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Enhanced Techtree for main 4 races. Need ideas! help!

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Level 3
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Nov 1, 2012
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Excuse my english, I'll try to explain myself the best I can. As the title suggest, I'm working on an enhancement of the main races -Humans, Orcs, Undeads and Night elves-. Basically adding couple of units and upgrades to make them more useful or versatile, without losing balance or escence. I almost finished Humans and it's something like this:

-Unit
+Abilities
@Upgrades or researches used by that unit
@If it is under an upgrade or research, Is the research needed to unlock that upgrade or research
#Research or upgrades that building can do
*Extra information
-Level 1
--Level 2
---Level 3
/JJJ/ Done already

--------------------------------------------------------
--------------------------------------------------------
Human Techtree
--------------------------------------------------------
--------------------------------------------------------
-Heroes +Rencarnation *ton of cooldown /JJJ/
--Dwarves +Magic resistant
--Muradin +Earthen ancestors-Magic resistant
--Captain Falric +Shieldbash +Defend +March *move speed for short time
+Warcry *extra damage +Command aura *extra damage
--Fire system!! Buildings with 40% hp lose hp /JJJ/
--------------------------------------------------------
-Prince Arthas Menethil
% Paladin Maze: Light's Vengeance +Purify *Reaction vs undeads
1.1+Holy light *healing allies, damage undead
2.1+Divine shield *A lot of defense to nearby allies
3.1+Devotion aura *More defense for allies
4.1+Resurrection *Revive allies around
1.2+Templar veredict *Powerful holy strike /JJJ/
2.2+Divine storm *Unleash holy light that hits nearby enemies
3.2+Retribution aura *Slow movement and degenerate enemies hp
4.2+Inquisitor *Brutally powerful against summoned beings
Extra?
--------------------------------------------------------
-Lady Jaina Proudmoore
1.1+Ice shards *Based on Rockets
2.1+Water elemental +Frozen touch *Ice damage to elemental and Jaina
3.1+Brillance aura *Mana regen
4.1+Mass teleportation
1.2+Fire blast *Single target hit
2.2+Arcane Missiles *Extra damage
3.2+Blink
4.2+Overpowered *Double the amount Mana Regen
Extra?
--------------------------------------------------------
Townhall / Ayuntamiento /JJJ/
-Worker +Build +Gold Minning +Cut trees +Repair /JJJ/
+Watchers lvl 1 *Fire simple arrows /JJJ/
+Call to arms *Workers become militia /JJJ/
+Patriotism aura *More attack /JJJ/
+Trade wood/gold
Keep / Baluarte /JJJ/
+Fire Arrows *Area damage, mini stun /JJJ/
+Watchers lvl 2 /JJJ/
Castle / Castillo
+Labour day *Call a lot of militia for a little time
+Watchers lvl 3 /JJJ/
--------------------------------------------------------
Barracks / Cuartel
-Footman +Defend /JJJ/
--Heavy Infantry +Defend +Shield block /JJJ/
@Heavy infantry training
---Veteran Infantry /JJJ/
@Veterans return
-Javeliner /JJJ/
--Crossbowman +Heavy crossbows +Piercing bolts *Critical hit /JJJ/
@Crossbowmen @Piercing bolts
-Light cavalry +Charge /JJJ/
--Heavy cavalry +Charge /JJJ/
---Knight +Charge +Inspiration aura /JJJ/
#Defend /JJJ/
#Shield block /JJJ/
@Defend @Heavy infantry training /JJJ/
