Excuse my english, I'll try to explain myself the best I can. As the title suggest, I'm working on an enhancement of the main races -Humans, Orcs, Undeads and Night elves-. Basically adding couple of units and upgrades to make them more useful or versatile, without losing balance or escence. I almost finished Humans and it's something like this:
-Unit
+Abilities
@Upgrades or researches used by that unit
@If it is under an upgrade or research, Is the research needed to unlock that upgrade or research
#Research or upgrades that building can do
*Extra information
-Level 1
--Level 2
---Level 3
/JJJ/ Done already
--------------------------------------------------------
--------------------------------------------------------
Human Techtree
--------------------------------------------------------
--------------------------------------------------------
-Heroes +Rencarnation *ton of cooldown /JJJ/
--Dwarves +Magic resistant
--Muradin +Earthen ancestors-Magic resistant
--Captain Falric +Shieldbash +Defend +March *move speed for short time
+Warcry *extra damage +Command aura *extra damage
--Fire system!! Buildings with 40% hp lose hp /JJJ/
--------------------------------------------------------
-Prince Arthas Menethil
% Paladin Maze: Light's Vengeance +Purify *Reaction vs undeads
1.1+Holy light *healing allies, damage undead
2.1+Divine shield *A lot of defense to nearby allies
3.1+Devotion aura *More defense for allies
4.1+Resurrection *Revive allies around
1.2+Templar veredict *Powerful holy strike /JJJ/
2.2+Divine storm *Unleash holy light that hits nearby enemies
3.2+Retribution aura *Slow movement and degenerate enemies hp
4.2+Inquisitor *Brutally powerful against summoned beings
Extra?
--------------------------------------------------------
-Lady Jaina Proudmoore
1.1+Ice shards *Based on Rockets
2.1+Water elemental +Frozen touch *Ice damage to elemental and Jaina
3.1+Brillance aura *Mana regen
4.1+Mass teleportation
1.2+Fire blast *Single target hit
2.2+Arcane Missiles *Extra damage
3.2+Blink
4.2+Overpowered *Double the amount Mana Regen
Extra?
--------------------------------------------------------
Townhall / Ayuntamiento /JJJ/
-Worker +Build +Gold Minning +Cut trees +Repair /JJJ/
+Watchers lvl 1 *Fire simple arrows /JJJ/
+Call to arms *Workers become militia /JJJ/
+Patriotism aura *More attack /JJJ/
+Trade wood/gold
Keep / Baluarte /JJJ/
+Fire Arrows *Area damage, mini stun /JJJ/
+Watchers lvl 2 /JJJ/
Castle / Castillo
+Labour day *Call a lot of militia for a little time
+Watchers lvl 3 /JJJ/
--------------------------------------------------------
Barracks / Cuartel
-Footman +Defend /JJJ/
--Heavy Infantry +Defend +Shield block /JJJ/
@Heavy infantry training
---Veteran Infantry /JJJ/
@Veterans return
-Javeliner /JJJ/
--Crossbowman +Heavy crossbows +Piercing bolts *Critical hit /JJJ/
@Crossbowmen @Piercing bolts
-Light cavalry +Charge /JJJ/
--Heavy cavalry +Charge /JJJ/
---Knight +Charge +Inspiration aura /JJJ/
#Defend /JJJ/
#Shield block /JJJ/
@Defend @Heavy infantry training /JJJ/
#Piercing bolts /JJJ/
@Blacksmith @Heavy crossbows
#Heavy crossbows /JJJ/
@Blacksmith @Workshop
#Charge /JJJ/
#Animal War training /JJJ/
@war Academy
--------------------------------------------------------
War Academy
-Knight +Charge +Inspiration aura
@Plating crafting @Knighthood
#Heavy infantry training *allow them /JJJ/
@Defend @Plating crafting
#Veterans return *allow veterans /JJJ/
@castle @Light altar @Advanced plating crafting
#Crossbowmen training *allow them
@Plating crafting
#Heavy cavalry training *allow them
@Plating crafting
#Knighthood *allow knights
@Plating crafting @
#Battlepriest training *defense, life and damage and armor upg available
@Plating crafting
--------------------------------------------------------
Dwarven barracks
-Warrior +Shield block
-Rifleman +Reload speed +Long Rifles
--------------------------------------------------------
Altar of Light
+Global Holy light *Global /JJJ/
++Great Divine shield *Big area *Around caster /JJJ/
+++Great Revive *Medium area *Around caster /JJJ/
#Faith and hope *hp regen +2
#Inquisition call *Mana burn, extra damage vs summoned and undeads
#Blessed Neckles *Magic block
Altar of Magic
+Global slow *10 seg
++Grand Water elementals summoning *Mid area, mid range
+++Blizzard *Big area Blizzard
#Magic sentinel
#Evocation *More mana pool for magic users
#Defensive Magic *Mana shield for magic users!
