multi-leveled like that.
The exp bar is hard to modify as it doesn't allow green hue :/
looks like an item. I guess it should.Is that purple orb gatherable?
I think that's quite fair.20 seconds of companion is the defeat condition.![]()
Takes the spoon and looks at CakeMasterI am melting. <3
Will it also give you some buff like attack speed or something?Since you will have a triggered companion
Another terrain update. One screenie is from previous images plus new one, both from Editor point of view, ingame it might be much darker as well as different light sources.
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Sounds like a good idea, it might give a buff once in a while.
The aim is to gain a spell for sure without looking for it, because I got burnt of this in Iceborn. There I used an item for gainings, a scroll, sometimes it was hidden and many people had troubles finding it leading to game dibalance. And if it is an easy way to gain, rapid attack for a spell gain is the quickest, considering enemy spawns around the area once it is done. Orb is not original, but I deem it as a sphere of deadly energies concentrated in Erebus.![]()
that sounds bearable, in case you don't need to start all over again with the harder difficultyyou will not be able to finish the map on easy, just a part of it, you will have to pick harder if you want to play more of the map. I wonder if this wouldn't backlash.
You may need to start over. But it will not be completely the same, harder difficulty may demand more insight on the game, plus it goes faster the second or third time. This is a dungeon crawler, not a nerrative RPG, so it should be okay by restarting on harder. Or people might pick hardest and complete the game in one shot.
Another update, this time not on terrain, but the book system. Basically, book item is acquired, by clicking on it you can open or close the book. When book is opened, this menu appears. Book opens, you can turn pages and close the book. All actions with cool sound effects from pond5.com. Of course ingame there will be various text, perhaps even images with various clues. Inspired by Dualism.
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Depends, but I guess for more immersion it would be an idea.I wonder if the tect should also be voice acted, since there might be lots of text.
I don't think voice acting these textes is a good idea. Skyrim for example doesn't do it either, and I always hate it when I have to wait on the voice acting to finish.
Yeah, I was thinking the same. Book's content is always a silent voice in your head, considering there also would be a decent amount of text. Book might also be opened many times, so voices wouldn't do it. Acting can be skipped however.![]()
It looks cool and is a nice idea, but please do something with the texture. :X
A little sharpness might help.
Texture is already at 1024x1024 size and book should be designed to be zoomed, model should be bigger and more detailed and not one plain texture. So now I am stuck with this blurryness, but it is acceptable.