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(2)Sunhoof Mesa v1.4.5b + ATR

Description: Venture into the Sunhoof Mesa and drive out the rampaging Centaur.
Map Type: 1v1 (Melee)
Map Size: 92 x 88
Tile-set: Lordearon Fall,
Modified: Added Grassy Dirt(Ashenvale), Lumpy Grass(Ashenvale), Pebbles(Barrens), Rock(Barrens), Grass(Dalaran), Vines(Felwood), Grassy Dirt(Lordearon Summer), Grassy Dirt(Sunken Ruins), Grass(Group 1- Barrens), Abyss(Outlands)

Available on W3C as a Custom Game

The Foutain of Health has returned to Sunhoof Mesa.


Inspiration/Credit:

Mulgore(WoW)
Zucth, SaveOrcas, Remo, Pickles and DanGer for help with further refining the map

Contests/Appearances:
Yumiko Arena
(2026)
Back2Warcraft Weekly Cup (April 2026)
YangFeng Invitational #24-27
Fig Cup #1
(April 2026)
Fig Cup #2 (May 2026)
Fig Cup #3 (May 2026)
Sunhoof Showdown #1 (June 2026)
Yumiko Showmatch: Happy vs Hazy (June 2026)
Sunhoof Showdown #2 (July 2026)

General Statement:
Small 1v1 Melee, Mulgore Map

Neutral Buildings:
Fountain of Health:
2
Goldmines: 6, 1 per Player
Goblin Laboratory: 2
Goblin Merchant: 2
Mercenary Camp (Barrens): 2
Tavern: 1

Creep Camps:
Critters: 10
Green(Easy):
6, Levels 6-8
Orange(Moderate): 10, Levels 11-17
Red(Hard): 4, Levels 20-21


Mercenary Camp (Barrens)
-Centaur Archer:
Food:2 Gold:150 Lumber:10 Stock Delay:120sec Stock Replenish:110sec Attributes: N/A
-Quillboar Hunter: Food:2 Gold:215 Lumber:20 Stock Delay:220sec Stock Replenish:160sec Attributes:[Evasion]
-Centaur Outrunner: Food:3 Gold:195 Lumber:0 Stock Delay:220sec Stock Replenish:210sec Attributes: N/A
-Harpy Windwitch: Food:2 Gold:240 Lumber:30 Stock Delay:440sec Stock Replenish:160sec Attributes:[Faerie Fire] {Flying}
Item Drops:
Charged: 6
-Level 2:
2, Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 2, Potion of Greater Healing, Potion of Greater Mana, Potion of Invulnerability, Scroll of the Beast, Wand of Mana Stealing
-Level 4: 2, Ankh of Reincarnation, Book of the Dead, Healing Wards, Health Stone, Mana Stone, Wand of the Winds

Permanent: 12
-Level 1:
2, Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 4, Claws of Attack +5, Gloves of Haste, Ring of Protection +3
-Level 3: 2, Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 2, Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 2, Ancient Janggo of Endurance, Claws of Attack +12, Cloak of Flames, Helm of Valor, Hood of Cunning, Khadgar's Pipe of Insight, Legion Doom-Horn, Medallion of Courage, Warsong Battle Drums

Power-up: 12
-Level 1:
2, Manual of Health, Tome of Agility +1, Tome of Intelligence +1, Tome of Strength +1
-Level 2: 10, Tome of Agility +2, Tome of Intelligence +2, Tome of Knowledge, Tome of Strength +2
Creep Camp Breakdown
(x2) Centaur Khan Fountain of Health (21) XP:520 HP:3,200 Item: Permanent 5, Power-up 2

-Centaur Khan (8) XP:235 HP:900(x2) [War Stomp, Endurance Aura, Reincarnation] {Chaos Damage} Item: Charged 4
-Centaur Sorcerer (5) XP:115 HP:600 [Abolish Magic, Bloodlust] Item: Power-up 2
-(x2) Centaur Impaler (4) XP:85 HP:400 [Searing Arrows]

(x2) Harpy Queen Goldmine (20) XP:485 HP:2,530 Item: Charged 4, Power-up 2
-Harpy Queen (7) XP:190 HP:750 [Rejuvenation, Cyclone] {Chaos Damage, Flying}
-Enraged Wildkin (6) XP:150 HP:950 Item: Permanent 4
-Wildkin (4) XP:85 HP:550 Item: Power-up 2
-Harpy Windwitch (3) XP:60 HP:280 [Faerie Fire] {Flying}