--------------------------------------------------------
Altar of Thanes
--Nothing
#Periscope *More line of sight for dwarf vehicles
-Use this icon- ReplaceableTextures\CommandButtons\BTNExpandedView.blp
--------------------------------------------------------
Sanctuary
-Chaplain +Heal +Purification *Dispell +Inner Fire +Purge *Reaction
@battlepriest training @Purge against evil
-Mage +Slow +Invisibility +Polimorph +Water elemental /JJJ/
@Water elemental @Freezer
-Cleric +Reparar +Redemption *Free souls +Resurrection +Eyes of saint
@Eyes of Saint @Resurrection
#Purge against evil *Allow Holy purge
@Priest
#Water elemental *Allow water elemental cast /JJJ/
@Mage training lvl 2
#Resurrection
@Priest training lvl 2
#Eyes of saint *True sight
#Freezer
@Priest training lvl 1
--------------------------------------------------------
Blacksmith
#Plating crafting /JJJ/
#Advanced plating crafting *10% More evasion, all armored units /JJJ/
@Plating crafting
Dwarven blacksmith
--Napalm adhesivo
--------------------------------------------------------
Workshop
-Ballista + +
-Catapulta + +
# *Reload time decreased
# *Ballista range increased
# *Flaming ammo
# *Catapult range or damage
--------------------------------------------------------
Dwarven Workshop
-Mortar teams *Minas de aproximación
-Steamtank *Salva -Descarga a unidades de tierra
-Battlestation: Unit-Building vehicule that trains riflemans
# *Salba for air and ground units
# Steamtank upgrade
#Bengala
#
#
#
***La unidad mecánica en cuestión tendrá un ataque con orbe de fuego. Al activar Searing Arrow, se reatiará Barrage para un multishot activable
--------------------------------------------------------
Aserradero
# *Extra defense for buildings
@Building upgrade level 2
# *Crossbowman in buildings, phoenix fire attack**
#Engineers *Buildings regeneration +0.75
@Building upgrade level 1
--------------------------------------------------------
As you can see, the last objective is to modify the campaing with this new techtree. But I want to free a Modify Melee map with this enhancements too. I want to appoint that:
-Heroes meant to live forever, when defeated, they stay in the ground they fall for a lot of time -180 to 360 seconds- and then back to the action.
-Altars are meant for Powerful global magics and special upgrades. Only 1 Altar-type can be made in the whole game
-A test map is Attached, so you can test by yourselves. I Highly recommend you to use "Warpten" for a fast build
-While I just show you the Humans Techtree, I use ideas for 4 main races. The others I have 50% of work done, so ideas and help is appreciate. I read you guys, good day
-Unit
+Abilities
@Upgrades or researches used by that unit
@If it is under an upgrade or research, Is the research needed to unlock that upgrade or research
#Research or upgrades that building can do
*Extra information
-Level 1
--Level 2
---Level 3
/JJJ/ Done already
--------------------------------------------------------
--------------------------------------------------------
Human Techtree
--------------------------------------------------------
--------------------------------------------------------
-Heroes +Rencarnation *ton of cooldown /JJJ/
--Dwarves +Magic resistant
--Muradin +Earthen ancestors-Magic resistant
--Captain Falric +Shieldbash +Defend +March *move speed for short time
+Warcry *extra damage +Command aura *extra damage
--Fire system!! Buildings with 40% hp lose hp /JJJ/
--------------------------------------------------------
-Prince Arthas Menethil
% Paladin Maze: Light's Vengeance +Purify *Reaction vs undeads
1.1+Holy light *healing allies, damage undead
2.1+Divine shield *A lot of defense to nearby allies
3.1+Devotion aura *More defense for allies
4.1+Resurrection *Revive allies around
1.2+Templar veredict *Powerful holy strike /JJJ/
2.2+Divine storm *Unleash holy light that hits nearby enemies
3.2+Retribution aura *Slow movement and degenerate enemies hp
4.2+Inquisitor *Brutally powerful against summoned beings
Extra?
--------------------------------------------------------
-Lady Jaina Proudmoore
1.1+Ice shards *Based on Rockets
2.1+Water elemental +Frozen touch *Ice damage to elemental and Jaina
3.1+Brillance aura *Mana regen
4.1+Mass teleportation
1.2+Fire blast *Single target hit
2.2+Arcane Missiles *Extra damage
3.2+Blink
4.2+Overpowered *Double the amount Mana Regen
Extra?
