- Joined
- Nov 30, 2007
- Messages
- 92
For campaigns, new race melee maps, or whatever. If anyone uses it, please give me credit, and post the map since I'd like to see It's kind of a mix-and-match of themes but I feel it works. Feedback is welcomed.
Titan Army - New Race
Most units are fairly weak in combat, but rely on their many and varied abilities to win battles. Both Golem units and the Titan are good in combat. The heroes are also quite specialised.
Buildings
Immobile Titan (HQ building, can heal nearby units, creates Golden Constructs and Heavenly Summoners)
Rejuvenating Titan (Immobile Titan upgrade, can heal nearby units and has a weak Aura of Blessing, a renamed Devotion Aura, creates Golden Constructs and Heavenly Summoners)
War Titan (Rejuvenating Titan upgrade, can heal nearby units, has a strong Aura of Blessing, and can get up and move around ala NE buildings, but is actually decent in combat, creates Golden Constructs and Heavenly Summoners, can research Touch of the Titans which improves all worker units by giving them an ability).
Titan's Force-Caller (Trains Holy Swordsmen, Disciples of Light, and Silver Wolves. Has the Blessed Healing for Swordsmen, Healing Totem for Disciples and Speed of Light for Wolves upgrades)
Soul Warden (creates Forest Souls (basically non-building Wisps), has a weak attack when upgraded, provides food)
Spirit Altar (trains Heroes)
Forest Idol (trains Forest Spirits to collect wood, has Forest's Presence, a renamed Unholy Aura)
Holy Shrine (magical upgrades, Blessed Blades, Armour Sigils, Titan's Strength, and Golem Augmentations)
Titan Forge (builds Battle Golems and Gatherer Golems, has the Starmetal and Swift-Golem upgrades)
Lunar Observatory (trains Moonwalkers and Lunar Archers, has the Moonwalker Titan-caster upgrades and the Archer Moonsniper upgrade)
Sky Roost (trains War Eagles and Crystalflame Birds, has the Shimmering Feathers and Heaven's Fire upgrades)
Stone Guardian (Statue, fires holy rays, can upgrade into one of the 3 Guardian types below)
Marble Guardian (As above, but has a splash attack)
Crystal Guardian (As above, but attacks are magical)
Ruby Guardian (As above, weaker attack that have a slow effect)
Forest Store (Sells items)
Units
Holy Swordsman (Elven Swordsman model, can be upgraded with weak, self-only Blessed Healing, which is a weak version of Vamparic Aura)
Disciple of Light (Support ranged attacker, has Healing Totem after an upgrade, a weak version of Healing Ward)
Silver Wolf (fast attacker, Wolf model, has Blessed Claw, which is a renamed Critical Strike, can be upgraded to attack faster with Speed of Light).
Forest Soul (Wisp that can't build, gathers wood, gains a weak, small-range renamed version of Forest's Presence after Touch of the Titans upgrade)
Heavenly Summoner (Sorceress model, summons buildings, gains a weak version of Holy Light after Touch of the Titans upgrade)
Golden Construct (Tinted Mud Golem model, gathers gold, gains a weak version of Hardened Skin after Touch of the Titans upgrade)
Moonwalker (Druid of the Talon model, spellcaster, has True Sight, can gain Shadowmeld and Moonstrike, a renamed version of Bash, after Titancaster upgrades)
Moon Archer (Archer model but bigger and tinted, after Moonsniper upgrade gains Lunar Arrows which deal extra damage to Heroes)
War Eagles (melee air unit, Eagle model, can gain Shimmering Feathers, a renamed Evasion, after upgrade)
Crystalflame Birds (Phoenix model, flying siege unit, fires holy light, has a splash attack, can gain the Heaven's Fire ability to deal extra damage to buildings)
Battle Golem (War Golem model, high but slow attack, has Great Strength, a renamed Cleaving Attack i.e grants splash damage, and can gain Reforge (self-only Heal) after the Starmetal upgrade, can move and attack slightly faster after the Swift-Golem upgrade)
Gatherer Golem (Stone Golem model, can gather gold, moves quickly, has a weaker version of Transmute renamed Goldgrant, gains Reforge after Starmetal upgrade)
War Titan (Epic unit, super-high but slow attack, slowish movespeed, created when a War Titan HQ building reanimates, has Reforge, splash damage, a renamed War Stomp called Titan's Fury, and a renamed Battle Shout called Titan's Inspiration)
Heroes
Mage-Titan (Some kind of Golem model, has various holy-based spells that damage mainly, gains Reforge as an ability when Starmetal is researched, no need to learn it as a Hero skill, low normal attack, low move speed, decent armour)
Moonstalker (Druid of the Claw model, insane attack speed but low damage, has Moonsniper but as a hero ability, Wind Walk renamed Moon Stalk, other attack abilities, low HP and armour)
Blessed Spirit (Wisp model but large, has support abilites, has Phase Shift as a non-hero skill, maybe a Shadowmeld Aura named Moon's Cloak for a hero skill, Lv 6 ability called True Form, becomes a Forest Titan with a new set of nature-based non-hero abilites for a short while, low HP and armour and attack until it becomes a Forest Titan)
Favoured Summoner (Jaina model, all abilites are summons, can summon ghosts with some sort of healing aura, attacking wolves, animated armour w/high defence, and for Lv 6 summons a Titan Illusion that reduces nearby hostile unit's armour and can throw coils of darkness.)