(x2) Rock Golem Goblin Laboratory (17) XP:385 HP:2,025 Item: Permanent 4, Power-up 2
-Rock Golem (6) XP:150 HP:675 [Hurl Boulder, Spell Immunity] Item: Permanent 4
-Razormane Medicine Man (5) XP:115 HP:600 [Healing Ward, Feral Spirit - Pig] Item: Power-up 2
-(x2) Quillboar Hunter (3) XP:60 HP:375 [Evasion]

(x2) Dire Wolf Goblin Merchant (16) XP:355 HP:2,100 Item: Charged 3, Power-up 2
-Dire Wolf (6) XP:150 HP:750 [Roar, Critical Strike] Item: Charged 3
-Giant Wolf (4) XP:85 HP:550 [Critical Strike] Item: Power-up 2
-(x2) Salamander Hatchling (3) XP:60 HP:400

(x2) Ogre Mauler Mercenary Camp (Barrens) (14) XP:300 HP:2,075 Item: Permanent 3
-Ogre Mauler (5) XP:115 HP:850 Item: Permanent 3
-Centaur Outrunner (4) XP:85 HP:550
-Quillboar Hunter (3) XP:60 HP:375 [Evasion]
-Centaur Archer (2) XP:40 HP:300

(x2) Gnoll Overseer Goldmine (12) XP:260 HP:1,720 Item: Charged 2, Power-up 2
-Gnoll Overseer (5) XP:115 HP:750 [Command Aura] Item: Charged 2
-Gnoll Brute (3) XP:60 HP:400
-Gnoll Warden (3) XP:60 HP:330 [Purge] Item: Power-up 2
-Gnoll Poacher (1) XP:25 HP:240

(x2) Ogre Magi Camp (11) XP:240 HP:1,300 Item: Permanent 2, Power-up 2
-Ogre Magi (5) XP:115 HP:600 [Bloodlust] Item: Permanent 2
-Centaur Outrunner (4) XP:85 HP:550 Item: Power-up 2
-Centaur Archer (2) XP:40 HP:300

(x2) Gnoll Brute Camp (8) XP:145 HP:960 Item: Permanent 2
-Gnoll Brute (3) XP:60 HP:400
-Gnoll Assassin (3) XP:60 HP:320 [Envenomed Weapons] Item: Permanent 2
-Timber Wolf (2) XP:40 HP:300

(x2) Razormane Brute (7) XP:145 HP:1,015 Item: Permanent 1
-Razormane Brute (3) XP:60 HP:400 Item: Permanent 1
-Quillboar Hunter (3) XP:60 HP:375 [Evasion]
-Quillboar (1) XP:25 HP:240

(x2) Centaur Outrunner Camp (6) XP:125 HP:700 Item: Power-up 2
-Centaur Impaler (4) XP:85 HP:400 [Searing Arrows] Item: Power-up 2
-Centaur Drudge (2) XP:40 HP:300
Changelog:
v01a