#Piercing bolts /JJJ/
@Blacksmith @Heavy crossbows
#Heavy crossbows /JJJ/
@Blacksmith @Workshop
#Charge /JJJ/
#Animal War training /JJJ/
@war Academy
--------------------------------------------------------
War Academy
-Knight +Charge +Inspiration aura
@Plating crafting @Knighthood
#Heavy infantry training *allow them /JJJ/
@Defend @Plating crafting
#Veterans return *allow veterans /JJJ/
@castle @Light altar @Advanced plating crafting
#Crossbowmen training *allow them
@Plating crafting
#Heavy cavalry training *allow them
@Plating crafting
#Knighthood *allow knights
@Plating crafting @
#Battlepriest training *defense, life and damage and armor upg available
@Plating crafting
--------------------------------------------------------
Dwarven barracks
-Warrior +Shield block
-Rifleman +Reload speed +Long Rifles
--------------------------------------------------------
Altar of Light
+Global Holy light *Global /JJJ/
++Great Divine shield *Big area *Around caster /JJJ/
+++Great Revive *Medium area *Around caster /JJJ/
#Faith and hope *hp regen +2
#Inquisition call *Mana burn, extra damage vs summoned and undeads
#Blessed Neckles *Magic block
Altar of Magic
+Global slow *10 seg
++Grand Water elementals summoning *Mid area, mid range
+++Blizzard *Big area Blizzard
#Magic sentinel
#Evocation *More mana pool for magic users
#Defensive Magic *Mana shield for magic users!
--------------------------------------------------------
Altar of Thanes
--Nothing
#Periscope *More line of sight for dwarf vehicles
-Use this icon- ReplaceableTextures\CommandButtons\BTNExpandedView.blp
--------------------------------------------------------
Sanctuary
-Chaplain +Heal +Purification *Dispell +Inner Fire +Purge *Reaction
@battlepriest training @Purge against evil
-Mage +Slow +Invisibility +Polimorph +Water elemental /JJJ/
@Water elemental @Freezer
-Cleric +Reparar +Redemption *Free souls +Resurrection +Eyes of saint
@Eyes of Saint @Resurrection
#Purge against evil *Allow Holy purge
@Priest
#Water elemental *Allow water elemental cast /JJJ/
@Mage training lvl 2
#Resurrection
@Priest training lvl 2
#Eyes of saint *True sight
#Freezer
@Priest training lvl 1
--------------------------------------------------------
Blacksmith
#Plating crafting /JJJ/
#Advanced plating crafting *10% More evasion, all armored units /JJJ/
@Plating crafting
Dwarven blacksmith
--Napalm adhesivo
--------------------------------------------------------
Workshop
-Ballista + +
-Catapulta + +
# *Reload time decreased
# *Ballista range increased
# *Flaming ammo
# *Catapult range or damage
--------------------------------------------------------
Dwarven Workshop
-Mortar teams *Minas de aproximación
-Steamtank *Salva -Descarga a unidades de tierra
-Battlestation: Unit-Building vehicule that trains riflemans
# *Salba for air and ground units
# Steamtank upgrade
#Bengala
#
#
#
***La unidad mecánica en cuestión tendrá un ataque con orbe de fuego. Al activar Searing Arrow, se reatiará Barrage para un multishot activable
--------------------------------------------------------
Aserradero
# *Extra defense for buildings
@Building upgrade level 2
# *Crossbowman in buildings, phoenix fire attack**
#Engineers *Buildings regeneration +0.75
@Building upgrade level 1
--------------------------------------------------------