--------------------------------------------------------
Townhall / Ayuntamiento /JJJ/
-Worker +Build +Gold Minning +Cut trees +Repair /JJJ/
+Watchers lvl 1 *Fire simple arrows /JJJ/
+Call to arms *Workers become militia /JJJ/
+Patriotism aura *More attack /JJJ/
+Trade wood/gold
Keep / Baluarte /JJJ/
+Fire Arrows *Area damage, mini stun /JJJ/
+Watchers lvl 2 /JJJ/
Castle / Castillo
+Labour day *Call a lot of militia for a little time
+Watchers lvl 3 /JJJ/
--------------------------------------------------------
Barracks / Cuartel
-Footman +Defend /JJJ/
--Heavy Infantry +Defend +Shield block /JJJ/
@Heavy infantry training
---Veteran Infantry /JJJ/
@Veterans return
-Javeliner /JJJ/
--Crossbowman +Heavy crossbows +Piercing bolts *Critical hit /JJJ/
@Crossbowmen @Piercing bolts
-Light cavalry +Charge /JJJ/
--Heavy cavalry +Charge /JJJ/
---Knight +Charge +Inspiration aura /JJJ/
#Defend /JJJ/
#Shield block /JJJ/
@Defend @Heavy infantry training /JJJ/
#Piercing bolts /JJJ/
@Blacksmith @Heavy crossbows
#Heavy crossbows /JJJ/
@Blacksmith @Workshop
#Charge /JJJ/
#Animal War training /JJJ/
@war Academy
--------------------------------------------------------
War Academy
-Knight +Charge +Inspiration aura
@Plating crafting @Knighthood
#Heavy infantry training *allow them /JJJ/
@Defend @Plating crafting
#Veterans return *allow veterans /JJJ/
@castle @Light altar @Advanced plating crafting
#Crossbowmen training *allow them
@Plating crafting
#Heavy cavalry training *allow them
@Plating crafting
#Knighthood *allow knights
@Plating crafting @
#Battlepriest training *defense, life and damage and armor upg available
@Plating crafting
--------------------------------------------------------
Dwarven barracks
-Warrior +Shield block
-Rifleman +Reload speed +Long Rifles
--------------------------------------------------------
Altar of Light
+Global Holy light *Global /JJJ/
++Great Divine shield *Big area *Around caster /JJJ/
+++Great Revive *Medium area *Around caster /JJJ/
#Faith and hope *hp regen +2
#Inquisition call *Mana burn, extra damage vs summoned and undeads
#Blessed Neckles *Magic block
Altar of Magic
+Global slow *10 seg
++Grand Water elementals summoning *Mid area, mid range
+++Blizzard *Big area Blizzard
#Magic sentinel
#Evocation *More mana pool for magic users
#Defensive Magic *Mana shield for magic users!
--------------------------------------------------------
Altar of Thanes
--Nothing
#Periscope *More line of sight for dwarf vehicles
-Use this icon- ReplaceableTextures\CommandButtons\BTNExpandedView.blp
--------------------------------------------------------
Sanctuary
-Chaplain +Heal +Purification *Dispell +Inner Fire +Purge *Reaction
@battlepriest training @Purge against evil
-Mage +Slow +Invisibility +Polimorph +Water elemental /JJJ/
@Water elemental @Freezer
-Cleric +Reparar +Redemption *Free souls +Resurrection +Eyes of saint
@Eyes of Saint @Resurrection
#Purge against evil *Allow Holy purge
@Priest
#Water elemental *Allow water elemental cast /JJJ/
@Mage training lvl 2
#Resurrection
@Priest training lvl 2
#Eyes of saint *True sight
#Freezer
@Priest training lvl 1
--------------------------------------------------------
Blacksmith
#Plating crafting /JJJ/
#Advanced plating crafting *10% More evasion, all armored units /JJJ/
@Plating crafting
Dwarven blacksmith
--Napalm adhesivo
--------------------------------------------------------
Workshop
-Ballista + +
-Catapulta + +
# *Reload time decreased
# *Ballista range increased
# *Flaming ammo
# *Catapult range or damage
--------------------------------------------------------
Dwarven Workshop
-Mortar teams *Minas de aproximación
-Steamtank *Salva -Descarga a unidades de tierra
-Battlestation: Unit-Building vehicule that trains riflemans
# *Salba for air and ground units
# Steamtank upgrade
#Bengala
#
#
#
***La unidad mecánica en cuestión tendrá un ataque con orbe de fuego. Al activar Searing Arrow, se reatiará Barrage para un multishot activable
--------------------------------------------------------
Aserradero
# *Extra defense for buildings
@Building upgrade level 2
# *Crossbowman in buildings, phoenix fire attack**
#Engineers *Buildings regeneration +0.75
@Building upgrade level 1
--------------------------------------------------------
As you can see, the last objective is to modify the campaing with this new techtree. But I want to free a Modify Melee map with this enhancements too. I want to appoint that:
-Heroes meant to live forever, when defeated, they stay in the ground they fall for a lot of time -180 to 360 seconds- and then back to the action.
-Altars are meant for Powerful global magics and special upgrades. Only 1 Altar-type can be made in the whole game
-A test map is Attached, so you can test by yourselves. I Highly recommend you to use "Warpten" for a fast build
-While I just show you the Humans Techtree, I use ideas for 4 main races. The others I have 50% of work done, so ideas and help is appreciate. I read you guys, good day
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