-Adjusted Item Drops due to new patch
-Added Flying Critters
v1.0
-Added weather effects
v1.1
-Adjusted tree lines, to reduced creep aggro
-Razormane Chieftain Goblin Laboratory changed to Lightning Revenant Goblin Laboratory (-1 Razormane Chieftain, +1 Lightning Revenant, +1 Quillboar Hunter; +1 Power-up 1)
-Centaur Khan Fountain of Health changed (+1 Power-up 1)
-Gnoll Brute Camp changed (-1 Power-up 2, +1 Charged 2)
-Giant Wolf Camp changed (-1 Charged 2, +1 Permanent 2)
-Gnoll Warden Camp changed (+1 Power-up 1)
-Razormane Brute Camp changed (-1 Power-up 1, +1 Permanent 1)
-Added ATR version
v1.3b
-Moved Mercenary Camp (Barrens) closer to starting location
-Increased visibility of Goblin Shop from high ground
-Creep Camp Adjustments
-Gnoll Warden Green Camp: Eliminated
-Razormane Brute Green Camp: -2 Quillboar, +1 Centaur Archer (Item Drops: Permanent 1, Power-up 1)
-Giant Wolf Green Camp: Unchanged
-Centaur Outrunner Green Camp: Unchanged
-Gnoll Brute Green Camp: +1 Gnoll, (Item Drops: Charged 2, Power-up 1)
-(New) Gnoll Overseer Orange Mercenary Camp (Barrens): 1 Gnoll Overseer, 1 Centaur Outrunner, 1 Quillboar Hunter, 1 Cenatur Archer (Item Drops: Permanent 3)
-Gnoll Overseer Orange Camp: -1 Gnoll Assassin, -1 Gnoll Brute, -1 Gnoll Poacher, +1 Centaur Impaler, +1 Gnoll Warden, +1 Centaur Drudge (Item Drops: Charged 3, Power-up 1)
-Centaur Sorcerer Orange Camp: -1 Centaur Drudge, +1 Quillboar Hunter (Item Drops: Permanent 3, Power-up 1)
-Kobold Taskmaster Orange Goldmine: -1 Kobold Tunneler, +1 Wildkin (Item Drops: Charged 3, Power-up 1)
-Thunder Lizard Orange Goblin Merchant: -1 Centaur Impaler, +1 Ogre Magi, +1 Salamander Hatchling (Item Drops: Permanent 4, Power-up 2)
-Lightning Revenant Orange Goblin Laboratory: -1 Quillboar, +1 Centaur Impaler (Item Drops: Permanent 4, Power-up 1)
-Harpy Queen Red Goldmine: -1 Harpy Rogue, +1 Enraged Wildkin, +1 Harpy Windwitch (Item Drops: Charged 4, Power-up 2)
-Centaur Khan Red Fountain of Health: -2 Centaur Drudge, +1 Centaur Impaler (Item Drops: Permanent 5, Power-up 2)
v1.4
-Major map overhaul
-Removed tree clusters to increase combat area
-Repositioned creep camps to improve map flow
-Removed creep camps
-Repositioned Goblin Laboratory
-Removed Fountain of Health
-Additional decoration
-Rebalanced Item Drops
-Removed Heavy Winds weather effect from Tavern
-Creep Camp Adjustments
-Gnoll Brute Camp: -1 Gnoll (Item Drops: Changed to Power-up 2)
-Razormane Brute Camp: -1 Centaur Archer, +1 Quillboar Hunter (Item Drops: Removed Power-up 1)
-Giant Wolf Camp: Eliminated
-Centaur Outrunner Camp: -1 Centaur Drudge, +1 Ogre Warrior
-Kobold Taskmaster Goldmine: Eliminated
-Gnoll Overseer Goldmine: 1 Gnoll Overseer, 1 Gnoll Brute, 1 Gnoll Warden (Item Drops: Charged 2, Power-up 1)
-Centaur Sorcerer Camp: -1 Centaur Outrunner, -1 Razormane Brute, -1 Centaur Archer, +1 Centaur Impaler, +1 Centaur Drudge (Item Drops: Changed to Permanent 2, Power-up 1)
-Gnoll Overseer Mercenary Camp (Barrens): Eliminated
-Centaur Outrunner Mercenary Camp (Barrens): 1 Centaur Outrunner, 1 Wildkin, 1 Quillboar Hunter, 1 Centaur Archer (Item Drops: Permanent 3)
-Thunder Lizard Goblin Merchant: Eliminated
-Salamander Goblin Merchant: 1 Salamander, 1 Centaur Outrunner, 1 Salamander Hatchling, 1 Centaur Drudge (Item Drops: Permanent 3)
-Lightning Revenant Goblin Laboratory: Eliminated
-Gnoll Overseer Camp: Eliminated
-Ogre Mauler Goblin Laboratory: 1 Ogre Mauler, 1 Razormane Medicine Man, 1 Razormane Brute, 1 Quillboar Hunter (Item Drops: Charged 3, Power-up 1)
-Harpy Queen Goldmine: Repositioned (Item Drops: Changed to Permanent 4, Power-up 2)
-Centaur Khan Fountain of Health: Removed Fountain of Health, now: Centaur Khan Camp (Item Drops: Changed to Charged 4, Power-up 2)
v1.4.3
-Fountain of Health has returned
-Additional decoration
-Adjusted 3rd base tree-line to be more defensive
-Added 1 critter between both expansion Goldmines and Merchant
-Creep Camp Adjustments
-Centaur Sorcerer Camp: (Item Drops: -1 Power-up 1, +1 Power-up 2)
-Salamander Goblin Merchant: Eliminated
-Dire Wolf Goblin Merchant: 1 Dire Wolf, 1 Salamander, 1 Giant Wolf, 1 Salamander Hatchling (Item Drops: Permanent 4, Power-up 2)
-Ogre Mauler Goblin Laboratory: (Item Drops: -1 Power-up 1, +1 Power-up 2)
-Harpy Queen Goldmine: (Item Drops: -1 Permanent 4, +1 Charged 4)
-Centaur Khan Fountain of Health: (Item Drops: -1 Charged 4, +1 Permanent 5)
v1.4.5a
-Additional row of trees added to Starting Location
-Removed line of trees from path behind 2nd Expo location towards Fountain of Health
-Creep Camp Adjustments
-Razormane Brute Camp: -1 Razormane Scout, +1 Quillboar
-Gnoll Brute Camp: -1 Gnoll Poacher, +1 Timber Wolf (Item Drop: Permanent 2)
-Centaur Outrunner Camp: Eliminated
-Centaur Impaler Camp: 1 Centaur Impaler, 1 Centaur Drudge (Item Drop: Power-up 2)
-Centaur Sorcerer Camp: Eliminated
-Ogre Magi Camp: 1 Ogre Magi, 1 Centaur Outrunner, 1 Centaur Archer (Item Drops: Permanent 2, Power-up 2)
-Gnoll Overseer Goldmine: +1 Gnoll Poacher
-Centaur Outrunner Mercenary Camp (Barrens): Eliminated
-Ogre Mauler Mercenary Camp (Barrens): 1 Ogre Mauler, 1 Centaur Outrunner, 1 Quillboar Hunter, 1 Centaur Archer (Item Drop: Permanent 3)
-Dire Wolf Goblin Merchant: -1 Salamander, +1 Salamander Hatchling (Item Drops: Charged 3, Power-up 2)
-Ogre Mauler Goblin Laboratory: Eliminated
-Razormane Chieftain Goblin Laboratory: 1 Razormane Chieftain, 1 Razormane Medicine Man, 2 Quillboar Hunters (Item Drops: Permanent 4, Power-up 2)
v1.4.5a
-Creep Camp Adjustment
-Razormane Chieftain Goblin Laboratory: Eliminated
-Rock Golem Goblin Laboratory: 1 Rock Golem, 1 Razormane Medicine Man, 2 Quillboar Hunters (Item Drops: Permanent 4, Power-up 2)
Contents

