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- Jul 24, 2009
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The idea is to adapt Titanfall into a top-down arena shooter for Wc3, but aside from the name and central concept of mechs the mod will have no similarities with the game.
Setting:
In the not-too distant future, society has become a capitalistic technocracy. Gone are the days of nations, governments, and the notion of morality; now the world has become a globalised fight for survival, where materialism and economic rationalism reign supreme. Corporations dominate the masses, each owning their own private paramilitary force. You play as a futuristic soldier hired by a corporation to obtain precious Plasma Cores while fighting off soldiers hired by rival corporations. If you deliver Plasma Cores to your employers, they will reward you on the battlefield with advanced mechanical exo-skeletons, colloquially referred to by those in the corporate mercenary business as a 'Titan'. Titans however, aren't cheap, and are only given to the soldiers who get the best results. This is your mission. This is your job. This is Titanfall.
Gameplay:
-Overall, the main movement/shooting mechanics resemble the map 'TcX' by ToadCop, which in itself lends its style to Quake. Except there will be certain class-based elements inspired by Halo: Reach and Titanfall
-Players fight around arena-styled maps, battling out for 'Plasma Cores' which, when picked up, recharge the player's Energy. Other items on the map include Regens (heals a player over time when picked up) and Ordnance Pads. Ordnance Pads serve as 'vendors', if you will, selling weapon upgrades & also being the location where a player can call down a Titan. Buying weapon upgrades/calling down Titans cost Energy, however.
-Players can a certain 'Armour Ability' at respawn and in certain zones on maps. Armour Abilities cost Energy to be used. Therefore, the player must carefully choose which situations he wants to use his AA in since using up Energy also means using up the only currency to buying weapon upgrades/calling down a Titan.
-Each player spawns/respawns with the same weapon, which is generally versatile. This weapon runs on an infinitely recharging battery that overheats if fired too rapidly. Weapon upgrades are not infinite, only lasting a few shots but not overheating.
-Titans cost a lot of Energy to call down, but they are superior to infantry in firepower. Titans, however, are less maneuverable and weaker to heavy arms fire than the more agile foot-soldiers. Titans come in a few classes, some more expensive than others.
-Players can vote for a variety of maps and modes, such as CTF, to play.
Weapons:
-Combat Rifle - your spawning rifle, versatile and burst-fires 3 rounds at a time. Incorporates advanced micro-teleportation technology into their magazines. In-built is a machine that checks how much ammunition is being used, and automatically opens a minute wormhole within the gun to transfer in munitions from your corporation's massive ammo reserves, regardless of where you are. This machine however easily overheats the gun's barrel as well as the machine's computer, especially when used frequently. The Combat Rifle is designed to be easily upgraded and transformed into other weapons, through re-arrangeable gun components.
-Shotgun Add-on - upgrades your Combat Rifle into a Shotgun. Fires a barrage of bullets in one go and is most effective in close-quarters.
-Sniper Add-on - upgrades your Combat Rifle into a Sniper. Fires a single high-velocity anti-personnel round, which is extremely deadly against foot-soldiers but will struggle to penetrate the armour of a Titan.
-Missile Add-on - upgrades your Combat Rifle into a Missile Launcher. Fires relatively slow rockets in a straight line that is highly effective against Titans, but easily dodged by the more mobile foot-soldiers. High recoil.
-Grenadier Add-on - upgrades your Combat Rifle into a Grenade Launcher. Shoots rocket-propelled grenades that can ricochet off hard surfaces, and has a minor EMP effect that slows Titans and drains Energy off of soldiers hit by the grenade.
Armour Abilities:
-Gravity Pulse - releases a pulse that will push soldiers out and redirect incoming Missiles and Grenades. Can be used as a sort of 'rocket jump', boosting up a player when in mid-air
-Rear Shield - activates an energy shield that absorbs projectile damage hitting the back of the player.
-Cloaking - activates a thermo-optic suit that renders the player invisible. Proximate enemies will see you, however.
-Nanites - releases microscopic nanites that deals damage to nearby enemies whilst also repairing nearby Titans.
Titans:
-Sentinel-class - lightly armoured Titan with Machine Gun armament
-Murmillo-class - medium armoured Titan with Flamethrower and Barricade (giant spikedshield) armaments
-Dreadnaught-class - heavily armoured Titan with Autocannons and Railgun armaments
Foot-soldier Controls:
-Arrow keys to move in corresponding direction
-Left-click ground/enemy to fire weapon at target point
-Left-click your player model to use Armour Ability
-Left-click map items to use them/pick them up/enter them (for Titans)
-Right-click to jump off the ground. Few second cooldown on jumping, to avoid spamming
-Right-click in mid-air to use jump-pack, which boosts you forward after a jump. Increases the jump cooldown once the player has landed
Titan Controls:
-Arrow keys to move in corresponding direction
-Left-click ground/enemy to fire weapon at target point
-Left-click your player model to exit the Titan
-Right-click to swap weapon fire modes
Setting:
In the not-too distant future, society has become a capitalistic technocracy. Gone are the days of nations, governments, and the notion of morality; now the world has become a globalised fight for survival, where materialism and economic rationalism reign supreme. Corporations dominate the masses, each owning their own private paramilitary force. You play as a futuristic soldier hired by a corporation to obtain precious Plasma Cores while fighting off soldiers hired by rival corporations. If you deliver Plasma Cores to your employers, they will reward you on the battlefield with advanced mechanical exo-skeletons, colloquially referred to by those in the corporate mercenary business as a 'Titan'. Titans however, aren't cheap, and are only given to the soldiers who get the best results. This is your mission. This is your job. This is Titanfall.
