Not really but what about the distance between players and the mines. Humans can't use Militia to take the mine and it's there is only one mine per player.
Done! Done! and...... Done! ooww yeah and Done!
v0.3
Main Changes
-Removed the Tavern in the Middle and replaced it with a Fountain of Health which includes creeps gaurding it.
-Creeps gauding the Fountain of Health is a Red Creep Camp
-There are now 8 Green Creep Camp's instead of 4
-There are now 8 Orange Creeps Camp's instead of 10
-New:There are now Red Creep Camp's in the Top Left and Bottom Right Camps and also in the Middle of the Map (the once gaurding the Fountain of Health) All in all there are 3 Red Creep Camp's
-Changed the creeps and balanced the item's of all of them
-Moved the Mercenary Camp to the orange creep camp near the base so that players get Mercenaries Early Game
-Added 2 Goldmines which are the once that are replacing the Mercenary Camp's in there places so that players will now have 2 Goldmines each
-Made the ramps wider near the players camp's
-There are now 2 Tavern's instead of only 1
Some Changes
-Unbuildable Doodads are added near the ramp's
-Item's are balanced
-Terrain is not raised even more (well not too much that would ruin the gameplay)
-Militia rush is now available (I don't know why I included this in the Change Log)