- Joined
- Apr 6, 2010
- Messages
- 3,131
I've been asked to work on Legend of Maiev, a remake of Frozen Throne's Night Elf campaign.
There were some changes already made to the techtree, but I feel it could use more to make the campaign of better quality (as with, for example, the Scourge of Lordaeron Enhanced and Curse of the Forsaken campaigns).
The main (non-cosmetic) changes are the following:
Archer:
* Elven Arrows (Searing Arrows) (does not need research)
Druid of the Claw:
* Bear Form->Panther Form (from the data, this might have been an error)
Hippogryph Rider:
* Elven Arrows (Searing Arrows) (does not need research)
New units:
Frost Wolf (not the NH Frost Wolf, a different unit)
Warden:
* Evasion (w/ Adept)
* Critical Strike (w/ Master)
Druid of the Fang:
* Bloodlust
* Wolf Form (w/ Adept) (from the data, might have been meant to be Panther Form instead of the Claw druid)
* Berserk (w/ Master)
Druid of the Fang (Wolf Form):
* Roar
Druid of the Forest:
* Heal (45 HP)
* Treant Form (w/ Adept)
* Entangling Roots (w/ Master)
Druid of the Forest (Treant Form):
* Heal (45 HP)
I would appreciate input on what changes should be made, as well as ideas for new units/new abilities for standard units (just reskinned and renamed GUI spells, though, I trigger as well as a penguin understands quantum mechanics).
-
Some ideas I had for abilities (I'm aiming for one extra ability/upgrade per unit), I would like people's opinion on them (especially for balance issues, this is a single-player campaign but it has some hard bossfights) and suggestions:
Wisp:
* Blessing of the Forest: Increases lumber harvest by 1 with every level researched.
Huntress:
* Ambush: Becomes invisible and greatly reduces movement speed, but deals extra damage on the next attack.
or
* Panther War Training: Increases the Huntress' armor and causes melee enemies to take damage when attacking.
Glaive Thrower:
* Emergency Repair: Consumes a tree to instantly heal 100 HP.
Dryad:
* Fluffy Forest Friends: Summons random forest creatures to the Dryad's aid. (Dark Portal with low-level forest creeps and critters)
Druid of the Claw: (Bear Form restored)
* ?
Mountain Giant:
* Tirade: Taunt issued 5 times after casting.
or
* Ironwood War Club: War Club lasts for 30 strikes.
Druid of the Talon:
* ?
Hippogryph:
* ?
Faerie Dragon:
* Banish
or
* Ethereal Form/Corporeal Form
Chimera:
* Focus Fire: Slows attack and movespeed, but greatly increases damage dealt while active.
or
* Corrosive Bile (Liquid Fire, requires Corrosive Breath researched)
New units:
Druid of the Fang:
* Rabid (Unholy Frenzy, can be cast on enemies)
* Warding (AoE Spell Shield)
* Panther Form (w/ Master)
Druid of the Fang (Panther Form)
* Panther War Training: Increases the Druid's armor in Panther form.
* ?
Druid of the Forest:
* Barkskin: Increases friendly armor in a wide radius. (spell version of Scroll of Protection)
* Treant Form (w/Adept)
* Entangling Weeds: Briefly interrupts units in a line. (weaker Impale; w/ Master)
Frost Wolf -> Ghost Wolf (model is translucent):
* Evasion
* Bleed
* Blink (w/upgrade)
Warden:
* Shadowmeld
* Ensnare
* Extended Training (Drunken Brawler, w/Adept)
* Frenzy (w/Master)
There were some changes already made to the techtree, but I feel it could use more to make the campaign of better quality (as with, for example, the Scourge of Lordaeron Enhanced and Curse of the Forsaken campaigns).
The main (non-cosmetic) changes are the following:
Archer:
* Elven Arrows (Searing Arrows) (does not need research)
Druid of the Claw:
* Bear Form->Panther Form (from the data, this might have been an error)
Hippogryph Rider:
* Elven Arrows (Searing Arrows) (does not need research)
New units:
Frost Wolf (not the NH Frost Wolf, a different unit)
Warden:
* Evasion (w/ Adept)
* Critical Strike (w/ Master)
Druid of the Fang:
* Bloodlust
* Wolf Form (w/ Adept) (from the data, might have been meant to be Panther Form instead of the Claw druid)
* Berserk (w/ Master)
Druid of the Fang (Wolf Form):
* Roar
Druid of the Forest:
* Heal (45 HP)
* Treant Form (w/ Adept)
* Entangling Roots (w/ Master)
Druid of the Forest (Treant Form):
* Heal (45 HP)
I would appreciate input on what changes should be made, as well as ideas for new units/new abilities for standard units (just reskinned and renamed GUI spells, though, I trigger as well as a penguin understands quantum mechanics).
-
Some ideas I had for abilities (I'm aiming for one extra ability/upgrade per unit), I would like people's opinion on them (especially for balance issues, this is a single-player campaign but it has some hard bossfights) and suggestions:
Wisp:
* Blessing of the Forest: Increases lumber harvest by 1 with every level researched.
Huntress:
* Ambush: Becomes invisible and greatly reduces movement speed, but deals extra damage on the next attack.
or
* Panther War Training: Increases the Huntress' armor and causes melee enemies to take damage when attacking.
Glaive Thrower:
* Emergency Repair: Consumes a tree to instantly heal 100 HP.
Dryad:
* Fluffy Forest Friends: Summons random forest creatures to the Dryad's aid. (Dark Portal with low-level forest creeps and critters)
Druid of the Claw: (Bear Form restored)
* ?
Mountain Giant:
* Tirade: Taunt issued 5 times after casting.
or
* Ironwood War Club: War Club lasts for 30 strikes.
Druid of the Talon:
* ?
Hippogryph:
* ?
Faerie Dragon:
* Banish
or
* Ethereal Form/Corporeal Form
Chimera:
* Focus Fire: Slows attack and movespeed, but greatly increases damage dealt while active.
or
* Corrosive Bile (Liquid Fire, requires Corrosive Breath researched)
New units:
Druid of the Fang:
* Rabid (Unholy Frenzy, can be cast on enemies)
* Warding (AoE Spell Shield)
* Panther Form (w/ Master)
Druid of the Fang (Panther Form)
* Panther War Training: Increases the Druid's armor in Panther form.
* ?
Druid of the Forest:
* Barkskin: Increases friendly armor in a wide radius. (spell version of Scroll of Protection)
* Treant Form (w/Adept)
* Entangling Weeds: Briefly interrupts units in a line. (weaker Impale; w/ Master)
Frost Wolf -> Ghost Wolf (model is translucent):
* Evasion
* Bleed
* Blink (w/upgrade)
Warden:
* Shadowmeld
* Ensnare
* Extended Training (Drunken Brawler, w/Adept)
* Frenzy (w/Master)
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