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techtree

  1. Burnings frost souls clan2a.png

    Burnings frost souls clan2a.png

  2. cleavinghammer

    [Miscellanous / Other] Peasant Rebellion techtree

    Peasant Rebellion A techtree for a ragtag army of downtrodden peasants and commoners. The theme of the army is to have cheap but numerous T0/1 units, while higher-tier units are mercenaries that can counter other factions' units but are more expensive. Tiers don't require upgrading a central...
  3. lolreported

    [General] Abilities ignore multiple Techtree - Requirements

    I'm not sure if this has always been the case, or just a bug with the recent patch. If you set multiple Techtree - Requirements for an ability, the ability ignores all requirements, except the first requirement in the list. Check dependencies is set to true. See attached map below for...
  4. cleavinghammer

    Need ideas for an enhanced Night Elf techtree

    I've been asked to work on Legend of Maiev, a remake of Frozen Throne's Night Elf campaign. There were some changes already made to the techtree, but I feel it could use more to make the campaign of better quality (as with, for example, the Scourge of Lordaeron Enhanced and Curse of the...
  5. Spellbound

    Techtree Contest #13 - Poll

    Based on Magic: the Gathering's coloured mana system, design a faction that represents the philosophies associated with a single colour. White Blue Black Red Green White exemplifies the ideals of order and consistency. White's ultimate goal is peace, ideally through structure...
  6. El Saif

    [Spell] Harvest ability bug

    So, i planned to make the harvest ability to be able to use if only there is a specific unit exist. I tried to set the Techtree Requirements to the required unit. Yes it works that the ability is disabled until the specific unit exist BUT it is still clickable. It's very annoying. Any thoughts?
  7. SeTh_WC3

    Warcraft 3 creators cups

    Hello everyone ! I want to create a project related to custom race making and tech tree development. I would like to launch a very special serie of cups with a prizepool for Warcraft 3 competitive players in which competitors can pick a custom race ! The format of the cups will be 2on2 with a...
  8. BrazilEmperor

    Ideas for my race thematic

    i'm making a map that each race is based on some culture. EX: Dwarfs equals to Vikings Humans equals to Holy Roman Empire,etc. for my Elf race, what theme is better? Celtic/British/Highland culture or Chinese/Asian/Oriental culture?
  9. BrazilEmperor

    Unit Techtree Ideas

    Hi folks! About my map - it's a custom melee map. I need ideas and suggestions about the units, whoever can light a lamp for me, I'm grateful. it is a human race (it also includes elves and dwarves). i have already three basic units: Legionary - Versatile melee unit. useful for fighting on the...
  10. Spellbound

    Techtree Contest #12 - Evolution

    Evolution This is all about how you can build a whole techtree starting from one unit and one building. You are only allowed to have one single base unit and one single base building. Everything else your race may have must evolve from these two starter elements. Meaning that you can only build...
  11. Spellbound

    Techtree Contest #12 - Theme Poll

    Vote for the theme of Techtree Contest #12. We also need to vote on whether the contest should be a team-based or single-person participation. Please note the poll was split in 2 segments, the top part being the theme and the bottom part being the manner of the participation. Take the time to...
  12. Spellbound

    Techtree Contest #12 - Theme Discussion

    The last techtree contest was a while back and I figured it could be time for a new one. We had an advanced techtree contest, which was chiefly about finishing an existing race but those require... existing material. So, let's make new material! Some ideas to what theme this latest contest...
  13. Jeff91

    Custom Unit Techtree

    Hello, I am having problems with the "Scenario - Techtree properties"; it doesn't show my custom made units only the melee ones, I am trying to make them unavailable to certain players. If anyone can please help.
  14. Kyrbi0

    [L2] - "Goblin Warz" - Mektology Industries

    DESCRIPTION: The Mektology Industries!! A rugged association of mechanics and engineers, committed to a world of steam and steel! Mechs, mechs and more mechs, with auto-constructing buildings and a propensity to repair. Led by Warmechs in their polished mech-suits, the Industries deploys a...
  15. Kyrbi0

    [L2] - "Goblin Warz" - Alchemist's Union

    DESCRIPTION: The Alchemist's Union!! A research-oriented guild of Goblin scientists and researchers, dedicated to the pursuit of 'Better Living through Chemistry' & knowledge at all costs! Toxic chemical spills and mad-genius-style warfare is the name of the game, with a focus on (al)chemical...
  16. Spellbound

    The Unificators

    LORE When Warpseer Ner'zhul ativated the Portal Engine to flee Draenor, and consequently doomed the planet, he met his 'end' when the wormwhole he took sent him face to face with Kil'jaeden the Deciever. The Warpseer was lobotomised and his spirit encased within a highly-advanced Legion device...
  17. Spellbound

    The Feykin

    Whispering Ruins Spriggan Pixie Owlman Spirit Pond Water Sprite Kelpie Knucker Gnome Burrow Brownie Leprechaun Altar of Mysticism Lantern Man Fairy Queen Click here for an article outlining the development of the Feykin NB: Some of the names might not be explicitly British in origin...
  18. Spellbound

    The Sandborn

    The Sunvipers were Nagas before they left Queen Azshara's dominion to search for broken pieces of an ancient relic, rumoured to be the remnants of a rogue N'aaru. Their quest took them to a desert where the fragment they found gave them Light-attuned powers. The Sunvipers sought to find the...
  19. PrinceOfThaWest

    Object Editor issues

    There seems to be an issue with Object Editor in World Editor where I cannot see custom units (for techtree) and custom upgrades for units to use when I want to add them up. Anyone experiencing this or is it just my Editor playing some random tricks? As you can see on the pictures above...
  20. jano1906

    [Spell] Tech Tree Dependencies. Help

    Im building spells that need the unit to get to level 20 to be usable, so i used tech tree dependencies and set them when the unit gets to that level, but the problem i have is some spells ignore this, and are usable from the begining. The base spells i used are Firebolt (Neutral Hostile) and...
  21. Astaroth Zion

    Techtree Contest #11: Theme Poll

    STATUS: Poll Closed (ended 27-June-2016) Instructions: you need to cast at least 2 votes on this poll. First one to define the type of Techtree contest that we should have (Paired or Solo), and the next one to vote for one or more themes that you would like to participate with. After poll...
  22. Astaroth Zion

    TechTree Contest #11: Theme Discussion

    TechTree Contest #10 is practically done, with judge scoring done (as far as I know) and only a few days left on the poll. It was a great success with 15 participants and 7 entries reaching The Poll. Now lets brainstorm for the next version of the contest. Techtree Contest #10: Mythology...
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