Gameplay:
-Overall, the main movement/shooting mechanics resemble the map 'TcX' by ToadCop, which in itself lends its style to Quake. Except there will be certain class-based elements inspired by Halo: Reach and Titanfall
-Players fight around arena-styled maps, battling out for 'Plasma Cores' which, when picked up, recharge the player's Energy. Other items on the map include Regens (heals a player over time when picked up) and Ordnance Pads. Ordnance Pads serve as 'vendors', if you will, selling weapon upgrades & also being the location where a player can call down a Titan. Buying weapon upgrades/calling down Titans cost Energy, however.
-Players can a certain 'Armour Ability' at respawn and in certain zones on maps. Armour Abilities cost Energy to be used. Therefore, the player must carefully choose which situations he wants to use his AA in since using up Energy also means using up the only currency to buying weapon upgrades/calling down a Titan.
-Each player spawns/respawns with the same weapon, which is generally versatile. This weapon runs on an infinitely recharging battery that overheats if fired too rapidly. Weapon upgrades are not infinite, only lasting a few shots but not overheating.
-Titans cost a lot of Energy to call down, but they are superior to infantry in firepower. Titans, however, are less maneuverable and weaker to heavy arms fire than the more agile foot-soldiers. Titans come in a few classes, some more expensive than others.
-Players can vote for a variety of maps and modes, such as CTF, to play.
Weapons:
-Combat Rifle - your spawning rifle, versatile and burst-fires 3 rounds at a time. Incorporates advanced micro-teleportation technology into their magazines. In-built is a machine that checks how much ammunition is being used, and automatically opens a minute wormhole within the gun to transfer in munitions from your corporation's massive ammo reserves, regardless of where you are. This machine however easily overheats the gun's barrel as well as the machine's computer, especially when used frequently. The Combat Rifle is designed to be easily upgraded and transformed into other weapons, through re-arrangeable gun components.
-Shotgun Add-on - upgrades your Combat Rifle into a Shotgun. Fires a barrage of bullets in one go and is most effective in close-quarters.
-Sniper Add-on - upgrades your Combat Rifle into a Sniper. Fires a single high-velocity anti-personnel round, which is extremely deadly against foot-soldiers but will struggle to penetrate the armour of a Titan.
-Missile Add-on - upgrades your Combat Rifle into a Missile Launcher. Fires relatively slow rockets in a straight line that is highly effective against Titans, but easily dodged by the more mobile foot-soldiers. High recoil.
-Grenadier Add-on - upgrades your Combat Rifle into a Grenade Launcher. Shoots rocket-propelled grenades that can ricochet off hard surfaces, and has a minor EMP effect that slows Titans and drains Energy off of soldiers hit by the grenade.
Armour Abilities:
-Gravity Pulse - releases a pulse that will push soldiers out and redirect incoming Missiles and Grenades. Can be used as a sort of 'rocket jump', boosting up a player when in mid-air
-Rear Shield - activates an energy shield that absorbs projectile damage hitting the back of the player.
-Cloaking - activates a thermo-optic suit that renders the player invisible. Proximate enemies will see you, however.
-Nanites - releases microscopic nanites that deals damage to nearby enemies whilst also repairing nearby Titans.
Titans:
-Sentinel-class - lightly armoured Titan with Machine Gun armament
-Murmillo-class - medium armoured Titan with Flamethrower and Barricade (giant spikedshield) armaments
-Dreadnaught-class - heavily armoured Titan with Autocannons and Railgun armaments
Foot-soldier Controls:
-Arrow keys to move in corresponding direction
-Left-click ground/enemy to fire weapon at target point
-Left-click your player model to use Armour Ability
-Left-click map items to use them/pick them up/enter them (for Titans)
-Right-click to jump off the ground. Few second cooldown on jumping, to avoid spamming
-Right-click in mid-air to use jump-pack, which boosts you forward after a jump. Increases the jump cooldown once the player has landed
Titan Controls:
-Arrow keys to move in corresponding direction
-Left-click ground/enemy to fire weapon at target point
-Left-click your player model to exit the Titan
-Right-click to swap weapon fire modes