Titan Army - New Race
Most units are fairly weak in combat, but rely on their many and varied abilities to win battles. Both Golem units and the Titan are good in combat. The heroes are also quite specialised.
Buildings
Immobile Titan (HQ building, can heal nearby units, creates Golden Constructs and Heavenly Summoners)
Rejuvenating Titan (Immobile Titan upgrade, can heal nearby units and has a weak Aura of Blessing, a renamed Devotion Aura, creates Golden Constructs and Heavenly Summoners)
War Titan (Rejuvenating Titan upgrade, can heal nearby units, has a strong Aura of Blessing, and can get up and move around ala NE buildings, but is actually decent in combat, creates Golden Constructs and Heavenly Summoners, can research Touch of the Titans which improves all worker units by giving them an ability).
Titan's Force-Caller (Trains Holy Swordsmen, Disciples of Light, and Silver Wolves. Has the Blessed Healing for Swordsmen, Healing Totem for Disciples and Speed of Light for Wolves upgrades)
Soul Warden (creates Forest Souls (basically non-building Wisps), has a weak attack when upgraded, provides food)
Spirit Altar (trains Heroes)
Forest Idol (trains Forest Spirits to collect wood, has Forest's Presence, a renamed Unholy Aura)
Holy Shrine (magical upgrades, Blessed Blades, Armour Sigils, Titan's Strength, and Golem Augmentations)
Titan Forge (builds Battle Golems and Gatherer Golems, has the Starmetal and Swift-Golem upgrades)
Lunar Observatory (trains Moonwalkers and Lunar Archers, has the Moonwalker Titan-caster upgrades and the Archer Moonsniper upgrade)
Sky Roost (trains War Eagles and Crystalflame Birds, has the Shimmering Feathers and Heaven's Fire upgrades)
Stone Guardian (Statue, fires holy rays, can upgrade into one of the 3 Guardian types below)
Marble Guardian (As above, but has a splash attack)
Crystal Guardian (As above, but attacks are magical)
Ruby Guardian (As above, weaker attack that have a slow effect)
Forest Store (Sells items)
Units
Holy Swordsman (Elven Swordsman model, can be upgraded with weak, self-only Blessed Healing, which is a weak version of Vamparic Aura)
Disciple of Light (Support ranged attacker, has Healing Totem after an upgrade, a weak version of Healing Ward)
Silver Wolf (fast attacker, Wolf model, has Blessed Claw, which is a renamed Critical Strike, can be upgraded to attack faster with Speed of Light).
Forest Soul (Wisp that can't build, gathers wood, gains a weak, small-range renamed version of Forest's Presence after Touch of the Titans upgrade)
Heavenly Summoner (Sorceress model, summons buildings, gains a weak version of Holy Light after Touch of the Titans upgrade)
Golden Construct (Tinted Mud Golem model, gathers gold, gains a weak version of Hardened Skin after Touch of the Titans upgrade)
Moonwalker (Druid of the Talon model, spellcaster, has True Sight, can gain Shadowmeld and Moonstrike, a renamed version of Bash, after Titancaster upgrades)
Moon Archer (Archer model but bigger and tinted, after Moonsniper upgrade gains Lunar Arrows which deal extra damage to Heroes)
War Eagles (melee air unit, Eagle model, can gain Shimmering Feathers, a renamed Evasion, after upgrade)
Crystalflame Birds (Phoenix model, flying siege unit, fires holy light, has a splash attack, can gain the Heaven's Fire ability to deal extra damage to buildings)
Battle Golem (War Golem model, high but slow attack, has Great Strength, a renamed Cleaving Attack i.e grants splash damage, and can gain Reforge (self-only Heal) after the Starmetal upgrade, can move and attack slightly faster after the Swift-Golem upgrade)
Gatherer Golem (Stone Golem model, can gather gold, moves quickly, has a weaker version of Transmute renamed Goldgrant, gains Reforge after Starmetal upgrade)
War Titan (Epic unit, super-high but slow attack, slowish movespeed, created when a War Titan HQ building reanimates, has Reforge, splash damage, a renamed War Stomp called Titan's Fury, and a renamed Battle Shout called Titan's Inspiration)
Heroes
Mage-Titan (Some kind of Golem model, has various holy-based spells that damage mainly, gains Reforge as an ability when Starmetal is researched, no need to learn it as a Hero skill, low normal attack, low move speed, decent armour)
Moonstalker (Druid of the Claw model, insane attack speed but low damage, has Moonsniper but as a hero ability, Wind Walk renamed Moon Stalk, other attack abilities, low HP and armour)
Blessed Spirit (Wisp model but large, has support abilites, has Phase Shift as a non-hero skill, maybe a Shadowmeld Aura named Moon's Cloak for a hero skill, Lv 6 ability called True Form, becomes a Forest Titan with a new set of nature-based non-hero abilites for a short while, low HP and armour and attack until it becomes a Forest Titan)
Favoured Summoner (Jaina model, all abilites are summons, can summon ghosts with some sort of healing aura, attacking wolves, animated armour w/high defence, and for Lv 6 summons a Titan Illusion that reduces nearby hostile unit's armour and can throw coils of darkness.)
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