As you can see, the last objective is to modify the campaing with this new techtree. But I want to free a Modify Melee map with this enhancements too. I want to appoint that:

-Heroes meant to live forever, when defeated, they stay in the ground they fall for a lot of time -180 to 360 seconds- and then back to the action.
-Altars are meant for Powerful global magics and special upgrades. Only 1 Altar-type can be made in the whole game
-A test map is Attached, so you can test by yourselves. I Highly recommend you to use "Warpten" for a fast build
-While I just show you the Humans Techtree, I use ideas for 4 main races. The others I have 50% of work done, so ideas and help is appreciate. I read you guys, good day
 

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Level 4
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I like many of the ideas there, I myself add a few units to my games. The real challenge, I find, is to make a unit that is needed. Most of the races have almost all the bases covered, so the extra units need to be extra fun with some new purpose. If the archers, crossbowman, and rifleman stats are too similar, there is no point unless just the fun factor. One should be the fastest at movement, another at damage, and another at attack speed maybe? Stuff like that.

I play mostly orc, so I added a few units so far in my games:
Orc:
- Orc Warlock (from the campaign, changed some stats and it has Firebolt and Monsoon) - the orcs don't really have a pure offensive caster, I made Monsoon duration shorter and so on
- Orc Necromancer (copy from Undead) - in my D&D campaign world I have used for years, the orcs utilized the undead so I ported it over with the upgrades too, and used Drak'something as the model, made a little more expensive than for Undead, kind of fun going Headhunters/Necros as your ground forces keep getting remade lol
- Dwarven Evoker (for Human) - this guy is a cool little dwarven model that needed love, he casts Firebolt and can upgrade to Web and Silence, as the humans didn't have a ensnare kind of thing for cheap troops... made the durations shorter so to keep balanced, especially silence (7 sec for everyone), he's a bit slower and has armor and a hammer for melee...
 
Level 3
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Nov 1, 2012
Messages
27
I like many of the ideas there, I myself add a few units to my games. The real challenge, I find, is to make a unit that is needed. Most of the races have almost all the bases covered, so the extra units need to be extra fun with some new purpose. If the archers, crossbowman, and rifleman stats are too similar, there is no point unless just the fun factor. One should be the fastest at movement, another at damage, and another at attack speed maybe? Stuff like that.

Ideed, that's a challenge! Yeah, actually many o the units are upgrades from the first ones, with more Damage/Defense/Armor/Skills/Attack speed/Move spped/etc. If the unit cost more or the requeriments for develop was more, it meant to be more effective.


- Orc Warlock (from the campaign, changed some stats and it has Firebolt and Monsoon) - the orcs don't really have a pure offensive caster, I made Monsoon duration shorter and so on
- Orc Necromancer (copy from Undead) - in my D&D campaign world I have used for years, the orcs utilized the undead so I ported it over with the upgrades too, and used Drak'something as the model, made a little more expensive than for Undead, kind of fun going Headhunters/Necros as your ground forces keep getting remade lol

Great ideas! I really like them and i's actually use them later on. I likes to do Sub-factions for each main races, Warlocks and Necromancers will show for sure. But for now I need ideas for canonical Thrall's Horde, 'cause the main idea is to use them in an Enchanced version of the main Campaing.

- Dwarven Evoker (for Human) - this guy is a cool little dwarven model that needed love, he casts Firebolt and can upgrade to Web and Silence, as the humans didn't have a ensnare kind of thing for cheap troops... made the durations shorter so to keep balanced, especially silence (7 sec for everyone), he's a bit slower and has armor and a hammer for melee

I like that idea.
Btw, I just add my "Playground test map" so you can test by yourself the Techtree system. It just start with 1 worker, to build the rest from scrath. Excuse the filesize, meant to be for test
 
Level 28
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Apr 6, 2010
Messages
3,105
You left some terms untranslated in your original post.

Night Elf:
Forestfriend: Gives some Night Elf units unique abilities when near trees (removed when the unit is out of range of a tree).
* Forestwalk: Unit can move through trees.
* Tree Cover: Unit gains Evasion.
* Ambush: Units gains 24-hour Shadowmeld.
* Barkskin: Unit gains armor.
 
Last edited:
Level 28
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Messages
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Orc:
Arena: Building that loads up to four units and gives them increased stats (attacks, attackspeed, HP...) the longer they're inside (and automatically ejects them when fully upgraded), upgraded amount every tick increases with more units.

Horde Is Family: A passive buff that activates when units of different races are in proximity to each other.

Shaman Trance: Causes the Shaman to channel and cast his spells on random targets with greatly decreased cooldowns until his mana runs out.

Altar Spells: Can load Shamans to decrease spell cooldown/manacost.
* Sky Wrath: Causes a map-wide Monsoon with reduced damage.
* Earth Wrath: Causes a map-wide Earthquake with reduced damage.
* Wind's Blessing: All your units move faster for a short while.
* Eyes of the Wind: Reveals the entire map for a few seconds.
 
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