Sunhoof Mesa (Map)

Sunhoof Mesa ATR (Map)

Reviews
deepstrasz
Perhaps not the best but well made, enough starting trees, somewhat big building space and not prone to lousy rushes. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map Submission...
As I told you on discord, this map is pure gold. The tileset, the combination.. so polish. It reminds me of the very first maps from orc campaign when TC arrives to Kalimdor. Really awesome work done here. Congrats.

Looking forward to see this map on ladder and also more statements about Khan creep in fountain 😬
 
As I told you on discord, this map is pure gold. The tileset, the combination.. so polish. It reminds me of the very first maps from orc campaign when TC arrives to Kalimdor. Really awesome work done here. Congrats.

Looking forward to see this map on ladder and also more statements about Khan creep in fountain 😬
Thank you btb|Lancer I appreciate the kinds words. After hearing more feedback on the map, I will see about it getting added to W3C.

Yeah the Khan has thrown people for a loop so far, it's been fun.:grin:
 
Perhaps not the best but well made, enough starting trees, somewhat big building space and not prone to lousy rushes.

Approved
.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Great looking map! Imo a bit to high item rewards at many spots (lvl 6 green spot, centaur orange, Gnoll green spot, red spot expo and shop). Don't like no "a bit more backwards placeable tower" at natural for anti air. Maybe haunted/entangled a bit to easily siegeable at red spot expo, but thats probably ok.
 
Great looking map! Imo a bit to high item rewards at many spots (lvl 6 green spot, centaur orange, Gnoll green spot, red spot expo and shop). Don't like no "a bit more backwards placeable tower" at natural for anti air. Maybe haunted/entangled a bit to easily siegeable at red spot expo, but thats probably ok.
Thank you Zeggsy!

The Level 6 Quillboar Green could probably be dropped to a Permanent 1, and the Level 8 Gnoll Green to just a Charged 2. I gave the extra book due to the poison effect of the Gnoll Assassin. The Level 14 Centaur Sorcerer camp with a Permanent 3 and Power-up 1 doesn't seem terribly out of line for level to reward, but I suppose the power-up could be dropped.

The Level 18 Thunder Lizard Goblin Merchant with Permanent 4 and Power-up 2, and Level 20 Harpy Goldmine with the Charged 4 and Power-up 2 are only moderately more rewarding, but they also have stronger/unique creeps for their level (Harpy Queen with Cyclone, Rejuvenation and is flying / Thunder Lizard has Lightning Attack and Stomp, plus there is Bloodlust from the Ogre).

A couple of trees could be cut back to make the 1st expo more defensible.

The 2nd Expo is potentially siegeable, but I don't see how a 3rd base being more siegeable is too much of an issue.
 
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